Tamriel Foundry

Effects of CP on Abilities - Please Contribute!

Hello everyone,

as mentioned in this thread, I'm working on a new addon called "Constellations" that is supposed to help you determine the optimal CP distribution ingame from a Combat Metrics parse with only two clicks. For this I need to know which abilities benefit from which CP's, specifically Master-at-Arms and Thaumaturge, Staff/Weapon Expert and Elfborn/Precise Strikes.

Right now there is no PTS availbable, so I cannot go and test out all the classes. Also my knowledge about classes is more or less limited to Templars. In case someone wants to help, please add to the following Spreadsheet:

https://docs.google.com/spreadsheets/d/1k9aDTz-kv-zrnUmAkVnX3bHQbF-QTdAhDtsfbu8zJkA/edit?usp=sharing

You can use a debug option in Combat Metrics to see Ability Ids:

None

If you want to test the addon in its current state (with all manual inputs), there is a link in my Signature.

Edit: Thanks to Asayre, I have now data on a lot more Abilities, but for many of the the Damage Id (to be more precise, the abilityId of the actual damage combat event) is still missing. If you have a Combat Metrics Parse, its these numbers on the left, if you have the option mentioned above enabled (you can also just enable it and review old parses):

None

 

About Solinur:

Solinur hasn't shared anything about themselves.

38 Replies
  1. #21

    Asayre

    Member633 Posts

    Sorry, forgot to actually enter the Mages and Fighters Guild data. They're in now and I put in PTS damage IDs for Mages Guild abilities based on Latin's comments.

    Introduction to PvE Damage Calculation

  2. #22

    Solinur

    Member352 Posts

    I just released the Addon on EsoUI.

  3. #23

    Solinur

    Member352 Posts

    I started adding some non rank 4 abilities. This is not on priority really so I'll add them slowly as I learn about them. It should be fine to asume they work the same as their rank 4 counterparts.

  4. #24

    Latin

    Moderator1307 Posts
    decay wrote on July 1, 2017

    I started adding some non rank 4 abilities. This is not on priority really so I’ll add them slowly as I learn about them. It should be fine to asume they work the same as their rank 4 counterparts.

    Is there a way to do this without starting a new character on Live?

    e pluribus unum

  5. #25

    Solinur

    Member352 Posts
    Latin wrote on July 1, 2017

    decay said on July 1, 2017 :

    I started adding some non rank 4 abilities. This is not on priority really so I’ll add them slowly as I learn about them. It should be fine to asume they work the same as their rank 4 counterparts.

    Is there a way to do this without starting a new character on Live?

    There is the option to go to uesp and look for the skills and try to figure out which of those found are particularly similar to the id we have already found.

    (http://esoitem.uesp.net/viewlog.php?search=Poison+Injection&searchtype=minedSkills)

    Other than that, no if you char is already on rank 4 there is no way of finding out except trying a new char.

    So in the end I'll add them one by one as I get them. Maybe I'll look a bit around using uesp for some skills but there might be cases where its tricky to figure out the right id's

  6. #26

    Asayre

    Member633 Posts

    How many request are you getting for support for non-rank 4 skills?

    Personally, if the number is low, I wouldn't bother as I presume your time would be better spent on other things. Of course, this is assuming you aren't levelling a character up for other purposes.

    Introduction to PvE Damage Calculation

  7. #27

    Latin

    Moderator1307 Posts

    @Solinur

    Thanks for that, I will have a look.

    Did you happen to record the rank I or III IDs I recorded for some of the skills (on Live, marked or entered in the Comments), before you updated them with the rank IV numbers?

    I am assuming that all the ones that are still marked, have been updated to rank IV, based on the entry for the column 'Rank' - I am checking just in case it is a copy-paste oversight, as I cannot remember the exact numbers that I have recorded on the spreadsheet.

    I am also assuming that the mechanics and effects of CP will remain the same for all of the ranks. In other words, it's just a matter of recording the damage IDs and not having to repeat the testing. (Well, I initially tested a few of the skills on non-max-rank anyway...).

    e pluribus unum

  8. #28

    Solinur

    Member352 Posts

    I have not written them down or anything, but they should still be available via the history of the document.

  9. #29

    Solinur

    Member352 Posts
    [quote]

    Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.

    [/quote]

    I guess this changes a few things

  10. #30

    Latin

    Moderator1307 Posts
    decay wrote on July 10, 2017
    Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.

