Tamriel Foundry

Day / Night Cycle

I was wondering what people thought about a decent day / night cycle being implemented?  How long should a "day" last?  An hour? Four hours?  A day?

Should there be a day / night cycle at all?

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31 Replies
  1. #1

    Ravin

    Member1264 Posts

    There should definitely be day and night, and I think there is from what I've seen in a few screenshots.  If becoming a vampire is indeed an option in the game than they will need the darkness, assuming there would be sun penalties.

    Death is a guarantee;  Life is not.

  2. #2

    Felyx Fidelys

    Member223 Posts

    This has been confirmed as being in-game (can't find the link, sorry). My guess is that it'll be similar to what we saw in Skyrim, which is 1 min IRL = 20 min in game (perhaps a little slower depending on what type of events they include); this allows players to actually be in game at all times of the game day without being up at odd hours to play the game (though I'm sure most of us will be anyways ;)).

    I'm a fan of the inclusion of day/night cycles - they make for really good looking screenshots. They also allow for an extra set of dynamic events or even monster spawns that only occur during a certain time.

    .

  3. #3

    Gurdok

    Member32 Posts

    I definitely want it to exist in the game, I just hope the cycle isn't too fast. An MMO is supposed to be a world after all. It's kind of strange if you play for 3 hours and a whole day has passed in-game. I like to slow down the speed of time when I play Skyrim. I think 4 in-game days = 1 real life day (so 6 hours per 'day') would be nice.

    On the other hand, a big part of TES is shops closing down for the night, NPCs going to hang out in certain places at different times of the day, certain creatures and ingredients only showing up in the day or night, etc. If they decide to include this type of feature, then I agree with Felyx Fidelys. Skyrim's default speed of time would be fine.

     

     

  4. #4

    Terwox

    Member67 Posts

    I really love the day/night cycle that Planetside 2 has going on. As it spices up long battles. I don't remember the lenght off that cycle tough, but I'd guess its on a 2-4 hour loop. So a day/night cycle in TESO I'm all for. Although I'm a little unsure how quick it should be. As planetside 2 is all about fast paced adrenaline puming action. So I would probably like the cycle to be a little longer in TESO.

  5. #5

    Dwerth

    Member54 Posts

    I do think that there should be a good day night cycle, with the nights truly being dark.  This would give my Khajiit foes an advantage via their racial, improve immersion, and give a good reason for a fighter to cast something like mage light.

    Imagine, if you will, it is a dark and rainy night in Cyrodil.  You are out minding your own business finding flowers to pick, when lo, in the distance, you see the oncoming light of a swaying torch.  In the pool of its light you see the face of your enemy.  Quietly, you move in to strike, when lo and behold, that Dunmer with the light was just the lure, as two other assassins strike out from the surrounding shadows...

  6. #6

    Raven

    Member276 Posts

    I personally prefer day cycles that are close to real world day cycle. For example, a 12h day and 12h night they have in WoW. However, let's not forget ESO will use a huge megaserver. I'm no developer, but I don't see how this could work out, keeping in mind players will be from different time zones.

    So I'm guessing the actual cycles will be rather short, maybe something similar to what we have in Skyrim.

  7. #7

    Skyrif

    Member30 Posts

    I think that should be the same mechanics like The Elder Scrolls V Skyrim but in global hour time

     

  8. #8

    Dwerth

    Member54 Posts

    For what it is worth, my preference is for there to be day/night cycles as I believe they add a ton to the immersion one feels.  I think that the cycle should be 6 hours in length, allowing for a significant period of day, night, and hopefully a good couple of hours of twilight.

  9. #9

    Isarii

    Moderator4239 Posts

    I think it's almost essential for an MMO to have a day/night cycle.  I'm also wrong, but it's how I feel dammit.

    I prefer for the Day/Night to be locked to real time.  I just find it a lot more immersive if the game turns to night within a few hours of it turning night where I live.  Ideally, they would set it to mirror the real life sunrise/sunset, and lock it to Central US Time.  Because this is 'Murica, and the rest of the world revolves around us.

     

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  10. #10

    Jeimaiku

    Member47 Posts

    I agree with the cycle of course, but it will need to be somewhat (hopefully not too much so) short to accommodate vampirism. Unlike skyrim where you can hide indoors and wait for night, you'd be left at a significant disadvantage with really long day cycles. But like many others said, I'd really dislike super short cycles. I want them to be long enough that it doesn't feel completely fleeting.

  11. #11

    Isarii

    Moderator4239 Posts

    Honestly, I don't think there's any way to accommodate vampirism  in an MMO but to ditch it being tied to the day/night cycle.  It would just be too much of a balance problem.  Just imagine PvPing on a vampire and suddenly having to take a 2 hour break because the sun came out.

