Tamriel Foundry

"The SnakePlar" Healsthefeels End-Game PvE Healing Guide

Now Updated for Summerset!

Welcome to Healsthefeels "The SnakePlar" end-game PvE raiding healer guide. I have been getting a lot of questions from newer players to the game, and veteran Healers on my setup in various trials. This guide  is designed purely for the most optimal setup in a raid environment, but will be providing some alternatives and solutions to non-optimised groups.

Please note, you should not use any builds in this guide without reading the guide first because you need to have an understanding behind the build choices made, the abilities and passives used that provide the most depending on raid scenarios. The guide will give you an explanation and hopefully an understanding on why certain decisions have been made when it comes to sets and abilities used.

For this patch I have tryed to cut down on the build part of the guide and focus more towards the aspects that people seemed to enjoy the most - The playstyle and Theory Crafting parts.

Contents

Race Choice

Champion Points

Attributes

Sets

  • Olorime
  • Worm Cult
  • Jorvuld's
  • Mending
  • Sanctuary
  • infallible Aether

Builds

  • Monster set
  • Setup
  • Poisons
  • Bar Setups

My Thoughts on What It Takes to Be a Good Healer

Thinking in Group Terms When Doing Your Setup

Credits

Race Choice

Argonian

Why Argonians are the better this patch is due to the change in the healing meta, with staves counting for two set bonuses we have been allowed to slot a full monster set. Therefore often having one heavy and one medium peice. Through the undaunted and heavy armour pasives we gain extra health, and the Argonian already having acces to health through its own pasives gains the most from this. It is worth mentioning that healing race is really down to personal choice, and that the diffrence inbetween races is barely noticeable. What is much more important however is your food choice.

Through all content i recomend using the Clockwork Citrus Filet. This food has slightly more health and magicka than  Wtichmother's Potent Brew. It also brings some extra health regen which in trials does not matter.

Attributes

You can get away with a lot less into health as long as you're running 5/1/1

64 Magicka

 0 Health

0  Stamina 

In cloudrest usually DD's and healers run 1 - 1.2k more health

Mundus stone:

The Atronach.

An alternative would be The Ritual, this stone I only use in Cloudrest

Champion Points

The Lord

The Lady

The Steed

The Tower

The Shadow

The Lover

The Atronach

The Apprentice

23 Quick Recovery

49 Elemental Defender

31 Spell Shield

44 Warlord

51 Tumbling

75 Arcanist

9 Staff Expert

100 Elfborn

 

49 Hardy

72 Ironclad

3 Sprinter

21 Shadow Ward

56 Tenacity

7 master at arms

100 Blessed

 

26 Thick Skinned

 

 

 

 

15 elemental expert 

19 Spell Erosion 

This is the section that many people use to just straight out copy and paste, please keep in mind CP is very much based on your playstyle. For the red tree, play around with Hardy and Elemental Defender, so that you can be the judge of what works best for you depending on the content you are doing. 

Please note that I will rarely use these exact CP for everything, and will especially, depending on the trial, reduce Elfborn and Blessed, since stacking CP is never great. The above setup is a good start to work from. 

Sets

With Spell Power cure (SPC) out of the meta, healing has changed a lot

The new Primary source of Major Courage (formerly known as the Spell Power Cure buff) is now from the Olorime set, this set works a lot different from SPC, before we had to do over healing, and healing was very much focused on healing over time (HOTS). 

in today's meta we just want to group at 100% as much as possible as Olorime works as an entirely new buff, this set should only be used on one healer since it can proc on 12 people, it works very well combined with any of the later mentioned interchangeable sets, but it is the strongest Jorvuld’s Guidance since it raises the uptimes significantly. 

The way this set works is with casting ground based abilities, this means that you can proc it with your backbar, this will allow the use of the Asylum or Master Staff front bar. on static boses i recommend you proc it with you ritual ability, if you chose to do this, use the Ritual of Retribution morph to keep it up, the reason being that the cool down of ritual Retribution is a lot lower, almost the same as Olorime. This way the timing of Olorime is a lot easier. 

