Tamriel Foundry

ESO Player Housing

Player housing is a feature that is seldom included in MMO's.  the only ones i have played thus far that have housing are LOTRO and runescape.  Usually housing is left out because the development team does not know how to incorporate it, but if housing was a top priority, i feel like development could find a way to fit it in.  Since the ability to own a house has been included (and enjoyed) in both Oblivion and Skyrim, do you think it will be included in TESO? it could be tricky incorperate it into the "mega-server", since every player would not be able to own a house in the space given in one server.

If you think it will be included, how do you think it will be incorperated? do you think there will be neighborhoods where players can buy plots and build on them, or do you think there is another way that ZM will put it into the game?

EDIT: It has been confirmed that there is no player or guild housing at launch.

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338 Replies
  1. #1

    Hooley

    Member72 Posts

    I apologize that I didn't discuss a topic last week in relation to Episode 2 of Troll Scroll, I try to get your opinions and thoughts on at least one topic we discuss per show. I hope this post can remedy last week's absent one.

    Player-Housing, in my opinion, is an element of gameplay that is almost in every triple A MMORPG on the market; if it be your personal house, a guild hall, a starship, etc. This private area that usually contains options to customize it as your own is something I will not have at the release of TESO. Of course, this isn't a gamebreaker for me, but I find it a little nerving and discouraging that Zenimax Online Studios didn't incorporate this into their design for TESO at launch. What's ironic is recent Elder Scrolls games have been incorporating this element into their games, but for some reason it won't be in ZO's title at release.

    Regardless, if player-housing could be implemented into TESO at launch or post-release, how would you like it? Instanced areas that you and your group members could have access to? Open-world housing throughout Tamriel? No houses, but a unique guild hall? etc. I'd like your take; my co-host and I talked about this topic briefly on our most recent episode here.

  2. #2

    Lordshayne

    Member1636 Posts

    Guild Halls sound good, a place to host guild meetings and have a small skirmish field. Also a place to prep for war.

     

    I don't have an opinion on any other POH, but I seriously hope Guild Halls will be in ESO.

  3. #3

    canadianD

    Member18 Posts

    I like the of Guild Halls but i mainly like the idea of a place where a bunch of players could live.That would help with player interaction and socializing.Player housing in or near the central part of the faction hub would make the most sense.

    A prince never lacks legitimate reasons to break his promises.

    -Niccolo Machiavelli

  4. #4

    Patod

    Member53 Posts

    Like you guys discussed, it would be pretty much impossible to completely give free reign to players to create any house anywhere. Guild Halls and Faction housing sound like a great idea for a common meet-up and prep area for activities.

    HoonDing let us prevail.
  5. #5

    Walks-With-Tides

    Member168 Posts

    Houses are an interesting sort of thought, but I don't really think that they would suit this time. With all the constant warring and uncertainty creeping across Tamriel, I couldn't think of a worse time for a famed and powerful hero to just, settle down.

    I do like the idea of guildhalls however, a great place to chat and trade with other members of your guild.

     

    ”My dear child, a scholar is simply one who listens more than they speak”.

    A good story is told much like a good robe is made, with time and effort weaved in with every thread”.

  6. #6

    TitoTheBuilder

    Member73 Posts

    While player housing would be good for players to display their trophies, guild halls would pull this off much better, as well as being a place to socialize with guildmates.

  7. #7

    Nybling

    Contributor2079 Posts

    Honestly, I would rather they focus dev resources on guild halls over individual player houses.

    I think they can take some of what they have done in Hearthfire and use that for these guild halls.  The Halls should be large, but built up over time by utilizing resources gathered by guild members (and by resources I am referring to mostly coin).  There should be some sort of trophy/war room where trophies and achievements of guild achievements can be showcased to every member, and especially future members.

    There should be crafting/gathering facilities for guild crafters to be able to make their wares.  These facilities should be able to be improved by additional investment.  What I mean is that say you start off with a Forge.  Invest some gold and maybe it turns into a Forge (Level 2), which provides you a slightly faster crafting time, or perhaps a slightly higher chance to get a critical result.

    There should be a warehouse that acts as the guild bank that can be expanded over time using gold.

  8. #8

    Walks-With-Tides

    Member168 Posts
    Nybling wrote on October 6, 2012

    Honestly, I would rather they focus dev resources on guild halls over individual player houses.

    I think they can take some of what they have done in Hearthfire and use that for these guild halls.  The Halls should be large, but built up over time by utilizing resources gathered by guild members (and by resources I am referring to mostly coin).  There should be some sort of trophy/war room where trophies and achievements of guild achievements can be showcased to every member, and especially future members.

    There should be crafting/gathering facilities for guild crafters to be able to make their wares.  These facilities should be able to be improved by additional investment.  What I mean is that say you start off with a Forge.  Invest some gold and maybe it turns into a Forge (Level 2), which provides you a slightly faster crafting time, or perhaps a slightly higher chance to get a critical result.

    There should be a warehouse that acts as the guild bank that can be expanded over time using gold.

    That's a fantastic idea @Nybling! I really hope they do something like that now.

