Tamriel Foundry

Storage in TESO

I see that there is a topic about housing in TESO but I have not seen a topic about storage (there may be such, and if there is please accept my apology for duplicating the topic).

To my mind the most important item in my house in Skyrim was my chest.  And the most important attribute of the chest was that its storage capacity was limitless.  I do not know what form storage will take in TESO and I am not particularly interested in what form the storage takes, an account in a bank, a chest in a house etc.  The most important issue for me is that the storage capacity should be enormous if not limitless.  I like to collect and keep lots of stuff and I can see no reason why the devs would want to limit the amount of stuff we can store.

Does anyone else have strong views on this topic?

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37 Replies
  1. #1

    Foldon

    Member187 Posts

    I think there will be limited storage in ESO, unfortunately. Depending on the payment method I see 2 scenarios for purchasing additional storage:

    F2P/B2P >> real cash

    Subscription >> ingame gold

     

    Check this out…

     

    Nord Racials patched (1.3.3)

    Rugged: This passive now correctly decreases damage taken instead of increasing damage taken.

  2. #2

    schnoffle

    Member961 Posts

    My guess is that there will be some form of limit early on.  You want have access to a house early on most likely, and a lot of MMO style games like to have the player allocate resources to increase their overall storage capacity, usually by ingame gold.

    I do wonder if stamina will influence carrying capacity as it does in most ES games; anyone know if they have mentioned this anywyere?

  3. #3

    Nybling

    Contributor2079 Posts

    Like any other MMO ever, bankspace is going to be limited.

    I have to ask, do people who post stuff like this actually have MMO experience?  Because, if you did, threads like these would be completely unnecessary.

  4. #4

    Dleatherus

    Member458 Posts
    Nybling wrote on January 21, 2013

    Like any other MMO ever, bankspace is going to be limited.

    I have to ask, do people who post stuff like this actually have MMO experience?  Because, if you did, threads like these would be completely unnecessary.

    well, i have played in an mmo where 'bank' space was virtually unlimited - EVE Online, and I have played in an MMO where bank space was so ridiculously limited you could carry more in your pockets that you could store in your bank vaults

     

    personally i hope that there is:

    • a realistic/reasonable carrying capacity on your character to where you can't carry 25 different sets of full plate armor
    • a bank/chest system where you can easily stash all that plate armor plus many other items
    Guild Leader of The Noore
  5. #5

    Scootter

    Member216 Posts
    Nybling wrote on January 21, 2013

    Like any other MMO ever, bankspace is going to be limited.

    I have to ask, do people who post stuff like this actually have MMO experience?  Because, if you did, threads like these would be completely unnecessary.

    Wow, totally unnecessary.  This isn't a cookie cutter MMO and we do not know specifics of the storage system.  Besides, if he doesn't have MMO experience it doesn't matter and is even more of a legit question.

     

    @aamouts I like to collect tons of items in Elder Scrolls games and I am hoping there is plenty of storage space.  I would think they will have some sort of chest with an initial limit that you can expand on.

  6. #6

    Foldon

    Member187 Posts
    BroScottcho wrote on January 21, 2013

    Wow, totally unnecessary.  This isn’t a cookie cutter MMO and we do not know specifics of the storage system.  Besides, if he doesn’t have MMO experience it doesn’t matter and is even more of a legit question.

    Have to agree on that one.

    Another interesting aspect of this is how they are going to handle the storage access points in this MMO.

    Check this out…

     

    Nord Racials patched (1.3.3)

    Rugged: This passive now correctly decreases damage taken instead of increasing damage taken.

  7. #7

    Dash

    Member684 Posts

    I recall a thread like this way back in time; so far back that it might have been on a different forum. The short answer for any themepark or hybrid sandbox/themepark is there usually are restrictions, with Eve being a sandbox. Why do I think this? There have to be tools in game to cause "decisions". These decisions are actually tensions and tensions are what makes an MMO successfully go round and round for years and years. What to carry out to quest ,RvR, raid - what to leave behind. What to collect and store and what to "melt/DE" or sell or throw away. It can even go back to old school where the decision on the type of name (specifically the length of your name) affected gameplay - <Von Dasenncamphophenic hides his body successfully behind a tree to attempt a sneak attack but his name sticks out in plain sight for inches to be seen by all.>

    Storage is just one of many tools that developers use to install tensions into a game (a true sandbox has no need of those artificial tensions).

     

  8. #8

    TemplarKing217

    Member106 Posts

    There should be a banking and housing system for people who like to hoard and to store extra alchemy ingredients and other crafting materials.

