Tamriel Foundry

Kill Count

Wondering if anybody has any insight on whether we will have a "kill count" for PvP or if it'll just be an arbitrary thing.

Knowing my luck I missed it in a news release but figured I would put it out to the public to ask anyways ~

Any help is appreciated!

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21 Replies
  1. #1

    Atropos

    Administrator3186 Posts

    No concrete news on this, but the Camelot Herald (which no longer exists, but was an amazing and hugely popular feature for many many hears) was an awesome offline RvR stat tracking website for DAOC. I would hope that something similar would exist in ESO.

    Creator of Ashen Foundry and Tamriel Foundry. Former guildmaster of Entropy Rising. Economist and MMO enthusiast.

  2. #2

    Kavist

    Member50 Posts
    Atropos wrote on January 7, 2013

    No concrete news on this, but the Camelot Herald (which no longer exists, but was an amazing and hugely popular feature for many many hears) was an awesome offline RvR stat tracking website for DAOC. I would hope that something similar would exist in ESO.

    Yeah that would be cool.  I dunno it just seems common among other games I've played and it adds another aspect to the game.

    People would have betting wars with IGC on who could reach ____ kill count first.  Was quite entertaining to watch.

    Not sure whether to call it a + or a - to the game, but either way it will be interesting to see what happens with it ^_^

  3. #3

    LGAllastair

    Member573 Posts

    I am a PvPer and kill counts are not very important to me, especially when there is objective based stuff where killing is not really the main goal. But I wouldn't mind having one for those who enjoy the Kill Count competition hehe.

    Allastair – High Elder of Legend Gaming

  4. #4

    LGAllastair

    Member573 Posts

    I am a PvPer and kill counts are not very important to me, especially when there is objective based stuff where killing is not really the main goal. But I wouldn't mind having one for those who enjoy the Kill Count competition hehe.

    Allastair – High Elder of Legend Gaming

  5. #5

    Panterra Arius

    Banned602 Posts

    It'd be cool, add a sort of fame/bounty for people atop the leader board.

    With the guidance of Apollo, Paris struck down the invincible Aristos Achaion. – i shall do my part to guide The BBoA.

     

    Join the BBoA guild - http://bosmerarchers.enjin.com/

  6. #6

    Dleatherus

    Member458 Posts

    from the official site:

     

    The Elder Scrolls Online features leaderboards and achievements. Keep track of your ranking and compare yourself, your alliance, and your guild to that of your friends and enemies.

     

    it would be hard to imagine that this wouldn't include a kill count

    Guild Leader of The Noore
  7. #7

    Relleck

    Member68 Posts

    I'd have to agree with @Dleatherus

    With that wording, it's unlikely some sort of tracking system won't be in place. Though I doubt it'll be extensive or overly detailed as to name each individual person you killed, and where - but that would be cool.

  8. #8

    Kavist

    Member50 Posts

    @Relleck

    Yeah you're probably right in that.

     

     

    I've never played an MMO that will tell you who you killed as part of your kill count, but when everyone puts it the way you guys are putting it it makes sense that some sort of kill counter will exist.

    Guess we gotta wait and find out :3

  9. #9

    Relleck

    Member68 Posts
    Kavist wrote on January 8, 2013

    @Relleck

    Yeah you’re probably right in that.

     

     

    I’ve never played an MMO that will tell you who you killed as part of your kill count, but when everyone puts it the way you guys are putting it it makes sense that some sort of kill counter will exist.

    Guess we gotta wait and find out :3

    That's the hardest part isnt it :P

  10. #10

    Kavist

    Member50 Posts
    Relleck wrote on January 8, 2013

    @Kavist said on January 8, 2013:

    @Relleck

    Yeah you’re probably right in that.

     

     

    I’ve never played an MMO that will tell you who you killed as part of your kill count, but when everyone puts it the way you guys are putting it it makes sense that some sort of kill counter will exist.

    Guess we gotta wait and find out :3

    That’s the hardest part isnt it :P

    :P you got that right

  11. #11

    Panterra Arius

    Banned602 Posts

    You think they could add bounties as like missions or just instant collect rewards you got once you killed like someone in the top hundred or top 10 of the kill count leader-board? that'd be cool

    With the guidance of Apollo, Paris struck down the invincible Aristos Achaion. – i shall do my part to guide The BBoA.

     

    Join the BBoA guild - http://bosmerarchers.enjin.com/

  12. #12

    schnoffle

    Member961 Posts
    Panterra Arius wrote on January 11, 2013

    You think they could add bounties as like missions or just instant collect rewards you got once you killed like someone in the top hundred or top 10 of the kill count leader-board? that’d be cool

    Can you imagine getting a quest sayin "go and slay (add name) for the glory of our people!" and then running around Cyrodil all day looking for them?  Something tells me there probably won't be a "tracking" feature in game (unless we had one like EQ, which I loved, lol).

