Tamriel Foundry

General tips for new or returning players

Oh, heck -- let's have a thread with advice or comments that we seem to be repeating. :) In no particular order:

  • It is possible to level up with a build that is well below optimal. Don't sweat (all) the details. The good advice in this forum and others about endgame builds does not need to be followed while you're leveling.
  • Food is a powerful stat boost, and is sold cheap in guild stores. Use it.
  • Light and medium armor only have advantages over heavy when you have the opportunity to put skill points into the associated passive skills.
  • Your weapon is approximately as important as all your armor put together. Also, it doesn't take damage. If you invest in any gear, invest in your weapon first, jewelry second, and armor last.
  • It is not really necessary to pay for armor repairs until you're in endgame. Just throw the stuff out when it breaks and replace it with something else that you looted. Alternatively, have a set of "nice" armor that you wear for difficult fights, or when you're going out on a date. :) Switch to mob-dropped stuff for most of your fights, which will be easy.
  • If the enemy group has a healer, kill or otherwise shut down the healer first.
  • Don't stand in the red circles.
  • Don't stand in the red rectangles.
  • Don't stand in anything red.
  • Skill books are not the same as lore books. They have no relationship to each other.
  • You level up active skills, class skill LINES and weapon skill LINES according to what's on your skill bar at the moment you gain experience points. So it is often advisable to have a special skill bar just for quest turn-in.
  • You level up weapon and armor skill LINES according to what you have equipped at the moment you gain experience points.
  • Other skill LINE leveling does NOT happen the same way. Crafting, Fighter's Guild, Mage's Guild, Undaunted, Legerdemain et al. each have their own leveling mechanic. But individual active SKILLS from any line (among those that have active skills) level as described above.
  • Passive skills do not level per se. Your skill line level, however, affects which passive skills you can buy.
  • In addition to skill books and lore books, there are various pieces of paper lying around. These contribute to your understanding of events and backstory. They may also get you new places on your map and so on.
  • I particularly liked the papers that got added to the Prophet's "office" as the main quest progressed.
  • You can "travel to" another player (actually the wayshrine nearest them) provided they're grouped with you OR in the same guild as you (and online). This is a great way to get access to new areas of the map. However, there are limitations. Basically, if the description by their name says they're in one of the explorable regions for your alliance or Coldharbour, you can probably go. Ditto for a second or third alliance region you've gained access to after finishing the main quest. (Edit: The limitations referred to in the previous sentence were lifted with One Tamriel. You can travel to any alliance zone immediately upon character creation, if you can find the means to do so.) In other cases you may not be able to "travel to" them. You even get a few experience points for discovery for doing this. (More if you step off the wayshrine you arrive at to also discover the area it's in.)
  • There are a lot of skyshards in the game you can get to safely even before you're able to survive combat in their area. If you want extra skill points early, that's a way to get them.
  • Until the introduction of the Champion Point system, this game didn't have "traits" the way some other MMOs do. Champion Points (when invested) are sort of like those traits. Armor and weapon "traits" are something completely different. But really, Champion Points are spent on something a lot like passive skills.
  • There are some very useful add-ons to this game. www.ESOUI.com is the generic place to learn about them. There are two main tools for managing add-ons. One is Minion.

Note: Any reference to "add-ons" is PC-specific. Other tips should apply more or less equally to all versions of the game.

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102 Replies
  1. #21

    Bannanabomb01

    Member10 Posts

    Thank you

  2. #22

    FrancisCrawford

    Contributor3062 Posts

    Good discussion of skill leveling and its implications for leveling builds in http://tamrielfoundry.com/topic/best-leveling-build-a-flawed-concept-guide-for-noobs/

    General tips

    A sorcerer leveling guide

  3. #23

    FrancisCrawford

    Contributor3062 Posts

    General tips

    A sorcerer leveling guide

  4. #24

    Vindictus

    Member25 Posts

    This was extremely helpful. A lot of insight now before the release date.

  5. #25

    FrancisCrawford

    Contributor3062 Posts
    Vindictus wrote on May 4, 2015

    This was extremely helpful. A lot of insight now before the release date.

    Glad to help!

    This is all based on the PC version, of course. But other than the bit about add-ons, I'm not sure why anything would be much different on consoles.

    General tips

    A sorcerer leveling guide

  6. #26

    FrancisCrawford

    Contributor3062 Posts

    I've been executing on the plan that I would finish all three alliances (i.e. Caldwell's Gold), and then seen what I could PvE in Cyrodiil and Craglorn (the latter is however problematic because one or more quests REQUIRE a multi-player group).

    However, I just realized a flaw in the plan. There are some good skills you can only get from leveling up a few PvP ranks. So it would make sense to unlock them while still having a lot of other PvE to go, so that it is easier to then level them to at least the morph point.

    General tips

    A sorcerer leveling guide

  7. #27

    jlaw54

    Member42 Posts

    I like that you have food so high on the list.  It is such a major boost to game play and something often overlooked by younger players, myself included until the lightbulb finally went off recently.  To anyone else reading this - take the OP's advice and chow down - it really makes a difference.

