Tamriel Foundry

Player Created Items

I am wondering how they are going to go about crafting items. How many types of crafting will be in the game and can you select more than one type?

I assume that there will be the normal three as in all Elder Scrolls games (Smithing, Enchanting and Alchemy). However, I am wondering if they are going to have component gathering specialization like in LoTRO. Like gathering material skills, for each crafting type.

Curious to see more information on this and how they plan on going about it.

About Lukterran:

Lukterran hasn't shared anything about themselves.

38 Replies
  1. #1

    Nybling

    Contributor2079 Posts

    I'm going to go ahead and assume the following:

    • Weaponsmithing
    • Armorsmithing
    • Enchanting
    • Alchemy
    • Cooking

    I think blacksmithing will be broken up into 2 tradeskills personally.

  2. #2

    Zaviel

    Member422 Posts
    Nybling wrote on October 3, 2012

    I’m going to go ahead and assume the following:

    • Weaponsmithing
    • Armorsmithing
    • Enchanting
    • Alchemy
    • Cooking

    I think blacksmithing will be broken up into 2 tradeskills personally.

    Smithing could be broken into a jeweler profession as well.  Would also like to see a profession about making scrolls, could possibly make locksmithing into a profession as well.

    Jeweler:  makes jewelry for all/most classes.

    Scribe:  creates temporary magic abilities/buffs useable for all builds/classes.

    Locksmith:  create/sell lockpicks as well as unlocking unique doors/chests (dungeon shortcuts for example.)

    I’ve drank from the well of power, and there is no turning back.” – Zaviel Crae`Nyth

  3. #3

    romulowose

    Member34 Posts

    I believe these skills  ( enchanting, alchemy and smithing) will be simmilar to other

    tes games. New craft itens as Locksmith would be very interesting!

    Zaviel wrote on October 3, 2012

    Smithing could be broken into a jeweler profession as well.  Would also like to see a profession about making scrolls, could possibly make locksmithing into a profession as well.

    Jeweler:  makes jewelry for all/most classes.

    Scribe:  creates temporary magic abilities/buffs useable for all builds/classes.

    Locksmith:  create/sell lockpicks as well as unlocking unique doors/chests (dungeon shortcuts for example.)

  4. #4

    siwelmail

    Member20 Posts

    I'd like it if it isn't insta-made, and you have to come back in a few minutes or something (although then some NPC is making it, rather than you, so you don't get exp, I don't know) that's a thought I guess.

  5. #5

    romulowose

    Member34 Posts
    siwelmail wrote on October 22, 2012

    I’d like it if it isn’t insta-made, and you have to come back in a few minutes or something (although then some NPC is making it, rather than you, so you don’t get exp, I don’t know) that’s a thought I guess.

    I didn't concerned about npc creator without experience gain! If it happens my char will be seriously destroyed :s,

    but I think that the mechanics will be as the other tes games.

  6. #6

    Blade

    Contributor1588 Posts
    siwelmail wrote on October 22, 2012

    I’d like it if it isn’t insta-made, and you have to come back in a few minutes or something (although then some NPC is making it, rather than you, so you don’t get exp, I don’t know) that’s a thought I guess.

    I would personally love a more hands on approach, and depending on the quality of item, I would like the materials somewhat hard to find, and sought after. I would even go as far as to say that if epics and such are craftable, I want cooldowns on how often you can make them.

  7. #7

    Magnus

    Member111 Posts

    I'd love to spend lots of time at a forge. And I definitely want to see it pay off. I don't want to just unlock new tiers of crafting as I go along, I want to simply get better. If I'm handed some ebony and a daedric heart at smithing level one, I want to make the worst daedric weapon you'll ever see. And at smithing one hundred, make iron that will cut better than generic elven blades.

     

    I'd also like to see a reintroduction of durability, making smithing a more constant thing, which in a guild, could be delegated to a master smith.

    Gelu cruor, gelu pectus pectoris.

  8. #8

    Foldon

    Member187 Posts
    Magnus wrote on October 27, 2012

    I’d love to spend lots of time at a forge. And I definitely want to see it pay off. I don’t want to just unlock new tiers of crafting as I go along, I want to simply get better. If I’m handed some ebony and a daedric heart at smithing level one, I want to make the worst daedric weapon you’ll ever see. And at smithing one hundred, make iron that will cut better than generic elven blades.

