Tamriel Foundry

[Wolfhunter][PvE][DPS] StamDK 2H/Bow "Rabid Wolf"

RABID WOLF

UESP Editor link : Rabid Wolf


INTRODUCTION

This build is part of my "Rabid" serie of StamDK builds.

It's a serie of builds designed to be achievable on one character, allowing to freely swap playstyles depending on the mood or the activity without resetting skills, attributes and CPs.

Other variations :

Rabid Fox (PvE DPS DW/Bow)

Rabid Coyote (PvE DPS SnB/Bow)

Rabid Wyvern (vMA 2H/Bow)

Rabid Dragon (Non-CP PvP SnB/2H)

This build is intended as a beginner-friendly setup for StamDK, to help casual and new players to reach the 25k DPS cap. It is a cheap and easy build, requiring no trial sets, no vMA weapons, and no weapon power potions. It has been tested in vet dungeons, vet Craglorn trials, all normal trials (except MoL), soloing world bosses, soloing all normal and some vet dungeons when mechanics allow it, and it performed good.


SKILLS

Weapon 1: Two Handed

Brawler / Rearming Trap / Venomous Claw / Flames of Oblivion / Rally // Flawless Dawnbreaker

Weapon 2: Bow

Poison Injection / Endless Hail / Razor Caltrops / Noxious Breath / Molten Armaments // Standard of Might


GEAR AND ITEM SET INFO

5 Pieces Hunding's Rage (Crafted set)

5 Pieces Sunderflame (Dungeon set - City of Ash I & II)

2 Pieces Spawn of Mephala (Monster set - Fungal Grotto II vet & Maj al-Ragath's chest)

Gear

SlotWeight

Trait

Enchantment

Chest

Heavy

Divine

Max Stamina

Belt

Medium

Divine

Max Stamina

Hands

Medium

Divine

Max Stamina

Pants

Medium

Divine

Max Stamina

Shoes

Medium

Divine

Max Stamina

Head

Medium

Divine

Max Stamina

Shoulder

Medium

Divine

Max Stamina

Necklace

Jewelry

Robust

Physical Damage

Ring

Jewelry

Robust

Physical Damage

Ring

Jewelry

Robust

Physical Damage

Weapon 1

Greatsword or Battleaxe

Infused

Berserker Glyph (Okori)

Weapon 2

Bow

Infused

Poison Damage Glyph

Sunderflame's unique penetration bonus got changed for Minor Breach & Minor Fracture, which is sort of a nerf if you have a stamina Templar in your group. But the bonus flame damage from heavy attacks got buffed from 700 to 4000 damage. Without any cooldown. This is a huge buff for heavy attack based build.

If you want to go all-poison, you can use Viper's Sting instead of Sunderflame, but the theorical DPS from both set is in favor of Sunderflame.

It is possible to use Valkyn Skoria (Monster set - City of Ash 2 vet & Glirion the Redbeard's chest) instead of Spawn of Mephala, for similar results in terms of DPS. With Valkyn Skoria, Nord passives, Undaunted passives, Heavy Armor Juggernaut passive and CP bonus I'm sitting at more than 20k HP, without any attribute point in Health. Quite handy when you need more survivability because you're soloing or the healer is struggling.

If you can't reach at least 17k HP with all your gear equipped, all your CP spent, and your food-buff active, you should use a Max Health glyph on your chest piece. Sometime it is better to favor survivability rather than pure damage. A dead DPS is zero DPS.

Concerning what gear to use into which slot, it really depends on what you can loot first. However :

  • To get a heavy chest piece, you'll obviously need to craft it in Hunding's Rage set.
  • Jewelry will be much easier to get in Sunderflame set until the jewelry crafting economy stabilize itself at lower costs (and vet City of Ash I is really easy, don't be afraid to give it a try).

For the weapons :

  • You have a vMA/Master bow, then you need to get Sunderflame melee weapon ; or
  • You don't have a vMA/Master bow, then it's doesn't matter which set are both melee and bow (but needs to be the same) ; or
  • Last option would be to use an Agility bow and Sunderflame melee weapon until you can get a vMA/Master bow, but I would only recommand the Agility bow as a temporary placeholder.

GENERAL INFOS

 20 August 2018 update : Published the build on Tamriel Foundry.

Dummy Parse

25k+ DPS with purple gear and non-optimal traits and non-optimal player. No Maelstrom/Master bow used during parsing.

Skills

You can use Resolving Vigor instead of Flames of Oblivion if playing solo, or if the healer is struggling.