    ”My dear child, a scholar is simply one who listens more than they speak”.

    A good story is told much like a good robe is made, with time and effort weaved in with every thread”.

  9. #9

    Nybling

    Contributor2079 Posts

    Thank you @Walks-With-Tides.  I hope so too!

  10. #10

    Redguard King

    Member738 Posts

    I actually have a very different approach to player housing that I believe would make it stand out. As the OP suggested, most MMORPGs have player housing of sorts in some way, shape, or form. That being said, I also believe that most have a very simplistic and unappealing approach to the idea. They don't really add anything to the experience and thus could be done a lot better. This could potentially be due to my own bias considering I was a long-time SWG veteran and no MMORPG I have ever played has even come close to matching the complexity, customization, and overall creativity one could accomplish with their homes.

    Whatever the case may be, here is my own personal take on player housing and how I believe it could be envisioned, and why it would bring something meaningful to ESO. We all should know by now that RvR is going to be one of the most important and major features in ESO. It will be in RvR that the Daggerfall Covenant, Ebonheart Pact, and Aldmeri Dominion all come together in Cyrodiil, battling for control of the province, for the end goal of obtaining not only control of the Imperial City, but the Imperial Throne itself.

    So here is how my idea of player housing plays out. Lets incorporate it directly into the system of RvR in Cyrodiil. We already know from interviews with Matt Firor that ZOS took the topography of Cyrodiil straight from Oblivion and they have made slight modifications for the purpose of the RvR. We know all the major cities (Anvil, Kvatch, Bravil, Chorrol, etc.) will be present and as a result these would be a perfect place to establish real estate.

    In order to obtain this opportunity, a faction would need to siege and take control of one of these cities for their side. Once this is done, players would then be allowed to buy real estate within this city. This would eliminate the issue of allowing players to build homes wherever they like, which was a serious problem in SWG. The more one contributes to the war effort, the better the home that player can buy. The homes that can be purchased would range from a lowly shack, all the way to a magnificent manor. The person who contributes the most towards the siege of the city could have the potential to become the Count/Countess of the city, living in his/her respective castle.

    By having player housing in these cities, it would make having these homes much more meaningful, as there would be the inevitable risk of losing them to the enemy. This would make players much more invested in RvR, make their ties and identity that much stronger, and ultimately it should benefit the RvR as a whole. I believe just having a standard instanced player housing system would be unoriginal and won't add anything to the experience. We need to incorporate the system in such a way that makes it an integral part of ESO and that makes players care for the system.

    The more cities a faction controls, the more homes available for purchase for their members. There would also be benefits to investing in this real estate and living there. There could be all sorts of achievements, factions buffs, and the more people that participate, the better off the faction is as a whole. The ultimate goal would be to take the Imperial City, as the real estate there would be the most beneficial to a faction. To make this approach less-risky if it's too unpopular, we could replace player housing with guild halls instead, making it a guild effort.

    I certainly know not everyone will agree with this idea, as some likely don't want to participate in RvR at all. However, I do believe it is important if player housing is to ever be implemented, ZOS does it in a way that adds to the experience and makes it different from other MMORPGs. The option to have a home shouldn't just be in there because other MMORPGs have it. The option should be there because it makes sense and it somehow adds to the experience of ESO. That's my own personal take on things.

    Looking for a mature and experienced AvA guild? Click above and join the guild that led the charge in Cyrodiil and crowned an emperor three times! ~ Imperator Clydus

  11. #11

    Nybling

    Contributor2079 Posts

    That is actually a pretty awesome idea @Redguard King.  Though, I think something to consider is how they approach the actual conquest of Cyrodiil.  If it's something that resets every 2 weeks or something, that would put a hamper on any investment players had within their conquered city.

  12. #12

    Redguard King

    Member738 Posts
    Nybling wrote on October 7, 2012

    That is actually a pretty awesome idea @Redguard King.  Though, I think something to consider is how they approach the actual conquest of Cyrodiil.  If it’s something that resets every 2 weeks or something, that would put a hamper on any investment players had within their conquered city.

    Certainly player housing would need to make sense within the actual bounds of the system. Since we don't really know any specifics in regards to how RvR will work, the best we can do at this point is just speculate. I personally hope the entire province wouldn't just reset after two weeks, as I believe that would take away from the player-driven aspect of RvR. If a faction loses a city, it is because another faction took it and not because the game itself reset. If a faction is able to maintain control of the Imperial City and the throne, I see no reason why they cannot maintain their emperor as long as they can. It would be up to the other two factions to overthrow the dominant faction and re-balance the scale again.

    Looking for a mature and experienced AvA guild? Click above and join the guild that led the charge in Cyrodiil and crowned an emperor three times! ~ Imperator Clydus

  13. #13

    Atropos

    Administrator3186 Posts
    Nybling wrote on October 7, 2012

    Though, I think something to consider is how they approach the actual conquest of Cyrodiil.  If it’s something that resets every 2 weeks or something, that would put a hamper on any investment players had within their conquered city.

