[Work in Progress] PvE Magicka Templar for HotR

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    decay

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    Dunmer Templar

    PvE Magicka Templar for HotR

    Intro

    Since the arrival of the Morrowind Chapter to ESO, Magicka Templars have suffered a severe blow when it comes to end game DPS. Nevertheless, I still refuse to give up on bringing my main char to all kinds of trials. In this build, I want to show what I came up with in order to somehow keep up with my raid.

     

    Race

    1. Dark Elf
    2. High Elf
    3. Breton

    Dark Elf and High Elf should perform very similar. This build should not see any issues with Magicka, which is why Bretons will cause slightly less damage (~ 2%)

     

    Stats

    Since Harness Magicka is available, with proper awareness and experience it’s definitely possible to survive any encounter. However, if you feel you die too often by only a little too much damage, consider changing an armour enchant or two (Use tri-stat enchants if you are rich).

     

    Gear

    It’s best to go with 5/1/1 light/medium/heavy armour. Since Julianos is a craft set you can use Ilambris pieces of any armour type and adjust your Julianos pieces accordingly.

    While I think an infused Maelstrom Inferno staff is best if you have none available you can also use other traits or even a Lightning Staff. The most important aspect is the increased damage of Light and Heavy attacks which gets more than doubled by the enchant.

    If you don’t have a Maelstrom Staff available, you can use Julianos Weapons and replace one of the armour pieces with Infallible Aether.

    As an alternative to Ilambris, one can use Grothdarr. I still have to test again which is stronger right now, but the difference shouldn’t be that high.

    For high end raids with good horn uptime (Major Force > 50%) and/or a good supply of synergies with the Minor Force buff from twilight embrace or Guard, Mothers Sorrow may just pull ahead of Julianos. In this case you have to get heavy/medium Ilambris pieces and a maelstrom weapon, otherwise you will lose DPS.

     

    Mundus Stone

    The Apprentice

    Using the great tool from @Asayre (http://asayre.mygamesonline.org/HoTRoptimisation/CPOptimisation.html) shows that The Apprentice is best, with The Thief being very close. However, these calculations neglect that the damage from Monster Sets and the Purifying Light proc cannot crit, which reduces the effect of The Thief a little so it ends up at ~1% less.

     

    Champion Points

    I haven’t checked this for trials yet, but in the end, I will simply use Constellations (http://www.esoui.com/downloads/info1736-Constellations.html) to determine the optimal values.

    Make sure to put 75 points into Thaumaturge to get the Exploiter passive. Even at just 30% uptime of Off Balance, this is still a DPS increase.

     

    Consumables

    Food: Health/Magicka (e.g. Melon-Baked Parmesan Pork)

    Potion: Essence of Spellpower

     

    Skills

    Bar 1 – Lightning Staff

    • Shock Clench (not used, only for passive)
    • Reflective Light
    • Puncturing Sweep
    • Purifying Light / Ritual of Retribution (for AoE fights)
    • Inner Light
    • Shooting Star / Elemental Rage

    Bar 2 – Inferno Staff

    • Harness Magicka
    • Elemental Blockade
    • Blazing Spear
    • Radiant Oppression
    • Inner Light
    • Shooting Star

    Shooting Star is usually the best Ulti unless targets are spread where Elemental Rage is preferred.

     

    Rotation

    Try to keep the Weapon Damage glyph up as much as possible, potentially adding a light attack right before or after the weapon swap on the Lightning Staff bar.

    Starting the fight:

    Inner Light > Heavy Attack (Flame) > Shooting Star > Light Attack (Flame)

    Repeat:

    Elemental Blockade > Light Attack (Flame) > Blazing Spear > Weapon swap > Light Attack (Shock) > Puncturing Sweep > Heavy Attack (Shock) > Reflective Light > Light Attack (Shock) > Purifying Light > Light Attack (Shock) > Weapon swap > …

    At 20% use the execute rotation:

    Blazing Spear > Light Attack (Flame) > Elemental Blockade > Light Attack (Flame) > Radiant Oppression > Radiant Oppression > Light Attack (Flame) > …

     

    Spell Penetration

    I have made a few assumptions to determine the penetration I need to get out of the CP:

    • Light Armour Passive: 4,884
    • Elemental Drain (Major Breach): 5,280
    • Power of the Light (Minor Breach): 1,320
    • Infused Crusher: 2,106
    • 42 Points in Spell Erosion: 3,503
    • Destro Staff Passive (Penetrating Magic): 949 (only affects 30% of the Damage)

    Total: 18,042

    Depending on the actual CP composition, putting 1 or 2 more into Spell Erosion might be a good idea, but I’ll revisit this at a later point. Note that due to the fact that a fraction of the Damage gets some extra penetration, only 70% of the damage would benefit from more points into it. This will likely make other CP more atractive than Spell Erosion.

