Tamriel Foundry

Trial Build for Magicka Templar (Dragon Bones)

Intro

Since the arrival of the Morrowind Chapter to ESO, Magicka Templars have suffered a severe blow when it comes to end game DPS. Nevertheless, I still refuse to give up on bringing my main char to all kinds of trials. In this build, I want to show what I came up with in order to somehow keep up with my raid. 


Race

  1. Dark Elf
  2. High Elf
  3. Breton

Dark Elf and High Elf should perform very similar. This build should not see any issues with Magicka, which is why Bretons will cause slightly less damage (~ 2%) 


Stats

Since Harness Magicka is available, with proper awareness and experience it’s definitely possible to survive any encounter. However, if you feel you die too often by only a little too much damage, consider changing an armour enchant or two (Use tri-stat enchants if you are rich). 


Gear

It’s best to go with 5/1/1 light/medium/heavy armour. Since Mechanical Acuity is a craft set you can use Zaan pieces of any armour type and adjust your other pieces accordingly.

While I think an infused Maelstrom Inferno staff is best if you have none available you can also use a Lightning Staff. The most important aspect is the increased damage of Light and Heavy attacks which gets more than doubled by the enchant.

If you don’t have a Maelstrom Staff available, you can use Mechanical Acuity Weapons and replace one of the armour pieces with Master Architect.

As an alternative to Zaan one can use Ilambris or Valkyn Skoria. In multi target fights its better to use Grothdarr or a 1/1 setup like Molag Kena / Slimecraw. 

For well organised raids you might use a 5th piece of Master Architect with Empowering Sweeps instead of a Monster Set. While this might reduce your personal DPS if used in conjuntion with other effects, like Warhorn, it can provide some nice assistance for DPS Bursts.


Mundus Stone

The Apprentice

Using the great tool from @Asayre (http://asayre.mygamesonline.org/HoTRoptimisation/CPOptimisation.html) shows that The Apprentice is best, with The Thief being very close. However, these calculations neglect that the damage from Monster Sets and the Purifying Light proc cannot crit, which reduces the effect of The Thief a little so it ends up at ~1% less. 


Champion Points

I haven’t checked this for trials yet, but in the end I will simply use Constellations (http://www.esoui.com/downloads/info1736-Constellations.html) to determine the optimal values.

I'm still putting 81 points into Thaumaturge to get the Exploiter passive. Using a CP set with the Exploiter passive only decreases the overall damage by less than 1%, before the passive applies. This can be checked by comparing the damage factor in Constellations or Asayres calculator in a free configuration and in one where the minimum in Thaumaturge is 75. Even at just 20% uptime of Off Balance, this is still a DPS increase (1-2%). 


Consumables

Food: Health/Magicka (e.g. Melon-Baked Parmesan Pork)

Potion: Essence of Spellpower 


Skills

Bar 1 – Lightning Staff

  • Ritual of Retribution
  • Reflective Light
  • Puncturing Sweep
  • Purifying Light / Solar Barrage (for AoE fights)
  • Inner Light
  • Elemental Rage

Bar 2 – Inferno Staff

  • Harness Magicka
  • Elemental Blockade
  • Blazing Spear
  • Radiant Oppression
  • Inner Light
  • Shooting Star

Shooting Star is usually the best Ulti unless targets are spread, where Elemental Rage is preferred. 


Rotation

Try to keep the Weapon Damage glyph up as much as possible, So take care that the light attack on the Inferno Staff is executed properly.

Starting the fight with Shooting Star or Heavy Attack on Inferno Staff and directly start the rotation without any additional light attack:

Blazing Spear > Light Attack (Flame) > Elemental Blockade > Weapon swap > Light Attack (Shock) > Puncturing Sweep > Heavy Attack (Shock) > Reflective Light > Light Attack (Shock) > Purifying Light > Light Attack (Shock) > Weapon swap > …

Use Shooting Star:

At 20% use the execute rotation:

Blazing Spear > Light Attack (Flame) > Elemental Blockade > Light Attack (Flame) > Radiant Oppression > Radiant Oppression > Light Attack (Flame) > … 


Spell Penetration

I have made a few assumptions to determine the penetration I need to get out of the CP:

  • Light Armour Passive: 4,884
  • Elemental Drain (Major Breach): 5,280
  • Power of the Light (Minor Breach): 1,320
  • Infused Crusher: 2,106
  • 42 Points in Spell Erosion: 3,960

Total: 18,042

Note that the Destro Staff Passive (Penetrating Magic) also adds 949 Penetration but only affects 30% of the Damage. This however should be enough to actually make other CP options more useful.

Depending on the actual CP composition, putting 1 or 2 more into Spell Erosion might be a good idea, but I'll revisit this at a later point. Note that due to the fact that a fraction of the Damage gets some extra penetration, only 70% of the damage would benefit from more points into it. This will likely make other CP more atractive than Spell Erosion. 


