Tamriel Foundry

Nos's "Firestarter" Magblade Build (HotR DLC

EDIT:

08/24/2017 - Updated for Horns of the Reach DLC

08/25/2017 - Fixed an oversight pointed out by Shiro and Wizzo

09/08/2017 - Updated with a lightning wall setup. All credit for the rotation and video goes to @Ascatraz.

Race:

Dunmer for straight damage

Altmer for Support setup

Attributes:

All in Magicka

Food:

Health and Magicka for Support

or

Health, Magicka and Magicka Regen for Straight Damage

Mundus:

Lover/Apprentice

Champion Point Distribution:

Blue tree Straight Damage:(With lover)

48 Elfborn, 64 Elemental Expert, 66 Master at Arms, 14 Staff Expert, 28 Thaumaturge

Blue tree Support:(With Apprentice)

40 Elfborn, 37 Elemental Expert, 37 Master at Arms, 75 Thaumaturge, 31 Spell Eroison

Red tree:

Quick Recovery 7, Bastion 18, Elemental Defender 49, Hardy 49, Thick Skinned 31, Iron Clad 44, Spell Shield 22

Green tree:

Warlord 51, Basing Focus 16, Sprinter 6, Arcanist 56, Tenacity 49, Tumbling 11, Shadow Ward 31

Gear Setup (Full Damage):

5 Light/1 Medium/1 Heavy

5 Burning Spellweave Armor full divines with Magicka enchants

3 Piece Moondancer Jewelry Arcane with full Spell Damage enchants

2 Skoria Divines with Magicka enchants

1 Infused Moondancer Fire Destro Staff (Shock Enchant)

1 Infused Fire vMA Maelstrom Staff (Back bar)

Bar setup

Main Bar Staff: Inner Light , Merciless Resolve, Impale, Flame Clench, Swallow Soul. Ultimate - Shooting Star

Back bar (vMA Staff): Inner Light, Cripple, Twisting Path, Siphoning Attacks, Elemental Blockade. Ultimate - Soul Harvest

http://imgur.com/a/eabGG

Rotation:

Siphoning Attacks>Bar Swap>Merciless Resolve>Shooting Star>Bar Swap>Potion>Fully Charged Heavy Attack (skip the LA before blockade in Step 1)

Step 1: LA>Elemental Blockade>LA>Cripple>LA>Twisting Path>Bar Swap Cancel

Step 2: LA>Flame Clench>LA>Assasin's Will>(LA+Swallow Soul) x 3>Bar Swap Cancel (Add in a Fully Charged Heavy into a Swallow Soul if low on magicka)

Step 3: LA>Elemental Blockade>LA>Cripple>LA>Twisting Path>Bar Swap Cancel (Add in an LA>Siphoning Attacks before Twisting Path, when necessary)

Step 4: LA>Flame Clench>LA>Assasin's Will>LA>Mercilles Resolve>(LA+Swallow Soul) x 2>Bar Swap Cancel

Restart Step 1

When the target reaches 25% do:

Step 1: LA>Elemental Blockade>LA>Cripple>LA>Twisting Path>Bar Swap Cancel

Step 2: LA>Assasin's Will>(LA+Impale) x 4>Bar Swap Cancel

Step 3: LA>Elemental Blockade>LA>Cripple>LA>Twisting Path>Bar Swap Cancel (Add in an LA>Siphoning Attacks before Twisting Path, when necessary)

Step 4: LA>Assasin's Will>LA>Mercilles Resolve>(LA+Impale) x 3>Bar Swap Cancel

Rotation Video

https://www.youtube.com/watch?v=JO0huMN3bMQ&feature=youtu.be

 

Gear Setup (Support):

5 Light/1 Medium/1 Heavy

5 Scathing Mage Armor full divines with Magicka enchants

3 Piece Moondancer Jewelry Arcane with full Spell Damage enchants

2 Ilambris Divines with Magicka enchants

1 Infused Moondancer Fire Destro Staff (Fire Enchant)

1 Infused Lightning vMA Maelstrom Staff (Back bar)

Bar setup

Main Bar Staff: Inner Light , Merciless Resolve, Impale, Siphoning Attacks, Force Pulse. Ultimate - Destro ult

Back bar (vMA Staff): Inner Light, Cripple, Twisting Path, Harness Magicka, Elemental Blockade. Ultimate - Soul Harvest

http://imgur.com/a/x6mJr

Rotation:

Initial Rotation:

1. Siphoning Attacks>Merciless Resolve>Inner Light>Destro Ult>Potion>Bar Swap>

2. LA>Elemental Blockade>LA>Cripple>LA>Twisting Path>Bar Swap Cancel

3. LA>Force Pulse>LA>Force Pulse>LA>Assasin's Will>Bar Swap Cancel

Repeating Rotation:

