Tamriel Foundry

The Yolo Wizard - End Game PvE DPS Build

Changelog

Spoiler:

24-Jun-2016: Updated for Dark Brotherhood DLC

20-Aug-2016: Updated for Shadows of The Hist DLC

30-Oct-2016: Updated for One Tamriel

11-Feb-2017: Updated for Homestead

21-Feb-2017: Changed CP Distribution to Benefit From Exploiter Passive

26-Apr-2017: Swapped Over to Daedric Prey + Necropotence Set

 

None

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https://youtu.be/6vH7qg2HPE8

 

Overview

The Magicka Sorcerer continues to outshine when it comes to ranged DPS. The ability to do comparable DPS to other melee damage dealers makes it a must have in any group that intends to do Trials. Very powerful in Dungeons and Arenas including Maelstrom. However, in case you are looking for Maelstrom build, this is not what you are looking for as this build is aimed towards group content with good group resource support. If you wanna make it work in Maelstrom you gotta make your adjustment to it :)

 

  • Race
  • Attributes
  • Mundus Stone
  • Champion Points
  • Stats
  • Potion
  • Gear
  • Skills & Rotation
  • DPS Screenshots
  • YouTube

 

 

Race

Now that Dark Elf got buffed its probably your best choice as sorcerer, but doesn't mean High Elf is useless now. I even believe they might be both equally powerful.

 

 

Attributes

I have all my 64 attribute points into Magicka. and I barely hit the 17k hp. You might gonna need to invest some points into HP if you lack CP. usually 18k is high enough for end game content as a DD with low amount of CP and 17k hp if you have a decent amount of CP.

 

 

mundus stone

The Thief

 

 

Champion points

 

 The Mage (You will need to have a group that uses Blocade of Storms to set mobs and bosses off balance)

  • Elemental Expert : 98 points
  • Elfborn : 26 points
  • Thaumaturge: 75 points
  • Staff Expert: 1 point

 The Thief

  • Magician : 100 points
  • Arcanist : 100 points

 

The Warrior (depends on what you are doing)

 

 

 

Stats

Out of Combat

 

None

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In Combat

 

None

 

 

 

Potion

None

I usually use Essence of Spell Power to buff myself with Major Sorcery which is very important for Damage Dealers, also to restore good amount of magicka back. The crit bonus is invalid because we have inner light which gives the exact same buff. Also make sure to have 3 skill points in Medical Use under Alchemy skill tree to increase the duration of the buff significantly.

 

 

 

Gear

Make sure to have 1 piece Heavy and 1 piece medium for benefit from the Undaunted Mettle passive which will increase your max stats by 6%. What you will need is:

 

None

  • 5x Necropotence (Drops in Rivenspire)

  • 2x Ilambris (Head drops in Crypts of Heart I)

  • 3x Moondancer / Infallible Aether Jewelry (Moondancer drops in Maw of Lorkhaj, Infallible drops in AA/HRC/SO)

  • 1x Moondancer / Infallible Aether Lighting Staff

  • 1x Inferno Maelstrom Staff (Drops from Vet Maelstrom Arena)

 

 

Precise or sharpened?

Sharpened is way superior in casual group, and slightly superior in a really good group.

Double Inferno or Inferno/lightning?

Infero/Lighting all the way on bosses and on trash fights, this is due to the incredible amount of damage our pet can produce. With that our dps from AOE abilities is substantially high therefore Lighting is more beneficial on main bar

Why no more Burning spellweave?

Necroptence outperforms BSW while you have pet running and using Daedric Prey which get boosts pets damage quite ridiculously high in raids. However, we will still need BSW in some fights that is not good for pets.

 

skills & rotation

 

Single target bars (with shield)

 

None

Bar 1

  1. Mages' Wrath: Your powerful execute, not as powerful as Jesus Beam or Impale sadly.
  2. Force Pulse: Main Single target spam ability.
  3. Crystal Fragments: A no brainer, this bad boy can crit for 50k+.
  4. Volatile Familiar: This little thing can do a really good amount of damage in single target fight and VERY good AOE. If fight doesn't fit this pet replace with Bound Aegis
  5. Inner Light: 10% more crit and 5% more magicka. (and 2% more from passives)
  6. Shooting Star: We are using this on bosses only.

 

Bar 2

  1. Liquid Lightning: One of the most powerful DoT in the game. It does insane amount of damage and must be up all the time in single target and AoE situations.
  2. Daedric Prey: Buffs the hell out of your pet making it deal so much more DPS.
  3. Elemental Blockade: One of the strongest abilities in the game for Magicka users, a must use for AOE and single target.
  4. Volatile Familiar: This little thing can do a really good amount of damage in single target fight and VERY good AOE. If fight doesn't fit this pet replace with Bound Aegis
  5. Empowered Ward: Cheap damage shield that provide Minor Intellect to your group. Pretty handy
  6. Fiery Rage: Insanely powerful ultimate on trash, it has more tooltip damage than meteor but costs more. Thats why we don't use it on bosses mostly.