History

  • 25/02/2018: Updated Supported Parse, some formatting
  • 23/02/2018: Some changes to update for Dragon Bones, updated Solo Parse
  • 30/08/2017: Added Raid Parse
  • 22/08/2017: Initial Build

About Solinur:

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222 Replies
  1. #1

    Solinur

    Member352 Posts

    Damage Parses

    Solo

    Note: I swapped Ritual with Elemental Drain here to cast it myself.

    Overview:

    Supported:

    This is with a support healer using Ele Drain, Storm Blockade, Crusher, Mystic Orbs, 1x Warhorn at beginning

  2. #2

    Solinur

    Member352 Posts

    - reserved 2 -

  3. #3

    MisterDMC

    Member88 Posts

    Excellent Write-up, nice to see some Templar love.  I miss playing mine.

  4. #4

    Latin

    Moderator1307 Posts

    @Solinur

    Pretty nice write-up.

    Where it says Penetrating Magic passive affects 30%, I assume this is Blockade + LA + HA?

    How do you feel about slotting Ritual over Clench and replacing Shooting Star with Elemental Rage on the front bar? So you would have Minor Mending, snare, area damage, heal and cleanse.

    In your parse debuff, how do you proc off-balance?

    e pluribus unum

  5. #5

    Solinur

    Member352 Posts
    Latin wrote on August 22, 2017

    @Solinur

    Pretty nice write-up.

    Where it says Penetrating Magic passive affects 30%, I assume this is Blockade + LA + HA?

    How do you feel about slotting Ritual over Clench and replacing Shooting Star with Elemental Rage on the front bar? So you would have Minor Mending, snare, area damage, heal and cleanse.

    In your parse debuff, how do you proc off-balance?

    Having ritual instead of clench could work out nicely as well, however slotting elemental rage will reduce overall damage by 0,6%. But depending on the situation this could be totally feasible.

    Off Balance is provided by someone else in this parse. I do that, to make it more comparable to other parses as in a raid I'd expect to have Magicka Sorcs and healers providing it.

    I will also do a solo parse soon.

  6. #6

    mertusta

    Member34 Posts

    Thanks for the detailed write up. Bookmarked. Gonna try your setup on my forgotten templar :D

  7. #7

    Arvebrink

    Member9 Posts

    Nice read! Will definently try this out for my DD build (Healer main here)

  8. #8

    Solinur

    Member352 Posts
    Latin wrote on August 22, 2017

    Where it says Penetrating Magic passive affects 30%, I assume this is Blockade + LA + HA?

    This is what I assume. Need to test this quickly today :)

  9. #9

    battlefeel

    Member3 Posts

    Nice and well written guide, nice to see another magplar who hasnt given up hope! (hint: theyre still good)

    Have you considered 4 martial knowledge or 4 shock master + 5 aether/moondancer? Ive gotten really nice results and it works with both dual wield and double destro staff setups (since farming ONE weapon is infinitely easier than farming TWO weapons).

    For penetration estimates, you should never include/mention the destruction staff passive because a lot of people will tally that into total penetration for skills

     

    also for main bar lightning staff setups, you should slot fire destro ulti on the backbar, its really great as an opener ulti/trashpacks.

    execute rotation: why not start at 25-29% depending on your current magicka % ? if its about cleave damage on adds, spear+blockade+(situational ritual) is more than enough

  10. #10

    Solinur

    Member352 Posts
    battlefeel wrote on August 23, 2017

    Nice and well written guide, nice to see another magplar who hasnt given up hope! (hint: theyre still good)

    Have you considered 4 martial knowledge or 4 shock master + 5 aether/moondancer? Ive gotten really nice results and it works with both dual wield and double destro staff setups (since farming ONE weapon is infinitely easier than farming TWO weapons).

    I don't see what how shock master would help, you probably meant Overwhelming Surge ?

    Haven't considered that so far, but sounds like its worth having a look. I'm just not a fan of 5 aether, since part of the bonus is often useless in a raid composition. I also have played a lot of moondancer in the past and found that at least in my groups synergies come in too unreliably (partially they are not made available for me properly but also bubbles are a pain).

    Other than that I can say that at the buffed stats I have, a spell crit set bonus is almost exactly on par with a spell damage set bonus

    battlefeel wrote on August 23, 2017

    For penetration estimates, you should never include/mention the destruction staff passive because a lot of people will tally that into total penetration for skills

    It's somethign I still need to check and evaluate, but I belive just ignoring it will lead to some unnecessary overpenetration.

    battlefeel wrote on August 23, 2017

    also for main bar lightning staff setups, you should slot fire destro ulti on the backbar, its really great as an opener ulti/trashpacks.

    Need to test this again, but last time I checked Fiery Rage was doing the same damage per tick as Thunderous Rage (Which is obviously a bug somehow). Thus even with Darkelf passive + DK Flames debuff it was stronger than Fiery Rage. Thats why I tend to have it on the front bar.

    battlefeel wrote on August 23, 2017

    execute rotation: why not start at 25-29% depending on your current magicka % ? if its about cleave damage on adds, spear+blockade+(situational ritual) is more than enough

    Still need to properly evaluate this. My feeling is, that it has become pretty weak.