Step 1: LA>Elemental Blockade>LA>Cripple>HA>LA (Animation cancel into)Twisting Path>Bar Swap Cancel

Step 2: LA>Assasin's Will>LA>Mercilles Resolve>LA+Force Pulse>Bar Swap Cancel

Step 3: LA>Elemental Blockade>LA>Cripple>HA>LA (Animation cancel into)Twisting Path>Bar Swap Cancel

Step 4: LA>Assasin's Will>LA>Force Pulse>LA>Force Pulse>Bar Swap Cancel

Restart Step 1

When the target reaches 25% do: (Drop Heavy attacks if magicka is high)

Step 1: LA>Elemental Blockade>LA>Cripple>HA>LA (Animation cancel into)Twisting Path>Bar Swap Cancel

Step 2: LA>Assasin's Will>LA>Mercilles Resolve>LA>Impale>Bar Swap Cancel

Step 3: LA>Elemental Blockade>LA>Cripple>HA>LA (Animation cancel into)Twisting Path>Bar Swap Cancel

Step 4: LA>Assasin's Will>LA>Impale>LA>Impale>Bar Swap Cancel

 

Rotation Video

https://www.youtube.com/watch?v=Upfj9aha0sM

Reasoning:

1. Why Skoria? Why ilambris?

Both Sets deal great damage, however Skoria is BiS for fire/fire and Ilambris does best on a support setup.

2. Why Swallow Soul?

For sustain. To sustain Force Pulse we need to run the support setup.

3. Why not 75 in thaum on the fire/fire?

Magblade is the only magicka class (not sure about wardens) that should not have 75 points into Thaumaturge. Why not you ask? Because it is a giant dps loss. When you run a no CP analysis on your rotation your dots deal only around 33% of your dps (+/- 5), so the CP calculator suggests a 28 point value into Thaumaturge and a whole lot more into Master at Arms. By taking nearly 50 points out of other trees to accommodate off balance CP you are severely lowering your dps, since most of it cones from direct damage attacks.

4. Why Infused trait mainbar and not vMA?

The enchant and the trait are simply too good to pass up and average 5-6% of your overall DPS. By running vMA back bar you can still buff your staff damage AND take advantage of the front bar enchant/trait to the fullest.

5. Why Burning Spellweave on the fire/fire setup?

When testing Julianos, Scathing, Mother's Sorrow and Burning Spellweave, I found Julianos and Burning Spellweave gave me the best results. While the two are definitely close, Burning Spellweave edges it out due to increased burning effect and spell damage.

6. Why moondancer for the 4 set?

You can use either moondancer OR Infal...I just happen to have Moondancer in infused.

7. Why Scathing Mage on the support setup?

Because we are using Force Pulse, which yields a high Scathing uptime.

About Nosferatuzod:

Nosferatuzod hasn't shared anything about themselves.

394 Replies
  1. #1

    Azufel02

    Member8 Posts

    Hi there,

    I want to thank you first for you time and past/future investments in your guide!

    I've read load of posts about Julianos VS TBS, and I'm curious about your take on that. Most of the time, people say that TBS is better if you have a 100%uptime on Warhorn in your group, which isn't always the case in raiding groups, and won't be in 4man dungeons (not saying that a 2k dps difference is important in most 4man dungeons, but he, it's fun to see higher numbers right?).

    Anyway, I liked your inputs and justification in your build, looking forward to see people's comment!

    Have fun!

  2. #2

    Mashinate

    Member320 Posts

    Really nice work here, if it's something im not very proud of about my builds it's my theorycrafting as I find myself very lazy, but I like to base my builds based on actual results, and what works for me etc. However, there's a few things I'd like to point out to you. For your rotation, you should start of with proxy (if you have it slotted) into a heavy attack, then drop a meteor and THEN use a potion. I cannot stress this enough to other nightblades, ultimate regeneration is CRUCIAL, and can make the difference between a good parse and a bad parse. The second think I'd like to point out is your use of moondancer, yesterday I was raiding on my bosmer nightblade, running 2x kena and 3x spell damage enchants, and I didn't struggle a second with my resources (Thank you @Hjelmi and @EgoRush) so I believe the more optimal part would be to replace your 3x willpower with 3x moondancer, but to remain using molag kena with a 100% uptime.

    Another thing I'd like to point out is the use of swords, this is something I haven't updated in my build but I intend to. As of this week, I tested using a staff instead of dual wield, this was a normal torug staff, no maelstrom keep in mind, but it still gave me fantastic results. Now, there's a few arguments which both sides has, and they're the following; for AoE packs I highly believe if you can proc kena properly while laying down wall of elements then swords would be the ideal, obviously, however for raw single target fights double staff is way better for several reasons, for some reasons swords doesn't proc siphoning attacks as it should do, it seems to restore a way lower value than staff attacks does (light) so in terms of resources, it's way better, and not only that but your light weaves actually hurt alot, and allows you to execute with a 100% uptime on kena, which is very attractive. There's been times where I ran DW and Staff where I considered to drop Impale as I actually found it to be a DPS loss to times, but using a staff it's been the very opposite.

