Tamriel Foundry

The Moondancer - Pet Magsorc PVE Build - DB semi-updated

Cover.

Dragon Bones update : 

I've added the changes I've adopted with the Dragon Bones update and highlighted them like this. The first change that comes with Dragon Bones is that Off Balance is now capped at 25%, which means that you lose some dps on heavy attacks but also that ranged dds are no longer Off Balance slaves. The second change is that the atro has been buffed a lot and gives sorcerers a nice change from the destro ult. At the moment, I didn't have the opportunity to test thoroughly the changes that I've written here, so keep that in mind.

Introduction

Given the low number of magicka sorcerer DPS builds made by people that actually play magsorc as their main character in trials, I decided to write my own build. It could also be called "the stupidest rotation that still makes awesome dps - build", but I think Moondancer sounds a bit more professional :D. This build is specifically made for group content - trial or dungeons -, but it can be adapted for solo content as well like vMA. It is not a crazy original build, but it works well, and it is very beginner friendly. Thanks to all my friends from Ordo for supporting me, in particular to the Phlebotomizers, and a special mention goes to Yasin and Arthas who taught me how to play magsorc :), and also to Noise and Poty for all the testings ! This build will be organized as follow :

1. Race

2. Attributes

3. Food and Potions

4. Mundus

5. Gear

6. Champion Points

7. Passives

8. Skills

9. Stats

10. Rotation

11. Parses 

1. Race

 Magsorcs still do a lot of shock damage, so in my opinion High elf is the best choice. Second would be Dark elf, third Breton.

 

2. Attributes

64 points in magicka.

 

3. Food and Potions

We'll be using max magicka and max health blue food, and spell power potions (Lady's smock, Corn Flower, Water Hyacinth), to get major prophecy on both bars and major sorcery. Make sure to have three points in the alchemist passive "Medicinal use" to get 100% on those two buffs.

Potion.

 

4. Mundus

According to my calculations, the thief is still the best choice for pet magicka sorcerer, the reason being that our pet deals a significant part of our damage and is not affected by spell damage. The apprentice or the mage are still very close and good choices. If you play mostly solo or if your team doesn't get good debuffs uptimes, the lover is also a viable option.

 

5. Gear

 

Magsorc gear.

According to my testings, the BiS gear is :

  • 5 Necropotence pieces (drops in Rivenspire).

Necropotence.

  • 2  Ilambris  head and shoulders, in heavy and medium (drops in Crypt of Hearts I and undaunted chests).

Ilambris.

  • 3 Moondancer jewels (drops in Maw of Lorkhaj) and 1 Moondancer lightning staff, infused, with fire enchantment (drops in Maw of Lorkhaj).

Moondancer.

  • 1 Maelstrom fire staff, infused, with berserker enchantment (drops in veteran Maelstrom Arena). With Dragon Bones, you don't have to apply off-balance anymore and fire blockade provides more dps. 

A few notes on the traits and enchantments :

  • My calculations show that as of this patch, running the thief Mundus, infused max magicka is better than divines on big pieces, hence the choice of traits. If you choose to run the mage, the same is true. If you choose to run the apprentice, divines is marginally better than infused if you get minor and major sorcery in your group.
  • You want to run 5/1/1 (Light/Heavy/Medium) for the Undaunted Mettle passive.
  • Infused main hand is a classic for this patch, the fire enchant is very strong because it procs burning but also fire Ilambris. If you play solo, a shock enchant provides more off-balance and minor vulnerability and hence more damage.
  • For the off hand, you want to run a lightning staff to provide your group with off-balance. I choose to run infused on it and a berserker enchant for several reasons : first off, we spend only <1s on the back bar (except during execute), so any other trait wouldn't be great, while the infused trait provides more spell damage on the front bar. Second, given that we go back bar only every ~8s, and that the cooldown of a non-infused berserker is 10s, we would lose a big uptime on this enchantment without infused as it would not be procced every rotation. In practice, in trial, with a bit of lag and mechanics to do, you wouldn't lose that much running with another trait.
  • Quick point : infused vs nirnhoned on backbar ? I saw a lot of people running nirnhoned on their backbar, but according to my calculations, when running a berserker enchant, infused is better. Indeed, if you were to spend all your time on back bar, infused would provide with more spell damage on average because of the lower cooldown of the berserker enchant. As soon as you don't spend all your time on your backbar, infused becomes more potent as it provides more spell damage on your front bar. The other points explained above are also valid of course.
  • Mechanical Acuity ? This set has become quite popular at the end of last patch, with insane parses done with acuity. For this pet magsorc rotation, I didn't find it that good, and it gave me lower dps than Necropotence+md. The reason for that is that acuity is a bursty set, and this rotation is really not. :) If you decide to give it a try, make sure to use another mundus as acuity becomes better when your critical rate is lower.

