Tamriel Foundry

The Paladin - End Game Tank/Healer (DB Updated)

The Paladin

So I finally updated it, Current 6/22/16

Overview

I wanted to create a end game tank that could heal while tanking some of the hardest 4 man content in the game. And I wanted to test how Extreme I could take the concept of a "Buff Bar' to. So I created this magicka tank and found that it works very well. Also note this is a extremely active playstyle so you need to keep your buffs going

Race

The Race is pretty flexible on this due to the fact that Any race that does either Tanking or Magicka well will excel at this setup. But with that being said there is top race choices like any other build

1- Imperial - With the biggest increase to your base stats over any other race it's hard to say no to that

2- Breton - Being the almost de facto magigka templar race it's not too much diffrent here

That being said my toon is a breton because he was a normal healer before I switched to this setup and if ever given the chance I will swtch to Imperial, which will probably require switching to Arcane jewelry and rebalancing my stats thou attributes 

Attributes 

I currently have all 64 points into magicka but depending on your race and jewelry you may want to set it up differently. Just try to hit 27k+ health and 15k+ stamina and then put everything else into magicka. 

Mundus Stone

I am using the Atronach Stone due to the fact I need the extra recovery it supplies. I also use Apprentice from time to time when I only tanking as you don't use nearly as much magicka

Gear

Now onto the good stuff, the one thing nice about this build is all the gear is craftable so you can look however you want and it's kinda easily accessible. It is however all 8 and 9 trait crafted gear so not that easy craft. My current setup is using a 1 Piece Kenna and I have both setups below

http://imgur.com/ZETUsNr

Buffed Stats (Food, Armor Master buff, Armor buff up, And TriStat Potion drank, Max Fury, Rage Enchant)

http://imgur.com/PlbOGXf

So my Armor Setup is

Head              - Kagrenac's Hope - Heavy     - Infused      - Prismatic(TriStat)

Chest              - Armor Master     - Heavy    - Infused     - Prismatic(TriStat)

Shoulders        - Kagrenac's Hope - Heavy    - Reinforced - Stamina

Waist              - Kagrenac's Hope - Light     - Divines      - Stamina

Hands             - Kagrenac's Hope - Medium - Divines      - Stamina

Legs               - Armor Master     - Heavy     - Infused      - Prismatic(TriStat)

Feet                - Armor Master     - Heavy    - Reinforced - Stamina

Bar 1&2 Shield - Armor Master     - Infused     - Prismatic(TriStat)

Bar 1 Weapon  - Kagrenac's Hope - Infused     - Rage 

Bar 2 Weapon  - Armor Master      - Infused    - Crushing

Necklace          - Willpower          - Healthy      - Magicka Recovery (Might get away with less recovery but haven't tested)

Ring 1             - Willpower          - Healthy      - Magicka Recovery

Ring 2             - Willpower          - Healthy      - Magicka Recovery

The weapon traits and enchants can be whatever, I currently use enchants listed but you may find something that works better for you. So the armor is setup so you have 5 Kagernac's on the front bar and 5 Armor Master on the back buff bar. My current Armor is all gold so if you end up with less stats than me it is because of the difference of gold gear and CP, yes CP adds to your main stat pools

My Kenna Armor Setup

http://imgur.com/mM7vGf1

Buffed Stats (Food, Armor Master buff, Armor buff up, And TriStat Potion drank, and Major Prophecy, Max Furry, Rage Enchant)

http://imgur.com/WCG7FFQ

Head              – Molag Kenna – Heavy     – Infused      – Prismatic(TriStat)

Chest              – Armor Master     – Heavy    – Infused     – Prismatic(TriStat)

Shoulders        – Kagrenac’s Hope – Heavy    – Reinforced – Stamina

Waist              – Kagrenac’s Hope – Light     – Divines      – Stamina

Hands             – Kagrenac’s Hope – Medium – Divines      – Stamina

Legs               – Armor Master     – Heavy     – Infused      – Prismatic(TriStat)

Feet                – Armor Master     – Heavy    – Reinforced – Stamina

Bar 1 Weapon  – Kagrenac’s Hope - Infused   - Rage

Bar 1 Shield    – Kagrenac's Hope – Infused     – Prismatic(TriStat)