  9. #9

    Nybling

    Contributor2079 Posts
    Dleatherus wrote on January 21, 2013

    @Nybling said on January 21, 2013:

    Like any other MMO ever, bankspace is going to be limited.

    I have to ask, do people who post stuff like this actually have MMO experience?  Because, if you did, threads like these would be completely unnecessary.

    well, i have played in an mmo where ‘bank’ space was virtually unlimited – EVE Online, and I have played in an MMO where bank space was so ridiculously limited you could carry more in your pockets that you could store in your bank vaults

    personally i hope that there is:

    • a realistic/reasonable carrying capacity on your character to where you can’t carry 25 different sets of full plate armor
    • a bank/chest system where you can easily stash all that plate armor plus many other items

    EVE Online is a different animal though.  Sure, in some respects storage space is unlimited, but depending on what ship you are flying, your space can be very, very limited.  There's a reason why getting into a bulk carrier is one of the first goals anyone who is into mining has.

    BroScottcho wrote on January 21, 2013

    @Nybling said on January 21, 2013:

    Like any other MMO ever, bankspace is going to be limited.

    I have to ask, do people who post stuff like this actually have MMO experience?  Because, if you did, threads like these would be completely unnecessary.

    Wow, totally unnecessary.  This isn’t a cookie cutter MMO and we do not know specifics of the storage system.  Besides, if he doesn’t have MMO experience it doesn’t matter and is even more of a legit question.

     

    @aamouts I like to collect tons of items in Elder Scrolls games and I am hoping there is plenty of storage space.  I would think they will have some sort of chest with an initial limit that you can expand on.

    It's not unnecessary, and it pretty much is going to be a cookie cutter MMO. This isn't Skyrim, this isn't Morrowind, this isn't any single player TES game. This is an MMO set within the world of Tamriel.

    You're not going to have a chest.

    Want a fair assumption of what the inventory screens and bank screens are going to look like in the game?

    Here:

    None None

    Bank:

    None

    Guild Bank:

    None
  10. #10

    Byronyk

    Member421 Posts

    @Nybling pretty much hits it on the nail. There is no point in discussing the storage system. While an improved/unique storage might be created, its base construction will be a limited capacity system as per Nyblings screen shots.

  11. #11

    Scootter

    Member216 Posts

    @Byronyk

    I wouldn't say there is no point since we just don't know for sure.  Most of these forums is all speculation and discussion.

    @Nybling

    I don't think it is cookie cutter from what I have seen but that is just a difference of opinion.

    If truly have no idea that what you said towards the OP was a jerk move then that is just sad.  Being a site administrator I would think you would be a little more member friendly and encouraging.

     

  12. #12

    Nybling

    Contributor2079 Posts

    @BroScottcho,

    Sure, I might have buttered up my words a bit, but my point still stands.

    You are correct in that most of this forum is speculation, but there are topics of discussion that aren't really all that hard to reason out, if you base your reasoning on the simple fact that ESO is an MMO, not a TES game.

    OP wanted unlimited storage. That's pretty much not going to happen. The devs don't want this, most players will never use more than maybe half of their total bank space in standard MMOs, and it would cause a number of back-end/technical issues.

    I'd like to know how this isn't a cookie cutter MMO, as if there is anything wrong with this being a cookie cutter MMO. There is nothing revolutionary in ESO that advances the genre. The devs are simply taking things that worked in previous game and shoe-horning it into Tamriel. Sure, they are adding some 'elements' of TES into the game, but it's not Skyrim Online, it's not Morrowind Online, which are opinions I see creeping up.

    I also see people trying to discuss things that are in no way, EVER going to be in the MMO.

    So yes, I was harsh to the OP, but you know what? I have something of an obligation to ensure that this forum maintains some level of quality, and doesn't turn into the Official Forums 2.0.

  13. #13

    Atropos

    Administrator3186 Posts

    I went back through this thread, and I think it's important that we all realize that ESO is going to (by necessity) have a fairly conventional item storage system. A major perk of the single player games is that you can hoard as many objects as you want, but it's one thing for a game to track the thousands of objects that a player has accumulated or placed throughout the world, but something else entirely for a game to track thousands of objects placed by hundreds of thousands of players.

    There are going to have to be artificial limits on what you can keep, and where. I'm content for the discussion in this thread to continue, but a realistic grasp of the mechanics at stake here is important to recognize.

    Creator of Ashen Foundry and Tamriel Foundry. Former guildmaster of Entropy Rising. Economist and MMO enthusiast.

  14. #14

    Killsquad

    Member88 Posts
    Nybling wrote on January 21, 2013

    t’s not unnecessary, and it pretty much is going to be a cookie cutter MMO. This isn’t Skyrim, this isn’t Morrowind, this isn’t any single player TES game. This is an MMO set within the world of Tamriel.

