The Use of Staves (Staffs)

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    Umaril the Unfeathered

    Hero

    Total Posts: 3414

    Altmer Sorcerer

    @Caracala @Yashamon If there is a respective skill for Staves, anyway…we’d probably just be “mastering” the weapon itself, instead of gaining visible Skill points.

    There’s a chance that, since none of the Magic Schools may re-appear as Skills, there won’t be any Combat or Stealth skills either (in the sense of the Skill systems of past games, anyway), BUT there will be Abilities to be used & gained from wielding Staves, among many other weapon types.

    Of course, it’s only a “chance” that it may end up that way…it still may not be the final set-up.

    *Formerly known by the username ”GarlasMalatar”*

    ”What is better? To be born good, or to overcome your evil nature through great effort?”Paarthurnax

    ”Shanta, ehlno.  Tyavoy balangua!” ~ Umaril the Unfeathered

    ”Welcome, Nerevar. Together we shall speak for the Law and the Land and shall drive the mongrel dogs of the Empire from Morrowind.” ~ Dagoth Ur

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    Blade

    Grandmaster

    Total Posts: 1608

    Bosmer

    GarlasMalatar said on December 12, 2012 :

    If there is a respective skill for Staves, anyway…we’d probably just be “mastering” the weapon itself, instead of gaining visible Skill points.

    We’re probably just leveling the staff weapon skill itself @GarlasMalatar. I assume it will work exactly like other weapons, left click for normal attack, and hold left click for your charged up power attack. Pretty neat concept for staves imo. :)

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    Yashamon

    Journeyman

    Total Posts: 79

    Breton Templar

    Thornwatch

    A bit generalized then: How much weapons we have then. It won’t be Blunt, Sword and Axe, but more like Warhammer, Mace, Claymore, Waraxe etc? So will we have “stick” then, melee, non-spell-casting variant of sfaff? I simply can’t imagine myself holding staff and not being able to hit with it. I don’t care about damage, it’s simply, dunno, something i think i would do a lot.

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    Blade

    Grandmaster

    Total Posts: 1608

    Bosmer

    Yashamon said on December 12, 2012 :

    A bit generalized then: How much weapons we have then. It won’t be Blunt, Sword and Axe, but more like Warhammer, Mace, Claymore, Waraxe etc? So will we have “stick” then, melee, non-spell-casting variant of sfaff? I simply can’t imagine myself holding staff and not being able to hit with it. I don’t care about damage, it’s simply, dunno, something i think i would do a lot.

    The weapon choices will probably be:

    Sword

    Mace

    Axe

    Dagger

    Shield

    2 Handed Sword

    2 Handed Axe

    2 Handed Hammer

    Bow

    Staff

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    Umaril the Unfeathered

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    Total Posts: 3414

    Altmer Sorcerer

    @Blade Indeed.  A nice little change for Staves, well at least Magic Staves in particular.

    I’ve pretty much been running on the assumption that Skills (as they were in past Elder Scrolls games) will be absent from TESO, & something different will contribute to Level-Up.  I’m somewhat hoping that my assumption is wrong.

    What got me to make the assumption in the first place was the mention that Magic Schools will not be counted as Skills in TESO.

    Maybe I should ask Atropos this, but do you know if it’s like Skyrim? (in the respect that Skills were in the game, but Attributes such as Strength & Agility, etc. were excluded)  I did hear clearly enough in the Misconceptions video by both of you that Attributes will not be re-introduced.

    *Formerly known by the username ”GarlasMalatar”*

    ”What is better? To be born good, or to overcome your evil nature through great effort?”Paarthurnax

    ”Shanta, ehlno.  Tyavoy balangua!” ~ Umaril the Unfeathered

    ”Welcome, Nerevar. Together we shall speak for the Law and the Land and shall drive the mongrel dogs of the Empire from Morrowind.” ~ Dagoth Ur

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    Ping

    Adept

    Total Posts: 142

    Khajiit Sorcerer

    Entropy Rising

    Something I forgot to mention. In the introduction video there is a staff with a green glowing effect that shows itself multiple times, this is most likely a healing staff. It may even be the source of the green chain heal that appears at 5:54 of the video.

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    Umaril the Unfeathered

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    Altmer Sorcerer

    @XiphosPing Indeed! People will certainly have one more method of Healing, other than Potions or Spells.

    *Formerly known by the username ”GarlasMalatar”*

    ”What is better? To be born good, or to overcome your evil nature through great effort?”Paarthurnax

    ”Shanta, ehlno.  Tyavoy balangua!” ~ Umaril the Unfeathered

    ”Welcome, Nerevar. Together we shall speak for the Law and the Land and shall drive the mongrel dogs of the Empire from Morrowind.” ~ Dagoth Ur

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    TheGruffJ

    Scamp

    Total Posts: 9

    Khajiit Sorcerer

    Yea I agree. I do hope they come into play in TESO. It would be great to see what will be put into the game

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    Ziahawk

    Novice

    Total Posts: 18

    Bosmer

    @XiphosPing thanks this answered my earlier questions I had on another post ^^

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    mathias the thief

    Novice

    Total Posts: 10

    Bosmer Nightblade

    The Valenwood Rangers

    Staffs should be a welcome notion because most people consider a staff an asset to their mage character. If staffs are not in ESO the team at zenimax may get a little trouble from people and will just have to make it an update.

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    Heartcage

    Novice

    Total Posts: 20

    Altmer

    It would be interesting to see staves that affect the spells you cast instead of staves that just shoot fireballs/lightning bolts. For example, you can have a staff that causes your spell to damage nearby enemies or a staff that has a chance to stun your target when hit with a spell. This  would give spell-casters more options for customization of their spells. A magic user is relying on spells anyways so having a staff that does the same thing makes an iconic weapon less desirable.

