Tamriel Foundry

Grappling Hook, not just for climbing

i'm assuming that some of the landscape for cyrodiil will be a deep gulch or valley, and so could be a death trap in a siege.  What if there was an item to be bought, like a little kit or something.  And if you were to fall off a ledge you could use the grappling hook to secure yourself and to slide down to a safe length to drop or just to the ground entirely.  It doesn't need to be an amazing animation, just a straight up shot and if there is a collision object in its projected path, it would just attach to it and viola.  it would also work well for a strategic retreat.

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11 Replies
  1. #1

    The Dark Light

    Member31 Posts

    That would bring in an entire new front to the sieges as instead of people using the siege weaponry, Catapults, Trebuchets and Ballista's everyone would attempt to wall scale making siege battles end quickly either for the Defender or the Attacker

  2. #2

    blakkrskyrr

    Member172 Posts
    The Dark Light wrote on February 3, 2013

    That would bring in an entire new front to the sieges as instead of people using the siege weaponry, Catapults, Trebuchets and Ballista’s everyone would attempt to wall scale making siege battles end quickly either for the Defender or the Attacker

    not if they were used just for a safe fall, or were easy to destroy, maybe a 2 shot/strike destroy.  would keep enemies on their feet in many respects.  not just a continual barrage of siege and zergs.

    Our erected wit maketh us know what perfection is, but our infected will keepeth us from reaching into it

    - John Milton, Paradise Lost.

  3. #3

    ragx

    Member52 Posts

    As far as I know, there will be wall climbing mechanics for the brave stealth players (which could also allow climbing down). A grappling hook on the other side has never been seen in TES as far as I'm concerned and it would actually not fit into the setting if you ask me. That said, avoiding fall damage is your own responsibility and once you fall there is really no way to prevent that, which is fine because you screwed up before. A grappling hook would be over the top.

  4. #4

    Byronyk

    Member421 Posts

    As of now, we do not know any information on grable/wall climbing mechanics. While it is possible that wall scaling is a feature in Cyrodiil, the CG trailer should not be taking as gameplay examples.

  5. #5

    Unoshi

    Member145 Posts
    Byronyk wrote on February 3, 2013

    As of now, we do not know any information on grable/wall climbing mechanics. While it is possible that wall scaling is a feature in Cyrodiil, the CG trailer should not be taking as gameplay examples.

    This, and yes i dont really think it should be something they should add in gameplay, not sure how it would fit in. with that said if they bring it in they should make it balanced first of all

     

    in War, Victory. In Peace, Vigilance. In Death, Sacrifice.

    || It started with blood, it will end the same way.||

  6. #6

    LGAllastair

    Member573 Posts

    Lol grappling hook... people come up with such ideas. With so much stuff in the game to be made and worked on I am surprised at threads like this.

    But yeah, adding to what people said above, not really needed, and if you fall you should take the damage because you fell, if you don't wanna fall, don't stay on the edge, if you wanna stay on the edge to shoot at peple down or get any other advantage, then take the risk of staying on the edge (falling eventually). It's very simple actually.

    Allastair – High Elder of Legend Gaming

  7. #7

    Aaren Ice-vein

    Member118 Posts
    LGAllastair wrote on February 3, 2013

    Lol grappling hook… people come up with such ideas. With so much stuff in the game to be made and worked on I am surprised at threads like this.

    But yeah, adding to what people said above, not really needed, and if you fall you should take the damage because you fell, if you don’t wanna fall, don’t stay on the edge, if you wanna stay on the edge to shoot at peple down or get any other advantage, then take the risk of staying on the edge (falling eventually). It’s very simple actually.

    Actually your wrong in a game where the PvP is set up the way it is a grappling hook would be a fantastic idea and add so much more tactical possibilities, not to mention they could add "secret areas" and places that you can only explore to using a grappling hook for exploration and immersion possibilities.

    The Iceman

  8. #8

    Annumanis

    Member15 Posts

    I don't think a grappling hook would work very well. Siege weapons will be great if implemented.

  9. #9

    LGAllastair

    Member573 Posts
    Aaren Ice-vein wrote on February 3, 2013

    @LGAllastair said on February 3, 2013:

    Lol grappling hook… people come up with such ideas. With so much stuff in the game to be made and worked on I am surprised at threads like this.

    But yeah, adding to what people said above, not really needed, and if you fall you should take the damage because you fell, if you don’t wanna fall, don’t stay on the edge, if you wanna stay on the edge to shoot at peple down or get any other advantage, then take the risk of staying on the edge (falling eventually). It’s very simple actually.

    Actually your wrong in a game where the PvP is set up the way it is a grappling hook would be a fantastic idea and add so much more tactical possibilities, not to mention they could add “secret areas” and places that you can only explore to using a grappling hook for exploration and immersion possibilities.

    More possibilities? Amongs all the siege weapons, different spots you can take, geographical differences between keeps, different class abilities that can knock back, pull or push players. Ability to destroy the walls or to cut the supply lines to starve the keep down, or both, all the different ways you can implement the tactics above... At some point if you try to add too many possibilities you end up shooting yourself in the foot. People will just find the most efficient way to do something and do it, and if it is too complex, then it is impossible for the company to balance things out.

    PvP is gonna be fine, there will likely be lots and lots of possibilities, adding a grappling hook as described by the OP seems not only unecessary but also dangerous depending on how it is implemented.

    Allastair – High Elder of Legend Gaming

  10. #10

    elth

    Member66 Posts
    LGAllastair wrote on February 3, 2013

    @Aaren Ice-vein said on February 3, 2013:

    @LGAllastair said on February 3, 2013:

    Lol grappling hook… people come up with such ideas. With so much stuff in the game to be made and worked on I am surprised at threads like this.

    But yeah, adding to what people said above, not really needed, and if you fall you should take the damage because you fell, if you don’t wanna fall, don’t stay on the edge, if you wanna stay on the edge to shoot at peple down or get any other advantage, then take the risk of staying on the edge (falling eventually). It’s very simple actually.

    Actually your wrong in a game where the PvP is set up the way it is a grappling hook would be a fantastic idea and add so much more tactical possibilities, not to mention they could add “secret areas” and places that you can only explore to using a grappling hook for exploration and immersion possibilities.

    More possibilities? Amongs all the siege weapons, different spots you can take, geographical differences between keeps, different class abilities that can knock back, pull or push players. Ability to destroy the walls or to cut the supply lines to starve the keep down, or both, all the different ways you can implement the tactics above… At some point if you try to add too many possibilities you end up shooting yourself in the foot. People will just find the most efficient way to do something and do it, and if it is too complex, then it is impossible for the company to balance things out.

    PvP is gonna be fine, there will likely be lots and lots of possibilities, adding a grappling hook as described by the OP seems not only unecessary but also dangerous depending on how it is implemented.

    While we don't know whether grappling hooks will be used as yet.  In one of Brians interviews he stated that an alliance that just relies on attacking the front door with siege wont have much of a chance.  Taking a keep will require attacks on multiple fronts, front door assault, wall scaling and secret dungeon paths being hinted at so far.

  11. #11

    Ravin

    Member1264 Posts
    Byronyk wrote on February 3, 2013

    As of now, we do not know any information on grable/wall climbing mechanics. While it is possible that wall scaling is a feature in Cyrodiil, the CG trailer should not be taken as gameplay examples.

    I dunno, that's kind of a grey area to me.  Having stuff in the trailer that won't exist in the game will only succeed in confusing people.  I too thought oh they can scale walls in PvP in the trailer, so that must be in game.

    Death is a guarantee;  Life is not.

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