    It's not effective to keep DoT's up while executing btw. Maybe wall of elements if you have them on the same bar to increase light attack damage too.

    Otherwise than that, great guide, keep it up!

    Raid Scores: vMoL: 165456 – SO: 173761 – HRC: 157023 – AA: – vHoF

    Characters: Love Wizard (DK – Retired) – mashinate (NB – Retired)Godblade (NB) - Hjelmi’s Sister (NB) - Mashixo (SC)

    NB Guide: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/

    Parses: 58,2k Hunter Fabricants (1st vHoF) – 36,2k Reactor (4th vHoF) – 42,7k Assembly General (5th vHoF)

    Guilds: Hodor

  3. #3

    EgoRush

    Member1069 Posts
    Mashinate wrote on April 1, 2016

    Really nice work here, if it’s something im not very proud of about my builds it’s my theorycrafting as I find myself very lazy, but I like to base my builds based on actual results, and what works for me etc. However, there’s a few things I’d like to point out to you. For your rotation, you should start of with proxy (if you have it slotted) into a heavy attack, then drop a meteor and THEN use a potion. I cannot stress this enough to other nightblades, ultimate regeneration is CRUCIAL, and can make the difference between a good parse and a bad parse. The second think I’d like to point out is your use of moondancer, yesterday I was raiding on my bosmer nightblade, running 2x kena and 3x spell damage enchants, and I didn’t struggle a second with my resources (Thank you @Hjelmi and @EgoRush) so I believe the more optimal part would be to replace your 3x willpower with 3x moondancer, but to remain using molag kena with a 100% uptime.

    Another thing I’d like to point out is the use of swords, this is something I haven’t updated in my build but I intend to. As of this week, I tested using a staff instead of dual wield, this was a normal torug staff, no maelstrom keep in mind, but it still gave me fantastic results. Now, there’s a few arguments which both sides has, and they’re the following; for AoE packs I highly believe if you can proc kena properly while laying down wall of elements then swords would be the ideal, obviously, however for raw single target fights double staff is way better for several reasons, for some reasons swords doesn’t proc siphoning attacks as it should do, it seems to restore a way lower value than staff attacks does (light) so in terms of resources, it’s way better, and not only that but your light weaves actually hurt alot, and allows you to execute with a 100% uptime on kena, which is very attractive. There’s been times where I ran DW and Staff where I considered to drop Impale as I actually found it to be a DPS loss to times, but using a staff it’s been the very opposite.

    It’s not effective to keep DoT’s up while executing btw. Maybe wall of elements if you have them on the same bar to increase light attack damage too.

    Otherwise than that, great guide, keep it up!

    You have to thank Geert for resource sustain too lately ;)

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

  4. #4

    Nosferatuzod

    Member2010 Posts
    Azufel02 wrote on April 1, 2016

    Hi there,

    I want to thank you first for you time and past/future investments in your guide!

    I’ve read load of posts about Julianos VS TBS, and I’m curious about your take on that. Most of the time, people say that TBS is better if you have a 100%uptime on Warhorn in your group, which isn’t always the case in raiding groups, and won’t be in 4man dungeons (not saying that a 2k dps difference is important in most 4man dungeons, but he, it’s fun to see higher numbers right?).

    Anyway, I liked your inputs and justification in your build, looking forward to see people’s comment!

    Have fun!

    Hey, thank you for your comments:) as for TBS versus Julianos it is hard to give you exact numbers without knowing the complete gear setup. See the more gear that gives spell damage that you have, the more effective TBS becomes. Basically the more non Julianos spell damage you have, the more you diminish Julianos's importance. As for a concrete answer I would always go with TBS, since it offers a lot of utility in terms of increased health and stam, and the damage difference between the two (without warhorn) is not significant enough to warrant using Julianos instead.

  5. #5

    Nosferatuzod

    Member2010 Posts
    Mashinate wrote on April 1, 2016

    Really nice work here, if it’s something im not very proud of about my builds it’s my theorycrafting as I find myself very lazy, but I like to base my builds based on actual results, and what works for me etc. However, there’s a few things I’d like to point out to you. For your rotation, you should start of with proxy (if you have it slotted) into a heavy attack, then drop a meteor and THEN use a potion. I cannot stress this enough to other nightblades, ultimate regeneration is CRUCIAL, and can make the difference between a good parse and a bad parse. The second think I’d like to point out is your use of moondancer, yesterday I was raiding on my bosmer nightblade, running 2x kena and 3x spell damage enchants, and I didn’t struggle a second with my resources (Thank you @Hjelmi and @EgoRush) so I believe the more optimal part would be to replace your 3x willpower with 3x moondancer, but to remain using molag kena with a 100% uptime.