     

    I’d also like to see a reintroduction of durability, making smithing a more constant thing, which in a guild, could be delegated to a master smith.

    Being a smithing fan myself, I can't agree more.

    Check this out…

     

    Nord Racials patched (1.3.3)

    Rugged: This passive now correctly decreases damage taken instead of increasing damage taken.

  9. #9

    Magnus

    Member111 Posts

    After going to Chipotle, I've thought to expand on what I said as well, to make myself as clear as possible. Do nothing similar to what TERA Online did. Building further on that...

    Cooking and alchemy should take recipes (and locksmithing if that turns into a thing), but smithing and enchanting shouldn't since they are very straight forward: take hot metal and pound it into shapes, then cool in water (and sometimes blood) or call upon the Ideal Masters with an offering of a soul of a beast or man in exchange to imbue the power of an element or status upon equipment.

    Further on smithing, I wouldn't mind a minigame of sorts. Target proper parts of the hot steel to strike, and pound on it a few times, and if you pound it wrong, you fail but still learn some from your mistakes (but not as much as success). Maybe a little sewing instead while you're making leather stuff. Possibly even factor in strength while smithing towards the final result. And much like Skyrim's upgrading, have the ability to double, triple, and quadruple temper equipment to make it far better (unless it's bonemold or chitin or other organic materials, which wouldn't make much sense), and with each tempering, make it much more difficult to accomplish without breaking the item in question. Same applied to higher quality materials, which would make quadruple tempered ebony absolutely infuriating.

    If not a minigame, though, simple watching the complete process of creating the equipment would be enjoyable. Repairing having its own little show would be good and would of course improve the smithing skill as well since the creation of would take longer and possibly a less frequent thing.

    Further on cooking and alchemy, discovery was a big part for alchemy, mixing potions and identifying ingredients and all that. A good idea, and yes there will be a wiki covering each ingredient's properties, but there will be players more into discovering such stuff than actually looking up to become master alchemists and chefs in no time. Though, even if you know the best combinations right off the bat, ingredients will still be rare and you'd still have to level up in order to stop burning the damn guar roast already.

    Further on enchanting, Skyrim's method of discovering enchantments was pretty fantastic, and combining that with Morrowind's enchanting would simply be stellar. It would make enchanting a viable method of combat. A full on warrior could have a master enchanter guildie/friend, and without knowing crap about magic, can run about shooting giant lightning bolts thanks to some rings while swinging about a sword. However, for the sake of balancing, it should always be weaker than actual spellcasting but make for a good supplement to any other class.

    Also, please please please have arrow, dart, bolt, throwing knives, and star enchanting. I want to struggle with the choice of using extremely expensive paralysis bomb and shock bomb arrows on tough enemies, knowing I'd have to replace them at some point. So much better than poisoning an arrow.

     

    Also please please please have darts, stars, and throwing knives.

     

    Gelu cruor, gelu pectus pectoris.

  10. #10

    Umaril the Unfeathered

    Member3404 Posts

    Here's one thing I'm wondering...will Adamantium Weapons & Armor make a return from Arena & Daggerfall?

    Or was "Adamantium" supposed to be another word for Daedric, and they just changed it?

    *Formerly known by the username ”GarlasMalatar”*

    ”What is better? To be born good, or to overcome your evil nature through great effort?”Paarthurnax

    ”Shanta, ehlno.  Tyavoy balangua!” ~ Umaril the Unfeathered

    ”Welcome, Nerevar. Together we shall speak for the Law and the Land and shall drive the mongrel dogs of the Empire from Morrowind.” ~ Dagoth Ur

  11. #11

    OverlordXenu

    Member94 Posts

    I have a feeling siegesmithing will be a thing, or at least a subset of blacksmithing.

     

    Someone has to build all these trebuchets.

    Malacath gives some the task to mine. So they mine.

    Malacath gives others the task to build. So they build.

    Malacath has given me the task to fight. So I fight.

  12. #12

    Dash

    Member684 Posts

    I too thing siegecraft will be present. Outside of that, I would suspect that if their RPG had 3 main crafts then the MMO will have double that specifically due to the fact that 3 was good for a single person and anything more would have been detrimental. One of the attributes an MMO must have is "more" options no matter what the subject is. I feel that 6-8 will be in game at start with 1 or 2 tentatively planned for future expansions.

  13. #13

    Rage

    Member85 Posts
    Magnus wrote on October 27, 2012

    And at smithing one hundred, make iron that will cut better than generic elven blades.

