Tamriel Foundry

Pocket Guide Bestiary Best Locations

To start, the current complete list is for DAGGERFALL COVENANT. If Veteran Players find the best areas for the other factions, I'll add them here.

Second, many of these may NOT be the best (but we'll work collectively to make sure we get them!). I didn't re-scout Tamriel to do this, or even all of the DC area. I remembered and asked around to gather information and checked the areas to make sure they were quick and easy as can be. I know I've done that for many, but some could probably still be better.

Now that the premise has been set, let's get on to the locations!

Locations I did not include because the enemies are ubiquitous, plentiful in many areas, achieved in casual/normal/story play, etc:

Skeletons, Beasts, Insect-like Creatures, Humanoids, Bestial Daedra, Humanoid Daedra.

And now that that's out of the way too... Here we go!

Slayer of the Undead:

Zombies - North of Sentinel on beach (Alik'r Desert). Avoid the small island and you'll find your own effective path. Mine usually would circle from below the island and go as far east as north of the Scholar's Way apothecary shop icon.

Ghosts and Spirits - Elduum (Glenumbra). Easy: Go in a circle and get annoyed by the lower levels...

Vampires - Crestshade (Rivenspire). A lot of competition can be found here. The only other good spot is in The Orchard (Coldharbour), but the enemies will take twice as long to kill and there still may be competition.

Slayer of Nature:

Lizard-like Creatures - Hag Fen Wayshrine area (Glenumbra). This is an odd, fun,and yet the best route I've found. Starting at the Wyrd Tree Camp near the wayshrine, headsouth, but don't hug the coast. Hit all the crocs until you kill the one behind the rock that has a tree on it (if you got to some humanoids with a tower in the background, you've gone too far). This should be the fifth or sixth, sixth means you probably killed a backtrack one--we'll get to that. Immediately turn around and head back north, but you're going to pass by the Wyrd Tree Camp (it will be on your right). You'll pick up three (two if you accidentally killed one, which you shouldn't!). After the third, mount up and head past the said camp. On your left is a croc, keep heading left and there's another. Veer right and pass a large, broken tree with mushrooms all over it. On your right is a croc hiding behind a boulder before the tree, snag this one (explained later). Keep going straight for another croc and another to that one's left. Turn 180 degrees around and grab the lone croc in its own pool. Mount up (see, if you didn't kill the next croc, you'd have no reason to mount). Pass the dead croc, heading toward the wayshrine, and kill the two crocs and pass the Doe (it says Deer... stupid designers) and collect $200. Rinse and repeat. Should be sixteen total. Yes, even this can be done in a minute.

Plant-like Creatures - Deleyn's Mill (Glenumbra). Wide circle; lots of Spriggins here. Remember to tolerate the lower levels behavior... and zone chat.

Water-based Creatures - Waterdancer Falls (Reaper's March). I'm sure there's a better place for these things, but this is the only I've cared to use (wasn't gonna spend hours looking for another only to likely come up short). The boss counts as 3. [OR] Manor of Revelry (Coldharbour). This is the better/other method you can go. After/if you've done the quest, you can go to the water beds and farm the few Nereid around it. There's not that many, but they're much easier to kill.

Chitinous Creatures - Dreughside -> Dreugh Waters -> Dreughside route (Stormhaven). This is a rather complicated route. But you circle Dreughside, getting all of them in there, head down the hill as if you're going to kill the World Boss (that 'is' 5 or 6 toward the goal if you'd like), but looping to the left before the boss, and forming a big circle. Mudcrabs count as Chitinous Creatures so that may affect where you choose to farm, but I find this a quick route filled with tons of creatures for points. I believe it's 30+ in a couple minutes so do with that what you will.

Netches - Cave of Trophies area -> Deathspinner's Lair -> Cave of Trophies area (Coldharbour). There's really no good route for these, just look for them along this C shaped path. You could start at Everfull Flagon Wayshrine, go up to the cave, and teleport back down for a quicker route. Unsure if you'll be too fast for the cheapest fee. From Wayshrine, go north, loop around and go down, then head east and then north en route to the cave.

(Ebonheart Pact) - Outside Davon's Watch (Stonefalls). [Pending Route Information]

Slayer of Humanoids:

Goblin-kin - South of Rash Merchant's Plummet (Stors M'Kai). Circle the camp, everything has a perfect respawn timer so you'll never have any downtime. [OR[ Bonesnap Ruins (Stormhaven). On the east side of the map, there is a rectangular area with water running through it. This area has groups with mainly goblins in it, but with the occasional Durzog (may not be needed) and Ogre (which may be needed). I'd recommend staying in this area for just goblins.