Any dd that played with Acuity will know of the Acuity counter, the addon Olorime works the same way, this is a very crucial addon in timing your Olorime,

Here is a screenshot of how it looks.

http://www.esoui.com/downloads/info2006-Olorime.html

The Interchangeable Secondary Sets

These sets are always depending on the trial and boss, they are:

Wormcult

Jorvulds guidence

Mending

Sanctuary

Infallible Aether

Worm Cult:

This is a sustain boosting set for magickas

This set is great if you have 4 or more magicka DDs, If you have less than 4 magicka DDs in the trial, the benefit from this set is minimal and should not be used since it will be a waste. 

It can be found in Vaults of Madness on normal and veteran, it’s great for every trial, the main thing that depends on the usage of this set is how many magicka players there are in your group.

Common place to see this is Cloudrest and Asylum Sanctorium

Jorvuld's Guidance

This is one of those sets that seems extremely good on paper as you get an extra few seconds on Major Force, it makes it easier holding up Minor Berserk from Combat Prayer (if used on front bar). In addition, the 2, 3 and 4 piece bonuses look great and ideal for a healer. This is without a doubt an amazing set.

It is however important to understand that what makes Major Force great is the timing of when and how your DDs take advantage of said buff. 40% extra uptime is not going to get you 40% extra damage from it. The reason for this is because Major Force excels in high burst damage situations, and these situations happen on the burst of a boss fight or when DDs have ultimate’s ready. If you aim on having as much Major Force uptime as possible, you will be losing out on other quality sets which may be counter-productive to your group DPS.

Where this set is great is in a  Nightblade meta due to the nature of their ultimate rotation, rather than holding on to a burst ultimate in order to time with Major Force like Ballista, the Nightblade base ultimate Death Stroke (Incapacitating Strike and Soult Harvest morph) procs roughly every second rotation. are more frequent and often they are not combined with Major force procs, Though Major Slayer uptime and procs will be great on Nightblades, without Jorvuld’s Guidance there may be an odd scenario whereby the Major Slayer isn’t used with Major Force. With Jorvuld’s it will almost be impossible for Nightblades to miss Major Force and Major Slayer active at the same time.

Consider using this with the 5th piece bonus on the back bar if you find that you have good uptimes on Combat Prayer, if that’s the case this will give you a free slot to use the Asylum restoration staff. Good uptimes being 90%+

This set can be found in Scalecaller peak.

Mending

This set is one of two very defensive sets to be used as a healer. This set is great for training trials and for newer healers as it allows them to get away with mistakes while learning to become a healer. Mending offers a lot of reduced damage to the group, and especially the tank. For mob packs this set is even more powerful. 

As you progress through endgame, you will see this set used less and less, this is because your DDs and Tanks are expected to stay alive without this set and more damage support focused sets like Jorvulds Guidance and IA will be used in its place. 

Though on hard boss fights such as vMoL HM and vHoF HM, many groups still prefer this set.

This set can be found in: Aetherian Archive.

Sanctuary

This is the second of the two defensive sets. Like Mending, Sanctuary is great for training trials. Sanctuary offers increased healing to the group. This is very powerful since it not only buffs your own healing done as a healer, but all sources of healing. I or the second healer use this set on first boss of veteran Halls of Fabrication.

The fight provides one of the most damage intense fights in the game, though the damage source is from the spheres and can therefore not be reduced by Mending. Other fights where this set is popular is Halls of Fabrication Hard Mode, veteran Maw of Lorkhaj Hard Mode and Cloudrest any combination.

This set can be found in Banished Cells 1 and 2.

Infallible Aether

With Lightning enchants rarely being used, the uptimes on minor minor vulnerability has decreased, this status effect is extremely important for the dps, as it is a flat 8% dps increase.

It is extremely easy as a healer to see when your group needs it, you simply check the uptime of minor vulnerability. if it is lower than 90% i would recommend using it.

It is easy to proc and keep up as you simply use a medium attack with your staff before swapping bars, i recommend double barring this set as it makes the rotation a lot smoother.