Bar 2 Weapon  – Armor Master     - Infused   - Crushing

Bar 2 Shield    – Armor Master     – Infused     – Prismatic(TriStat)

Necklace          – Willpower          – Healthy      – Magicka Recovery (Might get away with less recovery but haven’t tested)

Ring 1             – Willpower          – Healthy      – Magicka Recovery

Ring 2             – Willpower          – Healthy      – Magicka Recovery

This new setup with Kenna trades some Spell Resist for some extra spell damage. I was trying to get a Heavy Reinforced Kenna shoulder as I am not a fan of the head but RNGjesus has never gave me ANY heavy kenna shoulders so I got a Heavy infused head.

Skill Bars

Now being a very versatile class that the templar is, a lot of skills can be swapped for different skills depending on the different situations. Any good healer already does this

http://imgur.com/5gXFNQi

Bar 1

Puncturing Sweeps - Maybe the best skill in the game?? With enough CP and armor buffs up and heal though a lot of boss's damage while doing damage.

                              Also you need a Aedric to proc the passive

Pierce Armor - You're a tank, you need a Taunt

Repentance - Buff's your recoveries passively and as long as there's adds or one person is running Engine Guardian then you won't have any stamina issues

Breath of Life - Your main heal

Structured Entropy - Main spell power buff and the added health helps ease the diffrent health values between the bar's. And empower is alwasy nice. This                                     ability gets switched out sometime for certain situations like Radiant Destruction on the inhibiter

Shooting Star - This build can keep most targets quite stationary so you can do some decent damage with this, just make sure to empower with entropy before                        use. Also the magicka controller passive helps

Bar 2

Blazing Shield - Good ability on a tank but this abilty gets switch out for Shards alot depending on team comp. Also need a Aedric ability for the passives

Inner Rage - Ranged taunt, need I say more. This is your true float slot when you think you won't need a ranged taunt. Abilities like Cleansing Ritual or                              Vampire's Bane work very well here

Purifying Light - Contributes damage to the team and you will be in the healing puddle 90% of the time. So make sure the enemy always has a skylight on                               them. Plus it gives your team Minor Sorcery

Channeled Focus - This skill is amazing for a tank. It gives you your major armor buffs, It's gives you a bunch of recovery, It makes your Breath of Life hit 30%                            harder. And since you can usually dictate when the fight is gonna happen you can be in your saftey circle most of the time

Harness Magicka - Used to proc the Armor Master passive but it also gives you a decent amount of survivability against some bosses and some free magicka

Aggressive Horn - Most of the time you will be running with 3 DPS so this skill will add ALOT of damage to your team and if you have to tank the enemy for                               less time it makes things a lot easier

Other Skills

Shards - Can go where Blazing Shield is when the stam DPS are needy

Sun Fire(and its morphs) - When you don't need that Ranged Taunt the Major Prophecy is nice

Ritual of Retribution - Good skill for a Hot and a AOE slow

Remembrance - For Certain boss attacks that BoL doesn't cut it for

Solar Disturbance - Nice Mitigation but I usually use Warhorn to kill things Faster

Barrier - If I had Support 9 for the Passive I would Run this on the front bar and always use Apprentice

Toppling Charge - Good when you want that extra mobiility

Champion Points

Now this can change alot depending on person to person and what they find works well for them, but this is how i currently have my 466 Champion Points. Also I don't think this build is for the people who have low amount of Champion Points but it should still work very well

Warrior

46 Hardy - Good Damage mitigation

46 Elemental Defender -  Soo much fire damage in the game

48 Quick Recovery - Your health moves ALOT and this helps it more in the right direction

27 Bastion - Now that Harness Magicka absorbs physical too and you hit that skill every 10 sec and 10% boost is nice

Also I like the 75 point passive Revival in the lord because if you go down shit has hit the fan and the Revival passive help clean the shit off the fan faster

Thief

75 Magician - You cast ALOT so reduction works really well and pairs well with Channeled Focus

75 Arcanist - Recovery is very helpful lol and that Synergizer Passive is always nice

17 Tumbling - Cuz rolling around is fun.....

Mage

100 Blessed - More heals..... nuf said

67 Elemental Expert - Buff up the Sweeps damage nicely and thus more sweeps heals

Rotation

So this build requires a lot of bar swapping(oh how I <3 my Elite Controller) and you will need to know the boss fights well if you are trying to be the tank and the healer. So if you are fairly new to the game play as just a tank and you will do fine and as you get more comfortable try losing the dedicated healer.

