[Work in Progress] PvE Magicka Templar for HotR

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    ToxicEnigma

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    Ebonheart

    Very nice setup. I am just coming back, after being away for over a year and so much has changed. I may try this build on my next Templar.

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    decay

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    Dunmer Templar

    Some interesting changes with the upcoming PTS.

    Changes to maelstrom enchants now allows for infused weapon damage enchant on maelstrom backbar and something else, like shock on front. Sadly the blockade enchant won’t benefit anymore from infused as it is now a set bonus. This will probably hurt heavy attacks a bit.

    New Solar Barrage looks like a nice addition at least for AoE situations, but have to see how much damage it actually does.

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    Asayre

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    Breton Sorcerer

    I thought blockade would still be buffed with a Maelstrom backbar because

    “It’s also worth noting that you will still be able to back bar weapons, such as the Maelstrom Bow or Inferno Staff, and still receive the bonus from them when their abilities are active.”

    I’m downloading the PTS and will try it out soon.

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    decay

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    Dunmer Templar

    Yes, but using an infused vMA staff will no longer increase the blockade effect, I think.

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    Latin

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    Imperial

    @decay

    Yes, pretty much.

     

    @Asayre

    Blockade still buffed from backbar staff, yes. But since it’s no longer an enchantment, it won’t be affected by an Infused trait on said staff.

    e pluribus unum

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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    For front bar you think an asylum or master staff can be usefull ?

    Or better run the 5 piece aether ? ^^

    Arkadium_Floliroy

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    decay

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    Dunmer Templar

    Floliroy said on September 19, 2017 :

    For front bar you think an asylum or master staff can be usefull ?

    Or better run the 5 piece aether ? ^^

    I’m not very optimistic about the Asylum destro staff. I think the damage of Force Pulse is too low to make it a useful ability. The concussion effect (shock) is anyway up all the time in a raid from other sources, not sure if burning is worth it (can it even stack?). But I need to do some testing first.

    I’m however wondering if the buff of the master staff is good enough to make use of Destructive clench, but one should always remember that a proper set bonus affects all damage not just one ability. Having a vMA staff on a backbar is very cool since you carry the effect over to your mainbar, but I have some doubts about running a non-set weapon on main.

    Also I think for people who play with dual wield on main bar, a vMA staff on back has only very limited use (maybe too limited even?).

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    Latin

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    Imperial

    Floliroy said on September 19, 2017 :

    For front bar you think an asylum or master staff can be usefull ?

    Asylum could be good in some setups, where you have a DPS or two keeping up concussed from Force Pulse, but it won’t be a templar.

    Buff to master staff is interesting, might be worth it if the resulting dps contribution is good. The main drawback with Clench in Live is that it’s costly for its damage in most setups, this might make it more competitive, but I will have to have a look when they fix the log-in issue with the PTS server.

     

    e pluribus unum

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    Altyrann

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    Floliroy said on September 19, 2017 :

    For front bar you think an asylum or master staff can be usefull ?

    Or better run the 5 piece aether ? ^^

    With the reduction in the time Minor Vulnerability is up from shock, I suspect it can’t hurt to have 5 piece IA running somewhere in the group.

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    EgoRush

    Grandmaster

    Total Posts: 1069

    Breton Templar

    Hodor

    So Clockwork City. Asylum Staff and Force Pulse build potentially for Templar? I’m contemplating 5 Scathing/Julianos, 2 Nerien’eth/Ilambris, 3-4 Moondancer/Architect/Infallible. Perfect Asylum inferno front bar, Maelstrom or 4th Moon/Arch/Infa shock (or double inferno?) back bar. Great team support with higher concussion up times using Asylum staff. Resource management better with Force Pulse over Sweeps iirc. Altmer best race given all the elemental damage.

    For Scathing we might manage decent up-time using Force Pulse. First hit of Reflective Light  and weaves can proc it too. But execute up-time would be terrible, so perhaps Julianos still better for Templar. Nerien’eth is decent damage but I dropped it before as proc rate was too low on Sweeps build. Ilambris maybe better due to low Nerien’eth procs during execute. Alternatively we can try 1:1 Undaunted pieces (Kena:Iceheart for example).

    I’ll get on the PTS this Sunday and test if I can find someone to craft me Julianos. @decay are you planning any PTS action? We can meet there together for a few tests maybe. I’ll compare Scathing/Julianos once we get character copy.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

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    decay

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    Dunmer Templar

    Altyrann said on September 20, 2017 :

    Floliroy said on September 19, 2017 :

    For front bar you think an asylum or master staff can be usefull ?

    Or better run the 5 piece aether ? ^^

    With the reduction in the time Minor Vulnerability is up from shock, I suspect it can’t hurt to have 5 piece IA running somewhere in the group.

    Still depends on the raid. I usually see very high uptimes for Minor Vulnerability in my raid, well above 90%. So I don’t see a reason to use an Asylum stuff or 5 piece Aether.

