Tamriel Foundry

Reliever Healplar Build PvE – Vanady Y

Won't be updated, check out my Youtube and Twitch for more content.

https://www.youtube.com/vanaevr

https://www.twitch.tv/vanaevr

Updated for Summerset Expansion

None

Introduction

I decided to make a thread about a PvE templar healer build because people have asked for it. This build is especially made for trials (end game content) but you are able to heal every content with this too. You will also find some suggestions for beginners and 4-men-content.

I am a member of the Hodor guild and always playing healer. We have several world first's and number one scores in ESO.

Keep in mind that I change things often (cps, skills, gear, attribute points) depending on what trial we are on and what goal we have (speed run, no death, HM, etc.). But still you see the main idea of this build. As a healer it is important to use supporter sets and skills, which benefit the whole group.

 

1. Race

2. Gear

3. Skills

4. Attribute Points

5. Mundus Stone

6. Champion Points

7. Food, Drink / Potion

8. Passives

9. Stats

10. Build Video (my YouTube and Twitch channel)

 

30/08/2016 - SotH DLC

10/09/2016 - Stats section added

06/10/2016 - One Tamriel DLC, updated

30/10/2016 - minor changes

28/12/2016 - minor changes

20/02/2017 – Homestead DLC, updated

16/03/2017 - minor changes

26/05/2017 - Morrowind Expansion, updated

26/06/2017 - added passives section and other minor changes

18/08/2017 - Horns of the Reach DLC, updated

24/10/2017 - Clockwork City DLC, updated

22/02/2018 - Dragon Dones DLC, updated

18/05/2018 - Summerset Expansion, updated

 

1. Race

High Elf (recommended)

Breton

Argonian

Dunmer

 

2. Gear

Finally we get a very good healer set, Olorime, which replaces Spellpower Cure. This is our new main set. Beside that we have some other good ones like Mending, Worm Cult, Infallible Aether, Sanctuary, Master Architect, Jorvuld's Guidance, Twilight Remedy and Spellpower Cure. Between those you switch to whatever benefits the group more. For vDSA and other 4-men-content I usually use Master Architect combined with Olorime and Earthgore or even Valkyn to increase damage. 

- if you feel like having too much or too little resources, you can put on different glyphs on jewels

- if you have dds using blockade of storms, you don't neccessarily need charged shock staff

 

Olorime is the main set now and a must have (same buff as Spellpower Cure). It increases the damage of everyone in group when using a ground based ability, called Major Courage. There are perfected (veteran mode) and non perfected (normal mode) pieces. In some fights one Olorime is enough, so the other healer choses from the sets I just mentioned before.

Dropping in Cloudrest (golden jewels only in vet).

 

Mending is very useful, it reduces damage of all enemies. The incoming damage is reduced a lot.

Dropping in Aetherian Archive (golden jewels only in vet).

Earthgore is a good healer monster set. It heals for a huge amount and removes aoe of the enemy.

Here is a different setup in case you do not have all those sets above yet. Kagrenac's and Torug's are craftable, Willpower you find in Imperial City and also purchasable in trading guilds.

 

3. Skill

Main Bar

Breath of Life: Immediate, strong heal.

Healing Springs: Great aoe healing skill. Also restores magicka to you and is very cheap.

Inner Light: Increases your max magicka by 7%.

Mystic Orb/Energy Orb: Restores either stamina or magicka to one person when synergised (share the same cooldown as spears/shards). Doesn't matter what morph you use. 

Combat Prayer: Important skill. Grants 6 group members minor berserk, increasing damage. Keep it up!

Shooting Star/Reviving Barrier/Nova: Only for the passives from Mages Guild skill line or Support skill line. Nova for reduced inc dmg. We mainly use the Ultimate on second bar. 

Off Bar

Blockade of Storms: Good damage skill and applies minor vulnerability.

Luminous Shards: Damage skill and when someone synergizes, they will restore their stamina and magicka.

Ritual of Retribution/Extended Ritual: Ritual cleanses effects from you and allies, heals and does damage.

Elemental Drain: Elemental drain restores magicka and reduces spell resistance of enemies, it should never run out on bosses. Keep it up on trash too.

Channeled Focus: Restores magicka and increases resistance.

Aggressive Horn: Must have for a healer. This is your main ultimate and has to be up all the time. It increases the crit strike damage, and max health, magicka and stamina.

 

VERY IMPORTANT: Keep up buffs/debuffs, support group members with resources (shards, orbs, drain, etc.), only heal if there is incoming damage, do not overheal.

 

Other useful skills

I will list some other useful skills, depending on the situation and what the other healer has slotted. Sometimes it is enough if one healer is using a certain skill (elemental drain for example). Make sure that at least one person in the group uses a dawn's wrath ability to keep up minor sorcery, if not a dd, then a healer.

