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Day / Night Cycle

I was wondering what people thought about a decent day / night cycle being implemented?  How long should a "day" last?  An hour? Four hours?  A day?

Should there be a day / night cycle at all?

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31 Replies
  1. #21

    Isarii

    Moderator4239 Posts
    Revan wrote on January 30, 2013

    Have you tried Realistic Lighting Overhaul yet?  Enhanced Lighting FX is good one too.

    Yep, Enh Lighting FX is the one I use.  I liked it dark.  Then I had to get Lanterns of Skyrim and Wearable Lanterns to see anything.  It's an upward spiral of modding I think.

     

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  2. #22

    Garlyn

    Member70 Posts

    Six hour day and night cycles, imo.

    Six hour daylight -> six hour night -> six hour day, etc.

    I get that realistic timing bothers night / morning players, and it would me too, but I think how GW2 tried to solve this issue by making day and night (half?) an hour was a little too extreme. It really kills the immersion for me.

    Just another fellow traversing the path of uncertainty and endeavor.
  3. #23

    vjaggers17

    Member21 Posts

    I think a server time night and day cycle would be to much. From a role-playing outlook i think 2-3 hour loop is fine because the game world is only so big and if it takes u 5 real days to travel from one side of the world to the other that's insane but if it took 5 game days of a 2-3 hour loop (10-15 real hours) then that would be immerse and about right. If u can travel from Daggerfall in High Rock to Archon in Black Marsh in one game day (using 24 hour cycle) then that would make the world extremely small. I would be fine with a 4 hour game day.

  4. #24

    Annumanis

    Member15 Posts

    I think there should be a day/night cycle such as there is in Skyrim. Mostly because lets say you log in during the first few minutes of night and you really need something that happens during the day. You wouldn't want to wait too terribly long right? Plus if it was the same as here on Earth it would probably revolve around EST time.

  5. #25

    Unoshi

    Member145 Posts
    LGAllastair wrote on January 30, 2013

    I definitely think day night cicles should be in the game, it is something I actually miss in SWTOR, the world feels still and like a stage for you to play instead of an actual world if you don’t have them. I think day/ night cycles add a lot to immersion and over the course of a long fight, when you see night falling and the sun setting behind a castle during a siege, it’s just that more epic!

    In regards to how they should implement it, I wouldn’t be opposed to a real time cycle like in WoW, but then they wouldn’t be able to add important events that happen only at night or monsters spawns and such, because since there is only one mega server, there is likely only one time, and there will be people that due to timezones will end up almost always playing during the night or during the day. So that would restrict players a bit too much, preventing them from seeing content because of their routine and timezone, I think it could be dangerous. But if they add day and night cycles just for cosmetic and immersion reasons, like in WoW, then real time would be fine. Otherwise, I think a 3-4 hours cycle duration would be better.

    This is perfect and yes day and night cycle should be added. I miss those days in wow leveling your character and climbing mounts just to see your the sun set behind the mountains and your character is on top pure epicness. And also the fact that Events can be placed and roleplaying seems much more more a life then.Just like it was in skyrim and oblivion that when you walk around you could see night fall coming the sun going under. It is a good mechanic. although it wasnt online. they just should take that time based clock and at it to the game

     

    in War, Victory. In Peace, Vigilance. In Death, Sacrifice.

    || It started with blood, it will end the same way.||

  6. #26

    Baba Yaga

    Member203 Posts
    Garlyn wrote on January 31, 2013

    Six hour day and night cycles, imo.

    Six hour daylight -> six hour night -> six hour day, etc.

    I'd actually prefer a time period which wasn't an even factor of 24.  With a 6 or 12 hour cycle, if you logged in at the same real-time of day,  it would always be the same time of day/night in game. I'd rather have it sometimes be day and sometimes be night when I logged in.

    Also, I'd like to actually see the time of day/night change during my 2-3 game session, so I'd prefer a shorter cycle, such as 75 minutes.

    DAOC, Palomides, Midgard, EpiK: Baba Yaga

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    Elder Scrolls Online, Aldmeri Dominion, The Noore (formerly Bosmer Brotherhood of Archers)

  7. #27

    LGAllastair

    Member573 Posts

    Just to add to the dicusssion. In a recent interview posted here Paul Sage mentioned abilities being affected by day and night, I'm eager to see if and how they will implement that.

     

    Unfortunately, while Paul Sage did confirm that Zenimax Online planned to include a day/night cycle in "Elder Scrolls Online" when it launches, the creative director would not elaborate on what effects the time of day would have on player combat, questing, etc. His comments did seem to confirm that time will have an effect though, immediately giving us visions of assassin's whose stealth skills are bolstered at night, archers who fire more accurately during the day, skills which grant better/farther vision at night, and a host of other possibilities.

    Allastair – High Elder of Legend Gaming

  8. #28

    XxOblivion

    Member87 Posts
    LGAllastair wrote on February 5, 2013

    Just to add to the dicusssion. In a recent interview posted here Paul Sage mentioned abilities being affected by day and night, I’m eager to see if and how they will implement that.

     

    Unfortunately, while Paul Sage did confirm that Zenimax Online planned to include a day/night cycle in “Elder Scrolls Online” when it launches, the creative director would not elaborate on what effects the time of day would have on player combat, questing, etc. His comments did seem to confirm that time will have an effect though, immediately giving us visions of assassin’s whose stealth skills are bolstered at night, archers who fire more accurately during the day, skills which grant better/farther vision at night, and a host of other possibilities.

    Yes please. Assassins come out at night.

    ØΒLºVIØΠ- Leader of the Dark Brotherhood of Assassins- Join today!

  9. #29

    Arquen V.

    Member119 Posts
    Dwerth wrote on January 30, 2013

    Imagine, if you will, it is a dark and rainy night in Cyrodil.  You are out minding your own business finding flowers to pick, when lo, in the distance, you see the oncoming light of a swaying torch.  In the pool of its light you see the face of your enemy.  Quietly, you move in to strike, when lo and behold, that Dunmer with the light was just the lure, as two other assassins strike out from the surrounding shadows…

    This is so awesome sounding, I kind of hope it happens to me. I'd sh*t a brick and love it.

    Those who do not fight, stand not a chance against destruction. Those who seek only destruction, will stand no chance against those who fight it.” -Hirtel Errandie

  10. #30

    Ma-Desh

    Member5 Posts

    Makes me wonder what other mechanics would be tied to a day/night cycle. We had those Moon-weapons in Skyrim. Might also make actual lighting effects important if Night is dark enough to not be able to see in.

  11. #31

    Norgel

    Member414 Posts

    Ma-Desh, that would be awesome.

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