Tamriel Foundry

How to Play Sorcerer Healer

   

The years have gone by, but the inclination for the darker arts hasn't.  I have taken a different approach on how I share  information for Sorc healers. This guide is written, so the user to make their own decisions by understanding the insights on many different aspects  that I haSorcerer ve come about over years as Sorcerer Healer 

Possible Advantages

- Access to all possible support utility ( Stun, root, symbolize, fear, gap closer, chains, negate, defile, slow debuff, ... etc) 

- Mobility and defensive with boundless and Conjured Ward

- Supportive Class Passives ( cost reduction with ultimate, regains, extra health)

Possible Disadvantages

- Potential lack of bar space

- Lack of Heals over time in class utility

- Lack of group damage migration 

How to play Sorcerer Healer

 The more I played and interacted with others picking this class, I see different styles and builds with range of effectiveness or competitiveness, yet all interesting inspiring. I have seen off healers who dps like legendary champions, and healers that support in various different ways. In the end it comes down to finding a style that works for how you want to play. 

Team method of healing

  • In this method you a piece of a puzzle that fits into the whole picture. You adapt to gear, and bar slots often to fix team objectives and tactics. In this method you work with the team to become better more as a group over individual player.

Individual method of healing

  • This method you are an individual working with a team. You bring your own style and work together with the team to find personal glory with a group with the same goals.  In this way you test more of personal skills and adaptability.

Race Options 

When picking  a healer you will find the below listed as the top races for healers. There is 3 notable top healing classes, but I find each race has something offer even in they aren't the common choices. 

  • Altmer
    • Altmer offers stronger heals over time and supportive passives for sustain and max magicka. This is also a good choice for shock damamge passive to go with Sorcs. 
  • Breton
    • Breton offers cost reduction that can prove handy in pvp along with extra tankiness with resistances.  The after mentioned is also good in pve for more defensive style healer.  For Sorc this synergizes well with already existing cost reduction passives.
  • Argonian
    • Argonian offer the easiest sustain and well founded passives in resistances, extra health and even healing it's self done and received that make them a highly easily one of the most popular choice for healers. For Sorc you will have potentially 2k more health with 17% extra health by picking this class. 
  • Other Options
    • Why Bosmer or other races ?
      • There is 3 notable top healing classes, but I find each race has something offer even in they aren't the common choices. In regards to my famous choice of picking bosmer it allowed more stamina to support healer in situations such a breaking free or simply roll dodge. Also some niche usages with fall damage and poison and disease reduction. For healing you mind enjoy other classes passives for one reason or the other as hps in ESO is very strong no matter the race

Which mundus to pick?

Picking a mundus stone is something you do not once, but any time it suits your needs or desire.  For instance, you may swap gear, traits or enchants you may find you want a  boost of strength in a different direction.  For healers the most popular mundus stones choices are the following: The Ritual, The Apprentice, The Mage, The Atronach. 

The Ritual 

  • This mundus stone increases healing effectiveness. For raw healing numbers this hard to beat and combinded with the power trait it wil be hard to be out casted unless it's a one shot... then ask tank what they were doing.  This trait in most cases over powers the others, but it's most useful in situations of endurance when people will be taking a lot of incoming damage. Would also consider this trait if struggling to heal people for any reason be low level or just learning the art.

The Apprentice

  • This mundus stone increases spell damage. This will increase the effectiveness of healing of time skills such as the ever popular grand healing and it's morph of healing springs. This will also increase damage in general so use this if want more damage or go a hybrid route.. Another case to use is when swapping gear you find you spell damage is to low while unable to swap enchants (or don't want to).

The Mage 

  • This mundus stone increases maximum magicka. The results vary depending on race picked.. This option can be picked if you are falling below average maxium magcika because of gear, or level. Having more magicka magicka isn't necessarily best option for raw healing but it will allow you to sustain healing for longer period of time and be more forgiving of mistakes in resource management.. 

This Atronach 

  • This mundus stone increases magicka Regain. This option is very useful for all types of healers especially those without enough passives or champion points. A person make find usage out of this if they want or need to heavy attack less in a situations. This could also balance out a build or stats after gear swap to average regain of healers of 1700+ .