Radiant Oppression: Good damage skill and also nice for vDSA or other 4-men-content.

Puncturing Sweeps: Does melee damage, good for vDSA or other 4-men-content, not trials.

Harness Magicka: Shield which absorbs damage and gives magicka back.

Ward Ally/Healing Ward: Shield which absorbs damage and heals, also for another person in group.

Efficient Purge: Purge is important for some fights cause of the DoTs you have to cleanse (vAS, vHoF...). If you do not need it, slot whatever you like.

Mutagen/Rapid Regeneration: Healing over time effect and cleanses.

Reflective Light: Does range damage (and keeps up minor sorcery).

Power of the Light: Reduces armor of enemies and does damage (and keeps up minor sorcery).

Purifying Light: Does damage and heals (and keeps up minor sorcery).

Radiant Aura: Applies minor magickasteal in aoe (just like elemental drain in single target), though does not debuff enemy.

Repentance: Restores your stamina and heals group members (since morrowind it only restores YOUR stamina).

 

 

4. Attribute Points

64 into magicka. 

 

5. Mundus Stone

Atronach mundus to increase magicka regeneration.

 

6. Champion Points

Arcanist 75

Tenacity 75

Warlord 36

Shadow Ward 34

Tumbling 30

Blessed 75

Elfborn 75

Elemental Expert 37

Spell Erosion 22

Master-at-Arms 11

Thaumaturge 30

 

vHOF, vSO, vHRC, vAS

Ironclad 66

Spell Shield 30

Thick Skinned 56

Hardy 49

Elemental Defender 49

vMOL, vAA, vCR

Ironclad 66

Spell Shield 52

Thick Skinned 56

Hardy 27

Elemental Defender 49

 

 

7. Potion / Food, Drink

Witchmother is a bit weaker than the Clockwork food but way cheaper. So if you don't want to use your money on Clockwork food, then use Witchmother's.

8. Passives

Following skill line passives you need for this build:

Aedric Spear, Dawn's Wrath, Restoring Light, Destruction Staff, Restoration Staff, Light Armor, Fighters Guild (Intimidating Presence, Banish the Wicked), Mages Guild, Undaunted, Support, Racial, Alchemy (Medicinal Use), Provisioning (Gourmand, Connoisseur).

9. Stats

Stats buffed with Channeled Focus, Combat Prayer, Olorime and Potion. Wearing Olorime, Mending and Earthgore.

coming soon...

10. My YouTube and Twitch Channel

 

Build video to this guide (Dragon Bones DLC): https://www.youtube.com/watch?v=2j9f4_a6PCI

Check out my YouTube and Twitch channel.

https://www.youtube.com/vanaevr

https://www.twitch.tv/vanaevr

About VanaEvr:

Guilds:

Hodor / Exterminatus / Aurora Avalonis / Arkays Zirkel

Characters:

Vanady Y - Templar Healer / Vaine Evr - Magicka NB / Va'shjra Yaz - Stamina DK / Vasorcys - Magicka Sorc / Vanaya Evr - Warden Healer

282 Replies
  1. CalmFury

    Member32 Posts

    Hey Vana! I know Hodor is not raiding anymore, but have you tested double Infused with Weakening one bar and Crusher on the other?

    Blockade seems to proc both those enchantments a LOT with double Infused staves. I think for non super optimized groups that should help Crusher and Weakening uptime by a lot, right?

  2. FrancisCrawford

    Contributor3062 Posts
    VanaEvr wrote on October 18, 2017

    Floliroy said on October 12, 2017 :

    In deed bar swap don’t go over, but with WoE and 1 LA you have a lot of percentage of chance to proc the enchant on the current bar. So if you just WoE > LA > Another skill you’re almost sure to proc your enchantement (in my case that would be the infused crusher)

    But did 1 Healer + Tanks can get 100% uptime of infused crusher ? And what about when the healers are separated ? ^^

    I think it wasn’t 100% with 1 healer and 1 tankbut close to it. I remember on the serpentuptime was 90%+ when I checked. Depends on the fight too. Next patch 2 tanks and 2 healers will prolly have infused crusher.

    Wait a moment.

    Are you guys saying that when an enchantment procs, the benefit is lost if you then swap bars?

    So, for example, a Weapon Power enchantment only benefits skills/attacks from that bar??

     

    General tips

    A sorcerer leveling guide

  3. Floliroy

    Member38 Posts
    FrancisCrawford wrote on December 18, 2017

    VanaEvr said on October 18, 2017 :

    I think it wasn’t 100% with 1 healer and 1 tankbut close to it. I remember on the serpentuptime was 90%+ when I checked. Depends on the fight too. Next patch 2 tanks and 2 healers will prolly have infused crusher.

