Sypher and I have put or brains together and decided to make a build for you guys, we have tested it thoroughly and if you have any questions feel free to ask us on the thread!
**NOTE- THIS IS VERY MUCH A RICH MANS BUILD AS IT REQUIRES TONS OF MONEY ON GOLD/FOOD/AND GEAR OH AND ALSO LOTS OF TIME**
Facts that make this build rock
- This build is very PvP focused but also offers PvE builds to those interested in PvE but I will be doing PvP facts.
- You reduce enemy healing by 50% when standard is down.
- You build ultimate fast in AoE situations.
- You deal very high single target damage.
- You tank for can tank for a very long time.
- You have extremely high resource management.
Race
- Dark Elf: For overall gameplay we have found that dark elf works best for extra boost in both magika and stamina as well as more fire damage and fire resist for fighting other dragonknights in PvP or mobs that make use of fire abilities.
- Redguard: I just added this in as 1.3 is about to drop, it's a good race to maintain stamina managment but dark elf is still better. I find myself to outlast most dragon knights stamina wise as I manage it better.
- High Elf- The extra magika recovery is a big buff as we are very magika regeneration focused in PvP.
*All other races work as well, but dark elf is by far the best race choice but any other race works well, I wanted to list three races for all three factions so anyone who did not get the explorers pack has the option to pick a decent race from the alliance of their choice. *
Attributes
- 0 stamina/ 62 health/ 0 magika - This gives us our surviavbilty while we gain other buffs and stats elsewhere. You deal no DPS while dead.
Mundus Stone
- The Mage for extra magic in PvP
- The thief for crit in PvE
PvP [NON VAMPIRE/dueling, small scale 1vX! 1.5 patch click the orange words for the esohead link]
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SETS & ENCHANTS
- <strong style="font-family: Verdana, sans-serif;">Valkyn Skoria: 4% chance when damaging an enemy with a damage over time effect to call a meter dealing 720 Flame Damage to target and 360 Flame Damage to other nearby enemies.
- <strong style="font-family: Verdana, sans-serif;">Warlock: When under 33% magika gain 33% magika back, one minute cool down. (vr12 boots, legs, rings, and necklace) - ENCHANT boots and legs with magika enchants AND ENCHANT v12 warlock rings and necklace with increase spell power.
- Arena: Reduce cost of CC break by 40% ( Trait Impenetrable and sharpened on sword- Chest, gloves, belt, sword, and shield) Enchant sword with glyph of rage, shield with stamina enchant and everything else with magika enchant)
- Restoration staff: Enchant it with glyph of disease and trait powered.
- Sypher has taken the time to make a video for you guys of him using this build! Solo PvP is built around putting high pressure on your enemy.
https://m.youtube.com/watch?v=teKvFM30_GM
- The reason we ask the very question, is this the best PvP build for dragonknight is simple. We have yet to see another dragonknight build that does the same things Sypher and I can do. This build requires a certain mind set which is tank players and use talons/draw essence to build up standard, drop your ultimate then wreck the weak ones for combat frenzy ultimate. You use AoEs like standard/draw essence/talons but also keep blocking and reflect up and while doing so you go for the weak players. This build is really nice in the sense that you can swap some abilities around to your liking. Sypher plays with unstable flame instead of draw essence and replaces unstable flame and engulfing flames I linked with healing ward and harness magika. You can swap those three abilities to your liking because it's just what you feel most comfortable about at that point. I think for the most part the build is pretty self explanatory.
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PvP [VAMPIRE/Large scale 1vX, group play! 1.5 patch click the orange words for the esohead link]
Sets & ENCHANTS
- Nerien'eth: 2% chance when causing damage to create a Lich crystal that explodes after 3s, dealing 520 Magic damage.
(light armor helmet and shoulders) - ENCHANT helmet and shoulders with magika.
- Warlock: When under 33% magika gain 33% magika back, one minute cool down. (vr12 boots, legs, rings, and necklace) - ENCHANT boots and legs with magika enchants AND ENCHANT v12 warlock rings and necklace with potion cool down so you can drink a panacea of health every 15 seconds.
- Arena: Reduce cost of CC break by 40% ( Trait Impenetrable and sharpened on sword- Chest, gloves, belt, sword, and shield) Enchant sword with glyph of rage, shield with stamina enchant and everything else with magika enchant)
- Destruction fire staff: Enchant it with glyph of flame and trait powered.