Giant-kin - Shinji's Scarp (Stormhaven). There's not that many here, but you don't need that many anyway. Fastest and easiest place. [OR] Bonesnap Ruins (Stormhaven). On the west side of the map, there is a square-ish area that stands at the top of a waterfall (don't go down there!). This area has many ogres and a few goblins if your ratios better suit you here than elsewhere.

Slayer of Dwarven Constructs:

^This - Bthzark (Stros M'Kai). Easy: Go in a circle and annoy the lower levels.

Slayer of Daedra:

Flame/Storm/Frost Atronachs - Willowgrave Cavern area (Reaper's March). For those that can't solo Storm (and probably Ice) a buddy or group would probably be what you need. But, there is a caveat to that: You may not get credit if two people attack the same one. Typically, I've seen that the one who deals the most damage gets credit (sometimes, though, I've had lower levels take things from me at Dark Anchors and I was left scratching my head). This means that this achievement should be done SOLO. Lame, I know. Dark Anchors may also be an option, but the randomness isn't something I advocate.

Flesh Atronachs - Village of the Lost (Coldharbour). I would highly recommend farming Dark Anchors for not only these, but many other (vampires, zombies, other Atronachs, etc) if you want to knock out a couple more achievements at the same time. But if you're like me and realized this too soon or have been very unlucky with flesh Atronachs spawning (also like me), then this is one of your last bets. There should be 6 total in the area. 4 (3 normal, 1 boss) spawn in the lower Orc Ruins, while the other 2 spawn in the lower Khajiit Ruins. You can go in a long, annoying route between them. It's gonna suck this way, but the 200 may come quicker, but certainly come at all than other ways.

(Aldmeri Dominion) - Outside of Abamath (Malabal Tor). The outside of the ruins is littered with Flesh Atronachs--some alone; some with additional enemies. Your best bet is to find a circular route (or other pattern as I haven't took time to find a better-perceived route) to nab them all.

Happy Hunting!

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33 Replies
  1. #21


    Member5 Posts

    Was able to complete the Water-based slayer from the Wisps and Wispmother just south of Weeping Giant Wayshrine in Stormhaven. Pretty quick respawn on them, not sure if there is a better area with more Wisps or not in DC zones.

  2. #22


    Member2 Posts

    For the ebonnheart pact side the crows wood public dungeon in davons watch is a great place to get whisps.  It also has a nice population of ghosts giant bats and wolves depending on what you need.  And if I'm not mistaken dreughs count as chitinous, which would make the Matron's clutch and extremely viable farm for low level chtins....if you will.  And has anyone thought of non vet fungal grotto for the goblins.

  3. #23


    Member643 Posts

    Anyone got a good place for fire/frost/storm atronauchs? They are all I need

  4. #24


    Member183 Posts
    asteldian wrote on August 4, 2014

    Anyone got a good place for fire/frost/storm atronauchs? They are all I need

    Which Faction should they be in?

    I know a few in the Dominion. You have a dungeon with a room filled with Storm Atronauchs, a dungeon with about 5 or 6 Frost atronauchs.

    Fire Atronauchs i'm not sure about.

    The Frost Atronauchs are located inside the Vile manse Dungeon located in Reapers March, a bit near the end (its an ice region inside the dungeon).

    As for the Storm Atronauchs... ill have to look around a bit. I believe its located in Grathwood, though i'm not sure (long time since i have been there).

    The Storm Atronouch room is located  at Stormwardens Undercraft (Ilayas Ruins, Malabar Tor). This seems like this dungeon is only accessible when you have the quest.

    (i finished the quest, and i can no longer enter it since i no longer have the key).

  5. #25


    Member643 Posts

    I have everywhere unlocked so doesn't matter too much where they are. I am daggerfall so that is obviously the easiest place, but at this point I will take anything. Will try where you suggested, thanks.

  6. #26


    Member64 Posts

    I only have the Storm Atronachs left to go thanks to this guide!  (hard to solo the V5 ones if less than that)  In completing the sub-slayer achievements though I found a few locations that worked easier for me (DC and AD).

    Dwarven Constructs

    Razak's Wheel, the Public Dungeon in Bangkorai, is super great for this if you're DC and around level 40 or above (I was V3 at the time). I spent 2-2.5 hours in the big bottom right room and just kept pulling lesser constructs in groups of 7-8, and managed to kill 700+ to get me to 1000 while I was there. They respawn really quickly and if no one else is there with the same idea you're good to go. I generally avoided the bigger constructs just because they took longer to kill.

