This thread compiles a number of interesting videos and articles by Clarion Call, a dedicated Elder Scrolls Online guild.
My ideal system is one that allows your skills to grow as you craft. Once you hit max level, you'll be able to craft the best items like normal MMOs, but the more you craft them, you have a chance to learn a slightly higher version of it, and by this I mean the stats could increase by 1 points, nothing major but the more you craft the better they become. Not every time does the items become better, it would be a rare chance, but once it happens you'll be able to craft the item with those improved stats, and the chance for them to improve again.
There is a interesting article about crafting, and how ESO can go about selling peoples crafts and other items.
Check out the full article here at ccguild.ca
What are your thoughts on the crafting system or the ideas on how to sell our items?