     

    History

    • 30/08/2017: Added Raid Parse
    • 22/08/2017: Initial Build
    • This topic was modified 2 months, 3 weeks ago by Profile photo of decay decay.
  2. Profile Photo
    decay

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    Dunmer Templar

    Damage Parses

    Solo

    Spoiler: ”Show

    Supported: Elemental Drain and Lightning Blockade

    Spoiler: ”Show

    This is with Elemental Drain and Lightning Blockade supplied by a healer.

    Raid:

    Spoiler: ”Show

    This is from a damage test from a fully buffed raid.

    • This reply was modified 2 months, 3 weeks ago by Profile photo of decay decay.
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    decay

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    Dunmer Templar

    - reserved 2 -

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    MisterDMC

    Journeyman

    Total Posts: 84

    Excellent Write-up, nice to see some Templar love.  I miss playing mine.

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    Latin

    Moderator

    Total Posts: 1176

    Imperial

    @decay

    Pretty nice write-up.

    Where it says Penetrating Magic passive affects 30%, I assume this is Blockade + LA + HA?

    How do you feel about slotting Ritual over Clench and replacing Shooting Star with Elemental Rage on the front bar? So you would have Minor Mending, snare, area damage, heal and cleanse.

    In your parse debuff, how do you proc off-balance?

    e pluribus unum

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    decay

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    Dunmer Templar

    Latin said on August 22, 2017 :

    @decay

    Pretty nice write-up.

    Where it says Penetrating Magic passive affects 30%, I assume this is Blockade + LA + HA?

    How do you feel about slotting Ritual over Clench and replacing Shooting Star with Elemental Rage on the front bar? So you would have Minor Mending, snare, area damage, heal and cleanse.

    In your parse debuff, how do you proc off-balance?

    Having ritual instead of clench could work out nicely as well, however slotting elemental rage will reduce overall damage by 0,6%. But depending on the situation this could be totally feasible.

    Off Balance is provided by someone else in this parse. I do that, to make it more comparable to other parses as in a raid I’d expect to have Magicka Sorcs and healers providing it.

    I will also do a solo parse soon.

    • This reply was modified 3 months ago by Profile photo of decay decay.
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    mertusta

    Apprentice

    Total Posts: 34

    Altmer Templar

    Thanks for the detailed write up. Bookmarked. Gonna try your setup on my forgotten templar :D

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    Arvebrink

    Scamp

    Total Posts: 9

    Nice read! Will definently try this out for my DD build (Healer main here)

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    decay

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    Dunmer Templar

    Latin said on August 22, 2017 :

    Where it says Penetrating Magic passive affects 30%, I assume this is Blockade + LA + HA?

    This is what I assume. Need to test this quickly today :)

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    battlefeel

    Scamp

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    Nice and well written guide, nice to see another magplar who hasnt given up hope! (hint: theyre still good)

    Have you considered 4 martial knowledge or 4 shock master + 5 aether/moondancer? Ive gotten really nice results and it works with both dual wield and double destro staff setups (since farming ONE weapon is infinitely easier than farming TWO weapons).

    For penetration estimates, you should never include/mention the destruction staff passive because a lot of people will tally that into total penetration for skills

     

    also for main bar lightning staff setups, you should slot fire destro ulti on the backbar, its really great as an opener ulti/trashpacks.

    execute rotation: why not start at 25-29% depending on your current magicka % ? if its about cleave damage on adds, spear+blockade+(situational ritual) is more than enough

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    decay

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    Dunmer Templar

    battlefeel said on August 23, 2017 :

    Nice and well written guide, nice to see another magplar who hasnt given up hope! (hint: theyre still good)

    Have you considered 4 martial knowledge or 4 shock master + 5 aether/moondancer? Ive gotten really nice results and it works with both dual wield and double destro staff setups (since farming ONE weapon is infinitely easier than farming TWO weapons).

    I don’t see what how shock master would help, you probably meant Overwhelming Surge ?

    Haven’t considered that so far, but sounds like its worth having a look. I’m just not a fan of 5 aether, since part of the bonus is often useless in a raid composition. I also have played a lot of moondancer in the past and found that at least in my groups synergies come in too unreliably (partially they are not made available for me properly but also bubbles are a pain).

    Other than that I can say that at the buffed stats I have, a spell crit set bonus is almost exactly on par with a spell damage set bonus

    battlefeel said on August 23, 2017 :

    For penetration estimates, you should never include/mention the destruction staff passive because a lot of people will tally that into total penetration for skills

    It’s somethign I still need to check and evaluate, but I belive just ignoring it will lead to some unnecessary overpenetration.

    battlefeel said on August 23, 2017 :

    also for main bar lightning staff setups, you should slot fire destro ulti on the backbar, its really great as an opener ulti/trashpacks.