    Ghosts and Spirits [Undead Slayer]

    This took me too long, I needed ~500 by the time I was at VR1. The quickest option I found was at HoonDing's Watch in Alik'r - just go all around that castle and find a good route to kill the ghost warriors there. Another option is (vet?) Auridon, at Tanzelwil, and you'll actually get loot and xp there if you're a vet.

    Water-Based Creatures [Nature Slayer]

    Nereids count for this, and you only need 100 total for this sub-achievement. In Grahtwood (vet if you're DC), at Elden Root Temple Wayshrine, there are 5 Nereids in the water around the shrine and then if you fall down the waterfall there are 2 more, which doesn't take too long to make a circuit of. Another option is (vet) Reaper's March, at Moonmont Wayshrine, the Waterdancer Falls boss. There are 10-15 Nereids there in that pool, possibly more in the general area.


    [NA PC] DC

    Stam NB | Sorcerer Tank | Magicka NB

  7. #27


    Member2 Posts

    We've found more Storm atronachs! Level 41 elite I think. They're rather tough, but for veteran ranks it should be okay! It's in Rubble Butte in Eastern Bankorai (around the spiders). A cave with 9 of them, 6 of which are in the final room with a decent respawn time.

  8. #28


    Member3 Posts

    While my questing buddy was away this weekend, I vowed to put a decent dent into Monster Hunter. I googled for a guide, found this one, and found it enormously helpful as I am also in DC. I managed to complete everything except frost and flesh atronachs without even finishing up the main quest in Coldharbour.

    Some of the spots mentioned here are excellent; I used Abamath for the fleshies and Dreughside for chitinous creatures. However, I found some of the spots a bit underwhelming and went out in search of better ones. Here is what I found; hopefully someone will find it helpful.


    Dwemer constructs: I really didn't want to grind on noob island; the lowbies and I would have annoyed each other in equal measure. Instead, I used Aldunz, a delve in Alik'r. It spawns nothing but dwemer constructs and a single Argonian boss (with two dwarven spider adds) and since no one likes Alik'r, I saw maybe 5 other people in there total while grinding from 100 to 1000 mobs.

    Lizard-like creatures: Dro'dara Plantation in Stormhaven. Lots of crocs there, decent respawn timer (I had to wait a minute or two between respawn waves), easier to navigate and see the crocs than the suggested Glenumbra location. A few lowbies questing, but I mostly had the place to myself. Bizarrely, there are also crocodiles in Coldharbour, see netches below.

    Water-based creatures: Wispmother and several wisps in the shallows just south of Weeping Giant Wayshrine in Stormhaven. Quick respawn, no competition except the occasional person killing three wisps for a quest.

    Netches: I found the location near Cave of Trophies awkward to navigate, and the spawns seemed really slow. Fortunately, there are also netches near Haj Uxith in Coldharbour. There are about 6 of them located in a rough circle around the lakes, and spawns are quick enough to where there is no waiting. There are also plenty of crocs along the way; while they are too spread out to grind with any efficiency, killing any I came across while hunting netches did put a decent dent in lizard-like creatures.

    Goblins: Stonechewer Goblin Camp in Stormhaven. A billion goblins, nearly instant respawns, no competition at all. I loved this spot.

    Ghosts and Spirits: Aphren's Hold in Stormhaven. About 20 ghosts here and nothing else, decent respawn times, little to no competition. While Enduum is nice, I did not like how it contained both skeletons and ghosts, as I needed far more ghosts than skeletons.

    Storm Atronachs: As someone above suggested, Rubble Butte in Bangkorai spawns a bunch of storm atronachs. I cannot stress enough how much easier it is to kill these than the ones in Willowgrove.


    Thank you again for the guide, though I know it's pretty old and you might never see this. :D



    Edit: If you don't like the competition for the vamps in Crestshade and aren't afraid of venturing into Cyrodiil, I hear Underpall Cave is lovely this time of year.

  9. #29


    Member1 Posts

    I have to second the HOONDOON in Alikir as the GHost place. The respawn rate is FAST and you can slay them very quickly. Much better than Enduum. Also for lizardlike creatures the swamps of shadowfen are great. Even if you do it as a VET you will at least get loot

  10. #30


    Member3 Posts

    Thanks for the info. I found this to be very helpful.

  11. #31


    Member3 Posts

    Heyy I Need A Good Place For Goblins In AD... Any Help?

  12. #32


    Member3 Posts

    Anyone Know Of Good Places To Farm Goblins In AD (Aldmeri Dominion)??

  13. #33

    Vonnegut Hardwick

    Member1 Posts

    Elduum is listed for Ghosts and Spirits but is mostly skeletons.  However, the top level of Hoonding's Watch in the Alik'r Desert is a great place to farm ghosts.


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