    Another thing I’d like to point out is the use of swords, this is something I haven’t updated in my build but I intend to. As of this week, I tested using a staff instead of dual wield, this was a normal torug staff, no maelstrom keep in mind, but it still gave me fantastic results. Now, there’s a few arguments which both sides has, and they’re the following; for AoE packs I highly believe if you can proc kena properly while laying down wall of elements then swords would be the ideal, obviously, however for raw single target fights double staff is way better for several reasons, for some reasons swords doesn’t proc siphoning attacks as it should do, it seems to restore a way lower value than staff attacks does (light) so in terms of resources, it’s way better, and not only that but your light weaves actually hurt alot, and allows you to execute with a 100% uptime on kena, which is very attractive. There’s been times where I ran DW and Staff where I considered to drop Impale as I actually found it to be a DPS loss to times, but using a staff it’s been the very opposite.

    It’s not effective to keep DoT’s up while executing btw. Maybe wall of elements if you have them on the same bar to increase light attack damage too.

    Otherwise than that, great guide, keep it up!

    Hey, thank you for looking over the build, I appreciate it:) You brought up a lot of good points and I would like to adress them one by one.

    1. Rotation modification - I agree with you that Ulti can improve a parse significantly and thus will modify the rotation as you suggested to doing Meteor first before potion. I won't be able to do a heavy attack though, since I am doing staff/dual wield.

    2. I really would like to move away from using Kena, for several reasons. Firstly its spell damage provided Versus the bonus given by Moondancer is small - Molag Kena with 100% uptime gives you 645, while moondancer with 100% uptime gives you 577 spell damage. Using Kena is a DPS loss with my particular build due to the fact that you would have to proc it during execute and you would have to weave to activate it.

    3. I know some people want to use staff/staff with a NB, but I don't see any benefit in it, since you are on the bar just to buff, AoE or execute, during which you do not want to be doing anything else, since the execute deals so much damage. Thus you would want to passively maximize your potential for this damage.

    4. I will try to provide some parses in the next week to justify this particular setup and rotation, I ran blood spawn 6 times to try to compare results and was consistently getting 1.5-2k more using this setup versus my old one.

  6. #6

    Mashinate

    Member320 Posts
    Nosferatuzod wrote on April 1, 2016

    Mashinate said on April 1, 2016 :

    Really nice work here, if it’s something im not very proud of about my builds it’s my theorycrafting as I find myself very lazy, but I like to base my builds based on actual results, and what works for me etc. However, there’s a few things I’d like to point out to you. For your rotation, you should start of with proxy (if you have it slotted) into a heavy attack, then drop a meteor and THEN use a potion. I cannot stress this enough to other nightblades, ultimate regeneration is CRUCIAL, and can make the difference between a good parse and a bad parse. The second think I’d like to point out is your use of moondancer, yesterday I was raiding on my bosmer nightblade, running 2x kena and 3x spell damage enchants, and I didn’t struggle a second with my resources (Thank you @Hjelmi and @EgoRush) so I believe the more optimal part would be to replace your 3x willpower with 3x moondancer, but to remain using molag kena with a 100% uptime.

    Another thing I’d like to point out is the use of swords, this is something I haven’t updated in my build but I intend to. As of this week, I tested using a staff instead of dual wield, this was a normal torug staff, no maelstrom keep in mind, but it still gave me fantastic results. Now, there’s a few arguments which both sides has, and they’re the following; for AoE packs I highly believe if you can proc kena properly while laying down wall of elements then swords would be the ideal, obviously, however for raw single target fights double staff is way better for several reasons, for some reasons swords doesn’t proc siphoning attacks as it should do, it seems to restore a way lower value than staff attacks does (light) so in terms of resources, it’s way better, and not only that but your light weaves actually hurt alot, and allows you to execute with a 100% uptime on kena, which is very attractive. There’s been times where I ran DW and Staff where I considered to drop Impale as I actually found it to be a DPS loss to times, but using a staff it’s been the very opposite.

    It’s not effective to keep DoT’s up while executing btw. Maybe wall of elements if you have them on the same bar to increase light attack damage too.

    Otherwise than that, great guide, keep it up!

    Hey, thank you for looking over the build, I appreciate it:) You brought up a lot of good points and I would like to adress them one by one.

    1. Rotation modification – I agree with you that Ulti can improve a parse significantly and thus will modify the rotation as you suggested to doing Meteor first before potion. I won’t be able to do a heavy attack though, since I am doing staff/dual wield.