     

    EDIT: I would rather see a player made version of this, where a player can put a bounty out on an opposing player, saying something like "this guy keeps ganking me at bridge 2; first to kill him 5 times gets 10000 gold."  Then if you accept it it can keep track and first to do it gets gold auto transferred to their character.  Obviously trying to code that and set it up for the VAST # of people in the game is probably unrealistic, but would make it more interesting than a computer generated quest.  Of course, again, you run into the fact that that player may never log in again, so the one making the bounty basically loses the gold they put in to create the quest.  Let's just call this one wishful thinking

  13. #13

    Panterra Arius

    Banned602 Posts

    It could give you area types for the quest. Your target is in ( this area ). Maybe it could be part of a class so not everyone can track?

    With the guidance of Apollo, Paris struck down the invincible Aristos Achaion. – i shall do my part to guide The BBoA.

     

    Join the BBoA guild - http://bosmerarchers.enjin.com/

  14. #14

    Boontaker

    Member59 Posts

    Schnoffle makes an interesting point, Due to the Emperor system I am positive there will be some form of PvP tracking.  It may not be straight KILLS, more likely along the lines of how many (RvR) Points you have gained that past 24hr/week time period, And since someone can become Emperor (Confirmed?) There will definitely be ranks.  I don't see a reason why you can't get daily RvR quests that say "Slay an Ebonheart Seargent", And eventually "Slay an Dominion General", and of course "Slay the Emperor!!"

    ”Khajiit never run, they only Sneak!” Member of Entropy Rising

  15. #15

    Panterra Arius

    Banned602 Posts

    @schnoffle "I would rather see a player made version of this, where a player can put a bounty out on an opposing player, saying something like “this guy keeps ganking me at bridge 2; first to kill him 5 times gets 10000 gold.” Then if you accept it it can keep track and first to do it gets gold auto transferred to their character"

    whats to stop the person giving the 'quest' from now paying the guy who finishes it? If there on the same faction the assassin can't hurt the payer so he just says no i dont want to pay and the assassin is fucked. Also its boring for the player hiring to wait around and give the money when the assassin in finished, also if he has enough to pay for assistance why not deal with the problem himself, and if its player hiring there is no tracking system thus how does the assassin know the target is still even there. Schnoffle there are too many downs with your way.

    With the guidance of Apollo, Paris struck down the invincible Aristos Achaion. – i shall do my part to guide The BBoA.

     

    Join the BBoA guild - http://bosmerarchers.enjin.com/

  16. #16

    schnoffle

    Member961 Posts

    Sorry, guess I didn't explain it well enough.  If a player decides to make a bounty, part of that is putting the money into the bounty before it is posted; thus the player already puts the money in before people get the ability to do it.  If it isn;t finished in, say, a week, the initial posting player gets a portion of the money back.  That way it would limit bounties posted since you have a risk of losing money without getting your revenge.

     

    Again, this is totally made up.  I have zero expectation of this happening.  Just  saying that if there was a bounty system available, I would rather it be player run.

  17. #17

    Panterra Arius

    Banned602 Posts

    Hmmm a bounty deposit area would be cool, but unlike my idea were you just get assigned it to people in Cyrodiil what happens if th target leaves while the poster is up? Would it just say "Not in Cyrodiil" or something? And say a bounty goes to get collect either the day of its posting or a month after, would the assassin get all or none of the money?

    With the guidance of Apollo, Paris struck down the invincible Aristos Achaion. – i shall do my part to guide The BBoA.

     

    Join the BBoA guild - http://bosmerarchers.enjin.com/

  18. #18

    schnoffle

    Member961 Posts

    @Panterra Arius  It could have a system set up that tells you if the char is currently in the RvR area or not, but this could easily lead to some issues.  I would say that if this were ever to be done (again, totally doubt it) then as soon as the bounty is complete then the bounty is added to the char's account.  They could have a bounty bank or something at the quest origin site, but it would have to be something where it automatically gets added.  I would even say that bounties would be limited to a day or so to be honest.  Say you are running around Cyrodil and some assassin keeps hitting ya at a certain waypoint.  You get frustrated enough you are willing to sacrifice coin/PvP points/whatever to have him dealt with.  Of course, I completely expect that each faction will help each other out and while out in Cyrodil if you yell out you need help, I would hope people would come to your aid anyways.

    Again, this sytem wouldn't work it is this game, most likely.  I just think it is more personal when the bounties come from other players compared to the computer.  Maybe even "kill 5 members of xxxx Guild" or something like that.

    Of course, we are completely off topic, so sorry all.  In terms of kill count, I expect to see it, but not major specifics :)

  19. #19

    Panterra Arius

    Banned602 Posts

    @schnoffle sure, but i still like my idea of people get bounties for things, taking forts, killing X people, stealing etc and you can just choose to hunt down anyone. But only extreme ones, so like a top 100 or something. Once you reach a certain stat of kills or forts taken you get a bounty for it so its not like "he stole cheese 5gold bounty for rangaplaya" because than in a PvP you'd get bounties for nearly every kill.

    With the guidance of Apollo, Paris struck down the invincible Aristos Achaion. – i shall do my part to guide The BBoA.

     

    Join the BBoA guild - http://bosmerarchers.enjin.com/

  20. #20

    Mercy.Killing

    Member347 Posts

    I can see this being abused and exploited. No matter how they decide to "level" the playing field, a level fifty character is still more powerful than a level ten on the battleground. And if there's a kill count to be had, you can rest assured some dimwit will want to farm lowbies to pad their kill count.

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