Tamriel Foundry

Cataclysmic ronin

Cataclysmic ronin. ( a Stam nightblade build ) 

While using this build . I recommend running 5 pieces venomous smite ( medium set from western skyrim )       

venomous smite ( try to get divine trait on the armor  to increase the efficiency of your Mundus stone ) 

LEVEL 50 - CP 160

Type overland drop set 

Set bonus

(2 items) Adds 833 Weapon Critical

(3 items) Adds 833 Weapon Critical

(4 items) Adds 129 Weapon Damage

(5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and enemies within 6 meters of them every 1 second. This effect can occur once every 15 seconds.

        .

and 5 piece Tzogvin's Warband ( Medium set from the frostvault dungeon ) 

Tzogvin's Warband ( recommend divine trait )  ( recommend stamina enchantment on armor ) 

LEVEL 50 - CP 160

Type Dungeon

Set bonus

(2 items) Adds 833 Weapon Critical

(3 items) Adds 833 Weapon Critical

(4 items) Adds 1487 Physical Penetration

(5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Weapon Critical by 129 for 10 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%.

now if you read the statistics of both sets they give a boost in weapon critical , physical penetration , maximum stamina and stamina recovery. And venomous smite on its five piece bonus (5 items) Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 2241 Poison Damage to your target and enemies within 6 meters of them every 1 second. This effect can occur once every 15 seconds.

now for the armor split up .

chest venomous 

legs tzogvin 

hands venomous 

boots tzogvin 

belt venomous 

( jewelry ) 

necklace tzogvin

1st ring tzogvin

2nd ring tzogvin

( weapons ) 

main hand venomous ( sword , axe or dagger. If you go sword try get sharpened or precise trait , if you go axe try nirnhoned or precise , if you go dagger go sharpened or  nirnhoned . For enchantment either use absorb stamina , physical harm , poison ) 

Main off hand venomous  ( sword or mace . Go sharpened or precise . For enchantment either use physical harm or absorb health ) 

main hand back up venomous ( bow with sharpened or precise trait and enchant with a disease enchantment. ) 

helmet and shoulder should be saved for your monster set 

now for your monster set  on this build I personally and wholeheartedly recommend using the stormfist monster set  ( go for the medium version ) 

Stormfist ( monster set helm  from vet tempest island . Shoulder from undaunted chests ) 

LEVEL 50 - CP 160

Type Monster Set

Set bonus

(1 item) Adds 129 Stamina Recovery

(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8470 Physical Damage when the fist closes. This effect can occur once every 8 seconds. The Shock Damagedealt from this set bypasses Spell Resistance.

a good back up monster set would be selene or veldreth 

Selene

LEVEL 50 - CP 160

Type Monster Set ( drops from selenes web on vet ) 

Set bonus

(1 item) Adds 1096 Maximum Stamina

(2 items) When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 13364 Physical Damage. This effect can occur once every 4 seconds.

Velidreth

LEVEL 50 - CP 160

Type Monster Set ( drops from cradle of shadows on vet ) 

Set bonus

(1 item) Adds 129 Weapon Damage

(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10752 Disease Damage to the first enemy they hit. This effect can occur once every 8 seconds.

trial set up 

Arms of Relequen

LEVEL 50 - CP 160

Type Trial

Set bonus

(2 items) Adds 833 Weapon Critical

(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.

(4 items) Adds 833 Weapon Critical

(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 300 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times.

Tooth of Lokkestiiz

LEVEL 50 - CP 160

Type Trial

Set bonus

(2 items) Adds 129 Weapon Damage

(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.

