Tamriel Foundry

[2.6.x Tank] - The Blockade

Hey everyone, I'm Geraint (@GeraintAmbrosia) from the EU Megaserver and member of the social/casual guild Alith (http://www.alitheso.com)

I thought I'd share my Dragon Knight PvE tanking build(s) "The Blockade" with you all.

The Blockade is a main tank build for group endgame PvE such as trials, veteran hardmode pledges and VDSA only, I don't do PvP or vMA with this build and I don't promote it.

In this build guide you will also find gear set variants for trial off-tanking as well as high ultimate generation, please note that these builds are optional and not part of the main build setup and just presented for when you are not the main tank of your group!

The skill points spent are only for the mentioned build(s) - please follow the skill & CP setup info link below for details - feel free to spend points in other skill lines with your remaining points.

My build lists Champion point allocations for a character with 90, 150, 240, 300, 360, 420, 480 and 561 champion points.

Changes for One Tamriel are in green

Latest update:

October 16th, 2016 - build update for One Tamriel patch

Spoiler:

October 2nd, 2015 - build overhaul for Imperial City, build update video

May 10th, 2015 - added new section "Food & Drinks", made changes to champ point distribution for 90, 120, 150 & 180 points, removed 360 champ point setup, changed trait recommendation for the gear to reinforced, adjusted skill use on bar 1 & 2 (personal preference).

April 26th, 2015 - included video section & City of Ash video

April 7th, 2015 - Weapon trait recommendation change

March 23, 2015 - old CP video removed & corrections on CP passives

January 23rd, 2016 - build overhaul for Orsinium DLC, build update video

June 4th, 2016 - build overhaul for Dark Brotherhood DLC

June 12th, 2016 - build video for Dark Brotherhood DLC

Build video (Status: One Tamriel)

https://www.youtube.com/watch?v=WyRy8Y5eAaA

 

Race

I personally use an Imperial for the health & stamina passives but the build works for all races. I also have a Dunmer DK running the build with no problems.

Other good race options are Nord, Argonian and Orc.

I'm a Vampire now.

 

Attribute distribution

If you are NOT an Imperial, Nord, Argonian or Orc you might want to put more attribute points into Health.

For veteran pledges I tend to stay at ~27k health, in trials I'm at ~33k (with food buff, Warhorn etc. excl.), more information about that in the gear section.

I currently run 15 Mag / 4 Health / 45 Stam on my Imperial.

Pledge gear attribute values with purple 3 stat food buff, hardened armor & Lord Warden buff (values might change depending on gear enchants)

None

Trial main tank gear attribute values with purple 3 stat food buff, hardened armor & Lord Warden buff (values might change depending on gear enchants)

None

 

Food & Drinks

I'm using purple 3 stat (CP 150/160) food.

 

Mundus Stone

I found The Atronach a really good choice if you are already used to trial tanking and it's my suggestion for experienced tanks that are already familiar with this build.

Otherwise you can also choose either The Tower (Stamina), The Mage (Magicka, or if you really can't live without The Lord (Health) instead.

 

Special Ability: Vampire

Being a vampire as tank is no longer as bad as many thought, it's actually pretty good (check out the passives!)

There are only a few locations like City of Ash where you might have problems being a vampire tank.

If you are a Dunmer your passive mitigates the higher flame damage a bit and for all other races if you think you take too much damage just feed and run those special instances at Vampire stage 1, problem solved.

But even at Vampire stage 4 it should be possible if you got a decent group.

 

Skills point & Champion point distribution link (based on Imperial and Atronach mundus):

http://www.eso-skillfactory.com/en/share/12008/

I didn't place points in other weapon trees other than One Hand and shield as well as crafting (except for the important Alchemy and Provisioning ones).

You can distribute the remaining skill points in the other trees as you like/need.

 

Champion Point distribution

The CP setup is based on using the Lord Warden Set option when tanking - in case you are using Bloodspawn you can redistribute the CP from "The Lord" to "The Lady" (into Hardy and Elemental Defender).

I'm no longer providing 2 different CP choices for magicka or stamina based dps gear for the vWGT Inhibitor fight as the difficulty of this pledge got nerfed and there are some good DK dps gear guides here on TF, please choose a gear set you like for this single dps encounter from there.