 

As for rotation it is as following:

Potion > Shooting Star > Liquid Lightning > LA > Elemental Blockade > LA > Pet Pulse > LA > Curse > Swap > LA > Force Pulse > LA > Crystal Frags (when proced) ..... and repeat

In case you are fighting a boss that spawns more than 2 adds occasionally you can keep your dots up (Blockade and liquid) and heavy attack with lightning staff. The splash damage from it will be enough to deal with them.

 

 

 

Single target bars (without shield)

 

None

 

This bar setup was inspired by Senaxu, stack as much magicka as possible on main bar. Had pretty good results with it.

 

 

 

 

DPS parses

Zhaj'hassa The Forgotten

Spoiler:

None

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The Mage

Spoiler:

None

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Rakkhat

Spoiler:

None

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Possessed Mantikora

Spoiler:

None

 

 

 

Youtube

 

Zhaj'hassa The Forgotten

https://youtu.be/WUMzwGC8kM8

..

The Mage

https://youtu.be/pco2vNTLsg4

..

Rakkhat

https://youtu.be/RltN3xgQz74

About Yolo-Wizard:

Yolo-Wizard hasn't shared anything about themselves.

729 Replies
  1. Latin

    Moderator1307 Posts
    JKith wrote on July 21, 2017

    Switching to precise staffs made almost no difference compared to sharpened, keeping everything else the same.

    If you are switching to precise while holding everything else the same, you lose out on the penetration; may have to compensate with Spell Erosion and/or Mundus. Though whether or not it is universally beneficial to have penetration as close to 18.2k as it previously was, is open to interpretation.

     

    e pluribus unum

  2. Chinny

    Member4 Posts

    I'm assuming this thread is on hiatus until after next patch? Makes sense considering how much is getting changed.

    @JKith If you have questions concerning HTR I suggest you read up on Asayre's threads. You definitely have to make up a lot of your pen on Mundus/CP.

    Also, some of the stuff that is working on PTR MIGHT get changed ie - infused backbar weapon maintaining it's trait while swapped to front bar.

  3. Heymexa

    Member17 Posts

    Horns of the Reach. PTS 3.1.2

    My test. Solo. Build with Destructive Cleanch. Sharp+Thief

    None None

     

     

     

     

  4. Evilgoat

    Member5 Posts

    Wow, I'm surprised you got 38k without inner light.  It's so nice when you have a healer with you to apply ele drain so you can rock that extra magicka.  I run almost the exact setup except my MA staff is infused and my front bars is a Master Sharpened.  I may hop on and try without inner light to see how I stack up in the PTS.

    Side note: This is fun for testing but I almost always swap out bound aegis for inner light, a shield and power surge so i don't die in trials.

  5. DrErry

    Member13 Posts

     

    Chinny wrote on July 25, 2017

    I’m assuming this thread is on hiatus until after next patch? Makes sense considering how much is getting changed.

    @JKith If you have questions concerning HTR I suggest you read up on Asayre’s threads. You definitely have to make up a lot of your pen on Mundus/CP.

     

    Could you send link this article?

  6. Chinny

    Member4 Posts
    DrErry wrote on August 3, 2017

    Chinny said on July 25, 2017 :

    I’m assuming this thread is on hiatus until after next patch? Makes sense considering how much is getting changed.

    @JKithIf you have questions concerning HTR I suggest you read up on Asayre’s threads. You definitely have to make up a lot of your pen on Mundus/CP.

    Could you send link this article?

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    This reply was modified 4 days, 18 hours ago by DrErry.

    Here is one of the threads I've been using for reference: http://tamrielfoundry.com/topic/introduction-to-pve-damage-calculation-homestead/page/14

    There's another by Asayre that has some other info contributed from others - like tests w/ different sets of gear etc - but this is the main one I believe

  7. Akeran

    Member5 Posts

    Been on break for awhile. Coming back since the release of Morrowind. What ever happened to Burning SpellWeave being a thing. I have full scathing and burning spellweave now I need to grind out more stuff I assume. Vampire not a thing anymore either?

  8. deflorate

    Member29 Posts

    Any updates coming our way for magsorc? I've been sticking with netch and the lightning setup because it's "safe" to run on console.

  9. Valrien

    Member785 Posts

    Been away a long time, and my build has always roughly been Yolo's.

    Is this build still the best way to go or are there better things out there now?

    Characters: Valrien Dravic (Dunmer Magicka Sorcerer)

    Scores: vMA (499,956) (Probably Null Now)

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