Alternative gear :

  • The Infallible Mage set can be used as a replacement for the Moondancer. My calculations show it's slightly less good using the thief, but both sets are very close. Both sets can be farmed in normal trials, blue jewels don't make you lose that much damage.
  • The Law of Julianos set is a craftable set that could also be used instead of one of the previous sets. You will need to use Necropotence jewels if you choose this option.
  • The Maelstrom  staff makes our heavy attacks extremely potent, as it buffs all the ticks. If you do not possess one, I strongly encourage you to try and complete the Maelstrom Arena : give it a few hours regularly, and you'll be able to finish :D ! As an alternative, you can use a second Moondancer staff (infused, berserker enchant), or Infaillible mage, or Julianos. Be aware that it will make you lose a significant amount of damage.

 

6. Champion Points

Keep in mind that green and red champion points should be adapted to what you are doing. For your blue champion points, the number of points in spell erosion will depend on your team and the uptime you have on penetration debuffs. The rest of my blue CPs have been determined using the awesome Constellations addon by Decay2, on fights such as Zhaj'hassa the Forgotten and Rakkhat.

Green tree :

Arcanist 75

Tenacity 75

Warlord 31

Shadow Ward 26

Tumbling 23

Red tree :

Ironclad 66

Thick Skinned 56

Elemental Defender 49

Hardy 43

Spell Shield 16

Blue tree : 

Thaumaturge 75 (Even with the off balance nerf, after testing, it still seems that 75 thaumaturge is worth it if you can set off balance the boss, cause we have a lot of DoTs anyway)

Elemental expert 49

Elfborn 48

Spell erosion 37

Master-at-arms 28

Staff expert 3

 

7. Passives

For this build, the following passives are essential (of course, it's good to have all the passives from at least the three sorcerer skill lines ...) :

  • Daedric Summoning : Rebate II, Daedric Protection II, Expert Summoner II.
  • Dark Magic : Unholy knowledge II.
  • Storm Calling : Capacitor II, Energized II, Implosion II, Expert Mage II.
  • Destruction Staff : Trifocus II, Penetrating Magic II, Elemental Force II, Ancient Knowledge II, Destruction Expert II.
  • Light Armor : Recovery III, Evocation II, Spell Warding II, Prodigy II, Concentration II.
  • Fighter's guild : Banish the wicked III.
  • Mage's guild : Magicka Controller II, Might of the guild II.
  • Undaunted : Undaunted Command II, Undaunted Mettle II.
  • All your racial passives.
  • Alchemy : Medicinal Use III.

Vampire ?   Being a vampire stage two gives you 10% increase in magicka regen, which is always a nice bonus but is not really needed for this build as you pretty much have infinite sustain. I personally dislike the look of vampirism, but be one if you want to be :D!

 

8. Skills

Skill bars.

Front bar (Moondancer lightning staff, infused with fire enchant):

  • Bound Aegis : Minor ward/resolve (which is given by combat prayer already, but always nice), and 8% max magicka, so a really great boost.
  • Daedric Prey : A nice damage skill with delay, but the important part is that it will boost your pet damage by 50% while active.
  • Volatile Familiar : Your mighty pet ! Produce nice damage in single target and AOE fights, with a tick every 2s.
  • Liquid lightning : One of our main source of damage, high damage AOE. Be careful that its radius isn't so big, so it must be positionned adequately.
  • Inner Light  : 5% max magicka (and an extra 2% with Magicka Controller II), and Major Prophecy (which isn't really needed if you use spell power potions).
  • ULTIMATE : Elemental rage. You need it on front bar to enjoy all the passives from your destruction staff. One of the most powerful ultimate in the game, insane damage and a very large AOE, which makes it imo the best choice for trash fights but also for boss fights if the boss is not perfectly static (that the major part of bosses ...).