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    Umaril the Unfeathered

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    Altmer Sorcerer

    @Heartcage Indeed! Staves that augment Abilities (Spells), instead of just staves that fire spells, would also be interesting to have in TESO.

    However, at least the Staves that shoot Spells would have absolutely no Magicka cost to your personal reserves, but the cast Spells in question would be weaker, as they are “basic” spells activated by left mouse button clicking (or holding, then releasing).  Not to mention that it would use up some of the “Charge” of the Magic Staff (as it is an enchanted item).

    I’d definitely love a Staff that would improve damage caused by elemental Destruction spells, AND shoot spells.  You could first activate the augment, than go on a full-blown magical assault, using both charged-up Staff basic spells & Hotbar Ability Spells.

    *Formerly known by the username ”GarlasMalatar”*

    ”What is better? To be born good, or to overcome your evil nature through great effort?”Paarthurnax

    ”Shanta, ehlno.  Tyavoy balangua!” ~ Umaril the Unfeathered

    ”Welcome, Nerevar. Together we shall speak for the Law and the Land and shall drive the mongrel dogs of the Empire from Morrowind.” ~ Dagoth Ur

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    Yashamon

    Journeyman

    Total Posts: 79

    Breton Templar

    Thornwatch

    Maybe, it could be done that basic attack of staff is casting spell, and when you hold left mouse button, you get buff which would enhace all spells you use. For example, if i have staff of healing, it heals ally on it’s basic attack, and when i charge it up, it gives me buff that heals me for 10% of healing i do, for next 60 seconds, or so.

    Anyway, staff that adds something to my spells sounds great!

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    matt4569

    Adept

    Total Posts: 133

    Breton Sorcerer

    For staves i would prefer that you channel your own magika through it then having to recharge the staff and using the staff to use your spells gave it additional bonuses to casting it with your hands

    I am a Knight of the Broken Blades, I will serve my brothers with honor and integrity and will always uphold the code of the Broken Blade

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    Quanaarin

    Apprentice

    Total Posts: 33

    Dunmer

    I like the idea of having a staff that you channel you’re own magic through because at some point during a siege i’d like to blow a hole in a wall gandalf style and then charge in with a sword and staff hitting people and then blowing them up with lightning

     

     

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    Draven

    Novice

    Total Posts: 18

    I believe that all weapons will have the ability to block (at least I know that offhand weapons do…so let’s go with that assumption for a moment).

    Wouldn’t it be great if, when mages block with a staff, a shield/bubble is raised. This gives enemies a visual cue in PvP (along the lines of a raised shield) and is in line with the magical theme of the weapon.

    One of the editorials I read from the October round mentioned that a character could exit combat, swap to a staff, then return to heal his group…this implies that the staff will be beneficial to healing, which is a pretty safe assumption.

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    TheEffect

    Adept

    Total Posts: 118

    Altmer

    My Idea of The staff:

    Some staffs Should give Bonuses to the beholder such as ~ Extra Magicka regain And/Or Extra Magicka

    Also

    Staffs should give Combat advantages to the mage (With out enchantments) ~ Greater Spell Damage (A Mage using a staff to cast spells should do more damage then a Mage casting spells with out a staff) This would of course have to be balanced out to where (If there are any) Spells with cast times (Maybe such as an ultimate) would have slightly longer cast times with the staff then by hand considering the staff would do more damage.

    And

    Staffs should give Healing Advantages ~ Like Combat advantages a Mage wielding a staff should be able to Heal more then a mage without a staff.

    An last be not lest

    Enchantments ~ Should give bonus to spells and healing NOT extra damage per basic attack. IN other words I’d want enchantments that gave +5 Healing instead of +3 burning damage per basic attack or +7 Spell damage instead of +4 Freeze damage per basic attack.

     

     

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    ThissiusD

    Journeyman

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    Breton Dragonknight

    Thornwatch

    I think we might also consider staff an ultimate weapon. acting as a stat stick and when enough finesse is made you can use your staff specific ability as an ultimate.

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    Umaril the Unfeathered

    Hero

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    Altmer Sorcerer

    @ThissiusD Certainly! There could be some (if not all) staves in the game that could pull that off.

    I am not entirely sure if some Ultimate Abilities will be weapon-based, but it is indeed possible that some abilities may only be activated if you both have a magic staff equipped & a sufficient amount of Finesse is built up.

    There ought to be plenty of Synergy abilities involving buffs and/or spells cast by a magic staff, too.

    *Formerly known by the username ”GarlasMalatar”*

    ”What is better? To be born good, or to overcome your evil nature through great effort?”Paarthurnax

    ”Shanta, ehlno.  Tyavoy balangua!” ~ Umaril the Unfeathered

    ”Welcome, Nerevar. Together we shall speak for the Law and the Land and shall drive the mongrel dogs of the Empire from Morrowind.” ~ Dagoth Ur

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    NecroMage

    Novice

    Total Posts: 18

    Breton Sorcerer

    The Order of Magnus

    I agree with people talking about channeling magic THROUGH staves, rather than having to recharge them.

    I find it a real pain having to re-charge magical weapons in ‘Skyrim’, so I think it’d be much better to use your own magicka reserves when using a staff, but different staves have different properties i.e. The ‘Basic Wizard Staff’ reduces magicka usage when casting a spell by 5% or something, and the better staff you have, the less magicka it costs to cast a spell.

    PLUS, the design of the staff will be a big thing for me. Personally, I like the gnarled and wooden staves that characters such as Gandalf the Grey and Radagast carry; Although ornately carved or metal staves look ‘pretty’, they just don’t look ancient and powerful to me, but that’s just my opinion.

    Septimus Darkewisp

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