    2. I really would like to move away from using Kena, for several reasons. Firstly its spell damage provided Versus the bonus given by Moondancer is small – Molag Kena with 100% uptime gives you 645, while moondancer with 100% uptime gives you 577 spell damage. Using Kena is a DPS loss with my particular build due to the fact that you would have to proc it during execute and you would have to weave to activate it.

    3. I know some people want to use staff/staff with a NB, but I don’t see any benefit in it, since you are on the bar just to buff, AoE or execute, during which you do not want to be doing anything else, since the execute deals so much damage. Thus you would want to passively maximize your potential for this damage.

    4. I will try to provide some parses in the next week to justify this particular setup and rotation, I ran blood spawn 6 times to try to compare results and was consistently getting 1.5-2k more using this setup versus my old one.

    Hello again!

    1. I disagree with your use of meteor on offbar, and harvest on mainbar, but then again I guess the crit does the job, especially with the use of scathing mage, however this is one of the many downsides as you mentioned, getting a good parse always relies on a good start.

    2. Moondancer has a 50% chance to give you raw regen stats, which will put you in a massive disadvantage at 30 seconds.

    4. It's all about finding what works for you, me and Kar Zuko for example use different builds, bar setups and whatnot, but we're still doing competitive parses.

    Raid Scores: vMoL: 165456 – SO: 173761 – HRC: 157023 – AA: – vHoF

    Characters: Love Wizard (DK – Retired) – mashinate (NB – Retired)Godblade (NB) - Hjelmi’s Sister (NB) - Mashixo (SC)

    NB Guide: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/

    Parses: 58,2k Hunter Fabricants (1st vHoF) – 36,2k Reactor (4th vHoF) – 42,7k Assembly General (5th vHoF)

    Guilds: Hodor

  7. #7

    Nosferatuzod

    Member2010 Posts
    Mashinate wrote on April 1, 2016

    Nosferatuzod said on April 1, 2016 :

    Hey, thank you for looking over the build, I appreciate it:) You brought up a lot of good points and I would like to adress them one by one.

    1. Rotation modification – I agree with you that Ulti can improve a parse significantly and thus will modify the rotation as you suggested to doing Meteor first before potion. I won’t be able to do a heavy attack though, since I am doing staff/dual wield.

    2. I really would like to move away from using Kena, for several reasons. Firstly its spell damage provided Versus the bonus given by Moondancer is small – Molag Kena with 100% uptime gives you 645, while moondancer with 100% uptime gives you 577 spell damage. Using Kena is a DPS loss with my particular build due to the fact that you would have to proc it during execute and you would have to weave to activate it.

    3. I know some people want to use staff/staff with a NB, but I don’t see any benefit in it, since you are on the bar just to buff, AoE or execute, during which you do not want to be doing anything else, since the execute deals so much damage. Thus you would want to passively maximize your potential for this damage.

    4. I will try to provide some parses in the next week to justify this particular setup and rotation, I ran blood spawn 6 times to try to compare results and was consistently getting 1.5-2k more using this setup versus my old one.

    Hello again!

    1. I disagree with your use of meteor on offbar, and harvest on mainbar, but then again I guess the crit does the job, especially with the use of scathing mage, however this is one of the many downsides as you mentioned, getting a good parse always relies on a good start.

    2. Moondancer has a 50% chance to give you raw regen stats, which will put you in a massive disadvantage at 30 seconds.

    4. It’s all about finding what works for you, me and Kar Zuko for example use different builds, bar setups and whatnot, but we’re still doing competitive parses.

    Hey, the reason why I use harvest on main bar is that it procs quite often for me in my rotation, thus it is better to keep it on the front bar to keep buffing the rolling DoT's. I don't use staff/staff so on execute I do not have a chance to proc harvest, so it would be wasted on the back bar.

    I agree with the Moondancer assessment, I am trying out a new addon that will hopefully make it easier for me to get and keep the correct synergy. If you notice in my setup I estimate that I can have an 80% uptime on it. 80% uptime on that is 358 spell damage, 4 piece moondancer gives 129 spell damage, 2 piece Torugs swords give 1602 + 129 spell damage, for a total of 2218 spell damage *not including the bonus from dual wield. 2 Kena 1 Maelstrom Inferno give 516 (assuming 100% uptime even though this is unlikely) + 129 + 189 +1335 speel damage, for a total of 2169 spell damage. So you see even raw unbuffed damage from staff is lower. When you combine it with the dual wield bonus and the fact that I don't need to weave to keep this spell damage going, I really think that it is more advantageous to stay away from Kena. Plus on AOE trash Moondancer will really shine since everyone stacks and the synergies are plentiful.

    Definitely agree with you on playing however best suites you, 2 players can even have the same setup and same rotation but one will pull much better numbers, skill is everything.

