[Work in Progress] PvE Magicka Templar for HotR

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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    decay said on November 2, 2017 :

    Floliroy said on November 2, 2017 :

    Yep, btw one of my friend tied this build with a non perfected asylum, and get same DPS as me so you don’t really need a perfect to do decent dmg !

    What I’ve been wondering, what is the actual contribution of vSA staff with Force Pulse. As far as I remember Force Pulse used to be pretty bad, so where do the improvements come from, and what can be carried over in a raid context? For example: Does “Burning” stack ?

    From what i tested on dummies with some people, burning stack, but haven’t check for concussion. Haven’t test for now in trials, but will keep you informed if i got result :)

    Arkadium_Floliroy

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    Altyrann

    Journeyman

    Total Posts: 92

    If you happen to have any old / new parses to compare, it would be good to see how much it increased burning uptime over just flame enchants and RL.

    Looks brilliant for small group and solo, just trying to understand best options for trials which is hard with buff duplication etc.

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    Latin

    Moderator

    Total Posts: 1176

    Imperial

    The damage from burning status applied by multiple people, on the same target, stacks; everyone will do the full damage (3 ticks at 0 s, 2 s and 4 s time-stamp) from having proc the status.

    The status of burning (the debuff, if you like) on the target is refreshed every time a burning status is applied by a player. This is the same as the way the status refreshes when a single player applies a second burning status to a target that is already afflicted by him/her less than 4 seconds earlier.

    The consequence of this is that the damage from multiple burning status applied by the same person, on the same target, doesn’t stack; this is because the duration of the DoT (and thus the damage ticks) is fixed against the duration of the burning status. If you refresh the status, you essentially reset the duration of the burning DoT back to the 0 s time-stamp.

     

    The damage component (a single damage tick) of concussed and chilled works similarly. If the concussed or chilled status is applied to a target that is already affected (whether by the same player or by other players), the damage will still go through, and the elemental status duration (i.e. the Minor Vulnerability and Minor Maim respectively) will be refreshed.

    e pluribus unum

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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    Latin said on November 4, 2017 :

    The damage from burning status applied by multiple people, on the same target, stacks; everyone will do the full damage (3 ticks at 0 s, 2 s and 4 s time-stamp) from having proc the status.

    The status of burning (the debuff, if you like) on the target is refreshed every time a burning status is applied by a player. This is the same asthe way the status refreshes when a singleplayer applies a second burning status to a target that is already afflicted by him/her less than 4 seconds earlier.

    The consequence of this is that the damage from multiple burning status applied by the same person, on the same target, doesn’t stack; this is because the duration of the DoT (and thus the damage ticks) is fixed against the duration of the burning status. If you refresh the status, you essentially reset the duration of the burning DoT back to the 0 s time-stamp.

    The damage component (a single damage tick) of concussed and chilled works similarly. Ifthe concussed or chilled status is applied to a target that is already affected (whether by the same player or by other players), the damage will still go through, and the elemental status duration (i.e. the Minor Vulnerability and Minor Maim respectively) will be refreshed.

    Yep i got less dammage from burning and concussion when other playerd use Asylum too, but with a perfected asylum staff you still got beter result than with a MD or Infaillible staff as long as 3 people or less use Asylum ^^

    (By my raid result)

    • This reply was modified 2 weeks, 3 days ago by Profile photo of Floliroy Floliroy.

    Arkadium_Floliroy

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    ImShortGG

    Apprentice

    Total Posts: 42

    Argonian Dragonknight

    Whats sad is a magplar should be strong but isn’t due to how magicka in general got the shaft and melee magicka specifically got ruined as well. If Jesus beam scaled as intended and sweeps hit like it’s supposed to they would actually work. Still think they need a few buffs here and there.

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    decay

    Expert

    Total Posts: 316

    Dunmer Templar

    ImShortGG said on November 7, 2017 :

    Whats sad is a magplar should be strong but isn’t due to how magicka in general got the shaft and melee magicka specifically got ruined as well. If Jesus beam scaled as intended and sweeps hit like it’s supposed to they would actually work. Still think they need a few buffs here and there.

    I still haven’t seen any evidence that anything is wrong with sweeps and jesus beam. As far as I can see they are simply weak but working as stated by the tooltip. Does anyone know more?

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    Latin

    Moderator

    Total Posts: 1176

    Imperial

    decay said on November 7, 2017 :

    I still haven’t seen any evidence that anything is wrong with sweeps and jesus beam. As far as I can see they are simply weak but working as stated by the tooltip. Does anyone know more?

    I think that the perceived ‘problem’ was the change (3.0) to the stacking of percent damage modifier, from multiplicative to additive, which adversely affected the damage output of magicka templars more due to the inherent modifiers of Sweeps and RO.

    Execute damage modifier was changed to stack multiplicatively with the percent damage modifiers (that still stack additively) in 3.1; but to my understanding, it only affected the base effect modifier of Radiant Destruction and not the magicka scaling of Radiant Oppression. So they still do less damage than pre 3.0.

    e pluribus unum

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    decay

    Expert

    Total Posts: 316

    Dunmer Templar

    I think 3.1 didn’t change anything on Radiant as it was working as intended already.

    But I think as well that it is working corretly, and just doing such low damage intentionally, as sad as it is, which leads many to believe that there is something wrong.

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    ImShortGG

    Apprentice

    Total Posts: 42

    Argonian Dragonknight

    Sorta what I was going at yea..

    It’s sad cause think of the potential..

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    Altyrann

    Journeyman

    Total Posts: 92

    Latest efforts trying to avoid any silliness, so using Ilambris and dropped 5 pc IA – not the smoothest rotation effort and think I will switch out to BSW.

    Still not got a decent Asylum staff to see how I manage with Floilroy’s setup for now.

    Parse

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