Tamriel Foundry

questing and zones in TESO

I have not seen any information on this. how will the game world map out? Will each alliance's area be one big instances area similar to WoW' s continents? how will quests work? Will they be subject to each zone if they are like GW2 and just mini maps closed off from rest of world? also will they be more traditional in that the quests take you somewhere and have everything to do with your character and the relation to the people in the game, npc and player? I find I realllllly hate the renown hearts of gw 2 but I do really like the dynamic event system except for the ones that have very little to do with a story but are just fillers and shortcuts. any information on this?

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16 Replies
  1. #1

    LGAllastair

    Member573 Posts

    Nope, we gotta wait. Maybe the people who got the hands on alpha test can shed some light on this.

    Allastair – High Elder of Legend Gaming

  2. #2

    Gurdok

    Member32 Posts

    "The world is split up into provinces, regions, and zones. It is not fully seamless, and some short loading screens are present when moving between zones." -- This is from Tamriel Foundry's Development FAQ section.

    Not sure how quests will work, but I agree with you about the renown hearts in GW2. It's a cool idea, but there are no quests (other than your story quest chain) that force you to go to a specific area outside of the zone, or even to another zone for that matter. Those types of quests force you to explore the world to go finish it, and I think they're important to a solid questing system.

     

     

  3. #3

    blakkrskyrr

    Member172 Posts

    they make it more personal in my opinion.  When you see EVERYONE else doing the same exact thing as you it just makes it feel like a drag.  Also most of the renown hearts do nothing for you or your character.  I can't distinctly remember a single heart I have done.  None of them are worthy of remembering.  However, some dynamic events are really interesting and will be in my book of great short stories.  Some can even be challenging.  I am not very happy with what you copied from the facts page.  I am already tired of all the loading screens in GW2 and the feel of being cut off from the rest of the world.

    Our erected wit maketh us know what perfection is, but our infected will keepeth us from reaching into it

    - John Milton, Paradise Lost.

  4. #4

    Gurdok

    Member32 Posts

    The feel of being cut off from the world is present, but I just don't like the fact that each zone (in GW2) is bordered by those ugly mountains. Whenever I open my world map I cringe from seeing those poorly designed, flavorless rectangular patches of green and yellow that are supposed to be unique zones. For the record, I like GW2. I just strongly dislike this aspect.

    I have faith that ZOS will (if they do indeed have fully instanced zones) do it right. The world is already so well known by so many players, that they can't exactly get away with throwing up mountains everywhere. Also, I think the zones themselves will be much larger. So even if loading screens are present, they won't be as frequent. All speculation of course...

     

     

     

  5. #5

    ArKaven

    Member158 Posts
    LGAllastair wrote on January 29, 2013

    Nope, we gotta wait. Maybe the people who got the hands on alpha test can shed some light on this.

    From a technical standpoint it will most certainly have phase zones like seen in WoW from Cataclysms on.. This is talked about by Zenimax folks when discussing friends being able to find each other and the ability to load different phases to play with friends.   The Megaservers will need this phase separation if there going to be expected to handle so many players on one server.  Realm--shards are the things that support not using this in other MMO's.  Out of pure speculation, I would assume since there is no PVP outside of Cyrodil, we wont be able to venture into capital cities of enemy alliances.  This, in my opinion is a turnoff as I love raiding cities in craft and with a lack of strict dedicated open world PVP servers, this will for sure take that of play.

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  6. #6

    blakkrskyrr

    Member172 Posts

    i never played WoW after wrath, so I don't know entirely what you mean.  If by the zones you mean that each area is partitioned a section in the overall map and is bordered off by some sort of landscape, be it mountain or ocean, then I understand what you mean.  I understand how the megaserver will work, but I am more interested in knowing if every quest we do is going to be entirely played out in one zone, and that the rest of the world is completely closed off to us except for player chat.  What I want is perhaps having instanced areas such as dungeons and cities, and the various areas controlled by opposing factions, which I'm assuming we will not be able to enter in to, as well as Cyrodiil.  But I hate playing in GW2 maps because of how limiting they are for PvE and how unimpressive it is.

    Our erected wit maketh us know what perfection is, but our infected will keepeth us from reaching into it

    - John Milton, Paradise Lost.

  7. #7

    ArKaven

    Member158 Posts

    No, not at all.  These phase zones for example would change the entire environment from your view to a player who is in a phase below you.  For example, Sentinel Hill I think it was called, on the alliance side.  At one phase it looks normal to all, then on a later phase the whole place is on fire and controlled by NPC mobs.  If you were walking around with a guild mate that was not yet at that phase, then he/she would see the original state, while your seeing the second state. You would not see each other because even though you were in the actual world, your actually in an instance.  This type of technology allows more people to play on one server at a time.

    On the topic border zones, my guess is that we will be able to visit lands of allies and Cyrodil, maybe even venture into enemy lands, but not cities.  But it will prob be limited at first and then open up with expansions.  I think as there using just one server they would want to spread out the population as much as possible.  Its when everyone gets all crowded that latency and so on cause issues.  I've never played GW2, but its sounds limited and one thing I loved about WoW, PVP server was the sheer excitement of adventuring, even when just doing PVE.  You had to be careful at low levels and roll in packs.. or hide if the enemy was too great or you were outnumbers. And they you..  Thats where im bummed about ESO.. I like PVP aloud everywhere, and where i understand there are those who do not, it makes sense to have servers that allow for both types of environments to be accessible.