Other Mundus

  • While the after mentioned are the most popular you may want to consider others to fill in a gap in a situation for the team or individual. If you are kitting you might want to extra speed or resistances to yourself. The only mundus  you make not to use of healing is critical damage or critical done as it does no longer include healing in it's effect of the mundus

Which Food to pick?

There's actually a variety of food choices someone can choice for food that depends on the build or the situation.  The choices consist of blue food (Savories) with Magicka + Health, Blue food (Orzorga) with Health and Magcika regain, Purple Food with Magicka + Health + Magicka Regain, Purple Food with Max Magicka + Health, Purple Food with Max Magicka +  Stamina + Health,  and Gold food with Magicka + Health + Magicka Regain + Health Regain. Some Food scales while others you will Need to find the right one for your level.

Examples of Food In Game

  • Witch Mother Potent Brew
    • At the Cost of Maxium Magicka and Health that blue can offer this food offers better sustain for Healers. Though another option might to consider mundus stones or glyph. Still is the widely most popular food for healers with max stats and sustain along with low cost.
  • Citrus Clockwork Fillet
    • This Food is an improved version of Witch Mother Potent Brew the Cost is high that you should pick occasions when putting to usage.  Such occasions, are attempting leader board's score or content you need an edge in to complete.  
  • Artaeum Pickled Fish Bowl
    • This food is an Improved Version of Savory Version that gives Max Magicka and Health for 2 hours. This is a good choice as long as you don't have sustain issues and can offer to make the recipe. 
  • Savories (Blue Food)
    • This type of food has to be found per level and gives Health + Maximum Magcika. This is cheap food to make and is good for healers to use as it gives more raw healing numbers over the more sustainable foods. 
  • Orzorga's Red Frothgar
    • This type of food isn't used often but if you have enough magicka then you can use this food to increase your health over other options along with most sustain offered of the Healer food options. 
  • Gourmet (Tri Food aka Purple Food)
    • This type of food can't be found till level 30. It it's used to give maximum stats for between the three attributes. This is good especially for healers who might need a bit more stamina to break free, dodge or such, but aren't hurting in sustain. 

 

Which potions good to use?

There's not many effective options or diversity with potions that I can comment on for users. Most often people will find essence of spell power cure to be most effective potions to use. This is because major sorcery takes a skill slot and Dks usually aren't upkeeping anymore for the group. In regards to Major Prophecy again using it as a potion saves a skill slot, especially for sorcs who don't have an active skill to use with this buff.  I will be looking at possible other combinations for people to use at a later date. 

Which Gear to use?

For competitive and score pushing groups, you will find yourself using jorvulds/Olorime or IA/worm combination between healers. But I would like to explain how each healer support sets works in game for users.

  • Most Popular Sets
    • Spell Power Cure
      • While there is debate on using this set over Olorime. I will stand by the statement that most healers in game have unpredictable handle while healing so this to be used when the group will be less coordinated. This set gives allies major courage buff while overhealing though only up to 6 allies.
    • Olorime
      • This set is the crown Jewel for most healers, and in many eyes a most have to be a real healer. This set gives major courage buff with possible uptime of 100%, but allies have to be aware and the healer most cast the buff on ground in appropriate place for allies to use it. Do note that unlike spell power cure this doesn't have a limit of number of allies (players and combat pets) who can use it. Take note this set can be used as a one bar setup for full effect.
    • Jorvulds
      • Unfortunately this set isn't great as it used to be, but it still adds time to war horn duration along with buffs and shields which means it's a good set to use for any level of competency of healer gameplay. Do note that very sustain friendly set for healer to use too. Take note this set can be used as a one bar setup for full effect.
    • Infallible Aether
      • Personally would rather see this used by dps, but it's a popular set for healers, because of the imbalance that occured in clockwork patch update with ways to get minor vulnerability and not a good enough dps set for allies to use.  Speaking more on the subject, IA gives minor vulnerability  for 10 secs while concussion from shock which is harder to proc  does it for 4 secs. Minor Vulnerability can be easily placed on multiple enemies via resto staff  heavy attack (resto heavy attack is fastest) or a lighting staff if healer using a 1 bar setup. 
    • Worm 
      • This set reduces the cost of magicka sets for up to 12 allies. This set can be useful in large scale pvp (though prepare to be focused on), but is most often used in trials as you need at least 5 magicka dps in the group for this set to out value other options in performance. Do note, you might get random invites from people looking for a healer while using this set. 
    • Sanctuary
      • Who doesn't like walking around with green orbs. Well might be troublesome, if you are pvp healer, but otherwise this set is easy to acquire early on and can push self healing, along with output from healers heals to next notch. Do note, though that this set has a 10 meter range so works best with coordination or in stack and burn situations.
    • Mending
      • While this set has fallen out of favorite for many healers. It still a standard set for many when talking about healing as it reduces damage taken, within 10 meters of you using aoe healing spell (example healing springs) which could mean life or death for some people. 

