Tamriel Foundry

Dungeon boss fight tricks/strategies

After a struggle with vet ICP last night and finding no information in a google search anywhere other than youtube, i figured it would be nice to have a master list of tough boss fight strategies on foundry. I know deltia has some dungeon guides on his site and tamriel journal has some information and maps, but not all (and it still isnt foundry!) - so i'm compiling the info here.

So please feel free to post your strategies for tougher boss fights (or just share your opinion/critique of the strategies I list) here to help develop a one stop shop for pve groups :)

Be descriptive! More detail the better!  DISCLAIMER: the strategies I post represent more standard approaches that work for new and low-CP veteran groups... At this time I have around 170 CP.  At 300+ the game changes a bit and more aggressive strategies can be utilized.  Again, the goal with this thread is to make something that will be searchable on foundry and the almighty google for people searching for info on the tougher bosses in ESO's group dungeons.

_______________________________________________

I think the most important dungeons of note are:

_______________________________________________

*Vet Elden Hollow (Bogdan the Nightflame)

*Vet Darkshade Caverns (grobull and engine guardian)

*vet Crypt of Hearts (Mezeluth and Nerien'eth)

*vet Banished Cells (Maw of the Infernal, Keeper Imiril and High Kinlord Rilis)

*vet Spindleclutch (Paxin Douare and Vorenor Winterbourne)

*vet Fungual Grotto (Gamyne Bandu, Spawn of Mephala and Vila Theran)

*nonvet Blackheart Haven (Captain Blackheart)

*vet City of Ash (Hovantud the Fire Maw, Ash Titan and Valkyn Skoria)

*vet/nonvet Imperial City Prison (everything.)

*vet/nonvet White Gold Tower (everything.)

 

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55 Replies
  1. #21

    Jeckll

    Contributor2439 Posts
    mrowmrif2 wrote on September 17, 2015

    Lol @Jeckll your group are elites – i couldnt imagine our group being able to dps race some of those boss mechanics. Makes me sad lol… Goes to show how powerful CP and optimal gear can make people. I will add a disclaimer that my strats are for newb vets or low CP folks (<300).

    I think there are more people that have what it takes than you think but they dont dare to try. It's good to know what's possible to have a wider horizon. We finished this weeks gold Vet (IP and WGT) with my wife as second DPS and she has 180 CP and is by no means elite. My "elite group" (they will love that, thx) has between 300 to 440 CP currently.

    I suggest all groups should at least try those tactics a few times and I'm sure there are people / groups who can pull it off. Just trust in yourself and try. Worst thing that can happen is wipe, right?

    Player: @Jeckll || Guild: Chimaira – Raidgroup Hydra || Server: EU

  2. #22

    mrowmrif2

    Moderator4609 Posts

    @Jeckll as always really appreciate your perspective :)

    Likely i will have to work with my group members a bit on their skill and gear choices to reach a sufficient dps to try some of the more aggressive strategies. It is always hard to be nice and at the same time try and make people change what they are doing... They have been asking about things more recently so i think they are "ready" to go to that next level. I just point them to foundry and say "look up jeckll's NB or Alcast's templar build" and hope they do :p

  3. #23

    mrowmrif2

    Moderator4609 Posts
    Latin wrote on September 17, 2015

    For FG, the spider daedra boss is unusually harder for some PUG to deal with…mainly because of players not avoiding the red circle. Solution – avoid it; there is no trick to it.

    For Nerien’eth in vCoH, the fight actually goes by really quickly – often some PUGs I run with miss the 35/40% mark and have to intentionally wipe for reset. So I guess the takeaway trick is to watch the bosses’ health if gold key requires keeping adds up at certain thresholds. Also, the lich crystals that Nerien’eth summons, they do damage; it feels like it is obvious, it’s sometimes amusing and even more frustrating to see players die to them.