 

Back bar (Maelstrom lightning staff, infused with berserker enchant):

  • Bound Aegis : This is a toggle, so you must have it on both bar.
  • Empowered ward : What gives the magsorc a high survivability. Not only is it a strong ward, but it also gives 10% extra magicka recovery to you (which is not so useful) and to allies (which is cool for them), but for me the most important part for me is that it lasts 10s, which makes it possible, if the situation requires it, to cast it once per rotation and keep it up 100%.
  • Volatile Familiar : This is a toggle, so you must have it on both bar.
  • Elemental blockade : Strong AOE dot as well, must be up 100% to enjoy the insane crushing wall bonus from our Maelstrom as well. Fire blockade does 20% more dps to burning enemies, so it will be more potent than blockade of storms.
  • Mage' wrath/ Endless Fury : Our execute, which isn't as powerful as impale but still nice damage. Strictly speaking, Mage's Wrath is more damage. However, I run with endless fury cause it's better for solo PVE (and in particular in vMA) and I'm too lazy to remorph it.
  • ULTIMATE : Greater storm atronach. With Dragon Bones, the atronach has been buffed cause it now scales with your max stats, and now provides awesome single target as well as a nice major berserk for the teammates who can use the synergy. You want to use this morph as the longer duration brings better single target damage. On burst situations, or on fights with a lot of adds, the destro ult is still preferable.

 

Solo option : when running solo (in vMA for example), I remplace inner light by endless fury on front bar, and put surge on back bar.

 

9. Stats

Here are my stats, unbuffed, on front bar. The screenshot isn't updated at the moment :D.

Superstar magsorc.

 

10. Rotation

 The rotation : (la is light attack, ha heavy)

 (Activate pet, make sure your potion is up, cast ELEMENTALE RAGE) LIQUID LIGHTNING >(swap)> la > ELEMENTAL BLOCKADE >(swap)> ha > DAEDRIC PREY > la > VOLATILE FAMILIAR > ha > Restart.

 During execute :

  LIQUID LIGHTNING >(swap)> la > ELEMENTAL BLOCKADE > (la > MAGE'S WRATH) x4 >(swap)  > DAEDRIC PREY > la > VOLATILE FAMILIAR > Restart.

 

A few remarks :

  • Liquid lightning is on front bar, which is a bit unusual. The reasons for these are that first, its animation is a bit long, and with this rotation you can just swap cancel it easily. Second, with this rotation, we spend the major part of the fight (that is, apart from the execute) on our frontbar on which we have more spell damage, more magicka, and the fire enchantment. It is, however, a bit awkward to heavy attack before LL as you can't "queue" it the same way other skills usually do. My trick for that is that I wait till my character lifts up her staff at the end of the heavy attack, then stop pressing left click and cast LL.
  • When you swap to back bar, make sure to never miss the light attack before casting elemental blockade, as otherwise you won't proc berserker.
  • With this rotation, you should have plenty of magicka when you reach execute, hence you should be able to do the execute rotation without any heavy attacks. If it's not the case, say you had to ward a lot before, just cast 2 times endless fury, then swap back front bar, heavy attack, and continue.
  • If this rotation is done well, you should recast the pet just after it runs out and hence get two ticks of the pet almost at the same time : this is why I prefer casting prey before the pet, so that this double tick is buffed.

 

11. Parses (not updated)

On all the parses below, CPs are the same as above, that is, my trial CPs, no extra point in penetration, no lover. The parses on skeleton are averaged parses, the uptimes on off-balance and minor vulnerability are not extra lucky.

3m dummy parse, self buffed, self draining with elemental susceptibility.

3m parse.

6m dummy parse, self buffed, self draining with elemental susceptibility. (The sustain from ele drain is not needed even on the bigger dummy :))

3m parse.

Ra Kotu, with minor force.

Ra Kotu parse.

The warrior without hm (special thanks to Poty and Arthas for this awesome minor berserk uptime <3).

The warrior parse.

I will eventually add more parses.

Conclusion and outlooks

I hope this build has been helpful to you. I am currently working on a nonpet build for the fights in which our pet isn't suitable (vAA the Mage, vAS), that I will post either here or in a separate post. If you have questions, feel free to ask :)!

About Tabatta:

Aelynia High elf Magsorc (DC), Queen Rhaenyra Targaryen Breton Healplar (AD), Shadowbinder Khajiit Stamdk (AD), Aemma Blackfyre Imperial Warden tank (AD), Saerenaï High elf Magblade (AD), Amaelia by the Shadow Breton Magden (AD)

Core healer in Ordo and Arkadium. (EU)

38 Replies
  1. #1

    Latin

    Moderator1307 Posts

    Is this for the current patch or for the next update?

    e pluribus unum

  2. #2

    Tabatta

    Member54 Posts

    Current patch, so not that long lived, I will update it though :). I don't know yet to what extent they will modify off-balance when the patch goes live.