  8. #8

    sAnn

    Member97 Posts

    Interesting approach Nos, and thanks for the numbers. It's a shame you find in scathing such a low dps gain..

    Are you considering to add any note on msa?

  9. #9

    Nosferatuzod

    Member2010 Posts
    sAnn wrote on April 2, 2016

    Interesting approach Nos, and thanks for the numbers. It’s a shame you find in scathing such a low dps gain..

    Are you considering to add any note on msa?

    I may, but I wouldnt consider myself an expert on it. I run Destro/Resto whilst in there and I really hate that place. Once I get my Destro's ill never go there again...

  10. #10

    VosTelvannis

    Member166 Posts
    Nosferatuzod wrote on April 2, 2016

    sAnn said on April 2, 2016 :

    Interesting approach Nos, and thanks for the numbers. It’s a shame you find in scathing such a low dps gain..

    Are you considering to add any note on msa?

    I may, but I wouldnt consider myself an expert on it. I run Destro/Resto whilst in there and I really hate that place. Once I get my Destro’s ill never go there again…

    Couldn't agree more. I have never met a person who actually enjoys vma. Even the people who are really good at it.

  11. #11

    sAnn

    Member97 Posts
    Nosferatuzod wrote on April 2, 2016

    sAnn said on April 2, 2016 :

    Interesting approach Nos, and thanks for the numbers. It’s a shame you find in scathing such a low dps gain..

    Are you considering to add any note on msa?

    I may, but I wouldnt consider myself an expert on it. I run Destro/Resto whilst in there and I really hate that place. Once I get my Destro’s ill never go there again…

    Oh I'm sorry sixth nightblade na, totally not an expert :p

    Got a couple of minor questions. About the rotation, you say ult before the pot, but is 20 ult points worth an ult casted without the major sorcery buff? And in case of comet, if you pot after cast but before the impact the dmge gets enhanced?

    Would you say a medium weave is something like 0.3 secs? Can you define it somehow?

    And what do you think about funnel health vs force pulse? Dps wise.

  12. #12

    xBlackroxe

    Member707 Posts
    sAnn wrote on April 3, 2016

    Nosferatuzod said on April 2, 2016 :

    I may, but I wouldnt consider myself an expert on it. I run Destro/Resto whilst in there and I really hate that place. Once I get my Destro’s ill never go there again…

    Oh I’m sorry sixth nightblade na, totally not an expert :p

    Got a couple of minor questions. About the rotation, you say ult before the pot, but is 20 ult points worth an ult casted without the major sorcery buff? And in case of comet, if you pot after cast but before the impact the dmge gets enhanced?

    Would you say a medium weave is something like 0.3 secs? Can you define it somehow?

    And what do you think about funnel health vs force pulse? Dps wise.

    For the first question as long as you pop the pot before ulti hits you get the buff damage gets calculated when target is hit not on the button press.

    Well without kena medium weaves is the best and just test around how long you need to hold button. Basically as short as possible without it being a light attack.

    I do like force pulse but only if you are either dunmer or altmer and have a dk with engulfing flames. Also it helps with scathing mage as you have 3 hits instead of one to proc it. I haven't tested very much though.

     

    Chars: -Blackroxe (Dunmer Sorcerer)

    Scores (One Tamriel): vDSA 47.683, vMOL 163.308, vSO 171.353, vHRC 154.149

    Guild: HODOR

  13. #13

    Yolo-Wizard

    Member221 Posts
    Mashinate wrote on April 1, 2016

    Nosferatuzod said on April 1, 2016 :

    Hey, thank you for looking over the build, I appreciate it:) You brought up a lot of good points and I would like to adress them one by one.

    1. Rotation modification – I agree with you that Ulti can improve a parse significantly and thus will modify the rotation as you suggested to doing Meteor first before potion. I won’t be able to do a heavy attack though, since I am doing staff/dual wield.

    2. I really would like to move away from using Kena, for several reasons. Firstly its spell damage provided Versus the bonus given by Moondancer is small – Molag Kena with 100% uptime gives you 645, while moondancer with 100% uptime gives you 577 spell damage. Using Kena is a DPS loss with my particular build due to the fact that you would have to proc it during execute and you would have to weave to activate it.

    3. I know some people want to use staff/staff with a NB, but I don’t see any benefit in it, since you are on the bar just to buff, AoE or execute, during which you do not want to be doing anything else, since the execute deals so much damage. Thus you would want to passively maximize your potential for this damage.

    4. I will try to provide some parses in the next week to justify this particular setup and rotation, I ran blood spawn 6 times to try to compare results and was consistently getting 1.5-2k more using this setup versus my old one.

    Hello again!

    1. I disagree with your use of meteor on offbar, and harvest on mainbar, but then again I guess the crit does the job, especially with the use of scathing mage, however this is one of the many downsides as you mentioned, getting a good parse always relies on a good start.