Which Skills to use

  • Competitive Skills
    • The skills or buffs that that make Sorc healer competitive are as follows: Liquid lighting for it's on demand synergy, minor prophecy proc for passive, and 15% ultimate reduction of War horn. Also take note that Twilight Matriarch while not competitive skill for trials. It does best as burst heal in dungeons with 360 directions and passive damage (that I wish did something else).  While be a worthy dungeon healer skill it takes up to bar slots, that places unique limitations without sufficient reward  on this class over the other currently offered classes. 
  • Common Healer Skills
    • These are skills that most healers in the game are using to support allies in group.
      • Healing Springs
        • This skill while the other morph is a option this is picked by most healers for aoe support healing support. 
      • Energy Orb
        • This skill is slower than healing springs, but it offers more directions and allies burst healing chance and resources some healer are opt to use this more often or instead of healing springs.
      • Combat Prayer
        • This skill is important because of the minor berserk buff while addition resistances is nice but hardly ever noticed. This a skill often usage as a measurement for healers with keeping the up time of this set for allies, though do note only effects 6 allies at a time and unless they have damage taken to them it will be same 6 allies each time per healer. As such a skill both healers should slot in Trials at very least and often used in dungeons too. 
      • Elemental Drain
        • While Templar Healing class as another option than elemental drain, this skill is used as support for allies and self by giving sustain and placing a debuff on enemies the tank might of missed or didn't set as priority. 
      • Elemental Blockade
        • While not as necessary since the off balance changes for trials. It is a defiantly plus in dungeon healing as there are more "trash" mobs that don't have 20 sec cooldown on how often you can proc this skill. In trials settings, so usually at least one healer will use this as fire blockade gives more dps then storm blockade. 
      • Purge
        • While by far more necessary in pvp, there are cases in dungeons and trials where a healer will conditionally slot this skill to help remove the debuff on allies, or reduce the effective of negative potentcy for 5 secs by 50 percent. 
      • Crushing Shock
        • While not necessary per say on the healer, there are cases when someone in the group will need to bash, or interupt some bad stuff coming. 
          • Examples
            • Dragon Star Arena: Mage so she doesn't enage and bad stuff happens with templar
            • Spinderclutch: Spider boss 
            • Fang lair : moving mini boss on the side of final boss dragon
            • Cradle of Shadows: the moving spider lady boss
  • Support Class Skills/Passives
    • While not all skills are necessary in all content, the class it's self offers diverse set of skills.  As such with the class you can stun, root, immobilize, lay traps, run away without getting touched by enemies. Also has the unique ability to negate spells, and silence magicka users. Here is some talks about how you can use some class skills to supports allies.
      • Summon Storm Atronach:
        • This skill can give major berserk to ally and buffing skill it's self. While not necessary ideal skill for healer as it only buffs one ally. It smaller groups where one might being doing more damage as a healer, say in dungeon, then this is an excellent support skill
      • Summon Twilight Matriarch 
        • This gives 360 healing based on max magicka and passive shock damage
      • Empowered Ward
        • This skill gives 10% magicka regain to allies, though while the warden also has this skill. It's easier to apply with Sorcerer Class as no need to target allies in range. 
      • Bound Aegis + Mage light
        • While not necessarily a direct support skill adding these two together on the bars will increase healing output of all skills. I would use this if you need a boost for tight situations, or while you are gaining experience as a healer. 
      • Power Stone
        • This is the reason that the Sorc healer in the group should be the one using jorvulds as not only will war horn last longer with the set, but will come more often with 15% cost reduction.
      • Expert Summoner
        • While not doesn't make up for the lost of 2 bar slots on a healer supporting allies, The extra support will ensure you don't die as fast with 8% more health.
      • Crystal blast
        • While not a popular skill, this can used in situations to provide extra dps and prevent getting run over by mobs for a moment by stunning them.
      • Shattering prison, 
        • While not a popular skill, this can be used in situation as a form of range crowd control which good for a healer who is in the back of the group usually be pve or pvp. This also provides some damage.
      • Rune prison
        • The best usage is in  pvp it supports allies as way to get control of a situation via escaping or attacking down an enemy. Some people have found this skill most frequent  way to proc minor prophecy on a healer
      • Dark conversion
        • While not as good as betty from warden, you can use at the start of situations or while running away from situations to regain resources. This skill isn't highly recommended but better in pvp then pve.
      • Daedric mines
        • With strong ability to escape, you can either use as enemy is approaching or set a trap from a distance using the other morph 
      • Exploitation
        • This is the class unique minor buff of minor prophecy which needs dark magic skill to proc it. 
      • Energy overload
        • This skill can be used to help support dps and give the healer sustain. It is also adviable to use this skill on a bar with destruction staff to get more resources back.
      • Liquid lighting
        • This is the only other on demand synergy tanks can use proc alkoash.  It supports allies via Alkoash gameplay.
      • Boundless storm + Imposion
        • This skill will support allies with more damage, a small chance of concussion, and small chance to proc imposion
      • Bolt escape
        • Possibly can be used in pve, as way to control adds, but this dash has been overly nerfed that it's best in pvp for escaping, though resource usage is huge.