  3. #3

    JKith

    Contributor233 Posts

    Nice build, congrats. -- Very interesting rotation btw, never really seen anything like it before. Is there a reason why you cast Prey before Pet though? Seems you would lose out on the full 6 second pet buff. Pet buff being 8 sec and prey being 6 sec,.. or does your rotation move at a pace where the pet aoe is not finished yet when you cast prey?

    - The White Mage Oramago

    ”The elements that permeate all living things is the elemental source of my power.”

  4. #4

    Tabatta

    Member54 Posts
    JKith wrote on January 17, 2018

    Nice build, congrats. — Very interesting rotation btw, never really seen anything like it before. Is there a reason why you cast Prey before Pet though? Seems you would lose out on the full 6 second pet buff. Pet buff being 8 sec and prey being 6 sec,.. or does your rotation move at a pace where the pet aoe is not finished yet when you cast prey?

    @JKith Thanks ! Basically, in this rotation, the pet finishes almost exactly at the same moment you recast it (I can see both "shockwaves" within a second), so using prey just before it I can buff this double tick that happens the moment I cast pet. I made this horrible picture to try to explain more, basically it's a time line in seconds, considering that casting a skill takes more or less 1s and that pet ticks occur every 2s. Because of this double tick you get one additional tick buffed casting prey before. The difference in fairly small tho :D (like for me, self buffing, 400 damage difference on an average tick of pet).

    Petprey.

  5. #5

    JKith

    Contributor233 Posts

    Nice illustration!! -- :) Yes, I see how that works now with your rotation. I've always been in the school of the opposite, casting pet first, but this works just fine with your setup. I am quite intrigued by your rotation though, I'm going to give it a try and see what happends.

    - The White Mage Oramago

    ”The elements that permeate all living things is the elemental source of my power.”

  6. #6

    Tabatta

    Member54 Posts

    @JKith To be honest I've realised this fact one or two months ago and started to switch only at this time, before that I was always casting pet before prey! Let me know if you like it. :)

  7. #7

    Latin

    Moderator1307 Posts
    Tabatta wrote on January 17, 2018

    Current patch, so not that long lived, I will update it though :). I don’t know yet to what extent they will modify off-balance when the patch goes live.

    That's fair enough. For all we know, they could still introduce new changes at the end of the PTS/when new patch goes Live.

    e pluribus unum

  8. #8

    JKith

    Contributor233 Posts

    This rotation obviously works well for you, so i'm not saying it's bad, (in fact it's quite clever being able to barswap cancel both EB and LL and also have high uptime on backbar enchant) but for me personally, I couldn't quite get the feel for it. It was about a 2k-3k dps loss for me dropping clench and doing this rotation (user error and uncomfortableness is included in this loss btw!!). I switched it up a bit cuz i just couldn't get a comfortable feel for the LL cast after the HA (trying the staff lift up thingy you talked about) and did:

    <b>LIQUID LIGHTNING</b> >(swap)> la ><b> ELEMENTAL BLOCKADE</b> >(swap)> ha > <b>VOLATILE FAMILIAR > ha > DAEDRIC PREY</b>> Restart.

    and closed the gap to a 1k - 2k loss. The biggest change in dropping clench to this from my current rotation was an insane boost to sustain, my magicka was basically pinned at 100% the whole time haha...

    You obviously got it figured out and it works great for you so cheers for that, just thought I would share my experience.

    - The White Mage Oramago

    ”The elements that permeate all living things is the elemental source of my power.”

  9. #9

    Tabatta

    Member54 Posts

    @JKith I think it requires a bit of practice yes, I've been doing this rotation since July so ... In the future I may try to get a footage on skeleton to show more the rotation, idk if that could help :). Anyway, the way you put it is nice too, the only thing I would advice against is do an heavy attack between pet and prey cause from experience it's easier with a bit of lag in trial to have only 2 ticks of the pet buffed instead of three. I guess, using LL back, I would do la LL > la blockade (swap)> heavy > heavy > prey la pet (swap), but never the timing may be a bit disturbed because of the additional la.

  10. #10

    Amon-Morell

    Member1 Posts

    Thx allot for your build.

    Im only level 105 atm, so when i reach 160 what gear should i get first to start gearing up ?

    Necro and Julianos ?