So most fights allow you to keep the boss pretty stationary so keep your safety circle down at all times. Other than that it's keeping your 3 other buff's up, and those are Purifying Light, Harness Magicka(Armor Master buff is 10 sec), and your Entropy buff. other than that cycling between Sweeps and Breath to keep you and your team alive

Also It's now more important than ever to light weave you sweeps because of the new rage enchant

And here is a Video of me Tanking and healing Molag Kenna At VR16 with 3 DPS and no shard gliching

https://youtu.be/giK15V6O5pA

About Kiiiddd:

Kiiiddd hasn't shared anything about themselves.

63 Replies
  1. #21

    Tshokwe

    Member1 Posts

    i agree Kiiiddd.

    i play a similar build since a while, and seducer will be helpful.

     

    equip on trash:

    5 x Seducer (heavy)

    2 x Eyes of Mara (weapon/shield)

    2 x Willow´s Path (light)

    3 x Willpower

     

    equip on boss:

    5 x Seducer (heavy)

    2 x Eyes of Mara (weapon/shield)

    2 x Spectre´s Eye (heavy)

    3 x Willpower

     

    and it works fine!

     

    https://www.youtube.com/watch?v=vSERPWy1PIU

     

    https://www.youtube.com/watch?v=SjHMovm2gxk

  2. #22

    RedRoomGaming

    Member2 Posts

    Using your build as a imperial templar all v15 purple ger, with v15 purple food and this is banished cells v16. With 2 v16 vampires and a vet 5 of all things I did pretty well on last boss apart from them being vamps and taking uncontrollable amount of damage.

  3. #23

    MrYellow31

    Member9 Posts

    Quick questions:

    1) How will the thieves guild patch affect this build?

    2) I'm a vet 3 dedicated healer (Deltia's battery) and my sword and shield stat is pretty low, could I realistically switch to this build? (provided that it would still function as both a decent healer and tank with the Breath of Life nerf incoming)

    EDIT: 3) What kind of skills could be subbed in/out to make it a viable group pvp build?

    Thanks in advance :)

    In case it isn't clear, I'm looking for a build that can do pretty much any content, with the same core just some different utilities for different content.

  4. #24

    mihaiisraging

    Member6 Posts

    I was thinking also about the Breath of life nerf. Did amyone test this out on PTS? Will magicka templar still be able to tank/heal in the same time after Thieves guild DLC release?

  5. #25

    Stillian

    Member18 Posts
    mihaiisraging wrote on February 24, 2016

    I was thinking also about the Breath of life nerf. Did amyone test this out on PTS? Will magicka templar still be able to tank/heal in the same time after Thieves guild DLC release?

     

    Yes, it still works, just a bit more mana costy

    EU PC – Aquila Raiders

    PreTG: AA 117547 (8:18), HRC 113730 (7:27), SO 148365 (15:21), vDSA: 23412 (36:18) PreDB: AA 130954 (7:04), HRC 127090 (7:03), SO 173989 (13:29), vMoL 52150Current: SO 121300

  6. #26

    mihaiisraging

    Member6 Posts
    Stillian wrote on February 25, 2016

    mihaiisraging said on February 24, 2016 :

    I was thinking also about the Breath of life nerf. Did amyone test this out on PTS? Will magicka templar still be able to tank/heal in the same time after Thieves guild DLC release?

    Yes, it still works, just a bit more mana costy

    Thanks, Stillian! :D I'm doing one too as soon as I can :D

  7. #27

    Valrien

    Member785 Posts
    MrYellow31 wrote on February 22, 2016

    Quick questions:

    1) How will the thieves guild patch affect this build?