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- The vampire build is definitely much stronger than the normal Dragonknight build for 1vX and group play but for smaller scale 1vX and duels the non vampire dragonknight build is much better. The reason the vampire build is stronger in 1vX and group play is because it has such great sustain and by having that it has its ultimates up faster which makes it stronger in group and 1vX. The entire build pretty much relies off of building ultimate and dealing AoE damage and spamming talons, keeping AoE DOTS on the zerg, and keeping defensive abilities up. For zerg busting/ Large 1vX you will want to really make sure the group you are going into is tightly knit so you can AoE them or you bring them into a tight area like a room. If you haven't taken the time to look at the sets and enchants above please do so... Now that you hopefully have i'm going to be going over why we're using the sets. Ok so Nerien'eth set, 2% chance when dealing ANY damage to proc a lich crystal dealing 520 AoE damage. Simple reason why we use this, it procs off all damage, and will destroy everything if you run into a zerg. ALL damage procs it, that means spiked armors return damage proc, dragon fire scale reflects proc it, and DoTs proc it. This means if enough people are attacking you, you will be procing this set like crazy. Since who ever damaged will have a chance to proc it that means if you reflect a crystal fragments 20 meters away and it procs the set the 520 AoE damage will proc 20 meters away near them making it super effective. It will Deal AoE damage up close with talons/swarm/standard and far away with nerien or up close with nerien. So it's a MUST to this build and makes it OP. Warlock is just for magika sustain and to give you a net in 1vX if for some crazy reason you run low on magika which you should not with the potion cooldowns and having battle roar go off every couple seconds. The potion cool downs on warlock are for stamina/magika sustain. People underestimate how powerful these things are. If you have medicinal use (which I recommend to max out the build) you will pretty much constantly be having magika and stamina restored to you and a burst stamina and magika every 15 seconds. Arena is if you get feared or something 1vX even though you block 24/7 1vX so you can go right back to talon spam. Now to explain the skills and how to use the build. You must stay in cinder storm at all times possible to get a 30% miss chance and anyone sitting in cinder storm will give you one ultimate every time the DoT ticks. Invasion is for the gap close to get to one spot quickly and single target CC, flame lash is single target damage. You really want to stay on sword and shield bar as often as you can so you can BLOCK. Blocking is key, every block = one ultimate and less damage. Green dragon blood helps with stamina sustain along with the panceas of health/tri pots and is used as a burst heal in emergencies. Talons is your main ultimate gain/ AoE spam you want to spam this as long as there are people in its radius for ultimate, VERY IMPORTANT. Devouring swarm is key to making the build work you use this as long as standard is down, you want to always have standard up but never stack standard just worry about keeping bats up after you have standard down. Standard reduces heals deals AoE damage, and increases your overall damage while devouring swarm gives you health back and AoE damage. You want to build ultimate FAST so you can keep using battle roar which will allow you to keep your health, stamina, and magika up. COMBAT FRENZY is key to this build also "Bestows an additional 25 Ultimate when killing an enemy player." It helps getting ultimate/battle roar off. The only reason to swap to your second bar in a 1vX is to re drop standard when its duration runs out, reapply spiked armor to help proc nerien set, re activate cinder storm as needed and if you're moving around in 1vX, and to recast the DoT of elemental ring (if you don't like the elemental ring skill yo can replace it with engulfing flames and it still works great!) Efficient purge is for sieging keeps and such to purge off disease meat bags, fire siege on you, oil pots etc. Less useful in 1vZerg, more of a group utility. Elemental blockade is not as much used for 1vX but used for a ranged AoE, I like to poor oil over a breech then spam it over the breech and onto the ground then drop standard under and it normally wipes groups especially if they don't use purge and also is great in group play against players. Also keep reflect up at all times for defense and nerein procs :) can't think of much more!
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Solo PvE [1.5 patch] click the orange words for the esohead link
SETS AND ENCHANTS
- Nerien'eth: 2% chance when causing damage to create a Lich crystal that explodes after 3s, dealing 520 Magic damage.
(light armor helmet and shoulders) - ENCHANT helmet and shoulders with magika.
Warlock: When under 33% magika gain 33% magika back, one minute cool down. (vr12 boots, legs, rings, and necklace) - ENCHANT boots and legs with magika enchants AND ENCHANT v12 warlock rings and necklace with potion cool down so you can drink a panacea of health every 15 seconds.
- Ashen Grib: 3 piece
- This build is meant to solo any and all PvE content other then trials. You build up ultimate from the DoT of elemental ring and by spamming it on mobs while crowd controlling them with talons, you keep spiked armor up for the return damage to melee attackers and armor to make up for you wearing light armor. You cast siphon spirit on the mobs with the most health (Ex. Bosses) and when they attack you they restore your health/magika from spiked armor porcs. You only want siphon spirit on about 3 mobs max. Talons can be changed out for draw essence in some situations. You get tons of magika through the siphon spirit sustain, battle roar passive, and the destruction expert passive which gives you magika each time you kill a mob. I also recommend getting the banish the wicked passive from the fighters guild tree for more ultimate. Use magma armor when you are getting bat on by too many mobs or need a life saver and standard when you are just looking for a quick kill. The more mobs there are for you to kill the stronger you become. For single target you'll want to use crushing shock and weave it in with light attacks as your main damage, you'll be putting out high DPS and just have unstable flame ticking on the boss/mob for a DoT use eruption as CC and heal with dragon blood as needed. Remember to hold block and cast active abilities unless you're weaving with crushing shock!
PvP Tips
Here is a video sypher and I made to help you guys out, I also listed some tips under the video that were not mentioned.
http://www.youtube.com/watch?v=fN9A4NZwyfQ
- In PvP always use magika/stamina/health potion to restore all of your attributes, it complements the battle roar passive nicely and will save your life so many times.
- Use magika and health food buffs to hit 2.7k-3k health and 2k-2.4k magika.
- Have oil pots for high end damage in PvP for both group and solo pvp.
- Wear a disguise, it will make the person/people you're fighting think you're wearing a different armor type. The less they know about you the better. As you can see in the 5 tips video I was wearing the northwind disguise and the solo PvP video sypher was also. It makes it look like you're wearing medium armor which makes most people think they have the fight in the bag as about 50% of people in PvP use impenitrable on their gear.
Build Testers