    Expert Hunter helps on some of the mobs/bosses like the spider in FG, the vet Wayrest, EH, the CoA, CoH and of course, the new ones.

    yeah good point about the spider daedra in FG... upon first attempt she can be pretty challenging if you aren't used to the mechanics... I recall wiping on it several times at first.  i'll include her in the FG post :)  thanks Latin!  and I totally feel you on the lich crystals... it is frustrating as a tank to look at your group members and see a couple dead bodies when the boss wasn't doing anything out of the ordinary...  JUST DONT STAND IN THE DAMN RED CIRCLES!  haha

     

  4. #24

    mrowmrif2

    Moderator4609 Posts

    added some color using jeckll's lead to make it a little prettier and also to allow folks to spot the bosses they are looking for more quickly.  hope everyone is finding the strategy compilation useful!!  again, just focused on the more difficult bosses, not including all of them.  Many bosses in group dungeons are just a standard "straight tank + DPS x2 + healer" strategy, and though some have more powerful AOE or other mechanics, the difficulty just isn't worth a specific strategy beyond "just kill the thing."

  5. #25

    mrowmrif2

    Moderator4609 Posts
    Jeckll wrote on September 16, 2015

    >> Maw of the Infernal: Tank stands in the middle and takes the fire like a man. DPS kills the guy.

    lol just reread your post... this made me sad as our group's tank :P  *looks for his man-bits*

  6. #26

    Jeckll

    Contributor2439 Posts
    mrowmrif2 wrote on September 17, 2015

    Jeckll said on September 16, 2015 :

    >> Maw of the Infernal: Tank stands in the middle and takes the fire like a man. DPS kills the guy.

    lol just reread your post… this made me sad as our group’s tank *looks for his man-bits*

    U can always blame the healer.

    When I tank him, I just keep Double Take up, spam Surprise Attack for Shadow Barrier and make sure Pierce Armor is up :P

    Player: @Jeckll || Guild: Chimaira – Raidgroup Hydra || Server: EU

  7. #27

    Latin

    Moderator1308 Posts
    Jeckll wrote on September 17, 2015

    I think there are more people that have what it takes than you think but they dont dare to try. It’s good to know what’s possible to have a wider horizon.

    I suggest all groups should at least try those tactics a few times and I’m sure there are people / groups who can pull it off. Just trust in yourself and try. Worst thing that can happen is wipe, right?

    I am guilty of being one of those people 95% of the time. Though for me, I'm just lazy and looking for the easy way out of a pledge/helm farm or just treating it as a break from the monotony of testing other stuff, where dps doesn't matter as much as for the more serious stuff like trials and the new pledges. But that is good advice you have given; it should be taken up seriously even for groups who can already breeze through these contents with their own strategies. Like what you said, it can't hurt.

    e pluribus unum

  8. #28

    GreasyDave

    Member145 Posts

    Anyone want to take the time to detail the mad architect? I understand the 2 basics, inside the ring and outside the ring, but we got slaughtered trying to keep the mobs off the healer and stay the right side of the circle when the special attacks proc - and even how to id which attack is coming.

  9. #29

    mrowmrif2

    Moderator4609 Posts
    GreasyDave wrote on September 18, 2015

    Anyone want to take the time to detail the mad architect? I understand the 2 basics, inside the ring and outside the ring, but we got slaughtered trying to keep the mobs off the healer and stay the right side of the circle when the special attacks proc – and even how to id which attack is coming.

    Hmm nonvet vaults... Frankly, he dies so fast everytime we fight him I dont even know what his attacks are lol... Sorry... Literally no idea. Tank (me) just stays on him and everyone just does their thing and ignore his mechanics.

  10. #30

    PlanoTXGuy

    Member2 Posts

    "Hmm nonvet vaults… Frankly, he dies so fast everytime we fight him I dont even know what his attacks are lol… Sorry… Literally no idea. Tank (me) just stays on him and everyone just does their thing and ignore his mechanics."

    How important is having a good tank?   My group has a really good healer and amazing DPS (Bosmer NB).  Our tank tries really hard but we pretty much have to carry him through every dungeon.  I guess he is a good distraction while we do the work.