The Blockade is now a full tank only build with no special dps CP alloction for just this one fight.

Champion point selection in detail:

Spoiler:

Setup for 90 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 10 points into "Elemental Defender"

The Lady - 10 points into "Hardy"

Thief Star Signs

The Lover - 30 points into "Arcanist" (magicka regeneration)

Mage Star Signs

The Apprentice - 30 points into "Blessed"

Setup for 150 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 20 points into "Elemental Defender"

The Lady - 20 points into "Hardy"

Thief Star Signs

The Lover - 30 points into "Arcanist"

The Tower - 18 points into "Magician"

The Tower - 2 points into "Warlord"

Mage Star Signs

The Apprentice - 50 points into "Blessed"

Setup for 240 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 30 points into "Elemental Defender"

The Lady - 30 points into "Hardy"

The Lady - 10 points into "Thick Skinned"

Thief Star Signs

The Lover - 30 points into "Arcanist"

The Tower - 40 points into "Magician"

The Tower - 10 points into "Warlord"

Mage Star Signs

The Apprentice - 50 points into "Blessed"

The Atronach - 30 points into "Melee Weapon Expert"

Setup for 300 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 40 points into "Elemental Defender"

The Lady - 40 points into "Hardy"

The Lady - 10 points into "Thick Skinned"

Thief Star Signs

The Lover - 30 points into "Arcanist"

The Tower - 47 points into "Magician"

The Tower - 23 points into "Warlord"

From 300 point onwards I try to use a 2:1 point distribution for Magician to Warlord

Mage Star Signs

The Apprentice - 70 points into "Blessed"

The Atronach - 30 points into "Melee Weapon Expert"

Setup for 360 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 47 points into "Elemental Defender"

The Lady - 47 points into "Hardy"

The Lady - 16 points into "Thick Skinned"

Thief Star Signs

The Lover - 30 points into "Arcanist"

The Tower - 60 points into "Magician"

The Tower - 30 points into "Warlord"

Mage Star Signs

The Apprentice - 90 points into "Blessed"

The Atronach - 30 points into "Melee Weapon Expert"

Setup for 420 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 57 points into "Elemental Defender"

The Lady - 57 points into "Hardy"

The Lady - 16 points into "Thick Skinned"

Thief Star Signs

The Lover - 30 points into "Arcanist"

The Tower - 70 points into "Magician"

The Tower - 40 points into "Warlord"

Mage Star Signs

The Apprentice - 100 points into "Blessed"

The Apprentice - 10 points into "Elemental Expert"

The Atronach - 30 points into "Melee Weapon Expert"

Setup for 480 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 67 points into "Elemental Defender"

The Lady - 67 points into "Hardy"

The Lady - 16 points into "Thick Skinned"

Thief Star Signs

The Lover - 30 points into "Arcanist"

The Tower - 78 points into "Magician"

The Tower - 39 points into "Warlord"

The Shadow - 13 points into "Shadow Ward"

Mage Star Signs

The Apprentice - 100 points into "Blessed"

The Apprentice - 30 points into "Elemental Expert"

The Atronach - 30 points into "Melee Weapon Expert"

Setup for 561 points

Warrior Star Signs

The Lord - 10 points into "Heavy Armor Focus"

The Lady - 80 points into "Elemental Defender"

The Lady - 80 points into "Hardy"

The Lady - 17 points into "Thick Skinned"

Thief Star Signs

The Lover - 30 points into "Arcanist"

The Tower - 96 points into "Magician"

The Tower - 48 points into "Warlord"

The Shadow - 13 points into "Shadow Ward"

Mage Star Signs

The Apprentice - 100 points into "Blessed"

The Apprentice - 55 points into "Elemental Expert"

The Atronach - 30 points into "Melee Weapon Expert"

 

Gear

My armor setup is 1L / 1M / 5H to get the maximum out of the Undaunted passive.