  8. #28

    FrancisCrawford

    Contributor3062 Posts

    Also:

    General tips

    A sorcerer leveling guide

  9. #29

    FrancisCrawford

    Contributor3062 Posts

    General tips

    A sorcerer leveling guide

  10. #30

    FrancisCrawford

    Contributor3062 Posts

    Some notes on hirelings, who are a great way to get crafting materials, and hence also money -- http://tamrielfoundry.com/topic/alts-for-hirelings/

    General tips

    A sorcerer leveling guide

  11. #31

    Leah-Lionhead

    Member3 Posts

    Glad I fell into this forum. Learned more in 10 minutes than searching everywhere else for 2 hours. Thanks to all of you

  12. #32

    FrancisCrawford

    Contributor3062 Posts

    Edit: Veteran ranks have now been removed from the game.

    Hmm. It looks like I never did a post on champion points, or can't find one if I did. OK. All numbers are from memory, and are not guaranteed to be bug-free.

    • You gain champion points as you gain XP while you are at veteran rank. (1 point per 400K XP if you are not "Enlightened", but per 100K XP if you are. You add 100K's worth of Enlightenment daily, and it accumulates for 12 days.)
    • Champion points accumulate across your whole account. You always have identical available champion points on all characters.
    • You get champion points across three groups of "constellations" -- blue, brown and green, aka Mage, Warrior and Thief. You get champion points in those groups in rotation, so you always have very close to an equal number of points in all three.
    • You can spend a champion point of a certain color in any of three constellations.
    • In each constellation there are various "stars" you can spend points on, which give you a numerical buff. Typically there are rapidly declining returns on your first few champion points on a specific star, and then a slower decline after that.
    • In addition, in any one constellation, if you spend 10 points or more you get an additional buff for free. If you spend 30 points or more you get another buff. And so on.
    • In particular, 30 points in Apprentice gives you a big boost to spell critical chance, while 30 points in Ritual does the same for weapon critical chance.
    • I also like the 10 point bonus in Lover, which gives you more crafting mats if you gather them from nodes.
    • Resetting champion points costs 3000 gold (on a specific character). You do it straight from your UI; no need to travel to a cathedral the way you need to for other kinds of reset.

    General tips

    A sorcerer leveling guide

  13. #33

    willalter

    Member14 Posts

    Thanks for this post. Good information here. :)

  14. #34

    EtherSword

    Member6 Posts

     

     

    SpaceHamster06 wrote on April 9, 2015
    • Don’t stand in the red circles.
    • Don’t stand in the red rectangles.
    • Don’t stand in anything red.

    I laughed.

    So did I.

  15. #35

    Charononus

    Member5 Posts

    Great tips.  One question that I think might help as a guide or tip though is if someone can explain what the "group finder" system in eso does.  It doesn't seem to function like any ui I've used before.  I can tell it's not a queue,  but it also doesn't seem to list groups like some other systems I've seen.

  16. #36

    mrowmrif2

    Moderator4609 Posts
    Charononus wrote on September 19, 2015

    Great tips. One question that I think might help as a guide or tip though is if someone can explain what the “group finder” system in eso does. It doesn’t seem to function like any ui I’ve used before. I can tell it’s not a queue, but it also doesn’t seem to list groups like some other systems I’ve seen.

    Short answer: Group finder doesn't work and hardly anyone uses it on the pc version BC it is easy to just zone shout for groups... I feel for the console users who are stuck trying to figure out how to make a decent group or guild or even sell things without text chat...

  17. #37

    Stalwart385

    Member354 Posts

    When making a new character I don't read any bookshelves until my top skill lines are around 30-40. After that I read every bookshelf I can find. I would rather my armor skill line level up from 35-36 than from 5-6.

  18. #38

    mrowmrif2

    Moderator4609 Posts
    Stalwart385 wrote on September 19, 2015

    When making a new character I don’t read any bookshelves until my top skill lines are around 30-40. After that I read every bookshelf I can find. I would rather my armor skill line level up from 35-36 than from 5-6.

    Theoretically, but remember you get i think 5 or 7 total skill ups per zone from books. If you skip all of the bookshelves and get to max level, not only would you likely have all your skills maxed anyway from using them over time, but if you did want to getmore skill ups youd have to go back to every zone and log in and out over and over in mages guilds to get them. I just read them as i got and be thankful for any progression. In my opinion, the quicker i get every skill line maxed the better so i can unlock all skills and morph them. To wait means you are morphing later and not taking advantage of the better skills as you level/quest.

  19. #39

    Atro

    Member24 Posts

    Definitely a good guide for new players!

    So I'm coming back soon after a long hiatus and I know this will be a hugely generic/vague question but I was wanting to know some of the more major changes that were made before I left.

    To give you guys an idea of the last few things I remember: Craglorn was pretty much just released, Trials were new, Dragonknights pretty much dominated the game, I think this was a few months before the champion points were introduced. I remember ZoS revealing it.

    Thanks guys any information will be great!

  20. #40

    Charononus

    Member5 Posts
    mrowmrif2 wrote on September 19, 2015

    Charononus said on September 19, 2015 :

    Short answer: Group finder doesn’t work and hardly anyone uses it on the pc version BC it is easy to just zone shout for groups… I feel for the console users who are stuck trying to figure out how to make a decent group or guild or even sell things without text chat…

    Well at least I'm on the PC then. I'm kind of shocked consoles don't have zone chat.  You would think they would have learned from defiance.

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