    For architect mechanics I believe when he puts up a shield you want to be in that shield.  His other move you want to move away from him.   I think mrowmrif is right that you need your DPS to focus the boss.   We generally don't worry about adds.  If they are a problem have your group run them to the boss so you can AOE them down while focusing on the boss.   Our tank doesn't ever taunt mobs so you have to run them in yourself.  Even with the tank we have we never have a death on this fight.

  11. #31

    mrowmrif2

    Moderator4609 Posts
    PlanoTXGuy wrote on September 18, 2015

    “Hmm nonvet vaults… Frankly, he dies so fast everytime we fight him I dont even know what his attacks are lol… Sorry… Literally no idea. Tank (me) just stays on him and everyone just does their thing and ignore his mechanics.”

    How important is having a good tank? My group has a really good healer and amazing DPS (Bosmer NB). Our tank tries really hard but we pretty much have to carry him through every dungeon. I guess he is a good distraction while we do the work.

    For architect mechanics I believe when heputs up a shield you want to be in that shield. His other move you want to move away from him. I think mrowmrif is right that you need your DPS to focus the boss. We generally don’t worry about adds. If they are a problem have your group run them to the boss so you can AOE them down while focusing on the boss. Our tank doesn’t ever taunt mobs so you have to run them in yourself. Even with the tank we have we never have a death on this fight.

    Hahaha you are such a turd. Welcome to the site finally, newbcakes. (I'm the tank he is referring to... And it isn't me who is face down ass up every boss fight... Mostly because that is his favorite pose)

  12. #32

    GreasyDave

    Member145 Posts

    @PlanoTXGuy

    thanks. good advice. I will use it next time I pass through that delve

  13. #33

    Youmee

    Member14 Posts

    This is may be quite outdated but very good and useful topic, I am making a similar guide in Russian and will definitely use some fo the guidelines and credit Jeckll and mrowmrif2

    BTW, are there any similar guides for trials by any chance? There rae still people who are new to the game and who are interested in the trials as well.

  14. #34

    mrowmrif2

    Moderator4609 Posts
    Youmee wrote on December 2, 2015

    This is may be quite outdated but very good and useful topic, I am making a similar guide in Russian and will definitely use some fo the guidelines and credit Jeckllandmrowmrif2

    BTW, are there any similar guides for trials by any chance? There rae still people who are new to the game and who are interested in the trials as well.

    Only outdated by the date of last post, but the strats are still relevant and useful.  :) Remember that this thread was started with the low to moderately skilled player in mind.  The elite folks just dps race everything nowadays.  So for those new players, especially on console who have not quite hit max level or completed everything, and for those who do PUG runs using the revamped grouping tool utility, these strategies can get you wins with a balanced tank-healer-2 dps setup.

    i dont have any trial guides but i think deltia may have some of those strategies on his website...  Worth a search.  I know there are youtube videos out there but those are only so useful and are only from one point of view.

  15. #35

    Youmee

    Member14 Posts
    mrowmrif2 wrote on December 3, 2015

    Only outdated by the date of last post,

    Absolutely, that is what I had in mind, just felt a bit uncomfortable replying to the post with last answer 2 months ago. But I thought it was worth it, to thank you guys one more time. There are still many novice players who will find these guidelines very useful. And yeah, I think everyone  who uses new LFG tool must learn these guides by heart-)

     

  16. #36

    mrowmrif2

    Moderator4609 Posts
    Youmee wrote on December 4, 2015

    mrowmrif2 said on December 3, 2015 :

    Only outdated by the date of last post,

    Absolutely, that is what I had in mind, just felt a bit uncomfortablereplying to the post with last answer 2 months ago. But I thought it was worth it, to thank you guys one more time. There are still many novice players who will find these guidelines very useful. And yeah, I think everyonewho uses new LFG tool must learn these guides by heart-)

    What is nice is that these are searchable via google as well...  If someone struggles with a boss and searches by name this thread will be on the list of hits.