    It's worth noting that DAoC never reset. If your realm held a keep or a relic, it was yours until someone took it from you. I'm not certain that ZOS will adopt the same philosophy here, but I wouldn't expect there to be frequent resets of PvP objectives. Perhaps Cyrodiil might reset after the Imperial City is successfully captured by one of the factions, similarly to the Warhammer Online system. I hope that Cyrodiil conquest conditions are difficult enough to reach that this is not a frequent occurrence.

    Creator of Ashen Foundry and Tamriel Foundry. Former guildmaster of Entropy Rising. Economist and MMO enthusiast.

  14. #14

    Scar-Tail

    Member81 Posts

    So far, MMO housing systems have fallen a tad short of expectations on my part. Dungeons and Dragons Online (DDO) had a mind-numbingly stupid system of housing guilds and individuals. Former and current DDO players probably agree. The Lord of the Rings Online (LOTRO) came closer to my hopes, but it cost a small fortune to maintain your friggin house.

    To the point, a game's guild house needs to be a place to regroup, chat, and (most importantly) display trophies of people you've killed, quests you've completed, cities you've burned, etc. Skyrim was right on the mark, if you set aside the retarded amounts of instability and bugs. And the ever-present loneliness. Weapon racks to display unique items, mannequins to basically play bad-ass dress-up with, and several ways to receive buffs. Just repeat that on a multiplayer scale, and you have a literally breath-takingly awesome house that your guild can hang out and show off at.

    So far, Zenimax and Bethesda have rocked in the creation of the one and only MMO version of the Elder Scrolls. I'm hoping they'll put the last nail in other game companies' coffins by perfecting the housing system. I'm out, keep up the great posts everybody.

    Our resolve is glacial, our might is forged in fire, and our courage cultivated by the beasts of the jungle.

    We are Ebonheart. We are as one. And by this, our victory is assured. -Jorrun the Skald-King

  15. #15

    Scar-Tail

    Member81 Posts

    Utterly unbelievable. Great idea, @Redguard King. This would give people incentive to defend the city you hold. If it's lost, your house is taken by some dirtbag from another faction. I might add it would be nice to have some real estate in your home province, because realistically, nobody buys a house and settles down in a war-zone when you have some decent acreage back home where the risk of an arrow flying through the window and killing your significant other is significantly lower. Peace out, and keep it up.

    Our resolve is glacial, our might is forged in fire, and our courage cultivated by the beasts of the jungle.

    We are Ebonheart. We are as one. And by this, our victory is assured. -Jorrun the Skald-King

  16. #16

    Phumos

    Member56 Posts

    I say, yes to guildhalls.  But if player-houses are in, learn from LotRO.

                                                                  Raining Pain

  17. #17

    Atropos

    Administrator3186 Posts

    Unfortunately, neither player housing, nor guild halls will be in the game at release. They are looking into adding some guild housing functionality (as well as individual housing to a lesser degree) as a post-launch expansion, but they have not confirmed any details on this yet.

    Creator of Ashen Foundry and Tamriel Foundry. Former guildmaster of Entropy Rising. Economist and MMO enthusiast.

  18. #18

    Hides-His-Eyes

    Member11 Posts

    id have to saay guild halls with a twist there are wings on the hall that have varieties of room / house which can be bought at diff intervals of money but its available to all players just when u go inside maybe bring up a window to whos house u enter but its all the same room / house

    Hides-His-Eyes ”Noble Paladin of Thorn Argonian slave no more”

     

     

     

  19. #19

    tenton111

    Member74 Posts

    Ah, housing. I'm looking forward to this. In Skyrim, I collected all the Daedric artifacts, put all the dragon masks on display (except the Super Dragon Mask you get from collecting all of them. That was on my face.), loaded my housecarl until he was like a walking trophy case, assasinated the Emperor and put his robes and crown on display in the Dawnstar Sanctuary, got all the unusual gems and made the crown thing, looked at my work, and said to myself "no one is ever going to see this." In LOTRO, my house was like a great little trophy room, something to show off my achievements with. You could visit other people's houses and marvel st their greatness. Hearthfire, no offense to Bethesda, was a useless DLC because you could build a splendid little home, but only you would ever see it. I look forward to the housing thing. And you're right about guildhalls. Those are better than your own personal house.

    By the pricking of my thumbs,

    Something wicked this way comes!

  20. #20

    Naga

    Member12 Posts

    i agree with redguard king to me that's a great idea but i would like to see both individual housing and guild halls. Here's how i think guild halls would work there would be plots of land you could buy or take from other people some would be in the home providence of each faction but most would be in Cyrodill preferably outside city walls.

    Building said halls would work a little like Hearthfire but there would be sizes on how big the guild hall would be choosing a size would depend on the guilds wealth and what they want for example a player has enough gold for a large hall but wants a small one because he's not planning to have a large guild or he wants his guild to consists of only his friends and just wants a small place to have he and his friends to meet.

    What the hall would look like would depend on the guild's taste and where the hall is being build at another example is that in Skyrim you can build mead halls like the Jorrvaskr or even a giant one like the Hall of Valor while in Morrowind you can build strongholds like the ones in the game Morrowind.

     

    What do you guys think? Many of you may not agree with me but i would like to hear your opinions

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