Tamriel Foundry

Elemental Fury – PvE DK Heavy Attack Build (Summerset)

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Do you play a Magicka Dragonknight? Do you want something else than the usual 5 BSW/ 4 Aether/ 2 Grothdarr/ 1 vMA Inferno Setup and still be raidmaterial?

Then this guide is for you! The Goal of this Build is to provide strong DPS on a Dragonknight while using shock and fire damage and Heavy Attacks with a Lightning Staff. I’ve tried several builds that use lightning staff heavy attacks on a DK, and while they are very survivable, sustainable and very easy to play, the single target DPS mostly suffered and I’ve never managed to get past the 30k sustained single target DPS parse (selfbuffed).

This build does exactly that while using only AoE skills, and in the right hands and raid setup, it can surpass 40k Single target DPS easily while giving your group a lot of utility that Dragonknights have. I’ve had a breeze in vDSA (46.5k score) and every vet trial with this, including vHoF HM, vMoL HM and Craglorn Hardmode Trials, no death runs for the DLC-Dungeons etc. I even got the Duelist Title with the vMA version. This build is flexible to the extent that you can do both a Melee or Ranged Version, depending on what you are assigned to within your group or what the dungeon or fight requires you to do. For solo play, the build requires minor tweaks, but I added a vMA build for people who'd like to get their safe weekly and the DK flawless conqueror as easy as possible.

Selfbuffed Stats: 

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Race:

Altmer or Dunmer. Dunmer gets 3% more out of the fire abilities than Altmer, and Altmer gets 2% more out of the shock abilities, so it doesn't make that much of a difference. I prefer Altmer for the regen and 1% more max magicka, plus you get better results in vMA and you have enough stamina due to undaunted infiltrator. Everything else is a DPS loss, after those two, Breton would be third.

Gear:

To understand the nature of heavy attacks, it is important to know that the Flat Damage Buff of the vMA lightning Staff Buffs every Tick of Lightning Staff Heavy Attacks and adds like 5k DPS to the Build. With summerset, we can use 2+5+5, so inflatable aether is very nice on this build. With this build in the group, everyone can go full fire build becasue infallible aether gives minor vulneriability. With the upcoming light attack meta we'll have less off-balance anyway, so we ight as well use aether.

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Bar Setup:

Spoiler:

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Front Bar (Lightning Staff): Harness Magicka , Burning Embers, Engulfing Flames, Flames of Oblivion, Inner Light, Thunderous Rage (For 8% Destro passive on this bar)

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Back Bar (vMA Lightning Staff):  Molten Armaments, Eruption, Elemental Blockade, Channeled Acceleration, Inner Light, Standard of Might

 

 

CP Setup:

Green Tree:

Depends on the trial

Red Tree

Depends on the trial

Blue Tree

61 Thaumaturge

56 Elemental Expert

56 Elfborn

37 Master-at-arms

Rest into spell erosion and staff expert

Rotation Video:

Molten Armaments  > Bar Swap > Flames Of Oblivion  > Bar swap > Eruption (every second rotation) > LA > Elemental Blockade > LA > Chanelled Acceleration (every third rota) > Bar Swap > Fully charged heavy attack > Burning Embers  > Fully charged heavy attack  > Engulfing flames > LA > Flames of Oblivion > Bar Swap > restart at Eruption

Robust Target skeleton parse (alone, with Breach, without Ele Drain):

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Keep in mind that these are Robust target dummy parses. I can get more on a normal one, but i usually test on the big one so one can see the consistent base DPS that you can get in trials and factor in Sustain rather then a bursty 3m parse.

 

Also keep in mind that every single ability and attack except burning embers is full aoe here, and that i suck at remembering rotations and screwed them up quite often.

 

Big shoutout to all the Peeps who let me use those weird Builds in Endgame Content :*

 

The build is constantly in development, so any advice in how to improve it further (while staying outside the box please, I know what is BiS on mag dks) is welcome! I will update it continously.

About Masel92:

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212 Replies
  1. Masel92

    Member226 Posts
    Dolan wrote on July 20, 2017

    Masel92 said on July 20, 2017 :

    Updated for Horns of the Reach.

    Am I reading right that all of your builds suggest a non sharpened vma staff now? Rip my sharp staff, and rip my 2 sharp undaunted swords lol. I have a sharp ia lightning, but not charged. Sad day.