  17. #37

    njSARGE

    Member31 Posts
    mrowmrif2 wrote on September 17, 2015

    Lol @Jeckll your group are elites – i couldnt imagine our group being able to dps race some of those boss mechanics. Makes me sad lol… Goes to show how powerful CP and optimal gear can make people. I will add a disclaimer that my strats are for newb vets or low CP folks (<300).

    I'd say Jekyll is probably a PC player also, as some of those bosses mentioned are no pushover without the add-ons and lower cp etc.

    @Jekyll can we get a guide for Imperial Prison? The atronach summoning boss has given loads of people problems.

  18. #38

    mrowmrif2

    Moderator4609 Posts
    njSARGE wrote on December 7, 2015

    mrowmrif2 said on September 17, 2015 :

    Lol @Jeckll your group are elites – i couldnt imagine our group being able to dps race some of those boss mechanics. Makes me sad lol… Goes to show how powerful CP and optimal gear can make people. I will add a disclaimer that my strats are for newb vets or low CP folks (<300).

    I’d say Jekyll is probably a PC player also, as some of those bosses mentioned are no pushover without the add-ons and lower cp etc.

    @Jekyll can we get a guide for Imperial Prison? The atronach summoning boss has given loads of people problems.

    Actually ICP is pretty easy boss strategy wise.  First boss (overseer) you can either tank him in a corner alone and let the DPS kill all the adds in the middle of the room as they spawn to keep aoe and aggro off tank, healer just stays between both areas and tosses a cure and shards as needed; or, you can tank him in the middle and as your DPS use aoe to kill adds you hit boss as well for a faster (but harderto tank) kill.

    flesh sculptor is probably the hardest boss because of to mechanics of it.  There are two types of zombies running to the poison pit, runners and walkers.  The runners you ignore because they are too fast; the walkers you have healer casually kill with flesh bombs.  The tank solos the boss; healer uses flesh bombs and tosses a cure here and there - and most importantly watches for the boss execute move.  When boss raises his axe and readies the execute while someone is knocked down, the healer needs to get to them fast and interrupt.  If the healer is the one on the ground, that leaves the tank free to interrupt.  The whole time this is going on, the dps are killing atronachs.  The best way to approach that is to use flesh bombs to kill them as they spawn; otherwise both dps need to burn them down duo without depending too much on the healer (slot vigor/rally or use resto staff)... Because obviously the healer is busy.  Keep that steady strategy and you should be able to win.  One person dies and you are pretty screwed.  The other option is to just heavy zerg dps the boss down, but you have like 60 sec before the first atronach rages.

    After that the bosses are pretty easy really.  Watcher is straightforward.  Flesh abomination is too, just avoid his heavy hits and kite him while you dps.  The lord wardens guards are straightforward, just focus one and kill.

    lord warden himself is annoying but not hard.  Just avoid the ground portals so you dont get caught in them...  Otherwise you just kill his clones fast, dps him when hes up and stay alive.

    if jeckll wants to do a more formal and detailed guide here he can - i dont have the time today to format and make it pretty.  If i can i will later but with the second boss strat you should be fine.  Rest arent bad.

  19. #39

    njSARGE

    Member31 Posts
    mrowmrif2 wrote on December 8, 2015

    njSARGE said on December 7, 2015 :

    I’d say Jekyll is probably a PC player also, as some of those bosses mentioned are no pushover without the add-ons and lower cp etc.

    @Jekyll can we get a guide for Imperial Prison? The atronach summoning boss has given loads of people problems.

    Actually ICP is pretty easy boss strategy wise. First boss (overseer) you can either tank him in a corner alone and let the DPS kill all the adds in the middle of the room as they spawn to keep aoe and aggro off tank, healer just stays between both areas and tosses a cure and shards as needed; or, you can tank him in the middle and as your DPS use aoe to kill adds you hit boss as well for a faster (but harderto tank) kill.

    flesh sculptor is probably the hardest boss because of to mechanics of it. There are two types of zombies runningto the poison pit, runners and walkers. The runners you ignore because they are too fast; the walkers you have healer casually kill with flesh bombs. The tank solos the boss; healer uses flesh bombs and tosses a cure here and there – and most importantly watches for the boss execute move. When boss raises his axe and readies the execute while someone is knocked down, the healer needs to get to them fast and interrupt. If the healer is the one on the ground, that leaves the tank free to interrupt. The whole time this is going on, the dps are killing atronachs. The best way to approach that is to use flesh bombs to kill them as they spawn; otherwise both dps need to burn them down duo without depending too much on the healer (slot vigor/rally or use resto staff)… Because obviously the healer is busy. Keep that steady strategy and you should be able to win. One person dies and you are pretty screwed. The other option is to just heavy zerg dps the boss down, but you have like 60 sec before the first atronach rages.

