The Reaver – A Melee Self-healing Mobile Skirmisher

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    Atropos

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    Imperial Sorcerer

    Entropy Rising

    Build Objectives [Updated 4/10]

    Create a melee DPS sorcerer with incredible Health sustain in combat by taking advantage of a variety of combat healing mechanics most notably Critical SurgeBlood Magic, Red Diamond, and Blood Craze. The key to success for this build revolves around extremely high critical chance allowing for maximally efficient surges. This character type will feature a playstyle similar to the Dark Age of Camelot Reaver and the Warhammer Online Disciple of Khaine.

    The Reaver is designed as a small-group or solo gameplay character. The particular skill-set and loadout of this class does not flourish in large group PvP encounters. The Reaver is well suited to soloing in PvE and PvP as well as running 4-man dungeons and small PvP gank groups. The Reaver also has excellent stealth potential and makes an excellent assassin type character. Another advantage of the Reaver build is it can easily be converted to be an effective dungeon tank, as there is substantial synergy between this build and some core ingredients of a solid Sorcerer tank setup.

    Disclaimer: This build is more niche and less versatile than a conventional Mage CC/nuker archetype. It is heavily gear dependent, reliant on expensive glyphs and rare items, and addicted to potion consumption which can be an expensive habit. This is NOT a good leveling build. This is NOT a good build for casual play. Being an effective Reaver requires many elements of “twitch” gameplay in order to mitigate damage, exploit attacks of opportunity, twist abilities and partial power attacks. Playing the Reaver build may induce Carpal Tunnel due to frantic clicking as a result of high dual wield attack speed.

     

    Race Choices [Updated 4/10]

    There are several good racial choices for a Reaver style sorcerer. I will refrain from ranking these explicitly, because I believe each has significant merits. For my own Reaver I play an Imperial.

    • Imperial – A very well rounded racial choice for a melee character. Increased base Health and Stamina will help considerably when attempting to soft-cap multiple attributes. Red Diamond plays directly into the core theme of the build, and is a great addition to the mix. The health return from Red Diamond is always proportionate to your base health, so stacking Health and choosing Imperial is a great choice for a Reaver wanting to specialize more in survivability, tanking, and high sustain.
    • Khajiit – No longer the best choice, but still is a solid contender due to 6% increased melee critical chance and improved sneak attack damage. Acquiring 6% additional crit chance is costly to do through itemization, so Khajiit can afford greater flexibility and the stealth damage bonus is excellent for Reavers who want to emphasize a bit more on stealth and assassination gameplay.
    • Dunmer – Dunmer is a very solid choice for a large number of builds, granting increases to both Stamina and Magicka. The primary reason to choose Dunmer is if you want to work Vampirisim into your Reaver build. The innate Dunmer fire resistance naturally offsets the Vampire’s weakness to fire allowing you to save a jewelry glyph slot for something other than Fire Resistance.
    • Altmer – For sorcerers who think they might want to play a Reaver build but aren’t 100% committed, Altmer is the “safe” choice. Altmer will produce slightly inferior DPS to other options, but they can be more versatile and have superior utilization of spells than other potential race choices.

     

    Attribute Points [Updated 4/10]

    There are two optimal methods for allocating your attribute points. Allow me to first say that when leveling it is best to simply divide your points evenly among the three pools, as a Reaver will need all three resources to be effective. In the long term when you are itemizing for endgame, respec your attributes to use one of the following schemes:

    • 0 Health / 14 Magicka / 35 Stamina  – This attribute scheme is ideal for players who plan to use mostly player-crafted armor sets and stack Infused Health glyphs. If possible, this allocation can yield the maximum attribute pools. Some tweaking of the exact levels will need to occur depending on the specifics of your build.
    • 49 Health / 0 Magicka / 0 Stamina – Putting all your points in health is optimal if you are planning to utilize dropped item sets which prevent you from stacking infused Health glyphs. Many dropped sets have valuable set bonuses, but include “bad” itemization like unchangeable Magicka or Stamina glyphs with garbage traits.

    Your target under either scheme should be approximately 2000 Health, 1850 Stamina, and 1700 Magicka. The exact way you reach this target will depend heavily on your gear choices. Make sure to consider your optimal food choice in order to hit these desired levels. Personally, I stack health to reach my target without food and use Stamina/Magicka food, but again, your mileage may vary.

     

    Weapons [Updated 4/10]

    The Reaver uses Dual Wield as it’s primary burst damage line, with One-Handed and Shield as a secondary weapon set which offers control, mobility, and utility. Much as the DAoC reaver would bide his time in combat until he can unleash a devastating Leviathan combo, this Sorc Reaver build is durable until the opportunity presents itself to deliver rapid burst DPS on a weakened target.