This set can be found in all Craglorn trials

Builds

There are 2 Monster sets that work well in this meta, Earthgore and Nightflame, Sentinel also works very well for static bosses but often the stamina is not needed. In my opinion the Nightflame Set beats Earthgore in almost every situation. This is because Nightflame is tuned a bit too high, It provides almost the same HPS as Earthgore without a cap and a super long cool down.

The setup goes as follows

Body PieceSetArmor TypeTraitEnchant
HeadMonster HelmetheavyinfusedPrismatic

Shoulders

Monster shoulder

Medium

Divines

Magicka

Chest

Set 2

Light

Infused

Prismatic

Hands

Set 2

Light

Divines

Magicka

Sash

Set 2

Light

Divines

Magicka

Feet

Set 2

Light

Divines

Magicka

Legs

Set 2

Light

Infused

Prismatic

Necklace

Set 1

Arcane

Magicka Recovery

Ring

Set 1

Arcane

Magicka Recovery

Ring

Set 1

Arcane

Magicka Recovery

Weapon 1

Set 1

Decisive

Shock/posions

Weapon 2

Set 1

Infused

Weakening

This second setup is only when set 1 is either Olorimes or Jorvuld's, and allows you to still use the Asylum resto staff

Body PieceSetArmor TypeTraitEnchant
HeadMonster HelmetheavyinfusedPrismatic

Shoulders

Monster shoulder

Medium

Divines

Magicka

Chest

Set 2

Light

Infused

Prismatic

Hands

Set 2

Light

Divines

Magicka

Sash

Set 2

Light

Divines

Magicka

Feet

Set 2

Light

Divines

Magicka

Legs

Set 2

Light

Infused

Prismatic

Necklace

Set 1

Arcane

Magicka Recovery

Ring

Set 1

Arcane

Magicka Recovery

Ring

Set 1

Arcane

Magicka Recovery

Weapon 1

Asylum Resto

Decisive

Shock/posions

Weapon 2

Set 1

Infused

Weakening

The poisons that i am mentioning are Breaching and Fracturing Poisons.

These give acces to minor spell reduction with a high uptime even only used on one healer, they are a great choice if you do not have acces to other sources of this debuff. or just to help push it up. A lot of healers still use the weapon damage enchant, this enchant is very powerfull, but does not provide any buffs to the DD's, and therefore i choose not to use it often, and go for the poisons instead.

This was a choice first Brought to my attention by my friend ChaosAD2077

Bar Setups

Perfected Asylum Restoration Staff

This staff is only available with your 2nd set back bar, this basically meaning that only a jorvulds or Olorime setup.

This staff is not great if you don’t work your play style around the buff, what I love about this staff is that it allows the use of Illustrious Healing, a very powerful morph of grand healing. It allows you to never have to use heavy attacks. While it is possible to sustain good uptimes without this staff, with this staff you don’t have to make choices between using that extra Breath of Life or using an extra hit of Combat Prayer due to resource management, you are provided more freedom with this choice.

Another benefit with the Asylum staff is the ease in which you can get your hands on it. The non Perfected staff drops in normal Asylum. You can farm it in less than an hour. The non-perfected staff is more than good enough till you one day get your hands on a perfected version.

This patch with many setups you cannot use this staff. But Jorvulds and Olorime can be used only on back bar meaning you can still use this staff.

Try if posible to not stack 2 double barring sets one healer if it can be avoided, i will go into details on how to do this later.

Front bar trait: Decisive

This weapon trait provides faster Warhorn regeneration and more Warhorn availability. This is a super aggressive choice of trait that ultimately is there to boost the DPS of your DDs. 

I often switch trait choice when healing groups other than my core team. This is because lesser organised and optimised groups take more unnecessary damage and the healing in these types of groups needs to be more consistently available and potent.

  1. For punishing execute phases, such as vHoF last boss, Precise trait is the best option since Crit heals in these types of scenarios can provide the difference in your groups survivability. This has become weaker with the nerf to crit healing, and you will often find Powered out performs it.