    After that the bosses are pretty easy really. Watcher is straightforward. Flesh abomination is too, just avoid his heavy hits and kite him while you dps. The lord wardens guards are straightforward, just focus one and kill.

    lord warden himself is annoying but not hard. Just avoid the ground portals so you dont get caught in them… Otherwise you just kill his clones fast, dps him when hes up and stay alive.

    if jeckll wants to do a more formal and detailed guide here he can – i dont have the timetoday to format and make it pretty. If i can i will later but with the second boss strat you should be fine. Rest arent bad.

    Thanks for posting a strategy for Ibumoz the flesh sculptor - The rest of the dungeon is relatively simple.

    I'm speaking from experience when I say a whole lot of people got stuck with the pace and mechanics of Ibumoz - It was the daily on PS4 NA a couple of days ago and dozens of people were seeking tips, including V16's who attempted to run it at V1 and ended up back at the Enclave.

  20. #40

    mrowmrif2

    Moderator4609 Posts
    njSARGE wrote on December 8, 2015

    mrowmrif2 said on December 8, 2015 :

    Actually ICP is pretty easy boss strategy wise. First boss (overseer) you can either tank him in a corner alone and let the DPS kill all the adds in the middle of the room as they spawn to keep aoe and aggro off tank, healer just stays between both areas and tosses a cure and shards as needed; or, you can tank him in the middle and as your DPS use aoe to kill adds you hit boss as well for a faster (but harderto tank) kill.

    flesh sculptor is probably the hardest boss because of to mechanics of it. There are two types of zombies runningto the poison pit, runners and walkers. The runners you ignore because they are too fast; the walkers you have healer casually kill with flesh bombs. The tank solos the boss; healer uses flesh bombs and tosses a cure here and there – and most importantly watches for the boss execute move. When boss raises his axe and readies the execute while someone is knocked down, the healer needs to get to them fast and interrupt. If the healer is the one on the ground, that leaves the tank free to interrupt. The whole time this is going on, the dps are killing atronachs. The best way to approach that is to use flesh bombs to kill them as they spawn; otherwise both dps need to burn them down duo without depending too much on the healer (slot vigor/rally or use resto staff)… Because obviously the healer is busy. Keep that steady strategy and you should be able to win. One person dies and you are pretty screwed. The other option is to just heavy zerg dps the boss down, but you have like 60 sec before the first atronach rages.

    After that the bosses are pretty easy really. Watcher is straightforward. Flesh abomination is too, just avoid his heavy hits and kite him while you dps. The lord wardens guards are straightforward, just focus one and kill.

    lord warden himself is annoying but not hard. Just avoid the ground portals so you dont get caught in them… Otherwise you just kill his clones fast, dps him when hes up and stay alive.

    if jeckll wants to do a more formal and detailed guide here he can – i dont have the timetoday to format and make it pretty. If i can i will later but with the second boss strat you should be fine. Rest arent bad.

    Thanks for posting a strategy for Ibumoz the flesh sculptor– The rest of the dungeon is relatively simple.

    I’m speaking from experience when I say a whole lot of people got stuck with the pace and mechanics of Ibumoz– It was the daily on PS4 NA a couple of days ago and dozens of people were seeking tips, including V16’s who attempted to run it at V1 and ended up back at the Enclave.

    Yeah my first run through was v7 and was rough with no idea what to do and quit after flesh sculptor too... Completed at v1 and now can do at v16 fine.  Just takes getting used to.

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