  11. #11

    Floliroy

    Member38 Posts

    I've tried this setup :

    None

    I tried 2 Ilambris and 4 Aether and i get worse result...

    I tried to use Ritual insteed of Trap but same worse result ^^

     

    and i get these result (i think i can do way more) :

    None

    Btw i did this parse without off balance...

     

    For the rotation i do :

    [quote]Blockade > Spear > Purifying > Switch

    Vampire > Trap > Channeled > Sweep > Switch

    Blockade > Spear > Purifying > Switch

    Sweep*2 > Vampire > Trap > Switch

    Blockade > Spear > Purifying > Switch

    Heavy Attack (Lightning) > Sweep*2 > Switch

    Restart from beginning[/quote]

    Basicly if you need magicka you can use one Heavy Attack (Lightning) insteed of Sweep.

    Near 20% i begin to use Beam but i need to test for know when it's the more usefull.

     

    I don't know what i can improve on stuff, skills, or rotation ...

  12. #12

    Solinur

    Member352 Posts

    @Floliroy Very nice parse! However a problem I see with your setup is that you don't have Harness Magicka in it, which for most people is a must have in raids.

  13. #13

    Floliroy

    Member38 Posts
    decay wrote on August 23, 2017

    @Floliroy Very nice parse! However a problem I see with your setup is that you don’t have Harness Magicka in it, which for most people is a must have in raids.

    In raid i think i can use Harness Magicka insteed of Channeled Focus ^^

    And then i take Shard or Bubbles in the moment where i'm using Chenneled

  14. #14

    battlefeel

    Member3 Posts

    Yeah i always get confused between the two sets, i meant overwhelming surge (one is boE and the other is boP). I can totally understand your dislike for 5/5 moondancer but you only really need a synergy every 25 seconds since both are technically buffs to dps now.

    The 5 piece aether buff isnt really the minor vulnerability, but the extra crit thats always overlooked, even before the recent "adjustment" which is a nice boost that complements the minor slayer as well, also for a 1-piece monster set i havent checked wheter max magicka/critical chance/spell damage is the best option yet but im leaning towards crit(with aether setups)>>spelldamage(with moondancer setups)>>max magicka from best->worst

     

     

  15. #15

    Floliroy

    Member38 Posts

    Do you think using Maelstrom Nirn or Infused on backbar can be better than a julianos crafted ? ^^

    I'm not using a lot of Heavy Attack ...

  16. #16

    Solinur

    Member352 Posts
    Floliroy wrote on August 23, 2017

    Do you think using Maelstrom Nirn or Infused on backbar can be better than a julianos crafted ? ^^

    I’m not using a lot of Heavy Attack …

    Yes, it buffs all heavy and light attacks. For me it more than doubles the danmage of lightning heavy attacks.

    You can see it hitting for 11k on average in my parse (per tick!).

    battlefeel wrote on August 23, 2017

    The 5 piece aether buff isnt really the minor vulnerability, but the extra crit thats always overlooked, even before the recent “adjustment” which is a nice boost that complements the minor slayer as well, also for a 1-piece monster set i havent checked wheter max magicka/critical chance/spell damage is the best option yet but im leaning towards crit(with aether setups)>>spelldamage(with moondancer setups)>>max magicka from best->worst

    I know about the 5 piece buff but it is only half as good as julianos 5 piece buff :) (except when they accidentially increased it last week). For 1 piece buffs spell crit and spell damage are similar (it depends on the actual values. In my case they are equal, but I have stacked quite a bit of spell damage), magicka is a bit less good for DPS.

  17. #17

    Ferovium

    Member6 Posts

    Will be the Big Come Back of the Magplar... hopefully :-) .... nice Build Soli..

  18. #18

    MisterDMC

    Member88 Posts

    I've used 4 piece martial knowledge in a far amount of builds, it's solid if using more heavy attacks as they scale better with spell damage anyways.  Excellent easy to get setup for starters.  5 Julianos, 4 martial knowledge and 2 illambris.

  19. #19

    AchimPirlo

    Member1 Posts

    Great ideas, did you tried maw of infernal monster set? Now it deals 2k-4k dps. I would like to check also 5x bsw, 5x war maiden or julianos, 2xmaw of infernal (skoria, ilambris or grothdar) and vma staff backbar, but I'm ps4 player so I have to wait few days yet. But im afraid to lose 5% from minor slayer.

  20. #20

    Floliroy

    Member38 Posts
    decay wrote on August 23, 2017

    Yes, it buffs all heavy and light attacks. For me it more than doubles the danmage of lightning heavy attacks.

    You can see it hitting for 11k on average in my parse (per tick!).

    But i loose the Spell Dmg enchantement on back bar, and aether 5 piece (the crit) too, or Julianos^^

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