(4 items) Adds 129 Weapon Damage

(5 items) When you activate a synergy, gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial monsters by 15%.

now the reason why I use these sets on this build they both give a boost to critical and using medium armor gives you boosts in weapon crit , weapon damage , and stamina recovery. And this build is designed for single target burn . However if you switch skills around and master the rotation you can use this build effectively against multiple targets. It ultimately depends the player using the build. 

now race wise I choose argonians because they have a racial immunity to disease damage and they get a 6% healing boost if their life mender racial skill is maxed out . 

but this build works also works with dark elves , red guards ,  orcs , and Khajit Just adjust your play style around the armor and your character's racial skills especially ones that pertain to combat .

and if you use the sets the right way with the skill rotation and champion point split you should have no problem hitting 30k dps 

( FOOD BUFF )

now for the food I use on this build 

I use dubious camlorn throne ( a drink based food buffed . Last for two hours . Increases stamina recovery by 311 , max stamina 2822 and max health 3057 for 2 hours . Effects are scaled by your level )  

if this food buff is not available I recommend using Artaeum takeaway broth 

( Increase Max Health by 3326 and Health Recovery by 406 and Max Stamina by 3080 and Stamina Recovery by 338 for 2 hours. These effects are scaled based on your level. ) 

Now that's all the info on the armor , food buffs and races best for this build.

Here is some more in depth information on what skills I use , what my play style is and the general purpose and responsibility of this build .

first skill bar 

( resolving vigor ) 

cast time instant

target yourself 

duration 4 seconds 

cost 2566

heal yourself  for 10320 health over 4 seconds 

( ambush ) 

Cast time instant

target enemy 

range 22 meters 

cost 2763

teleport to your target dealing 2806 physical damage and afflicting them with minor vulnerability for 10 seconds increasing there damage take by 8% . Also grants the user empower for 5 seconds increasing the damage of your next light attack by 40%

( surprise attack ) 

Cast time instant 

target enemy 

range 5 meters 

Cost 1973

deals 4529 physical damage . If your flanking the enemy , shred through a small portion of their armor , reducing their physical resistance by 5% for 10 seconds . atticaking an enemy with surprise attack from the flank stuns the enemy for 3 seconds and sets them off balance 

Killer's Blade ( can be placed in the place of surprise attack )

Cast Time: InstantTarget: EnemyRange: Maximum range: 5 metersCost: 2066 Stamina

Skill description

Thrust a caustic blade with lethal precision to stab an enemy, dealing 456 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for 1805 if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Maximum Health.

( rapid strikes )

channel time 0.6 seconds 

target enemy 

range 7 meters 

cost 1998 

flood an enemy with steel battering them with 5 consecutive attacks that each deal 671 physical damage. Each hit increases the subsequent hit by 3% . The final hit deals 300% more damage 

( quick cloak ) 

Cast time instant

target self 

duration 13 seconds 

cost 2797 

Envelop yourself in a protective cloak of razors , gaining major evasion for 13 seconds , reducing damage from area attacks by 25%

1st bar ultimate ( incapacitating strike ) 

cast time instant 0.4

target enemy 

range 7 meters 

cost 70 ultimate 

Ravage the enemy with a swift strike , dealing 7247 disease damage and causing them to take 20% more damage for 6 seconds. if cast with 120 or more ultimate the enemy is stunned for 3 seconds .

while slotted you gain reave which restores 100 magicka and stamina when you deal damage with a light or heavy attack on an enemy with a negative effect active on them. 

back bar skills 

endless hail cast time instant 

target ground 

range 28 meters 

Radius 5 meters 

duration 14 seconds 

cost 2597 stamina 

Launch a multitude of arrows into the sky to rain down, dealing 137 Physical Damage to enemies in the target area every 1 second for 12 seconds, after a 2 second delay. 

Razor Caltrops

Cast Time: Instant

Target: Ground

Range:  28 meters, 

Radius: 8 meters

Cost: 2984 Stamina

Hurl a ball of caltrops that scatter over the target area, dealing 70 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their Physical Resistance by 5280 for 4 seconds.

Poison Injection

Cast Time: Instant

Target: Enemy

Range:  28 meters

Cost: 2700 Stamina

Skill description

Shoot an arrow coated in Baandari poison at an enemy, dealing 411 Poison Damage and an additional 820 Poison Damageover 10 seconds. Deals up to 100% more damage to enemies under 50% Health.

