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Simple Questions – Simple Answers CRAFTERS EDITION!

To avoid a thousand little threads that can be resolved with one post and source link, let’s just throw every question might you have in this thread and keep the forums clean for actual dicussions.

How to use this thread:

  1. Try Google, Tamriel Foundry’s search function or have a look at our Crafting FAQ before you ask a question. Check the frequently asked questions further down as well. Otherwise we’ll have to answer the same question every other page.
  2. Answer other people’s crafting question only if you you know the answer. Wrong or unclear answers will be removed. Try to provide a source.
  3. This is not a thread for discussion or small-talk. Anything that isn't a question, an answer or the opening post will be removed.

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235 Replies
  1. #1

    Stonesthrow

    Member747 Posts

    First! lol

    How high do all the matts stack in the bag/bank? Are they all 100's like ingots or do plants and the like stack smaller?

    Same question for "boosters" as Paul calls them... tempers, etc.

    EDIT: Thanks for the answer... 100.  That's certainly a load of my mind. I'll be saving the improvement matts just to figure it out, right... if it goes over 10 I would feel safe in saying it would be 100. I had gems in the 30s.

  2. #2

    schnoffle

    Member961 Posts

    Thanks @Rudrias!

    @Stonesthrow I believe they all stack to 100 but I could be way off.  I know with provisioning at least it used to

  3. #3

    Rudrias

    Member236 Posts
    Stonesthrow wrote on March 19, 2014

    First! lol

    How high do all thematts stack in the bag/bank? Are they all 100′s like ingots or do plants and the like stack smaller?

    Same question for “boosters” as Paul calls them… tempers, etc.

    100 for most mats. I haven't gotten enough improvement mats to stack em up. lol.

  4. #4

    FrancisCrawford

    Contributor3062 Posts

    Are there sites yet with good listings of recipes? I'm particularly interested in two things:

     

    1. How many different kinds of provisioning mats there are. :)

    2. The capabilities of high-level food beyond the obvious single-stat boosts to max (food) or regen (booze).

    General tips

    A sorcerer leveling guide

  5. #5

    FrancisCrawford

    Contributor3062 Posts

    The special set-crafting stations in the landscape have prerequisites of 2 or more traits known each. Is this prerequisite simply that you must know ANY N traits for each kind of item you craft, or is it more specific than that?

    General tips

    A sorcerer leveling guide

  6. #6

    SimonDK

    Member8 Posts
    FrancisCrawford wrote on March 19, 2014

    The special set-crafting stations in the landscape have prerequisites of 2 or more traits known each. Is this prerequisite simply that you must know ANY N traits for each kind of item you craft, or is it more specific than that?

    Not sure I understand the question correctly, but here goes:

    I had researched 1 trait on a variety of items and was unable to craft any set items at a crafting station that required 2 traits. I later researched a second trait for daggers and was able to produce daggers (I made two, in case anyone wondered). I can't remember which traits I had unlocked in daggers, but I'm sure the wording would be different if you needed specific traits unlocked for specific crafting stations.

     

    Hope it helped :)

  7. #7

    Rudrias

    Member236 Posts
    FrancisCrawford wrote on March 19, 2014

    The special set-crafting stations in the landscape have prerequisites of 2 or more traits known each. Is this prerequisite simply that you must know ANY N traits for each kind of item you craft, or is it more specific than that?

    In this example, if you were making an item at this table, you would need ANY two traits on that item. The traits are up to you, which is why it's important to take traits that are relevant to your build, and gameplay style.

     

    FrancisCrawford wrote on March 19, 2014

    Are there sites yet with good listings of recipes? I’m particularly interested in two things:

    1. How many different kinds of provisioning mats there are.

    2. The capabilities of high-level food beyond the obvious single-stat boosts to max (food) or regen (booze).

     

    1: Dozens.

    2: It is always Max Regen (drink), or Max Total (food).  Higher tier foods (high level, blue, purple), will simply increase more than one stat, for an exuberant amount, for a longer duration.

     

  8. #8

    SimonDK

    Member8 Posts
    Rudrias wrote on March 20, 2014

    FrancisCrawford said on March 19, 2014 :

    The special set-crafting stations in the landscape have prerequisites of 2 or more traits known each. Is this prerequisite simply that you must know ANY N traits for each kind of item you craft, or is it more specific than that?

