UESP Editor link : Rabid Wolf
This build is part of my "Rabid" serie of StamDK builds.
It's a serie of builds designed to be achievable on one character, allowing to freely swap playstyles depending on the mood or the activity without resetting skills, attributes and CPs.
Other variations :
Rabid Fox (PvE DPS DW/Bow)
Rabid Coyote (PvE DPS SnB/Bow)
Rabid Wyvern (vMA 2H/Bow)
Rabid Dragon (Non-CP PvP SnB/2H)
This build is intended as a beginner-friendly setup for StamDK, to help casual and new players to reach the 25k DPS cap. It is a cheap and easy build, requiring no trial sets, no vMA weapons, and no weapon power potions. It has been tested in vet dungeons, vet Craglorn trials, all normal trials (except MoL), soloing world bosses, soloing all normal and some vet dungeons when mechanics allow it, and it performed good.
Weapon 1: Two Handed
Brawler / Rearming Trap / Venomous Claw / Flames of Oblivion / Rally // Flawless Dawnbreaker
Weapon 2: Bow
Poison Injection / Endless Hail / Razor Caltrops / Noxious Breath / Molten Armaments // Standard of Might
GEAR AND ITEM SET INFO
5 Pieces Hunding's Rage (Crafted set)
5 Pieces Sunderflame (Dungeon set - City of Ash I & II)
2 Pieces Spawn of Mephala (Monster set - Fungal Grotto II vet & Maj al-Ragath's chest)
Greatsword or Battleaxe
Poison Damage Glyph
Berserker Glyph (Okori)
Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for heavy attack based build.
If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.
It is possible to use Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest) instead of Spawn of Mephala, for similar results in terms of DPS. With Valkyn Skoria, Nord passives, Undaunted passives, Heavy Armor Juggernaut passive and CP bonus I'm sitting at more than 20k HP, without any attribute point in Health. Quite handy when you need more survivability because you're soloing or the healer is struggling.
If you can't reach at least 17k HP with all your gear equipped, all your CP spent, and your food-buff active, you should use a Max Health glyph on your chest piece. Sometime it is better to favor survivability rather than pure damage. A dead DPS is zero DPS.
Concerning what gear to use into which slot, it really depends on what you can loot first. However :
- To get a heavy chest piece, you'll obviously need to craft it in Hunding's Rage set.
- Jewelry will be much easier to get in Sunderflame set until the jewelry crafting economy stabilize itself at lower costs (and vet City of Ash I is really easy, don't be afraid to give it a try).
For the weapons :
- You have a vMA/Master bow, then you need to get Sunderflame melee weapon ; or
- You don't have a vMA/Master bow, then it's doesn't matter which set are both melee and bow (but needs to be the same) ; or
- Last option would be to use an Agility bow and Sunderflame melee weapon until you can get a vMA/Master bow, but I would only recommand the Agility bow as a temporary placeholder.
15 October 2018 update : Murkmire update, weapons glyphs and CPs.
20 August 2018 update : Published the build on Tamriel Foundry.
25k+ DPS with purple gear and non-optimal traits and non-optimal player. No Maelstrom/Master bow used during parsing.
You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.
Orc > Khajiit > Redguard > Imperial > Any other races
I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.
64 points into stamina
Blue Max Health+Max Stamina food
The Lover (Increased Penetration)
Ardent Flame (All), Draconic Power (Iron Skin, Scaled Armor), Earthen Heart (All)
Medium Armor (Dexterity, Wind Walker, Agility, Athletics, Heavy Armor (Resolve, Constitution, Juggernaut)
Bow (All), Two Handed (All)
Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker), Undaunted (All)
Alchemy (Medicinal Use)
Apply Rally and Molten Armaments before fight and keep them up
Noxious Breath>Light Attack>Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection>Light Attack>Molten Armaments
Rearming Trap>Heavy Attack>Brawler>Heavy Attack>Venomous Claw>Heavy Attack>Flames of Oblivion>Heavy Attack>Rally
Cast your ultimate at the end of your Bow bar rotation when ready. Do a Light Attack>Standard of Might
As you progress through the game and get more gold and better performance, you can consider the following.
A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Infused, and use a Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) greatsword, to keep the 5 pieces bonus from Hunding's Rage.
Velidreth (Monster set - Cradle of Shadows vet & Urgarlag Chief-bane's chest) can be a good improvement over Spawn of Mephala, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.
If you have enough Transmute Crystals, you can change the traits on your jewelry. You should get optimal results with 1 Bloodthirsty and 2 Infused.
CHAMPION POINT TIPS
56 Mighty, 44 Thaumaturge, 56 Precise Strikes, 29 Piercing
19 Physical Weapon Expert, 66 Master-At-Arms
100 Tenacity, 49 Mooncalf
52 Shadow Ward, 52 Tumbling
49 Hardy, 49 Elemental Defender, 48 Thick Skinned
81 Ironclad, 43 Spell Shield
27 Mighty, 31 Thaumaturge, 23 Precise Strikes, 19 Piercing
49 Tenacity, 49 Mooncalf
23 Hardy, 23 Elemental Defender, 23 Thick Skinned
I'm continuously trying to update and improve my builds, so any suggestion or idea is more than welcome. Keep in mind this particular build is designed as the most beginner-friendly build of the Rabid serie, so it will never include trial gear or expensive consumables.