Tamriel Foundry

Trial Build for Magicka Templar (Dragon Bones)

Intro

Since the arrival of the Morrowind Chapter to ESO, Magicka Templars have suffered a severe blow when it comes to end game DPS. Nevertheless, I still refuse to give up on bringing my main char to all kinds of trials. In this build, I want to show what I came up with in order to somehow keep up with my raid. 


Race

  1. Dark Elf
  2. High Elf
  3. Breton

Dark Elf and High Elf should perform very similar. This build should not see any issues with Magicka, which is why Bretons will cause slightly less damage (~ 2%) 


Stats

Since Harness Magicka is available, with proper awareness and experience it’s definitely possible to survive any encounter. However, if you feel you die too often by only a little too much damage, consider changing an armour enchant or two (Use tri-stat enchants if you are rich). 


Gear

It’s best to go with 5/1/1 light/medium/heavy armour. Since Mechanical Acuity is a craft set you can use Zaan pieces of any armour type and adjust your other pieces accordingly.

While I think an infused Maelstrom Inferno staff is best if you have none available you can also use a Lightning Staff. The most important aspect is the increased damage of Light and Heavy attacks which gets more than doubled by the enchant.

If you don’t have a Maelstrom Staff available, you can use Mechanical Acuity Weapons and replace one of the armour pieces with Master Architect.

As an alternative to Zaan one can use Ilambris or Valkyn Skoria. In multi target fights its better to use Grothdarr or a 1/1 setup like Molag Kena / Slimecraw. 

For well organised raids you might use a 5th piece of Master Architect with Empowering Sweeps instead of a Monster Set. While this might reduce your personal DPS if used in conjuntion with other effects, like Warhorn, it can provide some nice assistance for DPS Bursts.


Mundus Stone

The Apprentice

Using the great tool from @Asayre (http://asayre.mygamesonline.org/HoTRoptimisation/CPOptimisation.html) shows that The Apprentice is best, with The Thief being very close. However, these calculations neglect that the damage from Monster Sets and the Purifying Light proc cannot crit, which reduces the effect of The Thief a little so it ends up at ~1% less. 


Champion Points

I haven’t checked this for trials yet, but in the end I will simply use Constellations (http://www.esoui.com/downloads/info1736-Constellations.html) to determine the optimal values.

I'm still putting 81 points into Thaumaturge to get the Exploiter passive. Using a CP set with the Exploiter passive only decreases the overall damage by less than 1%, before the passive applies. This can be checked by comparing the damage factor in Constellations or Asayres calculator in a free configuration and in one where the minimum in Thaumaturge is 75. Even at just 20% uptime of Off Balance, this is still a DPS increase (1-2%). 


Consumables

Food: Health/Magicka (e.g. Melon-Baked Parmesan Pork)

Potion: Essence of Spellpower 


Skills

Bar 1 – Lightning Staff

  • Ritual of Retribution
  • Reflective Light
  • Puncturing Sweep
  • Purifying Light / Solar Barrage (for AoE fights)
  • Inner Light
  • Elemental Rage

Bar 2 – Inferno Staff

  • Harness Magicka
  • Elemental Blockade
  • Blazing Spear
  • Radiant Oppression
  • Inner Light
  • Shooting Star

Shooting Star is usually the best Ulti unless targets are spread, where Elemental Rage is preferred. 


Rotation

Try to keep the Weapon Damage glyph up as much as possible, So take care that the light attack on the Inferno Staff is executed properly.

Starting the fight with Shooting Star or Heavy Attack on Inferno Staff and directly start the rotation without any additional light attack:

Blazing Spear > Light Attack (Flame) > Elemental Blockade > Weapon swap > Light Attack (Shock) > Puncturing Sweep > Heavy Attack (Shock) > Reflective Light > Light Attack (Shock) > Purifying Light > Light Attack (Shock) > Weapon swap > …

Use Shooting Star:

At 20% use the execute rotation:

Blazing Spear > Light Attack (Flame) > Elemental Blockade > Light Attack (Flame) > Radiant Oppression > Radiant Oppression > Light Attack (Flame) > … 


Spell Penetration

I have made a few assumptions to determine the penetration I need to get out of the CP:

  • Light Armour Passive: 4,884
  • Elemental Drain (Major Breach): 5,280
  • Power of the Light (Minor Breach): 1,320
  • Infused Crusher: 2,106
  • 42 Points in Spell Erosion: 3,960

Total: 18,042

Note that the Destro Staff Passive (Penetrating Magic) also adds 949 Penetration but only affects 30% of the Damage. This however should be enough to actually make other CP options more useful.

Depending on the actual CP composition, putting 1 or 2 more into Spell Erosion might be a good idea, but I'll revisit this at a later point. Note that due to the fact that a fraction of the Damage gets some extra penetration, only 70% of the damage would benefit from more points into it. This will likely make other CP more atractive than Spell Erosion. 


History

  • 25/02/2018: Updated Supported Parse, some formatting
  • 23/02/2018: Some changes to update for Dragon Bones, updated Solo Parse
  • 30/08/2017: Added Raid Parse
  • 22/08/2017: Initial Build

About Solinur:

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222 Replies
  1. Altyrann

    Member147 Posts

    First efforts on live (with IA as I had it to hand). Pretty much like live so far but with inferno instead of DW. Not sure I like the BSW option though.

