Tamriel Foundry

Heavy attack mechanics?

Could somebody please quickly review heavy attack mechanics?

  1. How long does a FHA (Full Heavy Attack) take? Does the answer change by weapon?
  2. How much magicka/stamina does a FHA return, assuming no contribution from champion points? Does the answer change by weapon?
  3. Do we have a quasi-tooltip formula for FHA damage?
  4. I believe that lightning staff and resto staff are the only weapons with channeled heavy attacks, correct?
  5. I believe that bow is the only weapon for which you have to release the button to get off a heavy attack, correct? Edit: https://forums.elderscrollsonline.com/en/discussion/342802/bow-heavy-attack-change-must-be-reverted-or-changed-to-a-toggle-option-in-gameplay-settings#latest suggest that this is being changed.
  6. For other weapons, is there even such a thing as a partial heavy attack?
  7. How do you know when a bow heavy attack is fully charged?
  8. How does the interaction between heavy attacks and off-balance work?
  9. Is there anything else I should be asking? :)

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12 Replies
  1. #1

    Ghnami

    Member519 Posts

    2 seconds I think, across all weps like 1s lights for all weps.

    10% mag/stam, based on wep type.

    idk

    as far as I know (by channeled you mean like a dot, where it damages through the attack animation instead of just at the end)

    yes, if you hold down mouse button but not fully wait you'll get partial heavy. These are the bane of everyone's existence as they don't do appreciably more damage than lights (for mag builds at least) and don't give resources, but take more time. Only use on specific stam rotations.

    A heavy attack into an off balance target will knock them down, if the heavy attack is charged fully and the off balance target is not cc immune. Some bosses are immune to this, I'm not familiar with how it works on players.

    How do heavy attacks interact with wep enchants, especially channeled heavy attacks?

    What does heavy weaving look like?

    How does wep swapping effect heavy attack charges or cancelling?

    How much bonus damage do heavy attacks do?

    Always down to chat in-game. IGN: Ghnami

  2. #2

    tkviking2

    Member214 Posts

    Add: At which point is it safe to animation cancel a heavy attack with a skill? Do I have to wait until I get the resource back or can I do it before that and still get the resource?

  3. #3

    Latin

    Member1308 Posts
    tkviking2 wrote on May 11, 2017

    Add: At which point is it safe to animation cancel a heavy attack with a skill? Do I have to wait until I get the resource back or can I do it before that and still get the resource?

    For lightning staff, the heavy attack consists of three attack DoT ticks and the pulse at the end, over ~2.5 s. The magicka return procs at the same time as the final pulse. If you cancel your channel after the 3 initial ticks, no magicka will be restored. It doesn't work if the final pulse doesn't hit either through block/bar/skill cancel or if it missed (was dodged).

    But for restoration staff, the heavy attack only consists of three attack DoT ticks. So, the magicka return procs at the same time as the last tick. Again, the last tick has to hit, so you cannot cancel it if you want the magicka return.

    Ghnami wrote on May 10, 2017

    How do heavy attacks interact with wep enchants, especially channeled heavy attacks?

    If the enchantment is not on cooldown, it will proc with the first applicable tick of the channeled heavy attack. E.g. if cooldown ends after the first damage tick, then enchantment will proc off the second tick.

    Ghnami wrote on May 10, 2017

    2 seconds I think, across all weps like 1s lights for all weps

    It is closer to 2.5 s. You can have one weapon attack (light) and one skill used every second - this is the maximum action per second.

    Ghnami wrote on May 10, 2017

    10% mag/stam

    This is incorrect. It restores a flat amount based on your character level, capping at level 50. It differs by weapon, of the ones I looked at (for level 50), dual wield restores 1386 stamina, bow restores 2327 stamina, destruction and restoration staves restore 2476 magicka.

    You mean to cancel a heavy attack before its natural duration?

    Ghnami wrote on May 10, 2017

    I’m not familiar with how it works on players.

    It works the same way as you have described, unless they have cc immunity.

    You will notice the animation progresses as you charge up the attack (holding LMB). When that stops, it signifies that a full heavy attack is charged. It is very obvious, the character's body movement, arms movement and the orientation of the bow itself.

    Correct.

    Ghnami wrote on May 10, 2017

    What does heavy weaving look like?

    Could you elaborate on what you mean by this?

    e pluribus unum

  4. #4

    FrancisCrawford

    Contributor3062 Posts

    @Latin,

    Thanks! Thanks in particular for supplying actual figures on the FHA resource return. I hadn't heard anything more recent than "10%" either, and a big part of why I started this thread was to check whether that still held.

    For the resto staff -- does the 30% Cycle of Life boost actually work? If so, is your figure before or after that boost? (I'm guessing before, since it's identical to the destro one.)

    General tips

    A sorcerer leveling guide

  5. #5

    Latin

    Member1308 Posts
    FrancisCrawford wrote on May 11, 2017

    If so, is your figure before or after that boost?

    Before.