    2. Moondancer has a 50% chance to give you raw regen stats, which will put you in a massive disadvantage at 30 seconds.

    4. It’s all about finding what works for you, me and Kar Zuko for example use different builds, bar setups and whatnot, but we’re still doing competitive parses.

    I have to disagree with your second point, I don't think activating for example conduit synergy and getting regen is massive disadvantage. Yes it is a slight DPS loss, you gamble to get something so powerful or you lose a little. At least this is how I feel about it :P

    Server: PC Europe

    Guild: Hodor – Ebonheart Pact

    The Yolo Wizard Magicka Sorcerer DPS Overload Build

    The Yolo Wizard Magicka v2 Sorcerer DPS Non Overload Build

    Stamblade Rampage – Stamina Nightblade PVE DPS Build

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  14. #14

    Mashinate

    Member320 Posts
    Yolo-Wizard wrote on April 3, 2016

    Mashinate said on April 1, 2016 :

    Hello again!

    1. I disagree with your use of meteor on offbar, and harvest on mainbar, but then again I guess the crit does the job, especially with the use of scathing mage, however this is one of the many downsides as you mentioned, getting a good parse always relies on a good start.

    2. Moondancer has a 50% chance to give you raw regen stats, which will put you in a massive disadvantage at 30 seconds.

    4. It’s all about finding what works for you, me and Kar Zuko for example use different builds, bar setups and whatnot, but we’re still doing competitive parses.

    I have to disagree with your second point, I don’t think activating for example conduit synergy and getting regen is massive disadvantage. Yes it is a slight DPS loss, you gamble to get something so powerful or you lose a little. At least this is how I feel about it

    Depends entirely on what you play, I don't need more resources as a nightblade, for a sorcerer or a dragonknight, sure thing I guess. You could potentially have a 100% uptime on 516 spell damage, or you could risk using this set, and being placed with regeneration instead of spell damage for 30 seconds doesn't sound too appealing to me. I am however, a big fan of the three piece moondancer replacing willpower.

    Raid Scores: vMoL: 165456 – SO: 173761 – HRC: 157023 – AA: – vHoF

    Characters: Love Wizard (DK – Retired) – mashinate (NB – Retired)Godblade (NB) - Hjelmi’s Sister (NB) - Mashixo (SC)

    NB Guide: http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/

    Parses: 58,2k Hunter Fabricants (1st vHoF) – 36,2k Reactor (4th vHoF) – 42,7k Assembly General (5th vHoF)

    Guilds: Hodor

  15. #15

    Yolo-Wizard

    Member221 Posts
    Mashinate wrote on April 3, 2016

    Yolo-Wizard said on April 3, 2016 :

    I have to disagree with your second point, I don’t think activating for example conduit synergy and getting regen is massive disadvantage. Yes it is a slight DPS loss, you gamble to get something so powerful or you lose a little. At least this is how I feel about it

    Depends entirely on what you play, I don’t need more resources as a nightblade, for a sorcerer or a dragonknight, sure thing I guess. You could potentially have a 100% uptime on 516 spell damage, or you could risk using this set, and being placed with regeneration instead of spell damage for 30 seconds doesn’t sound too appealing to me. I am however, a big fan of the three piece moondancer replacing willpower.

    I mean running two Moondancer swords so you could have the 500 from Kena and 400 from Moondancer

    Server: PC Europe

    Guild: Hodor – Ebonheart Pact

    The Yolo Wizard Magicka Sorcerer DPS Overload Build

    The Yolo Wizard Magicka v2 Sorcerer DPS Non Overload Build

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  16. #16

    Nosferatuzod

    Member2010 Posts
    sAnn wrote on April 3, 2016

    Nosferatuzod said on April 2, 2016 :

    I may, but I wouldnt consider myself an expert on it. I run Destro/Resto whilst in there and I really hate that place. Once I get my Destro’s ill never go there again…

    Oh I’m sorry sixth nightblade na, totally not an expert :p

    Got a couple of minor questions. About the rotation, you say ult before the pot, but is 20 ult points worth an ult casted without the major sorcery buff? And in case of comet, if you pot after cast but before the impact the dmge gets enhanced?

    Would you say a medium weave is something like 0.3 secs? Can you define it somehow?

    And what do you think about funnel health vs force pulse? Dps wise.

     

    xBlackroxe wrote on April 3, 2016

    sAnn said on April 3, 2016 :

    Oh I’m sorry sixth nightblade na, totally not an expert :p

    Got a couple of minor questions. About the rotation, you say ult before the pot, but is 20 ult points worth an ult casted without the major sorcery buff? And in case of comet, if you pot after cast but before the impact the dmge gets enhanced?

    Would you say a medium weave is something like 0.3 secs? Can you define it somehow?