    Dual Wield (Primary) – Using Dual Wield and it’s abilities is a non-negotiable pre-requisite of the Reaver build. If you want to use a different weapon set you are not a “Reaver”, don’t even try. There are plenty of great builds out there melee sorcerers using Two-Handed. This is not one of those builds. Currently, using Swords is the only viable option for this build. It would be ideal to use Daggers for the increased Critical Chance from the Twin Blade and Blunt passive, however this passive is currently broken and provides no actual benefit.

    There are several viable options for secondary weapons which can be effectively leveraged by a Reaver build:

    • Sword and Shield – This is my personal preference. Invasion grants excellent mobility and CC, and Pierce Armor ends up being a huge DPS gain on fights where you can get away with taunting your target. Obviously don’t use Pierce Armor for DPS on boss fights. 
    • Two Handed – A slightly more offensive choice. If you go this route, the two best abilities to pick up are Critical Charge for mobility and guaranteed self-healing and Momentum as a great self-buff that you can easily work into your rotation.
    • Bow - A good choice for Reavers who feel like they cannot get by without a ranged weapon. Bow gives a good damage alternative that allows you to keep switching things up in combat. I personally think this is inferior to an all-melee Reaver, but I understand the reluctance of many players to be stuck without a ranged auto-attack.
    • Restoration Staff – A reasonable choice for Reavers who want to emphasize survivability and sustain at the expense of damage output and mobility. Resto Staff will help you with Magicka management and can provide a ranged alternative as well.

     

    Armor [Updated 4/10]

    The Reaver uses Medium Armor for it’s 5 piece set bonus, granting (at least) 15% critical chance and 10% attack speed. A minimum of 5 pieces of Medium Armor is an absolute requirement of this build. There are three possible armor setups that can work for a Reaver:

    • 7 Medium – This is probably the best choice if you are not reliant on any set bonuses native to other armor types. If you CAN stack all medium, there is very little reason not to for a pure Reaver build. 
    • 6 Medium / 1 Light – This straddles the best of both worlds, making it easier to leverage a Light Armor set bonus without reserving all three jewelry slot items.
    • 5 Medium / 2 Light - This setup starts to sacrifice a lot, missing 6% Critical Chance will really hurt, so only do this if you have a VERY good reason for it (like using Magicka Furnace).

     

    Mundus Stone [Updated 4/10]

    The best choice for the Reaver is to run the Shadow Stone which grants an additional 10% damage on Critical Hits. Since we are stacking so much crit chance, this will pay large dividends. Valuable alternative choices include the Thief Stone for 5% critical chance or an attribute specific stone if you are having difficulty reaching your desired Health, Magicka, or Stamina level.

    A quick damage comparison of Shadow vs. Thief comparing the critical chance (X) breakpoint at which Shadow provides superior DPS:

    (X)(1.60) + (1-X)(1) > (X + 0.05)(1.5) + (1 - X - 0.05)(1)
    0.6X + 1 > 0.5X + 1.025
    0.10X > 0.025
    X > 0.25

    So this means when that The Shadow is a superior choice for overall DPS as long as you have better than 25% critical chance (which should not be overly hard to acquire).

     

    Action Bars and Skill Loadout

    A critical component of being a skilled player in ESO is being able to adjust your abilities on the fly to be tailored to the situation at hand. To that effect, I use a number of different hotbar loadouts with the Reaver build. I will not document every possible ability combination, however I will highlight a few of the primary setups which I use frequently. Certain abilities are “mainstays” of the build, while others are rotated in and out as needed depending on the situation.

    Mainstay Abilities:

    • Flying Blade – great damage, reasonably low Stamina cost, ranged versatility, inflicts a snare, works with sneak attacks.
    • Steel Tornado – superb AoE, synergizes amazingly well with Critical Surge to keep your health up against large packs of enemies.
    • Boundless Storm – excellent defensive ability, deals moderate AoE damage over time, increases movement speed, can trigger procs like Crystal Fragments, Viper Set, and Disintegration.
    • Critical Surge – the most crucial ability for this build, you must sustain 100% uptime on Critical Surge. Cast it early and often.
    • Flawless Dawnbreaker – 13% increased damage on Light and Heavy attacks as well as Dual Wield weapon abilities.