    You can OFC still use the old version of the Build with UI etc. As you are the only person i know that has all of it in sharpened, use the apprentice mundus and you should be good to go. But as that one relies more on Heavy Attacks than the CHarged staff build, it took i bigger hit with the heavy atatck changes. If you have a very high off-balance uptime in the group without the charged trait, it is definetely still viable. I simply prefer the charged build as it provides the group with a very high off-balance uptime which will be needed in HotR, as the duration of concussion was reduced by 33% to 4 seconds.

  2. Dolan

    Member73 Posts

    Sounds good, I'll try a few things.  I do have a sharp ia lightning, but not a charged one.  I have had a lot of fun with this build though, thanks Masel.  My main who I run trials with is my healer, so I don't necessarily need the dk to be super optimized if it's just a marginal difference.  I only bring him into trials on a rare occasion, and I'm sure the current set up will still be fine for group / solo content.

    Flawless Conquerer Healplar

    Terrible Stormproof Stam Sorc

    Up and coming Mag DK

  3. Masel92

    Member226 Posts

    Updated with a new gear combination for higher DPS.

  4. royo

    Member2 Posts

    I always enjoy looking at your builds.  This looks like a fun update.  In your newest skelly parses, I see FOO but I don't see that skill in any of your builds or your rotation.  Do you have an updated rotation and load out?

     

    Thanks again for the update.

     

     

     

  5. Masel92

    Member226 Posts
    royo wrote on August 28, 2017

    I always enjoy looking at your builds. This looks like a fun update. In your newest skelly parses, I see FOO but I don’t see that skill in any of your builds or your rotation. Do you have an updated rotation and load out?

    Thanks again for the update.

    i use FoO on the front bar and trap on the back bar, and activate trap every second rotation. In the dummy parses I just put FoO where my shield was and used guard, but that can't always be used. Also,  if you have another dk and use guard, drop engulfing flames and use FoO instead :)

  6. CalmFury

    Member32 Posts

    Are you still planning on recording a full vMA video of this build?

    Also, do you think Coagulating Blood back bar is enough for vMA?

  7. Masel92

    Member226 Posts
    CalmFury wrote on September 15, 2017

    Are you still planning on recording a full vMA video of this build?

    Also, do you think Coagulating Blood back bar is enough for vMA?

    there is a full run in the guide. Sure it's from homestead,but the playstyle is exactly the same. Did a run today and it works fine like that.

     

    All that changed is that you gotta be more careful with Shields and reflective scales. They drain magicka a lot on some stages... Other than that it's blockade > bar swap > heavy attack > flame lash, dead. And put burning embers on as many enemies as possible to get additional heals in. Or use coagulating blood.

     

    If you want me to,I can tape a full run next week though.

  8. CalmFury

    Member32 Posts
    Masel92 wrote on September 15, 2017

    CalmFury said on September 15, 2017 :

    Are you still planning on recording a full vMA video of this build?

    Also, do you think Coagulating Blood back bar is enough for vMA?

    there is a full run in the guide. Sure it’s from homestead,but the playstyle is exactly the same. Did a run today and it works fine like that.

    All that changed is that you gotta be more careful with Shields and reflective scales. They drain magicka a lot on some stages… Other than that it’s blockade > bar swap > heavy attack > flame lash, dead. And put burning embers on as many enemies as possible to get additional heals in. Or use coagulating blood.

    If you want me to,I can tape a full run next week though.

    Ok, I'll try it out. I asked because a lot of runs from Homestead are a lot different after Morrowind because of sustain.

    But no worries, I'll see how it goes. MagDK is still the class combo I know the least in ESO.

  9. HoldFast

    Member5 Posts

    Hello, I tried on the Maelstorm arena Julianos and Spinner, I got that more damage coming out with Julianos. I invested 20 points in Spell Erosion. How many it is necessary to have penetrations for the arena? Can I have less damage with Spinner from these 20 points?

  10. Silenus

    Member14 Posts

    With the small changes to the rotation, when are you applying FOO?

  11. SKy-WK

    Member6 Posts

    Is this build still viable? @Masel92

  12. Comment by Andre Tye removed

  13. Silenus

    Member14 Posts

    I was watching the parse video and trying to get the rotation down one thing I am noticing in the video is you say use channeled acceleration but when watching the video I does not look like you are stopped by the cast time from it

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