    And what do you think about funnel health vs force pulse? Dps wise.

    For the first question as long as you pop the pot before ulti hits you get the buff damage gets calculated when target is hit not on the button press.

    Well without kena medium weaves is the best and just test around how long you need to hold button. Basically as short as possible without it being a light attack.

    I do like force pulse but only if you are either dunmer or altmer and have a dk with engulfing flames. Also it helps with scathing mage as you have 3 hits instead of one to proc it. I haven’t tested very much though.

    Hey, I agree with @xBlackroxe, if you pop a pot with ulti still in the air, it will get hit for the modified spell damage. As for Force Pulse VS Swallow, I also agree with his assessment. On a Dunmer, with DK's debuff your Force Pulse will do 1.36% more damage than your swallow/funnel. On an altmer, it will do 2.86% more, but I wouldnt give up your passive self heals for a chance to do 2.86% more damage. Also if you are just doing short fights and are trying to maximize your DPS you could use concealed. With Scathing Mage, things get tricky, since with Force Pulse you will be getting 5 attacks every 1.1 seconds pre execute, or you will reproc Scathing every 1.43 seconds, which will make its average spell damage contribution 417. So Scathing will synergize will with Force Pulse, but at least in the new trial I will keep my funnel...

  17. #17

    xBlackroxe

    Member707 Posts

    Where do you get 5 attacks from?

    Chars: -Blackroxe (Dunmer Sorcerer)

    Scores (One Tamriel): vDSA 47.683, vMOL 163.308, vSO 171.353, vHRC 154.149

    Guild: HODOR

  18. #18

    Nosferatuzod

    Member2010 Posts
    Yolo-Wizard wrote on April 3, 2016

    Mashinate said on April 1, 2016 :

    1. I disagree with your use of meteor on offbar, and harvest on mainbar, but then again I guess the crit does the job, especially with the use of scathing mage, however this is one of the many downsides as you mentioned, getting a good parse always relies on a good start.

    2. Moondancer has a 50% chance to give you raw regen stats, which will put you in a massive disadvantage at 30 seconds.

    4. It’s all about finding what works for you, me and Kar Zuko for example use different builds, bar setups and whatnot, but we’re still doing competitive parses.

    I have to disagree with your second point, I don’t think activating for example conduit synergy and getting regen is massive disadvantage. Yes it is a slight DPS loss, you gamble to get something so powerful or you lose a little. At least this is how I feel about it

     

    Mashinate wrote on April 3, 2016

    Yolo-Wizard said on April 3, 2016 :

    Depends entirely on what you play, I don’t need more resources as a nightblade, for a sorcerer or a dragonknight, sure thing I guess. You could potentially have a 100% uptime on 516 spell damage, or you could risk using this set, and being placed with regeneration instead of spell damage for 30 seconds doesn’t sound too appealing to me. I am however, a big fan of the three piece moondancer replacing willpower.

     

    Yolo-Wizard wrote on April 3, 2016

    Mashinate said on April 3, 2016 :

    I mean running two Moondancer swords so you could have the 500 from Kena and 400 from Moondancer

    The thing with Moondancer is that that 5 piece bonus only requires an extra 1 piece, of I do 5 run it, I'd run Kena and that only guarantees me 129 spell damage. With this set I have a chance to gain a lot more. Im single target fights regen definitely is not an issue, but in AoE trash packs Moondancer regen can really come in handy. As for running Kena I contemplated that, but TBH after I did the math it didn't seem very appealing to me. On my NB the loss of Nirn for sharpened plus the fact that weaving swords to proc Kena didn't work well for me showed me to have a huge loss of damage during the execute part. Pre execute you would gain (assuming 85% uptime) 438 spell damage, UT lose a significant amount of Medium weaves AND a ton of sustain. Even if sustain isn't an issue the medium weave loss is big. In fact from my parses I can tell you that 2 piece Nerieneth with the weaves would definitely outperform Kena. By the way that may be my update for this build. Will have to test first, but right now it contributes a lot to my single target and does crazy damage for AoE.

  19. #19

    Nosferatuzod

    Member2010 Posts
    xBlackroxe wrote on April 3, 2016

    Where do you get 5 attacks from?

    Force pulse - 3

    Weave - 1

    Twisting - 1

    5 attacks over 1.1-1.2 seconds  (I used 1.1 in my calculations). With all of the AoE in the new trial it will be BiS without a doubt, but TBS would not be far behind. However in the old trials Scathing would be pulling slightly ahead.

  20. #20

    Nosferatuzod

    Member2010 Posts

    Also wanted to add that once Twisting Proccing Scathing is fixed, you would HAVE to use Force Pulse to make it superior to TBS. At that point we would have to re evaluate the set by getting the weighted average of its pre execute and execute spell damage buff.

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