     

    Scenario 1 – Solo PvE [Updated 4/10]

    The “Solo PvE” loadout is designed to be maximally effective in soloing difficult veteran content like skull bosses, public dungeons, and dolmens. In addition to the mainstay abilities used above, I rotate in the following abilities:

    • Blood Craze – an excellent DoT + self HoT. Use it early in a fight and give it time to tick.
    • Crystal Fragments – a superb source of damage and self healing. Using Critical Surge and Boundless Storm frequently will trigger lots of CF procs. Do not use this ability unless it’s on instant cast. You are not a nuker mage, only use fragments if it’s cheap and fast, but use it every time it procs.
    • Endless Fury – a Magicka consuming execute which you can spam as soon as a tough enemy drops below 20% health.
    • Evil Hunter – a HUGE dps increase against undead/daedra/werewolf enemies. If you are doing a dungeon which does not contain this type of enemy, feel free to replace this with something else (I usually swap in Defensive Posture).
    • Degeneration – a really useful DoT + HoT combo which gives your weapon attacks an additional chance to self-heal. Use this immediately before switching back to Bar 1.
    • Elude – a great defensive ability for use against enemies with slow and hard hitting melee attacks.

    A common rotation when pulling a somewhat tough enemy would look like this:

    Weapon Swap (Bar 2) -> Elude -> Evil Hunter (if appropriate) -> Weapon Swap (Bar 1) -> Critical Surge -> Sneak Attack -> Blood Craze -> Boundless Storm -> Crystal Fragments (maybe if proc) -> Light Attack + Flying Blade -> Light Attack + Flying Blade -> Boundless Storm -> Weapon Swap (Bar 2) -> Elude -> Degeneration -> Pierce Armor -> Swap (Bar 1) -> Blood Craze (aaannd repeat)

    Obviously, this is a build where you are maintaining a LOT of buffs and debuffs. There is not going to be one single “rotation” which is always correct. You have to play smart and fast and always be thinking 5 seconds ahead in terms of your ability usage. Know when to swap weapons to cycle cooldowns and know when to burst DPS with your main bar. Take advantage of opportunities which combine Ruffian + Slaughter + Pierce Armor to stack multiple percentage damage multipliers. When you see something like this happen, spam the hell out of Light Attack + Flying Blade.

     

    Scenario 2 – Solo PvP [Updated 4/10]

    In contrast to the Solo PvE loadout, I swap a few abilities when I’m PvPing. The playstyle of the Reaver build in solo PvP is mostly as a mobile assassin, relying on the stealth granted by medium armor to deliver fatal burst DPS to a target before escaping. The ability changes are the following:

    • Invasion – a great gap closer which delivers a hard CC giving you time to start your buff rotation before the enemy can react. 
    • Retreating Maneuver – awesome for both initiating and for escape, I use this early on to give myself fast speed in stealth to close on a target, or after a kill to enable a quick getaway.
    • Soul Assault – for solo PvP, I prefer the Soul Magic ultimate, as situations in which I would be needing Negate are likely fights that I would not win anyways. Soul Assault is (relatively) cheap, delivers fantastic damage and is a second ranged CC that can help with enemies who rely heavily on kiting.

     

    Scenario 3 – Group PvE [Updated 4/10]

    For group PvE, it’s important to trade in some strong AoE DPS abilities for quickly clearing packs of trash and boss fights with significant numbers of adds. The main  rotations to my hotbar here are:

    • Steel Tornado – an excellent Stamina spending AoE  damage ability. Combining this with weapon crit potions and critical surge can allow you to keep yourself alive while in the middle of a pack of mobs in Veteran content or dungeons.
    • Lightning Flood – not excellent DPS on it’s own, but the synergy Conduit is a big win for overall group damage per second. I find it helpful to lead with this ability, allowing our tank to synergize which helps him grab strong AoE threat at the beginning of pulls.
    • Ring of Preservation – despite the fact that I’m not tanking in this setup, I DO have plenty of extra Stamina in this build,  so I find it really helpful for our groups if I handle dropping RoP allowing the main tank to conserve his own stamina for blocking, bashing, and taunts.
    • Invasion – It’s nice to have a gap closer, especially for bosses that teleport around a lot. This helps minimize wasted DPS from being out of melee rnage.
    • Endless Fury – for spamming when the boss gets below 20%
    • Efficient Purge – A lot of boss fights have debuffs which can be purged, taking this on my Reaver allows our healers and ranged DPS to save their Magicka for more important things.
    • Negate Magic – The most useful group ultimate ability we have.

     

    Scenario 4 – Group PvP [Updated 4/10]

    The major changes between group PvE and group PvP is that I place a higher emphasis on movement and control over raw damage output.

    • Restraining Prison – a 6 second aoe root followed by a 6 second snare, one of the best group PvP abilities in the game. It’s biggest downside is that it is really expensive, so use it wisely
    • Retreating Maneuver – group speed boost and CC break, winning!
    • Efficient Purge – while it’s important for the Reaver to keep buffs up, I usually have extra Magicka lying around that I’m not desperately using. Efficient Purge is a great way to spend those resources in a lot of PvP situations.