    2476 without Cycle of Life

    2847 with Cycle of Life I (15%) - this is working properly (2476*1.15=2847.4)

    3218 with Cycle of Life II (30%) - this is also working properly (2476*1.30=3218.8)

    I don't think it was ever scaled to 10%, it might have been a result by coincidence rather than empirical deduction from pattern (back when resource pools were lower). To my knowledge, it has been scaled to character level ever since they made the change to allow all non-restoration staff weapons to restore resources on fully charged heavy attacks.

     

    e pluribus unum

  6. #6

    FrancisCrawford

    Contributor3062 Posts
    Latin wrote on May 11, 2017

    FrancisCrawford said on May 11, 2017 :

    If so, is your figure before or after that boost?

    Before.

    2476 without Cycle of Life

    2847 with Cycle of Life I (15%) – this is working properly(2476*1.15=2847.4)

    3218 with Cycle of Life II (30%) – this is also working properly(2476*1.30=3218.8)

    I don’t think it was ever scaled to 10%, it might have been a resultby coincidence rather than empirical deduction from pattern (back when resource pools were lower). To my knowledge, it has been scaled to character level ever since they made the change to allow all non-restoration staff weapons to restore resources on fully charged heavy attacks.

    Again -- thanks!!

    General tips

    A sorcerer leveling guide

  7. #7

    Ghnami

    Member519 Posts
    Latin wrote on May 11, 2017

    Could you elaborate on what you mean by this?

    Light weaving is basically getting a rhythm of clicks and button presses in alternating times in order to smoothly weave attacks and spells. Considering heavy attacks require click and hold, what is the smoothest way to weave heavy attacks in with skills to minimize downtime?

    Always down to chat in-game. IGN: Ghnami

  8. #8

    FrancisCrawford

    Contributor3062 Posts
    Latin wrote on May 11, 2017

    FrancisCrawford said on May 11, 2017 :

    If so, is your figure before or after that boost?

    Before.

    2476 without Cycle of Life

    2847 with Cycle of Life I (15%) – this is working properly(2476*1.15=2847.4)

    3218 with Cycle of Life II (30%) – this is also working properly(2476*1.30=3218.8)

    I don’t think it was ever scaled to 10%, it might have been a resultby coincidence rather than empirical deduction from pattern (back when resource pools were lower). To my knowledge, it has been scaled to character level ever since they made the change to allow all non-restoration staff weapons to restore resources on fully charged heavy attacks.

    Adding further to the pickiness -- https://forums.elderscrollsonline.com/en/discussion/comment/4105065/#Comment_4105065 asserts that these figures have changed for Morrowind. Are your figures from the PTS, or from Live?

    General tips

    A sorcerer leveling guide

  9. #9

    Latin

    Member1308 Posts
    FrancisCrawford wrote on May 11, 2017

    Latin said on May 11, 2017 :

    Before.

    2476 without Cycle of Life

    2847 with Cycle of Life I (15%) – this is working properly(2476*1.15=2847.4)

    3218 with Cycle of Life II (30%) – this is also working properly(2476*1.30=3218.8)

    I don’t think it was ever scaled to 10%, it might have been a resultby coincidence rather than empirical deduction from pattern (back when resource pools were lower). To my knowledge, it has been scaled to character level ever since they made the change to allow all non-restoration staff weapons to restore resources on fully charged heavy attacks.

    Adding further to the pickiness — https://forums.elderscrollsonline.com/en/discussion/comment/4105065/#Comment_4105065 asserts that these figures have changed for Morrowind. Are your figures from the PTS, or from Live?

    Live.

    edit: I looked at PTS, the resource restored is the same as on Live. That user is skewing facts to his own agenda.

    e pluribus unum

  10. #10

    FrancisCrawford

    Contributor3062 Posts
    Latin wrote on May 12, 2017

    FrancisCrawford said on May 11, 2017 :

    Adding further to the pickiness — https://forums.elderscrollsonline.com/en/discussion/comment/4105065/#Comment_4105065 asserts that these figures have changed for Morrowind. Are your figures from the PTS, or from Live?

    Live.

    edit: I looked at PTS, the resource restored is the same as on Live. That user is skewing facts to his own agenda.

    Thanks!

    Unfortunately, per ESO Live these numbers are going to be changed again, with the details currently unspecified. I'm not even sure I should be farming Elegance gear any more. :) And leveling a Magicka DK -- I have a Level 15 one I am inclined to play the Vvardenfell content with -- may not be as much fun if Molten Armaments buffs something much weaker than it now does. :(

     

    General tips

    A sorcerer leveling guide

  11. #11

    FrancisCrawford

    Contributor3062 Posts

    Here are the actual numbers on changes as of this week's PTS patch.

    https://forums.elderscrollsonline.com/en/discussion/comment/4123159/#Comment_4123159

    • Increased the damage of Light Attacks by 15%.
    • Decreased the damage of Heavy Attacks by 15%.
    • Increased the resources restored by fully-charged Heavy Attacks by 30%.
    • Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
    • Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.

    Also, there's a change to a 2H passive:

    Forceful: This passive ability now deals splash damage to 3 targets, up from 2, and the splash damage has been increased to 25/50% from 13/25%.

     

    General tips

    A sorcerer leveling guide

  12. #12

    Goldyy

    Member2 Posts

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