Tamriel Foundry

Crafting EXTREMELY Important, and other stuff

I wanted to make sure you guys watched this interview from yesterday with MMORPG.com and Creative Director Paul Sage. It has a lot of good nuggets in it about the beta, guilds and crafting.

This is a little bit on the crafting: "First and foremost, Paul wanted to make sure we all know that crafting will be vitally important not only to the economy, but to the players as a whole. The gear you get from crafting will be just as viable as that which you get from questing, dungeons, and the like.  In fact, Paul suggested that the players who are decked out the most will be those who partake in all facets of the game.  They want people to be able to play the game how they like, and if that means crafting is their main way to get items, then so be it.  If they don't care about crafting, that's fine too.  But nevertheless, crafting is going to be a very vibrant and detailed part of the game's overarching economy and it won't be the same-ol' same-ol' crafting we've grown used to in recent MMO offerings."

Watch the interview here.

http://www.youtube.com/watch?feature=player_embedded&v=GNHb0KvxBec

Read the overview here.

http://www.mmorpg.com/gamelist.cfm/game/821/feature/7061/Paul-Sage-Talks-Beta-Crafting-and-Progression.html

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43 Replies
  1. #1

    Scootter

    Member216 Posts

    @Skoomajim

    That got me pretty excited to learn more about the crafting system, that and the fact he also said the small beta group would begin very soon!

  2. #2

    Foldon

    Member187 Posts

    Thanks for sharing this with us @Skoomajim.

    I'm pretty excited about the crafting system and the game mechanics in whole.

    Check this out…

     

    Nord Racials patched (1.3.3)

    Rugged: This passive now correctly decreases damage taken instead of increasing damage taken.

  3. #3

    Dash

    Member684 Posts

    Decent video. There seems to be hope for something beyond a one-button win crafting system and that is a VERY good thing. Can't wait for specifics to be released.

  4. #4

    Ziahawk

    Member18 Posts

    @Skoomajim thanks heaps for putting that up on here, was really good to watch :)

  5. #5

    Ulfgar-The-Unending

    Member423 Posts

    I didn't see any Dwemer...

    Nord: Ulfgar The Unending

    Orc: Ghorak Gro-Ghash

     

  6. #6

    zenorc123

    Member85 Posts

    Do you guys think they will add dyeing in that crafting system of theirs?

    ”I wonder what it’s like for those Thalmor, now that they’ve been taken down a notch…”

    ”I heard you’re the one who gave the Thalmor a black eye. You sure know how to pick your enemies.”

    Don’t worry, I’m willing to do it again.

  7. #7

    NoInterVention

    Member5 Posts

    Is this the first mention of crafting ZOS has given so far? Any other info?

    I'm extremely excited to see how crafting will be implemented.  Lots of good discussion popping up all over the place as to great systems come (and gone) previously and how ESO might learn from the best.

  8. #8

    Lessa

    Member68 Posts

    Oh, excitement!

    The gear you get from crafting will be just as viable as that which you get from questing, dungeons, and the like.

    I love crafting, but I often get so pooped with it because for all the time and effort you put into it, you don't really get much out of it. If the above is true, that would mean that being a crafting-whore will now pay off for a change :') Can't wait to get started on it

  9. #9

    Shaigh

    Member831 Posts

    Problem with his mentioning of crafting is that every developer says crafting is going to be important but once you head into endgame the only thing thats worth it is alchemy. The only part that actually tells you something is that you can start all different crafts and it sounded like it would be easy to reach a certain level but to become a top crafter in one profession you had to put work/money in it.

     

    The bits about character progression had more specific information and told you how your character would develop at cap.

     

     

  10. #10

    Ulfgar-The-Unending

    Member423 Posts
    zenorc123 wrote on January 23, 2013

    Do you guys think they will add dyeing in that crafting system of theirs?

    almost positive they will. You can look at the pictures and game footage they have released so far and there are several different colorings of armor, shields, etc.

    Nord: Ulfgar The Unending

    Orc: Ghorak Gro-Ghash

     

  11. #11

    zenorc123

    Member85 Posts

    @Ulfgar-The-Unending, Yes, I have noticed that in the Introduction to Elder Scrolls Online video but I think they may just be a different armor but I think Zenimax won't be that lazy to reuse a skin for another set of armor. I wish.

    ”I wonder what it’s like for those Thalmor, now that they’ve been taken down a notch…”

    ”I heard you’re the one who gave the Thalmor a black eye. You sure know how to pick your enemies.”