    Need to test this again, but last time I checked Fiery Rage was doing the same damage per tick as Thunderous Rage (Which is obviously a bug somehow). Thus even with Darkelf passive + DK Flames debuff it was stronger than Fiery Rage. Thats why I tend to have it on the front bar.

    battlefeel said on August 23, 2017 :

    execute rotation: why not start at 25-29% depending on your current magicka % ? if its about cleave damage on adds, spear+blockade+(situational ritual) is more than enough

    Still need to properly evaluate this. My feeling is, that it has become pretty weak.

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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    I’ve tried this setup :

    I tried 2 Ilambris and 4 Aether and i get worse result…

    I tried to use Ritual insteed of Trap but same worse result ^^

     

    and i get these result (i think i can do way more) :

    Btw i did this parse without off balance…

     

    For the rotation i do :

    Blockade > Spear > Purifying > Switch

    Vampire > Trap > Channeled > Sweep > Switch

    Blockade > Spear > Purifying > Switch

    Sweep*2 > Vampire > Trap > Switch

    Blockade > Spear > Purifying > Switch

    Heavy Attack (Lightning) > Sweep*2 > Switch

    Restart from beginning

    Basicly if you need magicka you can use one Heavy Attack (Lightning) insteed of Sweep.

    Near 20% i begin to use Beam but i need to test for know when it’s the more usefull.

     

    I don’t know what i can improve on stuff, skills, or rotation …

    • This reply was modified 3 months ago by Profile photo of Floliroy Floliroy.

    Arkadium_Floliroy

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    decay

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    Dunmer Templar

    @Floliroy Very nice parse! However a problem I see with your setup is that you don’t have Harness Magicka in it, which for most people is a must have in raids.

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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    decay said on August 23, 2017 :

    @Floliroy Very nice parse! However a problem I see with your setup is that you don’t have Harness Magicka in it, which for most people is a must have in raids.

    In raid i think i can use Harness Magicka insteed of Channeled Focus ^^

    And then i take Shard or Bubbles in the moment where i’m using Chenneled

    • This reply was modified 3 months ago by Profile photo of Floliroy Floliroy.

    Arkadium_Floliroy

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    battlefeel

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    Yeah i always get confused between the two sets, i meant overwhelming surge (one is boE and the other is boP). I can totally understand your dislike for 5/5 moondancer but you only really need a synergy every 25 seconds since both are technically buffs to dps now.

    The 5 piece aether buff isnt really the minor vulnerability, but the extra crit thats always overlooked, even before the recent “adjustment” which is a nice boost that complements the minor slayer as well, also for a 1-piece monster set i havent checked wheter max magicka/critical chance/spell damage is the best option yet but im leaning towards crit(with aether setups)>>spelldamage(with moondancer setups)>>max magicka from best->worst

     

     

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    Floliroy

    Apprentice

    Total Posts: 37

    Redguard Dragonknight

    Do you think using Maelstrom Nirn or Infused on backbar can be better than a julianos crafted ? ^^

    I’m not using a lot of Heavy Attack …

    • This reply was modified 3 months ago by Profile photo of Floliroy Floliroy.

    Arkadium_Floliroy

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    decay

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    Dunmer Templar

    Floliroy said on August 23, 2017 :

    Do you think using Maelstrom Nirn or Infused on backbar can be better than a julianos crafted ? ^^

    I’m not using a lot of Heavy Attack …

    Yes, it buffs all heavy and light attacks. For me it more than doubles the danmage of lightning heavy attacks.

    You can see it hitting for 11k on average in my parse (per tick!).

    battlefeel said on August 23, 2017 :

    The 5 piece aether buff isnt really the minor vulnerability, but the extra crit thats always overlooked, even before the recent “adjustment” which is a nice boost that complements the minor slayer as well, also for a 1-piece monster set i havent checked wheter max magicka/critical chance/spell damage is the best option yet but im leaning towards crit(with aether setups)>>spelldamage(with moondancer setups)>>max magicka from best->worst

    I know about the 5 piece buff but it is only half as good as julianos 5 piece buff :) (except when they accidentially increased it last week). For 1 piece buffs spell crit and spell damage are similar (it depends on the actual values. In my case they are equal, but I have stacked quite a bit of spell damage), magicka is a bit less good for DPS.

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    Ferovium

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    Dunmer Nightblade

    Will be the Big Come Back of the Magplar… hopefully :-) …. nice Build Soli..

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    MisterDMC

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    I’ve used 4 piece martial knowledge in a far amount of builds, it’s solid if using more heavy attacks as they scale better with spell damage anyways.  Excellent easy to get setup for starters.  5 Julianos, 4 martial knowledge and 2 illambris.

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    AchimPirlo

    Scamp

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    Great ideas, did you tried maw of infernal monster set? Now it deals 2k-4k dps. I would like to check also 5x bsw, 5x war maiden or julianos, 2xmaw of infernal (skoria, ilambris or grothdar) and vma staff backbar, but I’m ps4 player so I have to wait few days yet. But im afraid to lose 5% from minor slayer.

    • This reply was modified 3 months ago by Profile photo of AchimPirlo AchimPirlo.

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