  2. Solinur

    Member352 Posts

    This is with bubbles (for moondancer) and ele drain support, Without minor vulnerability or Off Balance. 

    Rota: B/PS > PS > SB > PL | BoF > BS | ... 

    B = Balance, PS = Puncturing Sweeps, SB = Solar Barrage, Purifying Light, BoF = Blockade of Fire, BS = Blazing spear, | = Weapon Swap

    Light Attack after every skill (also before weapon swap). If Magicka is almost full, instead of Balance another Puncturing Sweeps can be used. 

  3. Altyrann

    Member147 Posts

    What is the addon there showing gear and skills by the way?

  4. Solinur

    Member352 Posts

    Something I'm working on in Combat Metrics. But probably not the layout I'll end up with. I don't like the truncations.

  5. Solinur

    Member352 Posts

    Little Edit to the stuff above: Ele drain would be LA Shield or Honor the dead (for Cloudrest). Forgot to change it.

    I don't think I can implement Master Architect in a setup without Force Pulse.

    Main issue: I want to have it only on one bar but the bar with Blockade uses vMA staff and the only other destro skill I use is the ulti.

    So either swap out some skill, or use 5 permanent slots to have MA also on the vMA bar. Both don't sound like good ideas to me.

    So I guess I stay on moondancer and swap to siroria once available. This means I can transmute my jewelry to bloodthirsty today :).

    Also gotta look into Burning Spellweave and Mothers Sorrow again.

  6. Latin

    Moderator1308 Posts

    How many pieces of bloodthirsty do you plan to use? Jewellery trait was one thing I did not change (transmute) when I was testing on the PTS.

    Is Mechanical Acuity not good enough in Live now? 

    e pluribus unum

  7. Altyrann

    Member147 Posts
    Latin wrote on May 24, 2018

    How many pieces of bloodthirsty do you plan to use? Jewellery trait was one thing I did not change (transmute) when I was testing on the PTS.

    Is Mechanical Acuity not good enough in Live now? 

    Bloodthirsty looks poor after it was dropped to 10% per piece.  Rough maths shows infused and arcane very very close, so I'll probably stick with arcane just for the magicka pool and because of Purifying and shields scaling on magicka only.

    Acuity has definitely become less strong unless you have lots of direct damage on the front bar. For me it was only good when using Force Pulse in a ranged build. 

  8. Solinur

    Member352 Posts

    My maths are in favor of bloodthirsty:

    10% more damage for when something is below 25%. Assuming this phase of the fight is done with 40% more DPS than before means this benefit would be active about 19% of the fight:

    25% HP / 1.4 DPS = 17.86 s
    75% HP / 1 DPS = 75 s
    Total fight time is then 75 s + 17.86 s = 92.86 s
    Relative "bloodthirsty" time is then 17.86 s / 92.86 s = 19.2 %
    Damage benefit: 10% * 19.2% = 1.92%

    I just quickly tested and found it to be multiplicative with all other bonuses, so I conclude a DPS gain of about 1.92 %

    Arcane gives 870 Magicka which in a raid setup should be ~ 1261 Magicka (+45% due to buffs) with 100% warhorn. This would be equivalent to 120 Spell Damage. However monster sets and glyphs don't benefit from this, reducing the effect by ~15%.

    Infused should yield ~ 130 Spell Damage (+25% with buffs). However Purifying Light, monster sets and glyphs don't benefit from this, reducing the effect by ~20%.

    Given my stats I'd expect about 4250 Spelldamage and 44k Magicka in a raidbuffed scenario with that setup. This translates to about 8400 effective spelldamge.

    This means those arcane and infused jewelry would yield me ~ 1.46% / 1.49% respectively.

    I also checked for diminishing returns and found them to be negligible.

    So on 3 pieces you get;

    • Arcane: 4.38%
    • Infused: 4.48%
    • Bloodthirsty: 5.77%

    In my parse above the difference to bloodthirsty is only 606 DPS.

    Stilll need to test this though to check that I didn't make any mistakes in that calculations.

  9. Altyrann

    Member147 Posts

    Ah, didn't realise they had made it properly multiplicative.

    Thanks for the correction!

    Could be fun with Radiant :)

    I got the same sort of numbers for arcane versus infused,  but bear in mind infused won't affect  the delayed damage component of purifying while arcane will. 

    For me,  that part of purifying was worth about 5.5% of about 85% of my total damage that scales at all (15% being Zaan and glyphs). That meant infused only affected about 93.5% of what arcane did. 

    That made them pretty much a wash for me and made arcane look more useful just for the additional max pool and side benefit of stronger shields. 

    If bloodthirsty affects all damage that could make it look even more interesting. Will try to do some testing over the long weekend. 

  10. Solinur

    Member352 Posts

    Ah true some of this I haven't considered. Just quickly checked the increased damage from purifiying light and found it to be small but slightly noticable. I'll quickly edit the numbers.