Starter Tanking gear (< 299 CP)

Spoiler:

Bloodspawn  - Footman - Hist Bark:

Head - Heavy - Bloodspawn - Infused - Prismatic enchant

Shoulders - Medium - Bloodspawn - Sturdy - Prismatic enchant

Chest - Heavy - Hist Bark - Infused  - Prismatic enchant

Gloves - Heavy - Footman (not sure if sturdy is now possible in case it is use sturdy) - Prismatic enchant

Belt - Light - Hist Bark - Sturdy - Prismatic enchant

Pants - Heavy - Hist Bark - Infused - Prismatic enchant

Boots - Heavy - Footman (not sure if sturdy is now possible in case it is use sturdy) - Prismatic enchant

Jewelry - 2x Footman rings,  1x Footman necklace - block cost reduction enchant on all 3

2x 1h weapon - Hist Bark - Defending - Stamina or Magicka leech enchant

2x Shield - Hist Bark - Infused - Prismatic enchant

For the Head & Shoulders Undaunted set a heavy Head and medium Shoulders would be best, if you are unlucky to find them you can use either armor type to complete the set just make sure to create the Hist Bark belt in the right armor type to preserve the Undauted armor type attribute passive bonus.

If you can't afford to craft prismatic enchants, enchant the items with any missing attribute enchants that you might need instead

I completely removed the Engine Guardian option for this build update, the only way I can see it still working is pumping lots of points into "Heavy Armor Expertise" to get at least close to the pdef. cap again.

You have to decide if it's worth sacrificing points from Hardy and/or Elemental Defender for it - if you choose to do it then Engine Guardian still works with this build.

 

Endgame Tanking gear > 300 CP

I prefer Lord Warden set as the proc chance is 50% (!) compared to Bloodspawn's 6%.

50% means the proc buff is active pretty much all of the time and close range dps also profit from the shadow orb.

The pdef & spell resist is not as high as Bloodspawn (~3.7k compared to ~6.8k) but the buff is active most of the time compared to Bloodspawns 6% proc chance.

I personally would suggest to use 3x infused on the big armor parts, 4x sturdy on the rest and put some left over points (up to 13) into the Shadow Ward CP passive.

If you want to go full sturdy you can free up the points from Shadow Ward and put them into Magician and/or Warrior.

I completely removed the Engine Guardian option for this build, the only way I can see it still working is pumping lots of points into "Heavy Armor Expertise" to get at least close to the pdef. cap again.

You have to decide if it's worth sacrificing points from Hardy and/or Elemental Defender for it - if you choose to do it then Engine Guardian still works with this build.

Let's have a look at the new (set)gear / trait options.

 

Pledge gear setup

Lord Warden - Hist Bark - Bahraha's Curse

Head - Medium - Lord Warden - Infused (sturdy optional) - Prismatic enchant

Shoulders - Light - Lord Warden - Sturdy - Prismatic enchant

Chest - Heavy - Hist Bark - Infused (Sturdy optional) - Prismatic enchant

Gloves - Heavy - Hist Bark - Sturdy - Prismatic enchant

Belt - Heavy - Hist Bark - Sturdy - Prismatic enchant

Pants - Heavy - Hist Bark - Infused (Sturdy optional) - Prismatic enchant

Boots - Heavy - Hist Bark - Sturdy - Prismatic enchant

Jewelry - 2x Bahraha rings (any attribute trait you need), 1x Bahraha necklace (any attribute trait you need) - 3x block cost reduction enchant

2x Bahraha Shield - Infused (Sturdy optional) - Prismatic enchant

2x Bahraha 1h weapon - Defending - 1x Stamina or Magicka leech (main bar) - 1x crushing enchant (2nd skill bar)

For the Head & Shoulders Undaunted set a medium Head and light Shoulders would be best so you can change the other gear parts easier for trials gear or other sets.

If you can't afford to craft prismatic enchants, enchant your armor with any missing attribute enchant that you might need.

Why did I chose Bahraha?

Spoiler:

In case you don't know the set bonus:

(2 Items) Adds 1064 Maximum Health

(3 Items) Adds 967 Maximum Magicka

(4 Items) Adds 967 Maximum Stamina & take 40% less damage from traps

(5 Items) Your damage abilities have a 25% chance to create desecrated ground for 5 seconds, snaring enemies within for 70%, damaging them for Magic Damage every 1 second and healing you for the damage done.