    Thats not a problem to get because its not expensive and ( or ) someone will craft it for me.

     

    Where to put the CP points first ?

     

    Regards.

     

  11. #11

    Tabatta

    Member54 Posts

    @Amon-Morell Hi ! Necro and julianos is a good start if you cannot get your trial jewels, it's relatively inexpensive indeed ! For the CPs, in the blue section, you want to get as fast as possible thaumaturge to 75 cause that's what will boost your dps by a lot. For the rest, I would just scale it accordingly. Like, say you arrive CP162, you have 54 CPs of each color to spend which is around 23% of the total CPs, so put 23% of the numbers I gave. Beware that the game takes into account only round numbers, like 15.7% or 15.2% will both be counted as 15%.:)

  12. #12

    Yakob

    Member4 Posts

    If you get bored of hitting 40k.... could you try doing a parse with a non-set front bar staff?  (aether setup in stead of moondancer)

    I've been playing this game for years and still have not found, traded, or been able to BUY off someone an inferno/lightning aether staff.  However, i've found MULTIPLE aether ice staves! YAY!

    I would just like to see how much it changes the dps output so i can compare how efficient my rotation was during testing.

    I was able to hit 35.5k.  I'm sure most of my loss is from muscle memory of the rotation, but i would also assume a good part of it is from missing that 4 pc aether bonus since 80% of your time is spent on that front bar.

    Thanks for the build btw! it was an easy swap from my other heavy attack type build i was using... same skills but in a different order.  and it boosted my dps by about 3k (so far!)

  13. #13

    kinettic29

    Member45 Posts

    If using infal should i use aprentace with this build ?

  14. #14

    Tabatta

    Member54 Posts

    @Yakob I will try a bit and I'll keep you up to date ! Glad you liked the rotation. 129 spell damage is a nice boost, maybe you'll get luckier in the future and be able to get your hands on an IA staff :) !

    @kinettic29 From my testings, thief is also better with IA. The pet not being buffed by the apprentice removes a lot of damage.

  15. #15

    Tabatta

    Member54 Posts

    @Yakob Did a parse with 3 moondancer pieces (too lazy to go get my IA jewels:D), a random staff front infused with fire enchant, on a 6m skeleton. Here is the parse !

    Parse skeleton without md.

  16. #16

    Yakob

    Member4 Posts
    Tabatta wrote on January 24, 2018

    @Yakob Did a parse with 3 moondancer pieces (too lazy to go get my IA jewels:D), a random staff front infused with fire enchant, on a 6m skeleton. Here is the parse !

    That is great to see!  This makes me feel a little better about my setup/rotation.

    I assume moondancer JUUUUUST squeaks by the aether setup so i could account for a tiny loss there + missing the 4 pc set bonus... that puts my rotation pretty close to you.  Obviously i can improve on my rotation/timing but all things considered, the dps is still high enough ;)

    One other thing i noticed about my setup... you mentioned the thief mundus.  I still had on the apprentice... so i'll also change that and see how it rates.

    Thanks again!

  17. #17

    Tabatta

    Member54 Posts
    Yakob wrote on January 24, 2018

    That is great to see! This makes me feel a little better about my setup/rotation.

    I assume moondancer JUUUUUST squeaks by the aether setup so i could account for a tiny loss there + missing the 4 pc set bonus… that puts my rotation pretty close to you. Obviously i can improve on my rotation/timing but all things considered, the dps is still high enough

    One other thing i noticed about my setup… you mentioned the thief mundus. I still had on the apprentice… so i’ll also change that and see how it rates.

    Thanks again!

    @Yakob No problem ! IA is really just slightly less good, the margin is very small, mostly I use Moondancer cause I find it prettier :D. When testing I constantly had better results with thief, and did a bit of math and found out that indeed the thief is better given that your pet does at least 10% of your damage.

     

  18. #18

    Icarus-0

    Member1 Posts

    Are you planning on updating this build for dragon bones? 

  19. #19

    Tabatta

    Member54 Posts

    @Icarus-o Just did some update. At the moment I didn't have the opportunity to do much tests in trials, but these are my first thoughts. :)

  20. #20

    Valrien

    Member785 Posts

    I'm just coming back to the game and thus my info isn't really all that up-to-date. Are Sorcerers just not running Force Pulse anymore? Is there no time in the rotation to use it or something?

    Characters: Valrien Dravic (Dunmer Magicka Sorcerer)

    Scores: vMA (499,956) (Probably Null Now)

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