  11. Solinur

    Member352 Posts

    On another note: 

    • Burning Spellweave should pass Julianos at ~56% uptime
    • Mothers Sorrow seems to be a DPS loss over Julianos (~0.6%).
    • Apprentice (5.31%) is similar to the Thief (5.39%) at my values
  12. Altyrann

    Member147 Posts
    Solinur wrote on May 24, 2018

    On another note: 

    • Burning Spellweave should pass Julianos at ~56% uptime
    • Mothers Sorrow seems to be a DPS loss over Julianos (~0.6%).
    • Apprentice (5.31%) is similar to the Thief (5.39%) at my values

     Thanks for this.

    On a related note for Infused vs. Divines.

    Infused on big pieces is worth 173 Magicka, or 251 with 45% buffs. Making it worth around 24 SD.

    Divines is worth 7.5% of 238 SD on Apprentice, giving 24 SD, which becomes 30 SD with 25% buffs. If it only impacts ~85% of damage that takes it to 25.5 SD.

    Given your calculation above, Thief would be similar, albeit affecting more of the total damage as glyphs can crit, taking it to around 27 SD.

    P.S. WTB 56% BSW uptime!

  13. Altyrann

    Member147 Posts

    Messing about with BSW. By swapping out sweeps for Clench on front bar you can get consistently good uptime and my best overall results so far. Typically getting 41-43k and a bad parse rarely drops below 40k.

  14. Altyrann

    Member147 Posts
    Solinur wrote on May 23, 2018

    This is with bubbles (for moondancer) and ele drain support, Without minor vulnerability or Off Balance. 

    Rota: B/PS > PS > SB > PL | BoF > BS | ... 

    B = Balance, PS = Puncturing Sweeps, SB = Solar Barrage, Purifying Light, BoF = Blockade of Fire, BS = Blazing spear, | = Weapon Swap

    Light Attack after every skill (also before weapon swap). If Magicka is almost full, instead of Balance another Puncturing Sweeps can be used. 

     If using a 6 skill rotation,  is it worth switching to the 6s morph of wall?

  15. Nosferatuzod

    Member2010 Posts

    I'm probably going to main a stamplar in any trial besides vCR. In vCR we use Lover so I tested with Lover. 

    Magplar Lover https://imgur.com/gallery/Q1Qs6Jf

    It's on par with MagSorc

  16. Solinur

    Member352 Posts
    Nosferatuzod wrote on May 26, 2018

    I'm probably going to main a stamplar in any trial besides vCR. In vCR we use Lover so I tested with Lover. 

    Magplar Lover https://imgur.com/gallery/Q1Qs6Jf

    It's on par with MagSorc

     Cool parse!

    What skills and gear do you use? I guess some Double inferno with Elemental Weapon as main spammable? What about resource management?

  17. Gibus043

    Member5 Posts
    Nosferatuzod wrote on May 26, 2018

    I'm probably going to main a stamplar in any trial besides vCR. In vCR we use Lover so I tested with Lover. 

    Magplar Lover https://imgur.com/gallery/Q1Qs6Jf

    It's on par with MagSorc

     Amazing! Which rotation did you use?

  18. Nosferatuzod

    Member2010 Posts
    Solinur wrote on May 26, 2018
    Nosferatuzod wrote on May 26, 2018

    I'm probably going to main a stamplar in any trial besides vCR. In vCR we use Lover so I tested with Lover. 

    Magplar Lover https://imgur.com/gallery/Q1Qs6Jf

    It's on par with MagSorc

     Cool parse!

    What skills and gear do you use? I guess some Double inferno with Elemental Weapon as main spammable? What about resource management?

     

    Gibus043 wrote on May 26, 2018
    Nosferatuzod wrote on May 26, 2018

    I'm probably going to main a stamplar in any trial besides vCR. In vCR we use Lover so I tested with Lover. 

    Magplar Lover https://imgur.com/gallery/Q1Qs6Jf

    It's on par with MagSorc

     Amazing! Which rotation did you use?

     I used bsw/acuity but Siroria would have yielded 50k+ bsw sucks...sus ty ain in raidsol, but i use spell sum on back since it's better than channeled focus.

    Rotation is accelerate>destro ult>blockade>shards>vamp>bane>PL>4 x psijic spammable. Rinse and repeat

  19. Altyrann

    Member147 Posts
    Nosferatuzod wrote on May 26, 2018

    I'm probably going to main a stamplar in any trial besides vCR. In vCR we use Lover so I tested with Lover. 

    Magplar Lover https://imgur.com/gallery/Q1Qs6Jf

    It's on par with MagSorc

    Are you not using Radiant Oppression at all at this stage?

  20. Nosferatuzod

    Member2010 Posts
    Altyrann wrote on May 27, 2018
    Nosferatuzod wrote on May 26, 2018

    I'm probably going to main a stamplar in any trial besides vCR. In vCR we use Lover so I tested with Lover. 

    Magplar Lover https://imgur.com/gallery/Q1Qs6Jf

    It's on par with MagSorc

    Are you not using Radiant Oppression at all at this stage?

     It was always a dps loss for me, but maybe you can do it below 5%

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