Tamriel Foundry

How to optimize DD penetration for x% Alkosh uptime

Hi people!

When the tank is wearing Alkosh, how do you choose how much penetration the DDs should have?

To explain what I mean:

Target penetration: 18.2k

Infused crusher with Torugs: 2740

Pierce armor: 5280

Alkosh (100% uptime): 3010

 

That means that there is 7170 resistance remaining for the DDs to penetrate.  In my life at least, 100% Alkosh uptime isn't possible.  So, if uptime is 50%, what should the DDs aim for?  Do you work on an effective penetration for Alkosh of 3010/2=1505?  That would mean that they overpenetrate half the time, and underpenetrate the other half of the time.

About Taciti:

Taciti hasn't shared anything about themselves.

8 Replies
  1. #1

    Latin

    Moderator1307 Posts

    That is one approach, one that I used to use as well.

    But with the increasing CP cap and the front-loaded nature of %damage-based CP for DPS, perhaps we should expect them to allocate more points into penetration, allowing us to do without Alkosh in the future. This also mitigates our need to constantly fish for synergies to keep a good Alkosh uptime, which depending on your latency, can be quite annoying or difficult to keep up.

    e pluribus unum

  2. #2

    Taciti

    Member11 Posts

    Thanks, @Latin.

    We're a social, fairly casual guild who's taken on vMoL as pet project.  We're not really optimized much, but I'd like to at least give the DDs an idea of what to aim for.  I'm starting to think that we may be better of totally leaving Alkosh out of the calculations, and let it simply serve to make up that last bit of penetration that some of the DDs are below cap.  So have it, but don't budget on it.

    We've managed to kill Zhaj'Hassa in both our progression runs thus far, and are now learning the Twins.  Unless both tanks are wearing Alkosh, I guess one of the twins will always be underpenetrated if we optimize for any kind of Alkosh uptime?  We tank them on opposite sides of the room.

  3. #3

    Latin

    Moderator1307 Posts

    @Taciti

    That is one of the reasons why I don't use Alkosh anymore. Due to a number of factors like my personal flaws, latency and synergy activation delay, it just isn't consistent enough for me.

    In such case, it really just means that the DPS would put a few more points into Spell Erosion or Piercing. For magicka, there's an additional 4884 spell penetration from their passive; for stamina, people with Sunderflame (3440) and/or NMG (2580) will contribute some physical penetration to the group. The penetration required from CP to overcome the residual resistance (whatever that is left) should be quite attainable, and it won't depend on your Alkosh.

    In trash fights, where you don't have infused Torug crusher on all the targets, Alkosh will still have a role to play, if you decide to keep it on your setup.

    e pluribus unum

  4. #4

    Taciti

    Member11 Posts

    Thanks! I think I'll base my calculations on life without Alkosh, and let it be bonus for mob fights.

  5. #5

    InfiniteXavier

    Member61 Posts

    Without Alkosh - To get to max penetration Mag's will need to get 5296 of additional penetration and Stams will need 4160.

    If CP gets them another 3k, is there a significant difference in having the remaining resistance vs a boss being completely naked?

    Alternatively, with the changes to the ease of activating synergies, whats the worry about activating a synergy every 10 seconds to get a 100% uptime on boss fights?

    Liquid Lightning, Shards/Orbs, Ritual should get us there, right?

  6. #6

    Latin

    Moderator1307 Posts
    InfiniteXavier wrote on January 22, 2018

    Alternatively, with the changes to the ease of activating synergies, whats the worry about activating a synergy every 10 seconds to get a 100% uptime on boss fights?

    Liquid Lightning, Shards/Orbs, Ritual should get us there, right?

    I suppose if you have them all available at the right time, yes.

    It might also be dependent on the group. I didn't find it noticeably easier on the PTS. The ease of use is poised against the increased cooldown and reduced availability. Everyone is competing for synergies now - for resources (through Undaunted Command and shards/orbs). Even though the new proximity rule does not apply to Ritual, there were still cases on the PTS where the synergy does not appear even off cooldown.

    e pluribus unum

  7. #7

    Solinur

    Member352 Posts

    The recent version of Constellations also takes into account limited uptimes of penetration debuffs ;). Of course each calculation is only valid for the data it has been made for. But repeatedly checking the before/after values can give you a feel the difference an optimization would make. For me its very often less then 1% over a very wide range of situations.

    In the end if none of the stars is maxed out, the distribution that is proposed is one where the expected DPS increase per CP is the same regardless of where you put them (among the stars that have at least a few points).

  8. #8

    Latin

    Moderator1307 Posts
    Solinur wrote on March 15, 2018

    The recent version of Constellations also takes into account limited uptimes of penetration debuffs ;). Of course each calculation is only valid for the data it has been made for. But repeatedly checking the before/after values can give you a feel the difference an optimization would make. For me its very often less then 1% over a very wide range of situations.

    In the end if none of the stars is maxed out, the distribution that is proposed is one where the expected DPS increase per CP is the same regardless of where you put them (among the stars that have at least a few points).

    That sounds great, I will have a look.

    I haven't had a chance to check, but is the latest version of Combat Metrics basically the implementation of the most recent beta version?

    e pluribus unum

Respond

Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles!

Please respect the Tamriel Foundry Code of Conduct when commenting on articles.