    Wait a moment.

    Are you guys saying that when an enchantment procs, the benefit is lost if you then swap bars?

    So, for example, a Weapon Power enchantment only benefits skills/attacks from that bar??

    As the enchant is proc he will benefits till the end of the effect, but you can only proc your main bar enchant only if you're on your main bar, and off bar enchant only if you're on your off bar..

    Doesn't matter on wich bar is blockade (there is some patch if blockade where on off bar you could proc both enchant when you where on main bar if i remember good)

  4. FrancisCrawford

    Contributor3062 Posts
    Floliroy wrote on December 18, 2017

    FrancisCrawford said on December 18, 2017 :

    Wait a moment.

    Are you guys saying that when an enchantment procs, the benefit is lost if you then swap bars?

    So, for example, a Weapon Power enchantment only benefits skills/attacks from that bar??

    As the enchant is proc he will benefits till the end of the effect, but you can only proc your main bar enchant only if you’re on your main bar, and off bar enchant only if you’re on your off bar..

    Doesn’t matter on wich bar is blockade (there is some patch if blockade where on off bar you could proc both enchant when you where on main bar if i remember good)

    Whew! You had me worried there for a moment.

    Thanks!

    General tips

    A sorcerer leveling guide

  5. VanaEvr

    Member166 Posts
    InfiniteXavier wrote on December 18, 2017

    Cleanse works better than Purifying? Even with the loss of one less synergy?

    Purify only cleanses harmful effects while Purge cleanses everything, so sometimes you need Purge because Purify is not strong enough. And even if I need Purge, I still have Purify on the bar for SPC and the synergy.

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  6. VanaEvr

    Member166 Posts
    CalmFury wrote on December 18, 2017

    Hey Vana! I know Hodor is not raiding anymore, but have you tested double Infused with Weakening one bar and Crusher on the other?

    Blockade seems to proc both those enchantments a LOT with double Infused staves. I think for non super optimized groups that should help Crusher and Weakening uptime by a lot, right?

    Hello! I only had crusher (or weakening) on back bar. Our tanks had both. Can't really tell if uptime will be much better. But as far as I know you can only proc enchants with blockade when you are on that bar. So when you have weakening on resto bar you can't proc it with blockade.

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  7. Latin

    Moderator1308 Posts
    VanaEvr wrote on December 27, 2017

    Purify only cleanses harmful effects while Purge cleanses everything, so sometimes you need Purge because Purify is not strong enough. And even if I need Purge, I still have Purify on the bar for SPC and the synergy.

    To clarify, what are the effects that can only be cleansed by Purge but not Purify?

     

     

    InfiniteXavier wrote on December 18, 2017

    Cleanse works better than Purifying? Even with the loss of one less synergy?

    Even though Purge only cleanses 2 effects at a time, albeit with a larger radius and carrying a 50% reduction in duration to negative effects applied within the next 6 s, the cleanse from Purge takes place without requiring other group members to synergise, which means that they do not necessarily need to deviate from their rotation.

    Purify on the other hand, cleanses all negative effects on group members (I use Extended Ritual in trials as a healer, which also cleanses 5 on self), but requires said group members to actively synergise. Though it can proc Undaunted Command, which I interpret as the focus of your query of having one less synergy, it may not always be possible to synergise and thus cleanse, depending on timing and the appearance of the synergy prompt while moving.

    e pluribus unum

  8. VanaEvr

    Member166 Posts
    [quote author="Latin|post-690272|December 27, 2017"]

    VanaEvr said on December 27, 2017 :

    Purify only cleanses harmful effects while Purge cleanses everything, so sometimes you need Purge because Purify is not strong enough. And even if I need Purge, I still have Purify on the bar for SPC and the synergy.

    To clarify, what are the effects that can only be cleansed by Purge but not Purify?

     

    I don't have a list of that. If someone else has everything listed I'd be glad to see it too.

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  9. LeeNewton13

    Member13 Posts

    Hello,

    Are you still using the Masters Resto even though it doesn’t work as intended? Group only receives the Stamina from your healing springs if they are stood within 4 metres of you, nothing to do with being stood inside the healing springs itself if you heal people with springs that are over 4 metres away from the healer they don’t get any stamina, but also - people who are stood within 4 metres of the healer but are not stood in the healing springs do get the stamina.

  10. FrancisCrawford

    Contributor3062 Posts
    VanaEvr wrote on December 27, 2017

    But as far as I know you can only proc enchants with blockade when you are on that bar. So when you have weakening on resto bar you can’t proc it with blockade.

    The opposite is being claimed in the official forums. There's even a video that seems to show it.