Not only do we get bonus to all 3 attributes, the best part is when this set procs (and many mobs are in the area of effect) you basically don't need a healer and the healing you get is just crazy!

Yes, you will lose around 500 magicka & stamina but the 5 piece bonus is really worth taking as tank, furthermore with the change to the heavy armor Constitution passive you gain more stamina & magicka anyway.

 

Trial gear setup (main tank)

Lord Warden - Hist Bark - Ebon Armory

Head - Medium - Lord Warden - Infused (sturdy optional) - Prismatic enchant

Shoulders - Light - Lord Warden - Sturdy - Prismatic enchant

Chest - Heavy - Hist Bark - Infused (Sturdy optional) - Prismatic enchant

Gloves - Heavy - Ebon - Sturdy - Prismatic enchant

Belt - Heavy - Ebon - Sturdy - Prismatic enchant

Pants - Heavy - Hist Bark - Infused (Sturdy optional) - Prismatic enchant

Boots - Heavy - Hist Bark - Sturdy - Prismatic enchant

Jewelry - 2x Ebon rings (any attribute trait you need), 1x Ebon necklace (any attribute trait you need) - 3x block cost reduction enchant

2x Hist Bark Shield - Infused (Sturdy optional) - Prismatic enchant

2x Hist Bark 1h weapon - Defending - 1x Stamina or Magicka leech (main bar) - 1x crushing enchant (2nd skill bar)

For the Head & Shoulders Undaunted set a medium Head and light Shoulders would be best so you can change the other gear parts easier for trial gear or other sets.

If you can't afford to craft prismatic enchants, enchant your armor with any missing attribute enchant that you might need.

 

Trial gear setup (off tank)

I chose the gear for this setup so you can concentrate on off tanking and still do decent enough damage with partly automatically activated set bonus skills.

Tremorscale - Defending Warrior - Alkosh/Bahraha

Head - Medium - Tremorscale - Infused (sturdy optional) - Prismatic enchant

Shoulders - Light - Tremorscale - Sturdy - Prismatic enchant

Chest - Heavy - Defending Warrior - Infused (Sturdy optional) - Prismatic enchant

Gloves - Heavy - Defending Warrior - Sturdy - Prismatic enchant

Belt - Heavy - Defending Warrior - Sturdy - Prismatic enchant

Pants - Heavy - Defending Warrior - Infused (Sturdy optional) - Prismatic enchant

Boots - Heavy - Defending Warrior - Sturdy - Prismatic enchant

Jewelry - 2x Alkosh rings (any attribute trait you need), 1x Alkosh necklace (any attribute trait you need) - 3x block cost reduction enchant

2x Alkosh shield - Infused (Sturdy optional) - Prismatic enchant

2x Alkosh 1h weapon - Defending (but it doesn't really matter most of the time for off-tanking) - 1x Stamina or Magicka leech (main bar) - 1x crushing enchant (2nd skill bar)

If you are unlucky with drops or don't have Alkosh set yet like myself as I was away from the game for a while you can still use your pledge gear set Bahraha's Curse instead (check the pledge gear section above for details)

Tremorscale & Defending Warrior set bonus:

Spoiler:

Tremorscale

(1 items) Adds 967 Max Stamina

(2 items) When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them, dealing 6500 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 8 seconds. This effect can occur once every 4 seconds.

Defending Warrior

(2 items) Adds 1935 Spell Resistance.

(3 items) Adds 1935 Physical Resistance.

(4 items) Adds 1604 Maximum Health

(5 items) When you block an attack, you deal 4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.

 

Ultimate regen gear setup

This setup will basically work in any situation, I just put it here as alternative but it's not meant to replace the main tanking setup.

Don't use ultimate %-cost reduction sets, as DK you want to have a high ultimate cost for higher attribute refresh from the Battle Roar passive!

Compared to the other gear setups you have to change the medium armor Undaunted set piece to heavy to retain the undaunted set bonus for 1L /1M / 1H for this setup.