    2) I’m a vet 3 dedicated healer (Deltia’s battery) and my sword and shield stat is pretty low, could I realistically switch to this build? (provided that it would still function as both a decent healer and tank with the Breath of Life nerf incoming)

    EDIT: 3) What kind of skills could be subbed in/out to make it a viable group pvp build?

    Thanks in advance

    In case it isn’t clear, I’m looking for a build that can do pretty much any content, with the same core just some different utilities for different content.

    My sig. Always remember this rule.

    Characters: Valrien Dravic (Dunmer Magicka Sorcerer)

    Scores: vMA (499,956) (Probably Null Now)

  8. #28

    xBlackroxe

    Member707 Posts
    Valrien wrote on February 26, 2016

    MrYellow31 said on February 22, 2016 :

    Quick questions:

    1) How will the thieves guild patch affect this build?

    2) I’m a vet 3 dedicated healer (Deltia’s battery) and my sword and shield stat is pretty low, could I realistically switch to this build? (provided that it would still function as both a decent healer and tank with the Breath of Life nerf incoming)

    EDIT: 3) What kind of skills could be subbed in/out to make it a viable group pvp build?

    Thanks in advance

    In case it isn’t clear, I’m looking for a build that can do pretty much any content, with the same core just some different utilities for different content.

    My sig. Always remember this rule.

    xD

    Chars: -Blackroxe (Dunmer Sorcerer)

    Scores (One Tamriel): vDSA 47.683, vMOL 163.308, vSO 171.353, vHRC 154.149

    Guild: HODOR

  9. #29

    Kiiiddd

    Member28 Posts
    MrYellow31 wrote on February 22, 2016

    Quick questions:

    1) How will the thieves guild patch affect this build?

    2) I’m a vet 3 dedicated healer (Deltia’s battery) and my sword and shield stat is pretty low, could I realistically switch to this build? (provided that it would still function as both a decent healer and tank with the Breath of Life nerf incoming)

    EDIT: 3) What kind of skills could be subbed in/out to make it a viable group pvp build?

    Thanks in advance

    In case it isn’t clear, I’m looking for a build that can do pretty much any content, with the same core just some different utilities for different content.

    1) Breath of life Nerf will lower the how effective this build is but very effective and will still be just as good with good group members

    2) other than the passives the only Sword and board skill I use all the time is the taunt which is the first thing you unlock

    3) Depends on what kind of pvp you like(Sewers, solo, small group, or Zerg). You best option is to try different stuff out.

    Also there is NO one build to rule them all. I am such a min/maxer that I have 6 VR16's all built for different stuff.

  10. #30

    Kiiiddd

    Member28 Posts

    So I updated my Main post with my current CP and now rocking a 1 piece Molag Kenna like HieroGlyph said to try. And also posted that I switched my Small Enchants. This build shouldn't change too much with next patch, the Breath of Life nerf will hurt but the build will be fine as we are also getting the Major Mending buff now. Which will make our Puncturing Sweeps Heal for 25% more also

  11. #31

    josephzhengwow

    Member38 Posts

    I'm considering to creat magicka tank build for my imperial templar, and I have much interesting in your posted build.

    Here I have some questions:

    1. Is the 9th trait (nirnhoned) worthy on sword, shield, chest and leg?

    2. Is the Spectre's Eye set Good to replace Armor Master?

    3. Do you think Explosive Charge is Good to angro the trash crowd mobs?

    Thank you.

  12. #32

    Kiiiddd

    Member28 Posts
    josephzhengwow wrote on March 5, 2016

    I’m considering to creat magicka tank build for my imperial templar, and I have much interesting in your posted build.

    Here I have some questions:

    1. Is the 9th trait (nirnhoned) worthy on sword, shield, chest and leg?

    2. Is the Spectre’s Eye set Good to replace Armor Master?

    3. Do you think Explosive Charge is Good to angro the trash crowd mobs?

    Thank you.

    1. The extra spell resist Form it will go completely unused because templars get extra from their own passives already.

    2. You could try it. I like the Armor Master because it takes me to the resistances cap without having to go reinforced on everything

    3. If it wasn't soooo buggy maybe. But toppling charge is a better morph due to some Boss mechanics. Also the healer agro is usually enough

     

  13. #33

    josephzhengwow

    Member38 Posts

    Hi Kiiiddd, Thank u a lot for your kind inputs. Regarding the passive skill of Aedric Spear, should I have to equip an Aedric Spear skill on my skillbar, otherwise the passive doesn't work?