  2. Powered trait is extremely powerful and should be used for high incoming damage fights such as first boss vHoF.

  3. Infused trait is to be used if Crusher and/or Weakening uptime are lacking behind. Up times of these enchants depend entirely on different bosses but a generic target to aim for is anything above 50% is decent-ish. In optimised end-game raiding groups, depending on the boss, Crusher should be above 90% and Weakening should be above 70%If uptimes are below 50% on these two enchants, Infused should be used as a healer. But, do not override this trait choice in important boss fights where trait choice matters, such as execute phase of vHOF last boss where you should use Precise, per the example above. 

I wouldn’t recommend running other traits on front bar other than the ones mentioned above.

Front bar skills line:

Skill 1: Breath of life

Skill 2: Combat Prayer

Skill 3: Healing springs or Illustrious healing 

Skills 4: Orbs

Skill 5: Flex spot

Ultimate: Either horn or Barrier

On boss fights with purge, i will always use purge front bar in my flex spot, usually however it will be taken up by bone shield or inner light

Back bar trait: Infused

Other traits that might work out would be

Charged - for higher off balance.

Back bar skill line:

Skill 1: Eledrain “one healer”

Skill 2: Ritual

Skill 3: Shards

Skill 4: Flex spot

Skill 5: Flex spot

Ultimate: Horn

usually the flex spot is taken up by wall of elements and vampires bane/ Channeled focus, if you’re not using eledrain then both

other options for filling the flex spot is guard, bone shield, Power of the Light or a shield

My Thoughts on What It Takes to Be a Good Healer

Healing in ESO is the easiest out of all roles. You don’t have fixed rotations, you have access to tons of survivability. Still a lot of healers have a hard time keeping the group alive, and surviving. This section aims at providing some insights into fixing some common issues that can be avoided and provide success to healer roles.

In ESO you have access to more healing than what is needed,. The healers main job in group should be keeping uptimes up as high as possible. As a healer it’s really important to know and anticipate when damage is coming in before it happens, and have all your HOTs (Healing Over Time) up, otherwise you will find yourself spamming Breath of Life, panicking and or getting into unnecessary bad situations. 

As a healer the understanding of positioning is key to your success. Take the Minor Berserk buff given from Combat Prayer, this ability only procs on 6 people that the cone hits, this means that you should have seperate groups so the same person doesn’t get Minor Berserk twice resulting in another DD missing out on the buff because of bad group positioning. You want to hit 90-100% uptimes of Minor Berserk on your DDs. 

As a general rule I want to be in a position where I can quickly cast Combat Prayer twice on 2 groups of damage dealers, and this results in high Minor Berserk uptimes on your DDs. Not to mention that Combat Prayer is always really good for burst heals. If you have one big stack there’s no guarantee that 6 new people will get the proc for each cast of Combat Prayer as the same buff (Minor Berserk) can be applied to the same damage dealer before the buff runs out. This means that if you do two Combat Prayer casts, some damage dealers in your group will be missing out on the buff because that buff will be given to someone who already has the buff active. One way of resolving this issue is to try and talk with your damage dealers or raid leader about positioning of group so that the group is split evenly to ensure that everyone gets optimal uptimes. Another way is to monitor the uptimes in your raid group and discuss what can be done to increase said uptimes. 

If you want to be an end-game raider and be competitive then such discussions need to occur, all it takes is one conversation to improve how your group performs. As a healer, I always want to know how I do with uptimes, similar to how DDs use Combat Metrics as a metric to track how well they did with DPS and how well they were buffed.

Thinking in Group Terms When Doing Your Setup.

What often stops a group from progressing in ESO is the miss communication inbetween roles.

Often a healer will have never tanked a trial, maybe not even done it on DD. They will have no idea where the best positioning is, maybe where a DD will peak their dps. Same goes for the lack of knowledge as a tank, you might not know when the heaviest damage spikes are coming in.