Blood Spawn - Tava's Favor - Hide of the Werewolf

Head - Heavy - Blood Spawn  - Infused (sturdy optional) - Prismatic enchant

Shoulders - Light - Blood Spawn  - Sturdy - Prismatic enchant

Chest - Heavy - Tava's Favor - Infused (Sturdy optional) - Prismatic enchant

Gloves - Medium - Hide of the Werewolf - Sturdy - Prismatic enchant

Belt - Heavy - Tava's Favor - Sturdy - Prismatic enchant

Pants - Heavy - Tava's Favor - Infused (Sturdy optional) - Prismatic enchant

Boots - Heavy - Tava's Favor - Sturdy - Prismatic enchant

Jewelry - 2x Hide of the Werewolf rings, 1x Hide of the Werewolf - 3x block cost reduction enchant

2x Shield - Tava's Favor shield - Infused (Sturdy optional) - Prismatic enchant

2x 1h weapon - Hide of the Werewolf 1h weapon - Decisive trait would be best (any other good trait works too tho) - 1x Stamina or Magicka leech (main bar) - 1x crushing enchant (2nd skill bar)

Hide of the Werwolf set bonus:

Spoiler:

(2 items) Adds 1064 Max Health

(3 items) Adds 967 Max Stamina

(4 items) Adds 129 Weapon Damage

(5 items) When you take damage, you generate 5 Ultimate. This effect can occur once every 5 seconds.

Skills

Main Tank / Pledges skills

Bar 1

1 - Ransack (Taunt) - because Pierce armor still bugs out with other skills.

2 - Heroic Slash

3 - Hardened Armor / Volatile Armor (I tend to use Volatile now)

4 - Igneous Shield

5 - Defensive Stance or Absorb Magic / possible utility slot if you use 7 or 8 sturdy gold pieces

U - Agressive Warhorn

Bar 2

1 - Inner Rage (ranged Taunt)

2 - Choking Talons

3 - Unrelenting Grip / Igneous Weapons (slot only if there are no other DKs in your group)

4 - Coagulated Blood / Deep Breath / Rearming Trap

5 - Defensive Stance or Absorb Magic / possible utility slot if you use 7 or 8 sturdy gold pieces

U - Magma Shell / Spell Wall (byebye Rakkhat and Lord Warden projectiles)

 

Off Tank skills

Bar 1

1 - Ransack (Taunt) - because Pierce armor still bugs out with other skills.

2 - Heroic Slash

3 - Hardened Armor / Volatile Armor (I tend to use Volatile now)

4 - Igneous Shield

5 - Defensive Stance or Absorb Magic / Mystic Guard

U - Agressive Warhorn

Bar 2

1 - Inner Rage (ranged Taunt)

2 - Unrelenting Grip / Burning Embers / Invigorating Drain/ Igneous Weapons (slot only if there are no other DKs in your group)

3 - Elude

4 - Coagulated Blood / Deep Breath

5 - Defensive Stance or Absorb Magic / Mystic Guard

U - Shooting Star / Spell Wall / Devouring Swarm (or any ultimate you like, you probably will use Warhorn most of the time anyway)

Keep in mind that Invigoration Drain is a channeled spell so you can't block while it's channeling.

Best time to use it is at the start of a fight or if you have Spell Wall ultimate active.

 

Ultimate regen skills

Bar 1

1 - Ransack (Taunt) - because Pierce armor still bugs out with other skills.

2 - Heroic Slash

3 - Hardened Armor / Volatile Armor (I tend to use Volatile now)

4 - Igneous Shield

5 - Defensive Stance or Absorb Magic

U - Agressive Warhorn

Bar 2

1 - Inner Rage (ranged Taunt)

2 - Choking Talons

3 - Elude

4 - Coagulated Blood / Deep Breath / Unrelenting Grip / Igneous Weapons (slot only if there are no other DKs in your group)

5 - Defensive Stance or Absorb Magic / Invigorating Drain

U - Shooting Star / Devouring Swarm / Spell Wall

Keep in mind that Invigoration Drain is a channeled spell so you can't block while it's channeling.

Best time to use it is at the start of a fight or if you have Spell Wall ultimate active.

===========================

I hope this tanking guide helps you in your tanking build decisions, if you have questions or want to comment on it please reply here or pm me ingame on the EU server (@GeraintAmbrosia).

About GeraintAmbrosia:

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124 Replies
  1. #1

    crescat.de

    Member57 Posts

    This is a very solid tank build and I could not have done a better write-up. Thank you very much for sharing!