Acid Spray

Cast Time: Instant

Target: Area

Radius: 20 meters

Cost: 3510 Stamina

Skill description

Fire a burst of arrows in one shot, dealing 616 Poison Damageto enemies in front of you, and dealing an additional 456 Poison Damage over 4 seconds.

Cast Time: Instant

Target: Self

Cost: 2984 Stamina

Skill description

Let loose a battle cry, instilling yourself with resolve and healing for 10320 Health over 4 seconds. 

back bar ultimate ( toxic barrage ) 

Cast Time: Instant (4 seconds channel)

Target: Enemy

Range: Maximum range: 28 meters

Cost: 175 Ultimate

Skill description

Unleash a barrage of arrows at an enemy, dealing 6160 Poison Damage over 4 seconds. After the barrage ends you poison the enemy, dealing an additional 3180 Poison Damage over 8 seconds. You can move at full speed and are immune to all disabling effects while channeling this attack.

 

passive skills 

( Assassinnation passives )

executioner 

pressure points 

hemorrhage 

( shadow ) 

refreshing shadows

Shadow barrier 

dark vigor 

dark veil 

( siphoning ) 

catalyst 

( Duel wield passive ) 

slaughter 

duel wield expert 

controlled fury

ruffian 

blade and blunt 

( bow passives ) 

lomg shots 

accuracy 

ranger 

hawk eye 

hasty retreat 

( medium armor ) 

dexterity

wind Walker 

Improved sneak 

agility 

athletics

( racial skills ) 

all racial skills of your characters race. 

Champion points 

Warrior champion points 

the steed 

60 - ironclad 

60 - spell shield 

30 - resistant 

the lady 

25 - hardy 

25 - elemental defender 

28 - thick skinned 

 thief champion points 

the tower 

30 - warlord

15 - siphoner 

15 - sprinter 

The lover 

100 - mooncalf 

55 - tenacity 

the shadow 

35 - tumbling 

25 - shadow 

mage champion points 

the atronach 

45 - physical weapon expert 

30 - master at arms 

5 - shattering blows 

the ritual 

45 - thaumturge 

25 - precise strikes 

25 - piercing 

55 - mighty 

Health - 17000

magicka - 10000

stamina - 28000

This build's biggest responsibility is the fact it's the main dps of the group it's in . If done correctly you can put out 26k dps . And if you stick to being a frontline fighter supporting the tank and sticking close to the enemies never giving them breathing room you should have no problem burning through dungeons and raids . Just remember this build is not a solo act your only as good as your team . Never assume that you can go it alone and be a lone wolf . This build is designed to back up the tank and keep the boss pinned down . 

skill combos 

ambush + incapaciting strike = ambush give Miam and fracture increasing damage the enemy takes for 15 seconds. After combo follow up with rapid strike and twin slash.

: build flavor text :

The Cataclysmic Ronin  is a fighter who draws on an implacable fighting spirit to overcome enemies. A Cataclysmic Ronin's resolve is nearly unbreakable, and the enemies in a Cataclysmic Ronin's path have two choices: yield or die fighting. When a ronin enters the battlefield the enemies will experience true fear . A Cataclysmic Ronin is a battle scared warmongering beast designed to kill all who threatens their friends and their homeland. 

Cataclysmic Ronin is my own personal subclass to nightblade . It's been a long time creating this build . 5 and half years . I've done the research and I've tested this build again and again . I've had successes and failures . Made mistakes and corrections to this build. It's my master work . An example of what you can accomplish if you ignore the negative comments and only focus on getting better. So if you use this build you need to know above all this build was designed not only by me but my two best friends ( so half the credit to this build goes to my twin brother  alpinehawk78 and my best friend since kindergarten rawr456 . I'm using their old pc user names  . They still play eso and other games but they do not go by those names anymore .

About Arroyo blackwall:

Im a lazy optimist 

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