Welcome to the Tamriel Foundry’s Enchanting Guide! This guide contains the practical information you need for enchanting in The Elder Scrolls Online.
Unlike provisioning and alchemy, enchanting grants you permanent bonuses on your armor, jewelry and weapons. You do have to charge your weapons with soul gems as the effect depletes in combat. Enchanting can give you a boost in most of your stats with some exceptions like crit percentage or crit damage. However, it's not just adding bonuses. There's also some special effects like granting a damage shield, dealing unresistable damage, reduction costs, potion boost and more.
This guide has been updated for ESO 2.0 (patch 1.6) and can be considered current as of March, 2015.
Creation & Discovery
You'll need to combine a potency rune, a essence rune and a aspect rune to create a Glyph. There are a total of 50 runes that you'll need to discover and translate for the associated achievements. The actual number of runes is 52 but the Lire and Jaedi essence runes aren't linked to any achievement and don't have a specific effect. People report different outcomes when using these two essence runes. There are 34 different enchantments or glyphs if we disregard the level and quality. If we take level and quality into account there's 2380 possible combinations! I've created a enchanting simulator with the purpose of exploring all these combinations without needing all the materials in game. Now you don't have to worry about which runes you might need.
(select) Glyph of (select)
Level 0 - 0
Craft XP | Extract XPAdditive Subtractive
They keep changing these values and I try to keep them as close as possible to the values in game. If you make a Glyph and the value is different, please send me a message @Vixx containg a screenshot or the Glyph name, Glyph level and Glyph value.Known Issue: When changing the potency or aspect rune of the three absorb glyphs the recovery value doesn't update.Solution: click the essense rune again, after selecting the potency and aspect rune.
The essence rune is probably the most important part of the Glyph because it decides the enchantment effect. All essence runes can be found in any zone, they aren't restricted to a location. There are 17 different essence runes, each having a negative and a positive effect depending on the potency rune. There are actually 19 but the Lire and Jaedi essence runes don't have a specific effect because people report different outcomes when using these two essence runes. There are three armor effects, 14 weapon effects and 17 jewelry effects.
|DekeipaFrost||AdditiveSubtractive||WeaponJewelry||FrostFrost Resistance||Deals x Frost DamageAdds x Frost Resistance|
|DeniStamina||AdditiveSubtractive||ArmorWeapon||StaminaAbsorb Stamina||Adds x Max StaminaDeals x Magic Damage and recovers y Stamina|
|DenimaStamina Regen||AdditiveSubtractive||JewelryJewelry||Stamina RegenReduce Feat Cost||Adds x Stamina RecoveryReduce Stamina cost of abilities by x|
|DeteriArmor||AdditiveSubtractive||WeaponWeapon||HardeningCrushing||Grants a x point Damage shield for y secondsReduce targets Armor by x for y seconds|
|HaokoDisease||AdditiveSubtractive||WeaponWeapon||FoulnessDisease Resist||Deals x Disease DamageAdds x Disease Resistance|
|KaderiShield||AdditiveSubtractive||JewelryJewelry||BashingShielding||Increase Bash Damage by xReduce cost of Bash by x and reduce cost of Blocking by y|
|KuokoPoison||AdditiveSubtractive||WeaponJewelry||PoisonPoison Resist||Deals x Poison DamageAdds x Poison Resistance|
|MakderiSpell Harm||AdditiveSubtractive||JewelryJewelry||Increase Magical HarmDecrease Spell Harm||Adds x Spell DamageAdds x Spell Resistance|
|MakkoMagicka||AdditiveSubtractive||ArmorWeapon||MagickaAbsorb Magicka||Adds x Max MagickaDeals x Magic Damage and recovers y Magicka|
|MakkomaMagicka Regen||AdditiveSubtractive||JewelryJewelry||Magicka RegenReduce Spell Cost||Adds x Magicka RecoveryReduce Magicka cost of Spells by x|
|MeipShock||AdditiveSubtractive||WeaponJewelry||ShockShock Resist||Deals x Shock DamageAdds x Shock Resistance|
|OkoHealth||AdditiveSubtractive||ArmorWeapon||HealthAbsorb Health||Adds x Max HealthDeals x Magic Damage and recovers y Health|
|OkomaHealth Regen||AdditiveSubtractive||WeaponJewelry||Decrease HealthHealth Regen||Deals x unresistable DamageAdds x Health Recovery|
|OkoriPower||AdditiveSubtractive||WeaponWeapon||RageWeakening||Increase your Power by x for y secondsReduce target Power by x for y seconds|
|OruAlchemist||AdditiveSubtractive||JewelryJewelry||Potion BoostPotion Speed||Increase Potion effect by xReduce the cooldown of Potions below this items level by x seconds|
|RakeipaFire||AdditiveSubtractive||WeaponJewelry||FlameFire Resist||Deals x Fire DamageAdds x Fire Resistance|
|TadeiriPhysical Harm||AdditiveSubtractive||JewelryJewelry||Increase Physical HarmDecrease Physical Harm||Adds x Weapon DamageAdds x Armor|
|Lire and Jaedi are two extra Essence runes that exist but are reported to have different outcomes and have no achievement.|
There are 14 additive and 14 subtractive runes which can be found chronologically all the way up to Craglorn. They decide the level and also which effect the essence rune will give depending on the potency rune being additive or subtractive. To use higher level potency runes you must invest the Potency Improvement (0/9) passive.
The aspect runes decide the quality/color of the Glyph. The quality of the aspect rune isn't bound to any zone like the essence runes which means you can find all colors in all zones. I recommend saving up the Kuta (Gold) runes as they are only useful for end-game gear. The difference in quality between low to mid-level gear isn't worth it.
|Icon||Rune||Aspect||Crafing Exp Multiplier||Extract Exp Multiplier|
|TaBase||Level 1||(Base crafting value) × 1||(Base extracting value) × 1|
|JejotaFine||Level 1||(Base crafting value) × 2||(Base extracting value) × 2|
|DenataSuperior||Level 2||(Base crafting value) × 3.33||(Base extracting value) × 3.33|
|RekutaArtifact||Level 3||(Base crafting value) × 6||(Base extracting value) × 6|
|KutaLegendary||Level 4||(Base crafting value) × 16||(Base extracting value) × 8|
Potency Improvement is the most important passive if you want to level enchanting. Without it you can't make higher level glyphs so put your skill points into that first. I really recommend the Hireling passive is pretty convenient. I've never had to look for Kuta (Gold) runes because you receive them at a steady pace. The Aspect Improvement is only necessary for end-game and Runestone Extraction is entirely optional. I don't recommend putting any points in Keen Eye. Unlike other materials, runestones glow and are relatively big.
|Aspect Improvement||Allows the use of [QUALITY] (Color) Aspect Runestones.|
|Potency Improvement||Allows the use of [ADDITIVE] and [SUBTRACTIVE] Potency Runestones to make Glyphs of [LEVEL].|
|Keen Eye: Rune Stones||Reagents in the world will be easier to see when you are 20/30/40 meters or closer.|
|Hireling||When you go offline, a hireling will find Runestones for you. Your hireling has a good chance of finding rarer Runestones. Your hireling refreshes every 12 hours.|
|Runestone Extraction||Increase the change of extracting Runestones by 5/7/10%. Runestone extraction comes in handy when you craft/deconstruct epic/legendary glyphs.|