  2. #2

    Anikan

    Member2 Posts

    What are your stats at with this build? Like how much armor, health, stamina, etc. I'm interested in trying it out =)

  3. #3

    Drgneb

    Member267 Posts

    Thanks heaps for this! Just what we needed and looks to be a very solid build and one I will be giving a go. And I am with Anikan, would like to see your stats and all that other fun junk if you get a chance. Thanks again for posting!  ;)

  4. #4

    GeraintAmbrosia

    Member97 Posts

    Ty for you comments so far, I'll try to make a little video on Friday so you can see all my stats.

    I don't have the correct numbers in my head atm but it's something like this (buffed with blue health/stamina food VR5)

    Magicka ~ 9k

    Health ~ 34.5k (don't have all undaunted armor/passives yet, so this should be higher later on)

    Stamina ~ 15k

    Armor ~ 25k (with hardened armor)

    More details on Friday/Saturday in the vid, again I don't have all the items/passives for the build yet but I'll give an overview of my current status.

  5. #5

    D0VAHkiiN

    Member320 Posts

    Thanks for posting. Been away from my  tank role since 1.5 dropped in favor of a stealthy ganker for PvP but will probably use this when I revert to my PvE tanking ways soon. Glad to see Footman remains effective.

  6. #6

    Tourniquet

    Member153 Posts

    Great write up. Quick question though, I thought the footman shield wasn't good since it is stuck with exploration. Any reason you still prefer it?

    pretty large piece to be giving up a trait with it seems.

  7. #7

    GeraintAmbrosia

    Member97 Posts

    Well it's either the Shield with exploration or the boots with exploration, either way you will lose a place for a (good) trait, I know that the shield counts as "big" attribute point wise but still, losing is losing.

    As mentioned in my build you are free to not use the footman shield and go for Hist bark on the weapon/shield slots instead, that way you can put any trait you want on the shield. Both setups are viable in my opinion, I just chose one of them to be highlighted in the build and with Hist Bark boots I also have the option to make them light or medium if you are unlucky and only have 2 heavy Undaunted 2 set pieces.

    So if you have at least one Undaunted gear say in medium and the other in heavy and the hist bark belt made light then yes weapon/shield with Hist Bark would be the better option with Footman boots.

    I think I'll edit this part to the build once my video is done, ty for your input ;)

    But consider also that when you reach higher champion point ranks you gain more armor and spell resist on your shields for example from 75 point passive "Shield Expert" (at least I think it means real shields not the casted ones)

    If you are concerned about the armor value, well you will never have the same high value as a 7 H setup with reinforced anyway but you'll get the % health/magicka/stamina increase from the Undaunted passive which is better from my point of view.

     

    On another point:

    On the official ESO forum there is a good post why infused might be inferior to reinforced, you can read it here

    http://forums.elderscrollsonline.com/en/discussion/158960/tanking-with-the-lt-champion-points-and-block-cost-reduction-for-tanking

    I may have to consider to change the 3 main armor parts for my build to reinforced, the results seem to be better with higher armor rating instead of higher attributes and you only lose like 300 health/150 stamina in total for not taking infused but again that doesn't mean to go 7H and ignore the Undaunted passive :)

  8. #8

    psychaos

    Member4 Posts

    Hi,

    first thing, really a good guide: I will follow it :)

    Just one question: the passive "phase" says "After roll dodging, your Armor and Spell resistance is increased by ...".

    Am I wrong, or is way different than "=> unlocks passive “Phase” (more dodge chance while blocking, tyvm!)"

    Thank you very much and sorry for my bad english

  9. #9

    GeraintAmbrosia

    Member97 Posts

    Yes, you are right it's rolldodging now, I'll fix that, ty for pointing it out.

    I think it was changed on the PTS shorty after I made my Champion point video but I wrote the description from my video in the guide.

    =====

    updated my guide with the promised video

  10. #10

    Whisky Bob

    Member30 Posts

    Good luck doing vet. DSA with 9k magica and 15k stamina.

    Not a very good build. Perhaps for single target encounters. Encounters with multiple targets will burn through your stamina fast (final boss in AA for example, vet DSA, HRC) and with no magica your emergency stamina recovery tool (spamming igneous weapons or stonefist) is very limited.