    Either that or they'll make the buff/debuff so useless it won't be a big enough deal to actually warrant impacting a day/night cycle.

     

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  12. #12

    Cyrus the Hammer

    Member42 Posts

    Is it fair to include weather cycles as well? Morrowind has the red sand storms, Skyrim had the blizzards, and Oblivion had the rain storms.

     

    This couples with a day/night cycle would really boost the amount of ambushes in "choke" points across a pvp area.

  13. #13

    Ravin

    Member1264 Posts
    Isarii wrote on January 30, 2013

    Honestly, I don’t think there’s any way to accommodate vampirism  in an MMO but to ditch it being tied to the day/night cycle.  It would just be too much of a balance problem.  Just imagine PvPing on a vampire and suddenly having to take a 2 hour break because the sun came out.

    Either that or they’ll make the buff/debuff so useless it won’t be a big enough deal to actually warrant impacting a day/night cycle.

    I'd imagine they'd do something like in Skyrim if you are out in the sun, reduced stats.

    Death is a guarantee;  Life is not.

  14. #14

    Isarii

    Moderator4239 Posts

    I would do horrible, unspeakable things to get dynamic weather in game.  Climates of Tamriel was my favorite mod for Skyrim.  It's just an amazing feature.

     

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  15. #15

    Isarii

    Moderator4239 Posts
    Revan wrote on January 30, 2013

    @Isarii said on January 30, 2013:

    Honestly, I don’t think there’s any way to accommodate vampirism  in an MMO but to ditch it being tied to the day/night cycle.  It would just be too much of a balance problem.  Just imagine PvPing on a vampire and suddenly having to take a 2 hour break because the sun came out.

    Either that or they’ll make the buff/debuff so useless it won’t be a big enough deal to actually warrant impacting a day/night cycle.

    I’d imagine they’d do something like in Skyrim if you are out in the sun, reduced stats.

    Yeah, but if it were material, it would be problem.   If we're talking about reducing your max stamina by .05%, then that's not really an issue.

     

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  16. #16

    Svashj

    Member10 Posts

    In the event that there is nothing in the game revolving around the day/night cycle (like vampirism penalties or quests than only appear at night), I think there should be a real-time day/night cycle based on 'server time' like WoW does. I feel this would add additional immersion to ESO, and it'd be nice for RPers to boot. I always found it somewhat annoying in Guild Wars 2 that several in-game days would pass over the course of an RP session.

  17. #17

    LGAllastair

    Member573 Posts

    I definitely think day night cicles should be in the game, it is something I actually miss in SWTOR, the world feels still and like a stage for you to play instead of an actual world if you don't have them. I think day/ night cycles add a lot to immersion and over the course of a long fight, when you see night falling and the sun setting behind a castle during a siege, it's just that more epic!

    In regards to how they should implement it, I wouldn't be opposed to a real time cycle like in WoW, but then they wouldn't be able to add important events that happen only at night or monsters spawns and such, because since there is only one mega server, there is likely only one time, and there will be people that due to timezones will end up almost always playing during the night or during the day. So that would restrict players a bit too much, preventing them from seeing content because of their routine and timezone, I think it could be dangerous. But if they add day and night cycles just for cosmetic and immersion reasons, like in WoW, then real time would be fine. Otherwise, I think a 3-4 hours cycle duration would be better.

    Allastair – High Elder of Legend Gaming

  18. #18

    Ravin

    Member1264 Posts
    Isarii wrote on January 30, 2013

    @Revan said on January 30, 2013:

    @Isarii said on January 30, 2013:

    Honestly, I don’t think there’s any way to accommodate vampirism  in an MMO but to ditch it being tied to the day/night cycle.  It would just be too much of a balance problem.  Just imagine PvPing on a vampire and suddenly having to take a 2 hour break because the sun came out.

    Either that or they’ll make the buff/debuff so useless it won’t be a big enough deal to actually warrant impacting a day/night cycle.

    I’d imagine they’d do something like in Skyrim if you are out in the sun, reduced stats.

    Yeah, but if it were material, it would be problem.   If we’re talking about reducing your max stamina by .05%, then that’s not really an issue.

    Yeah that's what I mean, Health, Stamina, Magicka penalties, not actual stats.

    Death is a guarantee;  Life is not.

  19. #19

    Ravin

    Member1264 Posts
    Isarii wrote on January 30, 2013

    I would do horrible, unspeakable things to get dynamic weather in game.  Climates of Tamriel was my favorite mod for Skyrim.  It’s just an amazing feature.

    Have you tried Realistic Lighting Overhaul yet?  Enhanced Lighting FX is good one too.

    Death is a guarantee;  Life is not.

  20. #20

    mamberu

    Member17 Posts

    I love day/night cycles in games, especially when it can be really dark, though with there being two moons i dont think it can get really dark unless they're both in the new moon part.

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