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  8. #8

    Raven

    Member276 Posts
    blakkrskyrr wrote on January 31, 2013

    i never played WoW after wrath, so I don’t know entirely what you mean.  If by the zones you mean that each area is partitioned a section in the overall map and is bordered off by some sort of landscape, be it mountain or ocean, then I understand what you mean.  I understand how the megaserver will work, but I am more interested in knowing if every quest we do is going to be entirely played out in one zone, and that the rest of the world is completely closed off to us except for player chat.  What I want is perhaps having instanced areas such as dungeons and cities, and the various areas controlled by opposing factions, which I’m assuming we will not be able to enter in to, as well as Cyrodiil.  But I hate playing in GW2 maps because of how limiting they are for PvE and how unimpressive it is.

    WoW already had phasing in Wrath, in the DK starting zone if you've played that class.

    I would also hate it if there's no PVP outside of Cyrodiil. Unrestricted world PVP is kind of a must for me when it comes to MMOs.

     

  9. #9

    XxOblivion

    Member87 Posts

    I loved being high lvl in WoW and going to the other factions low lvl area and killing everyone....I hope ESO comes up with some other sort of pvp besides cyrodiil but im anxious for this mass pvp raid map

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  10. #10

    blakkrskyrr

    Member172 Posts

    so by phases you mean that the megaserver will essentially be broken up into subservers called phases, which are kinda like overflow servers in GW2.  Not necessarily where each zone, or playable area, is broken up into it's own map with loading portals separating them from each other.  by this I mean that you could run from maybe westbrook or whatever the west___ area was in WoW where the deadmines was and harathi highlands without a loading screen, but there were points where the game would stutter a bit to render the landscape.  or will ESO not be a seamless map, outside of Cyrodiil and opposing faction areas (which hopefully open up in the future)

    Our erected wit maketh us know what perfection is, but our infected will keepeth us from reaching into it

    - John Milton, Paradise Lost.

  11. #11

    Shanachie

    Member131 Posts
    XxOblivion wrote on February 1, 2013

    I loved being high lvl in WoW and going to the other factions low lvl area and killing everyone….I hope ESO comes up with some other sort of pvp besides cyrodiil but im anxious for this mass pvp raid map

    Likely not...

    It makes sense to have starter areas locked out to other factions... why?  Because there's a huge disparity between the regions of Tamriel they cover.  Roughing out the area of factions, DC and AD each control only about 21-22% of the total possible starter maps... EP starts with a whopping 55% of the possible starter maps.  This will likely translate to PvE mobs being spread out far more for EP.    Griefers would be a problem for EP, if starter zones were made PvP later because of the huge area they cover.  It would be difficult to fight with almost no chokepoints.  Hope EH players like running everywhere.  It's either that or they are going to have very limited access to their own faction's regions.

    Besides, griefing is lame.

  12. #12

    Skrofler

    Member132 Posts

    You should listen to podcast #43 from TESOTR. I recommend downloading the mp3 before listening. It's really informative on the topics of PvE gameplay and class development.

  13. #13

    blakkrskyrr

    Member172 Posts

    couldn't they add in a question in the phase placement survey and have a couple phases that allow for open world pvp and cross territorial warfare?

    Our erected wit maketh us know what perfection is, but our infected will keepeth us from reaching into it

    - John Milton, Paradise Lost.

  14. #14

    blakkrskyrr

    Member172 Posts
    Skrofler wrote on February 2, 2013

    @blakkrskyrr said on January 29, 2013:

    I find I realllllly hate the renown hearts of gw 2 but I do really like the dynamic event system except for the ones that have very little to do with a story but are just fillers and shortcuts. any information on this?

    You should listen to podcast #43 from TESOTR. I recommend downloading the mp3 before listening. It’s really informative on the topics of PvE gameplay and class development.

    thanks man

    Our erected wit maketh us know what perfection is, but our infected will keepeth us from reaching into it

    - John Milton, Paradise Lost.

  15. #15

    Twiggeh

    Member130 Posts
    blakkrskyrr wrote on February 2, 2013

    couldn’t they add in a question in the phase placement survey and have a couple phases that allow for open world pvp and cross territorial warfare?

    They could, but at this stage i doubt they would considering the amount of changes it would mean.

    All from npc attack models to respawns, static defense and geometry changes would probably be too much work for a way too small gain.

  16. #16

    ArKaven

    Member158 Posts

    @Twiggeh: I hope they do and it s not that far off for their desire to fit players to other like minded groups.  But i think they will keep it restricted to CYrodil for a while because they have a lot of cool PVP game mechanics like artillery and destroyable fortification.  Maybe if beta goes well or for a major release they will open up combat outside of Cyrodil.

    @Raven: Me too, I really enjoy the thrill of exploring knowing that the enemy can be upon you, with Human, not AI skills and in the masses.  I do not agree with grieving, and never really attacked low-level chars accept for the city raids where there are plenty of protections offered to them.  That said, it was cool to see warning messages in chats that bad guys were attacking a specific village, even if i had a quest to turn in there.. It made the strategy that much better.  You could not beat a 20lvl higher char in WoW, but you could use utility spells--tactics to out maneuver them and hide until reinforcements came.  That is as real as it gets.

    Here is a question for the forum..  Will we be able to communicate with other alliances in game?  In WoW you would only see some foreign language gibber  when an enemy player would chat type..  in TES we should all speak a common tongue via LORE so I wander if there will be any communication options.

     

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