  11. #11

    GeraintAmbrosia

    Member97 Posts

    You didn't watch my video I guess?

    My stamina is 15k unbuffed but close to 18k with only VR5 food and not fully skilled undaunted passive, so when Im in VR10 food and full undaunted passive I got way over 18k stamina. If you run out of stamina with over 18k then you are doing something wrong tbh ;)

    Still with that unfinished setup I got no stamina problem in AA, HR or DSA with my build at all :)

    Furthermore for stamina recovery I use Green Dragon Blood, I don't use igneous weapons (very rarely molten armaments) or stonefist, again did you even read my build or watched my video???

    Magicka is a little low with my build I know but I normally only use magicka based skills like Green Dragons Blood, Hardened Armor and sometimes Igneous Shield and for emergency taunts Inner Rage.

    As I mentioned in my build, you are free to use 3 stat food to get more magicka (over 12k then).

    I understand that I can't please everyone with my build and that's ok, there are for sure other options available for tanking, I just present one possibility.

  12. #12

    Ethos-Evos

    Member132 Posts

    @GeraintAmbrisia

    Ever thought about using war horn? Increases everyone's max resources. And it's morph grants everyone weapon damage thus increasing the overall group DPS.

  13. #13

    GeraintAmbrosia

    Member97 Posts

    Yes, if you do PvP that might as well be a nice skill to use for this build but as don't pvp I haven't planned with it.

  14. #14

    Ethos-Evos

    Member132 Posts
    GeraintAmbrosia wrote on March 22, 2015

    Yes, if you do PvP that might as well be a nice skill to use for this build but as don’t pvp I haven’t planned with it.

    This ability isn't just for pvp, it increases your group overall survival and grants them the ability to hit harder making your tanking less stressful. Versus ferocious Leap which grants no buffs to your group.

  15. #15

    GeraintAmbrosia

    Member97 Posts

    No, I meant if you do PvP you get that skill, I don't PvP so I don't have that skill but some ppl in the raid Im in have it and yes it helps.

  16. #16

    psychaos

    Member4 Posts
    Whisky Bob wrote on March 21, 2015

    your emergency stamina recovery tool (spamming igneous weapons or stonefist)

    I am new at dk tanking so can someone be so kind to elaborate on the quote?

    I don't see any direct conversion magika > stamina in those skills. Am I missing something?

     

    Sorry for ny bad english

  17. #17

    Anikan

    Member2 Posts

     

    This is the passive, Helping Hands, in the Earthen Heart tree. When DK's use igneous weapons, stonefist, and other Earthen Heart abilities, it grants them Stamina. I and some other Dragonknights specifically have an Earthen Heart ability on our bar to help regain stamina while using a magika ability. I hope this helps you psychaos!http://deltiasgaming.com/wp-content/uploads/2015/01/Passive-4-Helping-Hands.jpg

  18. #18

    GeraintAmbrosia

    Member97 Posts

    Yes, all Earthen Heart abilities work, I got Igneous Shield on my 2nd bar for a quick party shielding and also stamina recovery but as mentioned above I mainly use Green Dragon Blood for stamaina recovery over time if I need it.

  19. #19

    psychaos

    Member4 Posts
    GeraintAmbrosia wrote on March 22, 2015

    Yes, all Earthen Heart abilities work, I got Igneous Shield on my 2nd bar for a quick party shielding and also stamina recovery but as mentioned above I mainly use Green Dragon Blood for stamaina recovery over time if I need it.

    Cool :) Thank you and Anikan for your answers!

    @OP: I see you slot Burning Embers. I suppose you apply it on every mob and refresh when the dot ends for the healing, right?

    What's your (and other's experienced dk tanks ofc) opinion on choking talons (for the minor maim debuf) ?

    Thank you in advance

  20. #20

    XisscVekno

    Member22 Posts

    You have an error in your Champion Point section. 23 points into Mooncalf unlocks Plentiful Harvest passive. Other than that the build looks pretty good, A few things I might change, but that's more personal preference more than flaws with your original build. That and I like to PVP so I have a few more options for skills to use.

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