    You're right... THIS IS THE ELDER SCROLLS MMO. Limitless Bank space. Why not? I agree that more than likely we will have some limit, but I also think they are making the game for those of us who LOVE to go pick daisies and sing to the giants about how one day we'll be strong enough to pluck their toes off of them. I say this because they are going to give us what we want in the aspect of our available bank, or chest, or tower, or even house(eventually). and yes... I imagine stamina would go with carrying capacity.

  15. #15

    Byronyk

    Member421 Posts

    @Killsquad

    You can still catch butterflies and pick flowers. However, they are also making this game to function properly as an MMO. That means storing limitless data on your cheese-wheel hoarding multiplied by X number of players is not a viable option.

    I highly doubt stamina will increase carry capacity. This game is geared towards being an MMO, and as such will most likely follow the course of other MMO's. This means player made inventory bags, the ability to increase your bank/house inventory capacity, and NPC purchasable/random world drop bags are more likely. The issue with stamina = carry capacity is that you have a limited number of perk points. According to developers, by level 50 you will have enough points to max out one primary perk (Stamina, Health, Magicka) and half-way of another. For magicka based classes, this would be troubling because it would mean for them to have a decent sized inventory, they have to sacrifice gameplay to get it (IE: Less health for PvP, less Magicka for PvPvE)

  16. #16

    Killsquad

    Member88 Posts
    Byronyk wrote on January 21, 2013

    I highly doubt stamina will increase carry capacity. This game is geared towards being an MMO, and as such will most likely follow the course of other MMO’s. This means player made inventory bags, the ability to increase your bank/house inventory capacity, and NPC purchasable/random world drop bags are more likely. The issue with stamina = carry capacity is that you have a limited number of perk points. According to developers, by level 50 you will have enough points to max out one primary perk (Stamina, Health, Magicka) and half-way of another. For magicka based classes, this would be troubling because it would mean for them to have a decent sized inventory, they have to sacrifice gameplay to get it (IE: Less health for PvP, less Magicka for PvPvE)

    I believe they can do both ideas... Stamina does increase capacity, but so does buying said amount of bags with X amount of available weight restriction. A hardy warrior should be able to hold more than a Mage seeing as how he is more than likely in Plate or chainmail and the mage leather or cloth.

    IE each bag can hold 50lbs and you can have up to 4 plus every 5 stamina added you gain 10lbs of weight possible to carry. totally workable, even in an MMO. In theory ;D

  17. #17

    Byronyk

    Member421 Posts

    If you're basing carry capacity off of what would likely happen in a real/fantasy scenario, that's a whole 'other can of worms. I mean, imagine the disease from hoarded giant toes and mold infections from cheese wheels.

    Onto a serious note. I understand your point of view, however it's simply not practical for an MMO to apply that kind of inventory system. It's far simpler (and more elegant) to separate inventory capacity and stamina and allow both to maximize their own potential rather than being a jack-of-all-trade.

     

  18. #18

    Dash

    Member684 Posts

    I would think that because of the 3 primary stats of health, stam, and magicka in TESO and the ability to max out 1.5/3.0 they would avoid encumbrance values. To say that encumbrance does not exist in MMO's in general would be incorrect. DAoC comes to mind. The pros and cons of encumbrance has been debated on another thread here though. This thread is more about limited vs unlimited storage space.

  19. #19

    Killsquad

    Member88 Posts

    @Byronyk I feel like ZOS will make even the bag option more of a home front kind of feel for everyone, not just the MMO crowd but  for the single players as well. They said... "It's more like skyrim than anything." So with that understanding; I see no problem considering the not-so-norm of carrying capacity other than X number of items no matter what it is. In every TES game i've played(Morrowid-Skyrim) weight restriction has been the only means of baggage and I see no reason to change this precedent; especially because more recently Skyrim with its' '+stamina---->higher personal restriction.'

    I have considered your argument and understand that it's easier to have a definitive number of slots in the MMO genre, but like previously stated there is a means to revolutionize a once "cookie cutter" way of holding your loots.

    Would love your feedback.

  20. #20

    Killsquad

    Member88 Posts
    Dash wrote on January 21, 2013

    I would think that because of the 3 primary stats of health, stam, and magicka in TESO and the ability to max out 1.5/3.0 they would avoid encumbrance values. To say that encumbrance does not exist in MMO’s in general would be incorrect. DAoC comes to mind. The pros and cons of encumbrance has been debated on another thread here though. This thread is more about limited vs unlimited storage space.

    Exactly... Encumbrance truly means can't hold anymore on the MMO front. I think everyone agrees there WILL be limits, sadly enough.

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