These are things you will have to learn over time, there is a lot of free knowledge coming from just speaking with your group members especially the DD’s, try and learn what they prefer in terms of a balance in healing and buffs. 

a good example of thinking beyond yourself as a healer is in set choices.

Using vMoL Hard Mode as an example

The Asylum staff scales very well with this fight. Having DD’s stacked tightly having to perform a huge amount of dps in a very short time span, with a tank directly in front of group. A rotation using a lot of Combat Prayer and Orbs have been the meta here for a long time.

You have to think in terms of Mechanics to make the right choice, not every boss is a target dummy.

 in vMoL 2 range DD’s will have to run backyard, this means that Infallible Aether will be needed, it also means worm won't be a usefull set.

Most tanks will like to have Mending on the boss at all times to max out their uptimes.

This means the healer that uses mending won’t be kiting meteors on 5th platform. on 5th platform the 2 DD's from backyard comes back and will take over kiting, we need only 4 kiting, 3 magicka dd's + 1 healer. Due to the damage increase from small Orbs spawning in the group, having a healer there to throw Combat prayer and orbs helps keeping the stamina DD's alive,

Now  mentioned earlier how Jorvulds was the strongest set with Olorime, but if you were to combine this set on Rakkhat you would be making a mistake.

First of all you would be losing an Asylum resto staff since the other healer using mending and IA would not be able to run it, secondly you would have the healer with Olorime running meaning that you would not be able to keep ritual up at all times, and this way you would lose Alkosh uptimes, since they would be procing it with Shards instead.

By thinking through all the roles and paying attention to how the fight span you would come to the conclusion that:

Templar healer 1: Mending and Olorimes

Warden/Templar healer 2: Infallible Aether and Jorvuld's

This way both healers are able to use the Asylum resto, Healer 2 running on 5th platform has two sets good for kiting since none of them will lose their ability. Healer 1 has two sets that scale well with standing in the group.

This is the sort of thinking you have to do in endgame raiding to be able to progress and achieve higher scores.

For trials I recommend having an addon like AlphaGear: http://www.esoui.com/downloads/info1534-AlphaGearLives.html. This is the best way to never forget a bar setup and switch builds in between bosses.

Credits

Youtube Link:

Twitch Stream:

Thank you to everyone who helped make this guide possible:

  • @ChaosAD2077 - for being my healing partner in PUG raids and providing valuable discussions and insights with the builds above 
  • Karma (@Karma'X) - for editing, authoring, and providing insights to a DDs perspective relative to a healer’s role
  • @Susanne1 and @Ferovium - proofreading

About healsthefeels:

healsthefeels hasn't shared anything about themselves.

6 Replies
  1. #1

    Atropos

    Administrator3184 Posts

    Really awesome build guide @healsthefeels, everything was clear and well explained. Thanks so much for sharing!

    Creator of Ashen Foundry and Tamriel Foundry. Former guildmaster of Entropy Rising. Economist and MMO enthusiast.

  2. #2

    Bherdani

    Member2 Posts

    Absolutely one of the best healing guides I've ever read, accessible to healers of every level and something for everyone to learn. Thank you so much for your hard work here!

  3. #3

    healsthefeels

    Member2 Posts
    Bherdani wrote on Feb. 7, 2018

    Absolutely one of the best healing guides I've ever read, accessible to healers of every level and something for everyone to learn. Thank you so much for your hard work here!

     Thank you very much, i will be looking to make a warden and Asylum guide for the future so keep your eyes out

  4. #4

    Tasear

    Member49 Posts

    This was interesting.

  5. #5

    Solinur

    Member352 Posts

    Interesting. Indeed,

    My Thoughts on What It Takes to Be a Good Healer

    This last paragraph is very, very good. This is exactly the type of thinking you need to apply as a healer in ESO. Very nice guide !

  6. #6

    LCPete

    Member1 Posts

    Thanks for an excellent in depth guide 

    I learned a lot reading this

    The in depth explanation for each set especially useful for me

    I'm at the stage of just starting to do veteran trials and switch between worm and mending depending on what the other healer is using together with of course SPC 

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