About Tasear:

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4 Replies
  1. #1

    Tasear

    Member55 Posts

    Taking it slow or I am just lazy...? Either way touched up on this and added section for mundus stones. After done should be easy to update with coming updates compared from before >.<. I will show you how to play, how others play, and how I play. 

  2. #2

    Gabriele Amorth

    Member8 Posts

    Hi Tasear, 

    Thank you for the share, its a lot of good information. 

    I play a pure healer/logistics with a large portion dedicated to role play. So I couldn't hurt a torchbug, but can support a team. That's essentially what I was going for in my character. So I play a Breton, so your information really helped me understand what a Breton brings to the table. Maxed out Restoring light & Restoration staff, ulitmates are Panacea morphed (Life Giver) & Rite of Passge morphed ( Praticed Incantation), so went into full heal. It works, when I have a team, PVE solo takes longer and is more difficult but I knew this before going down this path. In a world where everyone wants to do some damage, I went all into just the healing side of things and loving it. I need to be more prepared going into battles, I start to think about the enemy and their tactics (mechanics). My position is crucial in a group, close enough for support, far enough to avoid any direct damage. The healer, is a strategist, a tactician of battle. Like in chess, the healer sees the pieces and can move accordingly. Thanks again for the share.  


    "Arkay says: Honor the earth, its creatures, and the spirits, living and dead. Guard and tend the bounties of the mortal world, and do not profane the spirits of the dead."
    Ten Commands: Nine Divines

  3. #3

    Tasear

    Member55 Posts
    Gabriele Amorth wrote on Dec. 22, 2018

    Hi Tasear, 

    Thank you for the share, its a lot of good information. 

    I play a pure healer/logistics with a large portion dedicated to role play. So I couldn't hurt a torchbug, but can support a team. That's essentially what I was going for in my character. So I play a Breton, so your information really helped me understand what a Breton brings to the table. Maxed out Restoring light & Restoration staff, ulitmates are Panacea morphed (Life Giver) & Rite of Passge morphed ( Praticed Incantation), so went into full heal. It works, when I have a team, PVE solo takes longer and is more difficult but I knew this before going down this path. In a world where everyone wants to do some damage, I went all into just the healing side of things and loving it. I need to be more prepared going into battles, I start to think about the enemy and their tactics (mechanics). My position is crucial in a group, close enough for support, far enough to avoid any direct damage. The healer, is a strategist, a tactician of battle. Like in chess, the healer sees the pieces and can move accordingly. Thanks again for the share.  

     Thanks I am glad. 

  4. #4

    Tasear

    Member55 Posts

    Okay might need a bit of polish still, but overall it should be done for now. mInd you for the future I might add posions, other potion combinations,  uncommon skill, uncommon gear, but for now the foundation has stabilized. People will be able to use this as a baseline when crafting Sorc healers in eso gameplay.

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