    Talking of Skyforged steel are we?

    OverlordXenu wrote on November 1, 2012

    I have a feeling siegesmithing will be a thing, or at least a subset of blacksmithing.

    Someone has to build all these trebuchets.

    I suspect its more likely to be an NPC thing rather than crafting

    GarlasMalatar wrote on November 1, 2012

    Here’s one thing I’m wondering…will Adamantium Weapons & Armor make a return from Arena & Daggerfall?

    Or was “Adamantium” supposed to be another word for Daedric, and they just changed it?

    They would need to tier materials for crafting and make equivalents for all 3 armor types, so it might be possible we would see Mithril and Adamantium from Daggerfall again

    Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it

  14. #14

    Budlust

    Member122 Posts

    @Blade I'm hoping for this kind of system too. I'd love if there was some super rare crafting items involved possibly even rare raid drops from the bosses or events.

  15. #15

    m aIq

    Member250 Posts

    In terms of siegesmithing I think it will be a combo of NPC and crafting. NPC will sell basic siege weapons but skilled crafters can build better weapons or parts and ammo to upgrade NPC sold weapons.

  16. #16

    Kyrik

    Member9 Posts

    I'm hoping for the ability too craft soul gems. Just Imagine ...Craft them...fill them ... Sell them too enchanters....I'll be rich I tell you.

     

  17. #17

    Nirvelu

    Member113 Posts

    Personally I would NOT like to see crafting failures, as I think that is most infuriating to have collected the materials only to lose them in a botched attempt.

    Crafting mini-games sounds like a good idea, although I would see it as purely a way to make crafting take more time and that it would not bring much to the experience or crafting.

    I also like the idea of recipe discovery, but once you have discovered the recipe, you know it forever and don't have to memorise them all yourself.  I would also like to see mastercrafting in the game, where you have a chance of creating a superior item to the one you usually create with the same recipe, and this chance would be based on skill, or maybe have different levels of mastery such as normal, fine, superior, master/kings.  Could you imagine walking around with a Master Daedric Longsword or a Kings Elven Longbow.  Maybe the master/kings version should have a slightly different look than the other tiers, such as a glow or shimmer.

    Having said this I think the actual crafting system should be simple and straightforward and the item's that can be made are comparable to other items of the same level: i.e.

    1. End game raid rewards should be more powerful than crafted

    2. Crafted items should be more powerful than quest rewards or dungeon equipment

    3. Dungeon equipment should be more powerful than basic drops off generic enemies (if this will even happen)

    4. Drops off generic enemies should be the worst in comparison to other items of the same level.

    Hmm… I think it’s this way… Oops, maybe not, should have gone the other way: there were no monsters that way.

  18. #18

    Mercy.Killing

    Member347 Posts

    Also a thing to keep in mind.....most people don't want to spend another lifetime in game crafting stuff. Casual gamers are on the rise, it seems and most don't have the deep pockets/time to invest in scaling up said crafting skills.

    That said, yes it sounds interesting and perhaps a gateway into a more PvP oriented guild for a non-PvP oriented person such as myself. But I'm also non guild oriented...so oops? :)

  19. #19

    Rial

    Moderator2939 Posts
    Mercy.Killing wrote on December 17, 2012

    Also a thing to keep in mind…..most people don’t want to spend another lifetime in game crafting stuff. Casual gamers are on the rise, it seems and most don’t have the deep pockets/time to invest in scaling up said crafting skills.

    If someone wants to experience a game at its fullest, he should be willing to invest a certain amount of time.

    If I want to cook a complex meal, I have to take my time gathering experience in cooking and I have to take my time actually cooking the meal. If I don't have time for it or don't want to "waste" my time with it, why would I want it in the first place?

    We can't mold games around that guy who only plays up to two hours a week. If you want to craft something really good, take your time or don't do it, otherwise the "really good" item will be as common as cliff racers.

    Relax, I’m only being serious.

  20. #20

    Dash

    Member684 Posts

    While the saying "you get out of it what you put into it" does apply here; I ask why those of us that want MORE immersion, challenge, and options should be hobbled by those that want less? I doubt the solution is simple if MMOs released in the last 6-7 years are any indication, but I think a solution to cater to both types can exist.

Respond

Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles!

Please respect the Tamriel Foundry Code of Conduct when commenting on articles.