    I guess this changes a few things

    Based on the wording, I am guessing that Sorc pets are still unaffected as they currently are.

    e pluribus unum

  11. #31

    Solinur

    Member352 Posts

    While hunting down a bug in Constellations I realized I need to exlude a few skills Like Purifying Light from the whole calculation as this spell is not affected by CP at all. The method I use right now assumes any spell that does some kind of magic or elemental damage is buffed by this (Same for physical damage & Mighty)

    How is this for sorc pets? Do they get at least buffed by Migthty or Elemental Mastery?

    Also related: Do you know about any changes to the CP properties? Should something be rechecked? (Pets?)

    @Asayre, @Latin

  12. #32

    Asayre

    Member633 Posts

    Sorc and Nightblade pets do not get buffed by CP on Live but Warden pets do benefit from CP. I checked a few common abilities and didn't notice any differences. But pets should be re-checked because there were some patch notes in regards to it right?

    Introduction to PvE Damage Calculation

  13. #33

    Chiefpoppasquat

    Member65 Posts

    @Solinur

     

    this is some really good work you're doing. Makes me wish I could switch from console to pc with out having to buy a computer lol. Which I still may do bc the overall experience looks so much better on pc. And I don't know if any you guys no about making apps for phones. But something like this would be a great app for console players. Priced At 1 to 4$ To download app I could see all serious players on console and maybe even pc for convience if doing from phone buying the app for help.

    PS4 na chiefpoppasquat

    psn chiefpoppasquatt

  14. #34

    Latin

    Moderator1307 Posts

    I looked at a few things on the PTS with Sorc pet (Volatile Familiar - Familiar melee), Shadowrend (standard attack) and Sorc atro (DoT tick).

    Minor and Major Slayer - doesn't work with sorc pet, shadowrend proc or sorc atro ult.

    Max mag (with set bonus/enchant/warhorn)- works with sorc pet and sorc atro, but not shadowrend.

    Spell dmg (Minor/Major Sorcery and with set bonus/enchant) - works with sorc atro, but not sorc pet or shadowrend.

    CP

    EE - works with shadowrend, but not sorc pet or sorc atro.

    SE - works with shadowrend, but not sorc pet or sorc atro.

    Elf - works with shadowrend, but not sorc pet or sorc atro. (They can all crit, but forgot to test with Minor/Major Force).

    MAA - works with shadowrend, but not sorc pet or sorc atro.

    Thaum - works with sorc atro but not sorc pet or shadowrend.

     

    decay wrote on July 10, 2017
    Any monster summoned by an Item Set proc now inherits any bonuses you have. The most notable bonuses are damage done and healing done from passive abilities, Major/Minor buffs, or the Champion System.

     

    The change is pretty much limited to what is said here.

    I can have a look at NB/Warden pets if necessary, but not until later in the week.

    e pluribus unum

  15. #35

    Solinur

    Member352 Posts
    Chiefpoppasquat wrote on July 29, 2017

    @Solinur

    this is some really good work you’re doing. Makes me wish I could switch from console to pc with out having to buy a computer lol. Which I still may do bc the overall experience looks so much better on pc. And I don’t know if any you guys no about making apps for phones. But something like this would be a great app for console players. Priced At 1 to 4$ To download app I could see all serious players on console and maybe even pc for convience if doing from phone buying the app for help.

    I'm not really after money with this. It even would make things more complicated for me, since if I take money for something like this I also had an obligation to deliver. So for console players I recommend the webtool that @Asayre made, that is also mentioned in the addon description. Also I want to poin out that minor changes in CP (up to 2% in each direction) only have very little amounts of difference regarding the final damage output, so I wouldn't even be to obsessed about it.

     

    Latin wrote on July 31, 2017 The change is pretty much limited to what is said here.

    I canhave a look at NB/Warden pets if necessary, but not until later in the week.

    Thanks @Latin for checking, for me this is enough for now. I think it's safe to assume that only monster sets are affected.

     

  16. #36

    Chiefpoppasquat

    Member65 Posts

    @Solinur

    I totally understand. I don't have pc at moment so makes using @Asayre spread sheet quite difficult from mobile. But your right about the 2% I will just keep doing what I do and look for guys like nos alcast or fear turbo's cp allocation on builds. Thanks a bunch. Nothing but respect for what you guys bring to the community.

    PS4 na chiefpoppasquat

    psn chiefpoppasquatt

  17. #37

    thisoneisreal

    Member1 Posts

    Any idea if Sload's is affected by Thaum/Master? I don't see it on the spreadsheet, but I'm not sure if that's because the answer is obvious (I'm a new player, pardon pls!) or maybe it just hasn't been tested yet. Thanks for your time and effort! This is great information :)

  18. #38

    Solinur

    Member352 Posts

    It hasn't been tested yet. But given that it's a dot it probably will scale with Thaumaturge. Other then that, since it is oblivion damage, it should not scale with anything. I'll have a look.

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