    In this example, if you were making an item at this table, you would need ANY two traits on that item. The traits are up to you, which is why it’s important to take traits that are relevant to your build, and gameplay style. 

    Just to clarify, you don't have to apply traits to a set item, you only have to be able to.

  9. #9

    Diggles

    Member87 Posts

    Are you able to have a FOOD & DRINK buff at the same time?

    You done got Diggled!

  10. #10

    Rudrias

    Member236 Posts
    Diggles wrote on March 20, 2014

    Are you able to have a FOOD & DRINK buff at the same time?

     

    No. That would be very OP right now. lol

  11. #11

    Avaqi

    Member4 Posts

    Is Alchemy's "detection" effect a positive effect, and if so, what exactly does it do?  I'm working on an Alchemy app and up until yesterday I was operating under the assumption that detection was just the anti-effect for invisibility, and had no positive effect itself.

  12. #12

    Rudrias

    Member236 Posts
    Avaqi wrote on March 20, 2014

    Is Alchemy’s “detection” effect a positive effect, and if so, what exactly does it do? I’m working on an Alchemy app and up until yesterday I was operating under the assumption that detection was just the anti-effect for invisibility, and had no positive effect itself.

    Yes, detection (as in the potion trait Detection) is a positive effect. Allows you to see hidden characters better.  :)

  13. #13

    Avaqi

    Member4 Posts
    Rudrias wrote on March 20, 2014 Yes, detection (as in the potion trait Detection) is a positive effect. Allows you to see hidden characters better. :)

    Thanks. Are detection and invisibility also anti-effects of each other, though? Meaning you can't have both on the same potion, or having 2 ingredients with invisibility and 1 with detection would cancel out the invisibility (and vice versa)?

  14. #14

    Rudrias

    Member236 Posts
    Avaqi wrote on March 20, 2014

    Rudrias said on March 20, 2014 :

    Yes, detection (as in the potion trait Detection) is a positive effect. Allows you to see hidden characters better.

    Thanks. Are detection and invisibility also anti-effects of each other, though? Meaning you can’t have both on the same potion, or having 2 ingredients with invisibility and 1 with detection would cancel out the invisibility (and vice versa)?

    That is also correct. You can't have both in one potion, and you can only have one potion active at a time.

  15. #15

    detroitrex

    Member150 Posts

    OK, the trait that gives bonus inspiration: does it work when the item is equipped on you or when you break down the item?

  16. #16

    FrancisCrawford

    Contributor3062 Posts
    Rudrias wrote on March 20, 2014

    Diggles said on March 20, 2014 :

    Are you able to have a FOOD & DRINK buff at the same time?

    No. That would be very OP right now. lol

    It's Either/Or? That's disappointing!

    General tips

    A sorcerer leveling guide

  17. #17

    FrancisCrawford

    Contributor3062 Posts
    detroitrex wrote on March 20, 2014

    OK, the trait that gives bonus inspiration: does it work when the item is equipped on you or when you break down the item?

    http://tamrielfoundry.com/topic/intricate-trait/

    General tips

    A sorcerer leveling guide

  18. #18

    Mordiss

    Member26 Posts

    Is the a level limit between you and the item for deconstructing e.g. can a level 1 deconstruct a lvl50 item?

  19. #19

    Rudrias

    Member236 Posts
    detroitrex wrote on March 20, 2014

    OK, the trait that gives bonus inspiration: does it work when the item is equipped on you or when you break down the item?

    The item itself decons for more inspiration. :)

     

    Mordiss wrote on March 21, 2014

    Is the a level limit between you and the item for deconstructing e.g. can a level 1 deconstruct a lvl50 item?

    Nope. Deconstruct whatever you like.  :)

  20. #20

    Stonesthrow

    Member747 Posts

    @Rudrias

    Hey, if you get a chance... could you check and see how many crafting achievements there are in the PTS build you have?

    I have been petitioning ( /feedback and on the surveys) for at least as many as Fishing has, with at least a title for mastering each of the six professions and one for mastering the all.

    Thinking "Master Alchemist", etc... and then just plain old "Grand Master Crafter" or something...

    At last count there was Node Harvester stuff, Crafting Sack Looter stuff... and Aspect, Negative and Positive for runes. That's it.

    Thanks!

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