Races

Orc > Khajiit > Redguard > Imperial > Any other races

I'm playing as a Nord, because roleplay. Redguard isn't the best race for this specific stamina build, because we have no need of extra sustain due to the heavy attack rotation.

Buff-food

Blue Max Health+Max Stamina food

Mundus Stone

The Lover (Increased Penetration)

Potions

Stamina Potions

Passives

Ardent Flame (All), Draconic Power (Iron Skin, Scaled Armor), Earthen Heart (All)

Medium Armor (Dexterity, Wind Walker, Agility, Athletics, Heavy Armor (Resolve, Constitution, Juggernaut)

Bow (All), Two Handed (All)

Fighter’s Guild (Intimidating Presence, Slayer, Banish the Wicked, Skilled Tracker), Undaunted (All)

Racial (All)

Alchemy (Medicinal Use)

Rotation

Apply Rally and Molten Armaments before fight and keep them up

Noxious Breath>Light Attack>Endless Hail>Light Attack>Razor Caltrops>Light Attack>Poison Injection>Light Attack>Molten Armaments

Swap

Rearming Trap>Heavy Attack>Brawler>Heavy Attack>Venomous Claw>Heavy Attack>Flames of Oblivion>Heavy Attack>Rally

Swap>Restart

Cast your ultimate at the end of your Bow bar rotation when ready. Do a Light Attack>Standard of Might

Evolutions, Improvements

As you progress through the game and get more gold and better performance, you can consider the following.

Weapons

A Maelstrom bow (or Master bow, in a lesser extend) will of course be a big boost to your damage output. In that case make sur you have it Infused, and use a Sunderflame (heavy attacks on frontbar) or Viper's Sting (melee attacks on frontbar) greatsword, to keep the 5 pieces bonus from Hunding's Rage.

Monster Set

Velidreth (Monster set - Cradle of Shadows vet & Urgarlag Chief-bane's chest) can be a good improvement over Spawn of Mephala, especially against bosses with large hitboxes, allowing 2 or 3 spores to hit them, effectively doubling or tripling the damage it deals.

Jewelry

If you have enough Transmute Crystals, you can change the traits on your jewelry. You should get optimal results with 1 Bloodthirsty and 2 Infused.


CHAMPION POINT TIPS

780CP

The Ritual

56 Mighty, 44 Thaumaturge, 56 Precise Strikes, 29 Piercing

The Atronach

9 Physical Weapon Expert, 66 Master-At-Arms

The Lover

100 Tenacity, 49 Mooncalf

The Tower

17 Warlord

The Shadow

47 Shadow Ward, 47 Tumbling

The Lady

49 Hardy, 49 Elemental Defender, 48 Thick Skinned

The Steed

81 Ironclad, 33 Spell Shield

300CP

The Ritual

27 Mighty, 31 Thaumaturge, 23 Precise Strikes, 19 Piercing

The Lover

49 Tenacity, 49 Mooncalf

The Tower

2 Warlord

The Lady

23 Hardy, 23 Elemental Defender, 23 Thick Skinned

The Steed

31 Ironclad


OUTRODUCTION

I'm continuously trying to update and improve my builds, so any suggestion or idea is more than welcome. Keep in mind this particular build is designed as the most beginner-friendly build of the Rabid serie, so it will never include trial gear or expensive consumables.

About Vodjor:

Vodjor hasn't shared anything about themselves.

2 Replies
  1. #1

    Latin

    Moderator1307 Posts

    Thanks for sharing. 

    What is the advantage of using 2h over dual wield? Is it purely for the Major Brutality buff from Rally?

    How do you decide whether to use a Greatsword or a Battleaxe?

    e pluribus unum

  2. #2

    Vodjor

    Member6 Posts
    Latin wrote on Aug. 21, 2018

    Thanks for sharing. 

    What is the advantage of using 2h over dual wield? Is it purely for the Major Brutality buff from Rally?

    2H gives you splash damage, Major Brutality, a heal over time and burst heal, and looks pretty damn cool.

    The idea is to have Major Brutality and Major Savagery active on your frontbar to save on Weapon Power Potions. The shield from brawler is quite nice for survivability as well.

    There will be other variation of the build, including DW (with the use of Weapon Power Potions).

    How do you decide whether to use a Greatsword or a Battleaxe?

    Either work fine for a beginner. I personnaly favor the Greatsword for the flat 5% increased damage, but the bleed from the Battleaxe is another nice DoT to add, it gives another chance to proc Valkyn Skoria as well. I'd just avoid the Maul because the 10% ignore resist is applied after all penetration and resist debuffs.

     

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