Tamriel Foundry

Main quests vs side quests and others.. ???

Is there a way to distinguish main quests from side quests or other quests so that I could just run through the main story line? Is there such a thing? I found this super cool in FFXIV. I enjoy the lore of main quests but don't necessarily care about saving somebody's pigs or something in a side quest. Are the icons different? Also, when a DLC is released, is there a main story line to follow to complete the DLC or do you just have to do all the quests in that area? Thanks.

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5 Replies
  1. #1

    FrancisCrawford

    Contributor3062 Posts

    There's a section in your quests for "Main Quest" and another for "Guild". That covers you for the true main quest (recover your soul and defeat Molag Bal, not in that order), and for the Fighters and Mage's Guild quest chains.

    Things are not that good for what I call the "main regional quests". However, it's fair to say that the most important quest lines are those that grant skill points as rewards, and there are online lists of quests that grant skill points (along with what their prerequisite quests are).

    For the 16 original regions, there are generally three skill point quests per region, plus a couple of extras (Stros M'Kai, Daggerfall City). The same is true in Orsinium and Morrowind. In the Thieves Guild area pretty much everything is in the main quest series, and a lot of skill points are handed out. I know less about Craglorn, Imperial City or the Gold Coast.

    General tips

    A sorcerer leveling guide

  2. #2

    Latin

    Moderator1307 Posts

    Follow this link, scroll down until you see a list of quests. These are the main factional quests (3 alliances and DLC factions/zones).

    http://tamrielfoundry.com/skill-points/

    There is also a series of Main Quests; these relate to your interaction with the Prophet, which usually require you to travel to his sanctuary.

    Everything else are either side quests, daily quests or dungeon quests.

    e pluribus unum

  3. #3

    FrancisCrawford

    Contributor3062 Posts
    Latin wrote on October 21, 2017

    Follow this link, scroll down until you see a list of quests. These are the main factional quests (3 alliances and DLC factions/zones).

    http://tamrielfoundry.com/skill-points/

    There is also a series of Main Quests; these relate to your interaction with the Prophet, which usually require you to travel to his sanctuary.

    Everything else are either side quests, daily quests or dungeon quests.

    To be clear:

    • That page has not yet been updated for Morrowind ...
    • ... let alone Clockwork City.
    • The "everything else" bit uses the term "side quest" rather expansively. :)
    • To get some of those Thieves Guild quests you need rank in the guild, which requires doing a few other quests.
    • Some of the starter-zone quest contribute substantially to the story, or to one's understanding of what's going on, or whatever. The Stros M'kai one also gives a skill point. I'd recommend the Daggerfall City quest line as well, for similar reasons.

    General tips

    A sorcerer leveling guide

  4. #4

    Latin

    Moderator1307 Posts

    @FrancisCrawford

    The previous link was just easier to use and understand the distinction between the broad categorisation, but thanks for pointing out its limitation.

    I suppose that if you wanted something comprehensive, you could use the following as a guide.

    http://en.uesp.net/wiki/Online:Quests

     

    It is subjective to say that certain quests contribute substantially more to the story than others because the perceived 'importance' of the quests themselves vary from one person to another. Say for example, whether one should consider quests of a different alliance (the Cadwell Silver and Gold ones) 'main quests', since they aren't really relevant to your own until the very end (and not apparent until you have actually done them); they were an ad hoc addition after early complaints about the inability to experience the worlds of other alliances without starting over. The relevance of quests, especially in the early game, may not be that obvious to the player; selectively completing them because of their perceived importance may actually do more harm than good on the first play through, particularly for lore-oriented players.

    This is why I tend to avoid recommending specific quest lines, so that players can draw on their early experience to make their own decisions about the quests that they would like to pursue in subsequent zones.

    e pluribus unum

  5. #5

    Reifxx

    Member9 Posts

    In the new update they added a special icon for Main Quests also a region progression.

    Update the game to the latest patch and open the map, it will be there! 

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