    Don’t worry, I’m willing to do it again.

  12. #12

    Toracr

    Member82 Posts

    @zenorc123 I sure hope they do! That would be just one more thing that sets it further away from WoW, in my opinion. I have been hoping for this to come to an MMO that interests me for a long time, and I definitely think that with the added customization options, that would only make it feel more special to each individual player.

    And I was so excited when I tuned in to the podcast and they had just started talking about crafting. I am really excited for crafting and all that was said, mainly because it was the most said about the topic so far. Most people were worried about faction lock and class restrictions, whereas lil o me over here is like "ummm crafting, anyone?" Just weren't any details out there, and now that there's an indication that it's going to be quintessential to the game, I am stoked to hear how it's working!

  13. #13

    Skoomajim

    Member58 Posts

    Another thing he said that really interested me....

    At the level cap(50), you are only about 1/3 done with your character's development.

    Something like that.

  14. #14

    Calyo

    Member46 Posts

    @Skoomajim That's a very interesting interview, thanks !

     

    Skoomajim wrote on January 24, 2013

    Another thing he said that really interested me….

    At the level cap(50), you are only about 1/3 done with your character’s development.

    Something like that.

    Yeah, I think he was talking about the way you can customize your gameplay ! There will be skill level for each weapon, magics, etc... So even if we're 50, there will still be skills to level up !

  15. #15

    Dash

    Member684 Posts
    Shaigh wrote on January 24, 2013

    Problem with his mentioning of crafting is that every developer says crafting is going to be important but once you head into endgame the only thing thats worth it is alchemy.

    This is my normal perception also, but what interested me was how he said that a player will desire some dungeon gear and some crafted gear. This tells me that armor-crafting at the least will have end game values. On second thought, I need to go back and listen to see if he said "dungeon" or "raid" as I don't consider dungeon (group) gear to be true end game gear.

  16. #16

    Shakir

    Member65 Posts

    I hope to see some crafting related end game quests. For example, you are a master smith and you do a long quest with your guild and friends to get a certain end game smithing perk or something like that. For example, you find dragon bones and scales in end game loot (from chests, not actually from dragons), but there existed no dragon bone smithing so far.

    So, when you finished the quest, which had to be challenging, though, you, only the master smith with the certain qualifacations for the quest, get the unique perk of dragon bone smithing. So you, your guild and your alliance will have a certain end game advantage, because you can smith more powerful armor or weapons. This would work also with enchanting (powerful unique enchantments) or alchemy (additional effects of an ingredient which only you can use).

    ”Psst. Hey, I know who you are. Hail Sithis!”

  17. #17

    Ravin

    Member1264 Posts

    Apparently the crafting system will be similar to what it is in Skyrim, so Matt Firor said in a recent interview.

    Death is a guarantee;  Life is not.

  18. #18

    Shakir

    Member65 Posts

    If the crafting system will be similar to Skyrim, there will be no need for end- game raids because crafted items are much more powerful than any obtained quest rewards, for example the bonuses of daedric artifacts are laughable and even Ysgramor's Shield and Axe, which are rewards at the end of the Companions questline are a simple joke...

    ”Psst. Hey, I know who you are. Hail Sithis!”

  19. #19

    Skoomajim

    Member58 Posts

    Shakir.. I didn't take away from this that dungeon or raid gear will not be relevant, or that crafted gear will be better, only that high end crafted gear will be on par will raid obtained gear, which is what players want that put the time and effort into a skill like crafting. Other wise it's a waste of time.

    He says the most decked out players will be the ones that participate in all facets of the game. Maybe the best helm is crafted, maybe the best mace is from a raid, maybe the best boots are crafted, maybe the best something else is from a raid. It sounds like they just increased the level of the crafted items. In WoW you got the best crafted gear you could get to get you raid and dungeon ready. The gear you got in raids 90% of the time was better than the crafted gear. It just sounds like they want to make it worth people putting the time into it.

  20. #20

    Shakir

    Member65 Posts

    I hope it will need both, as you mentioned, crafting and raiding. For example, the thing with special perks for example. Or special smithing, enchanting or alchemy ingredients. Or to get the best of the not tempered armor or weapons you get in raids and dungeons.

    My point was, that if they will do it exactly like im Skyrim, there would be no need for end game dungeons, because, like I said, end game quest rewards in Skyrim are a real, real joke.

    ”Psst. Hey, I know who you are. Hail Sithis!”

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