  14. #34

    Kiiiddd

    Member28 Posts

    Yeah for the Spear Wall and Piercing Spear passives to work you need to slot at least on Aedric Spear Ability

  15. #35

    josephzhengwow

    Member38 Posts
    Kiiiddd wrote on March 6, 2016

    Yeah for the Spear Wall and Piercing Spear passives to work you need to slot at least on Aedric Spear Ability

     

    Well noted. Thanks a lot. I have no Heavy Kena's should and only Got the Middle and Light one. I will refer to your original gear sets: 5 Kag Hope + 5 Armor set.

     

  16. #36

    XeZZ

    Member3 Posts

    Thanks for the build. I'm still leveling but intend to use this if this is still viable with thieves guild (currently 10) What do you think about the new sets? And what about swapping 1 Set for Twice Born Star so you can have Mana Regen and Max Life Mundus. Also how about using more Points in Heavy Armor (Instead Elemental Defender) and swap some of the Reinforced for Nirnhoned?

    I would say "Gold is not a problem" (though it is but I intend to farm the stuff needed)

  17. #37

    AntoniTheSoullesOne

    Member19 Posts

    Verry good guide. You're a great player on my view:) . Maybe we will meet sometimes in game. maybe in pvp :D

    Splinter my bones and take my life, I will never let you take my pride, I’ll be the first mortal to break your spine and when I am through your Mace is mine, you can keep your fancy lighting, But you can keep up with a Nightblade? I fight better than your thralls ever could-

  18. #38

    PRIMALmarauder

    Member6 Posts
    XeZZ wrote on March 7, 2016

    Thanks for the build. I’m still leveling but intend to use this if this is still viable with thieves guild (currently 10) What do you think about the new sets? And what about swapping 1 Set for Twice Born Star so you can have Mana Regen and Max Life Mundus. Also how about using more Points in Heavy Armor (Instead Elemental Defender) and swap some of the Reinforced for Nirnhoned?

    I would say “Gold is not a problem” (though it is but I intend to farm the stuff needed)

    You can't switch just 1 of the sets out for Twice Born Star. This build is designed around swapping the 5pc bonus of kagrenac's for the 5 piece bonus of armor master on a bar swap. If you swapped one of them for TBS then when you switch bars to the other set then you wouldn't have 5 pieces of TBS active anymore and you would lose your second stone. Swapping back to the 5pc TBS will not set the second mundus stone back until you run all the way back to that stone and set it again.

     

    What would be the point of going heavy armor expert instead of elemental defender and nirnhoned instead of reinforced? It's basically a fair trade.

  19. #39

    XeZZ

    Member3 Posts

    Well you are actually right. But I kinda don't get why this is so usefull. Actually I read some ppl say Seducers is superior to the Kargs. So you could get Seducers 4 pices and Twice-Born 5 and then swap out the Armor abillity. Would that majorly harm the builds defence?

  20. #40

    Kiiiddd

    Member28 Posts
    XeZZ wrote on March 7, 2016

    Thanks for the build. I’m still leveling but intend to use this if this is still viable with thieves guild (currently 10) What do you think about the new sets? And what about swapping 1 Set for Twice Born Star so you can have Mana Regen and Max Life Mundus. Also how about using more Points in Heavy Armor (Instead Elemental Defender) and swap some of the Reinforced for Nirnhoned?

    I would say “Gold is not a problem” (though it is but I intend to farm the stuff needed)

    Twice-Born is only really good when you pair it with all divines on the armor. But doing that you won't get close the the damage migration cap which is a big roll in how this build functions because of how little you put your Shield up. And why do you feel like you would need more than 27k health?? Also you want as many points into elemental defender and Hardy as you can get because it's a extra line of damage migration. Also while the 5 piece Suducer is nice once you get enough CP, building resource management becomes kinda overkill. Kagrenac's has spell power, Quick rez, and extra health compared to Seducers extra resource management. And as I don't ever run outta magicka in any normal situation I completely don't need Suducer

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