     

    https://forums.elderscrollsonline.com/en/discussion/comment/4765699/#Comment_4765699

    General tips

    A sorcerer leveling guide

  11. VanaEvr

    Member166 Posts
    LeeNewton13 wrote on January 9, 2018

    Hello,

    Are you still using the Masters Resto even though it doesn’t work as intended? Group only receives the Stamina from your healing springs if they are stood within 4 metres of you, nothing to do with being stood inside the healing springs itself if you heal people with springs that are over 4 metres away from the healer they don’t get any stamina, but also – people who are stood within 4 metres of the healer but are not stood in the healing springs do get the stamina.

    Hi! I still use Master Resto yes. I know it has been bugged but I hope they fix it next dlc...

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  12. VanaEvr

    Member166 Posts
    FrancisCrawford wrote on January 9, 2018

    VanaEvr said on December 27, 2017 :

    But as far as I know you can only proc enchants with blockade when you are on that bar. So when you have weakening on resto bar you can’t proc it with blockade.

    The opposite is being claimed in the official forums. There’s even a video that seems to show it.

    https://forums.elderscrollsonline.com/en/discussion/comment/4765699/#Comment_4765699

    Ok that's weird. I will test it on live and pts asap. Thx for sharing.

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  13. killer666pl

    Member3 Posts

    Thank you for great job cant wait for new update are you have any plans on your Healer ??

  14. VanaEvr

    Member166 Posts
    killer666pl wrote on January 18, 2018

    Thank you for great job cant wait for new update are you have any plans on your Healer ??

    I think the new set Jorvuld's Guidance will be good, need to be tested first though.

     

    Jorvuld’s Guidance (Light)

    • Magicka Recovery
    • Magicka Recovery
    • Healing Done
    • Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  15. killer666pl

    Member3 Posts

    Look great but what we gonna change then SPC or Worm ??

  16. VanaEvr

    Member166 Posts
    killer666pl wrote on January 18, 2018

    Look great but what we gonna change then SPC or Worm ??

    SPC will stay on both healers, still the best healer set. It will be eiter SPC + Worm/Mending/IA and SPC + Jorvuld I think.

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  17. LeeNewton13

    Member13 Posts
    VanaEvr wrote on January 9, 2018

    LeeNewton13 said on January 9, 2018 :

    Hello,

    Are you still using the Masters Resto even though it doesn’t work as intended? Group only receives the Stamina from your healing springs if they are stood within 4 metres of you, nothing to do with being stood inside the healing springs itself if you heal people with springs that are over 4 metres away from the healer they don’t get any stamina, but also – people who are stood within 4 metres of the healer but are not stood in the healing springs do get the stamina.

    Hi! I still use Master Resto yes. I know it has been bugged but Ihope they fix it next dlc…

    I’ve switched to Asylum Resto since I’m trying to keep 100% uptime on Combat Prayer, I can then do reduced cost Spring or BoL or something straight after which is working great for me. That or a set Resto such as Mending and use a 1 piece Heavy monster Helm for a bit extra resources and a top up on whatever I need (Regen/Magicka/Crit).

  18. Jadax

    Member13 Posts

    @VanaEvr Any changes for the upcoming patch? I would assume spc/worm or spc/mending would still be preferred - though Jorvuld could replace one of the alt sets. 

  19. VanaEvr

    Member166 Posts
    Jadax wrote on Feb. 9, 2018

    @VanaEvr Any changes for the upcoming patch? I would assume spc/worm or spc/mending would still be preferred - though Jorvuld could replace one of the alt sets. 

    The Jorvuld's Guidance set seems pretty nice. One healer is on Worm all the time and one switches between Mending and Jorvuld. On some bosses it does not make sense to wear Mending because you are never/rarely close to them, that's when you switch to Jorvuld. 

    Skills don't change, also I think weapon traits and enchants will remain same. 

    I am still testing but will update this build asap.

    Guilds: Hodor / Exterminatus / Aurora Avalonis 

     

    Vanady Y – Templar – High Elf / Vaine Evr – NB – Dark Elf / Va’shjra Yaz – DK – Khajiit / Vasorcys Sorceress – Breton / Vanaya Evr – Warden – High Elf

  20. Camhuch Papuch

    Member2 Posts

    Hey Vana ! Thanks for the build, i like to see what other people do whith their healer :) 

    Like Always, your build is very good ans helpfull :3 

    I was just wondering why you not just put Olorime on your healing bar 🤔 i'm mean if you do that only your healing Spring will apply Olorime. I think it's kinda usefull because you decide where you apply Olorime and it doesn't proc on you when you'r using channeled focus or your ritual :) 

    Sorry i'm french so my english is terrible 😁

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