    This is especially true since I’m pretty sure I’ll have a shock enchant on the staff with the next update (and other people using vMA staffs, too).

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    decay

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    Dunmer Templar

    EgoRush said on September 21, 2017 :

    I’ll get on the PTS this Sunday and test if I can find someone to craft me Julianos. @decay are youplanning any PTS action? We can meet there together for a few tests maybe. I’ll compare Scathing/Julianos once we get character copy.

    Sure just tell me when you have time. They have new templates which have crafting lines maxed, so you can just go and craft Julianos yourself. The only thing missing is infallible Aether, because they only have the “lesser” variants like destructive mage. But they have Master architect. Monster Sets and dungeons sets are provided. Asylum is also available.

     

    Edit: Some testing is fine but after what happened in last patch I’d be cautious, as they might change things between PTS and live.

     

    • This reply was modified 2 months ago by Profile photo of decay decay.
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    decay

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    Dunmer Templar

    Since I was asked about dps contribution of set bonuses by @Floliroy, I made a little spreadsheet to calculate this:

    https://docs.google.com/spreadsheets/d/1AdlDLP7fyRSfX1KpGLjKgHC1FO0OyFBjDrsGRyeoeMY/edit?usp=sharing

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    Latin

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    Imperial

    @decay

    Thanks for sharing that, I’m sure it will be a useful tool for some users.

    What does the Staff Damage % refer to?

    e pluribus unum

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    decay

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    Dunmer Templar

    Latin said on October 5, 2017 :

    @decay

    Thanks for sharing that, I’m sure it will be a useful tool for some users.

    What does the Staff Damage % refer to?

    Because for skills the conversion factor for the damage contribution between magicka and spell damage is 10.5, for staff attacks its 40.

     

    • This reply was modified 1 month, 2 weeks ago by Profile photo of decay decay.
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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    decay said on October 4, 2017 :

    Since I was asked about dps contribution of set bonuses by @Floliroy, I made a little spreadsheet to calculate this:

    https://docs.google.com/spreadsheets/d/1AdlDLP7fyRSfX1KpGLjKgHC1FO0OyFBjDrsGRyeoeMY/edit?usp=sharing

    First : Thanks :D

    Then, i have few questions …

    1. Base CritBonus is 50% right ? Then you have CPs + Trap + Horn (+ Templar Bonus)

    2. How much CPs increase Magicka Factor ?

    3. At the left you write your stats with (or without) some passiv or stuff right ? but why 3200 SpD ? It’s with SPC ?

    And Why 35k DPS ?

    Arkadium_Floliroy

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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    And did we need to put value of magicka enchant on pieces in bonuses too ? ^^

    Arkadium_Floliroy

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    decay

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    Dunmer Templar

    Floliroy said on October 5, 2017 :

    decay said on October 4, 2017 :

    Since I was asked about dps contribution of set bonuses by @Floliroy, I made a little spreadsheet to calculate this:

    https://docs.google.com/spreadsheets/d/1AdlDLP7fyRSfX1KpGLjKgHC1FO0OyFBjDrsGRyeoeMY/edit?usp=sharing

    First : Thanks

    Then, i have few questions …

    1. Base CritBonus is 50% right ? Then you have CPs + Trap + Horn (+ Templar Bonus)

    2. How much CPs increase Magicka Factor ?

    3. At the left you write your stats with (or without) some passiv or stuff right ? but why 3200 SpD ? It’s with SPC ?

    And Why 35k DPS ?

    1. Yes, like that.

    2. 20%

    3. On the left you write stats with passive stuff. Combat Metrics shows you average values over a fight for Magicka, SpellDam and Crit. I would use those.

    (4.) I put 40k DPS, someone edited it to 35k I guess :D. Put whatever you like, it will only change the DPS increase at the last row which I put for convinience.

    You can make a copy of the document if you want to have your own values saved.

    Floliroy said on October 5, 2017 :

    And did we need to put value of magicka enchant on pieces in bonuses too ? ^^

    You can put anything you want. In essence if you want to see the difference of two pieces and they both have the same enchant but would provide a different set bonus, you don’t need to put it.

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    Latin

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    Imperial

    decay said on October 5, 2017 :

    Because for skills the conversion factor for the damage contribution between magicka and spell damage is 10.5, for staff attacks its 40.

    Of course. What I meant was where do you take the value from – directly from the CP tooltip?

    e pluribus unum

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    decay

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    Dunmer Templar

    Latin said on October 5, 2017 :

    decay said on October 5, 2017 :

    Because for skills the conversion factor for the damage contribution between magicka and spell damage is 10.5, for staff attacks its 40.

    Of course. What I meant was where do you take the value from – directly from the CP tooltip?

    Ah thats the damage fraction. :) So use Combat Metrics

    • This reply was modified 1 month, 2 weeks ago by Profile photo of decay decay.

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