     

    Leveling Advice [Updated 4/10]

    Leveling as a “Reaver” build is going to be frustrating, and honestly pretty counter-productive. I would personally recommend using Two-handed weapons and Light Armor until you reach nearly level 40 and then respeccing to acquire the core Reaver skill set. Make sure to focus on morphing Surge and Lightning Form as fast as possible. Also, pushing your Dual Wield tree to unlock Hidden Blade will really start to benefit your build.

    My preferred tactic for leveling this character is to keep a Dual Wield skill on your bar, but to level as two-handed so that when you DO switch over, you’ll be able to instantly pick up most of the important dual wield passives. The Reaver is not a pre-level 50 build. You are better off re-speccing into this build later and leveling with a more efficient speed-killing setup than wasting time trying to play this spec directly from a low level.

     

    Equipment and Itemization

    In general, you want to itemize to get the opposite stat allocation that you used your attribute points for. If you spent your points on health, itemize for Stamina and some Magicka. If you split your attributes on Stamina and Magicka, itemize for Health. In general, I strongly recommend Infused for all armor traits. The Divines bonus simply does not yield enough damage boost for the Shadow Stone and you will achieve more consistent results with higher attribute pools. Use flame damage glyphs on your weapons to inflict burning conditions on the target.

    There are some item sets that I can strongly recommend for your consideration starting at VR1:

    • Warlock (VR1 – 3 piece) – 33% magicka return once per minute, this is extremely useful for making sure that you never run into a situation where you can’t keep Critical Surge rolling.
    • Viper (VR2 – 3 piece)  – Procs 35 poison damage every 4 seconds, despite what the tooltip says this can proc off any source of damage, melee, magical, or otherwise. Your boundless storm aura will proc this. Each Viper attack has an additional chance to proc a poison DoT on your target. My preliminary testing indicates this set yields on the order of 25 DPS single target.
    • Torug’s Pact (Crafted variable VR – 5 piece) – Reduces the internal cooldown on weapon enchants by 1 second, this helps given the very high attack speed of the Reaver, as proc damage from weapons is a big DPS boost, and more procs per minute = more DPS!
    • Song of Lamae (Crafted variable VR – 5 piece) – Gives a ~300 health lifetap when you fall below 33% health, can be useful for builds that want to maximize their self-healing and sustain.
    • Night Mother’s Gaze (Crafted variable VR – 3 piece) – Debuffs your target’s armor by 20% for 5 seconds when you crit in melee (which is kinda the Reaver’s specialty). Reduced armor = increased DPS.

     

    A Few Numbers – Critical Chance / Self-Healing Percentage

    Removed for now, returning soon

    • This topic was modified 7 months, 2 weeks ago by Profile photo of Atropos Atropos. Reason: April 10 updates - Part 5

    Founder, creator, and developer of Tamriel Foundry.

    Guildmaster of Entropy Rising.

    Occasional Twitch Streamer.

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    Ciridae

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    Imperial Dragonknight

    The Gaiscioch Family

    What do you think about going into the Mages Guild for Entropy and its upgrades for this build?

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    Atropos

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    Imperial Sorcerer

    Entropy Rising

    Ciridae said on February 22, 2014 :

    What do you think about going into the Mages Guild for Entropy and its upgrades for this build?

    Degeneration is actually a fantastic choice for this build, and I would love to slot it instead of Endless Fury if you aren’t finding yourself in need of an execute to convert on kills in PvP. Part of the reason why I haven’t added this (yet) is that I haven’t been able to experiment with Degeneration personally. In the long run version of this build, I think it’s a great choice, but my adding it to the base recommended build would be pending on my getting some firsthand experience with it. On paper, it looks like a great choice.

    Founder, creator, and developer of Tamriel Foundry.

    Guildmaster of Entropy Rising.

    Occasional Twitch Streamer.

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    Phyzzyx

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    Breton Nightblade

    So many new rules! Anyways, I like it. It kind of reminds me of the Kicksin from Diablo 2. Wasn’t necessarily invincible, and completely relied basically on hitting the crits to survive. Didn’t last long if it didn’t hit them, the catch though was it attacked so fast and it’s crit chance was so high, it was very unlikely that it would be an issue, and was effectively more sturdy than builds that relied basically on lots of health and armor.

     

    That said, it’s almost hard to fathom they would allow for 100% crit chance + self-healing, but it looked like it wasn’t an issue in Nybling’s overcharging video. Should be interesting. Alchemy will very likely be a definite market to jump into.

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    Teloran

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    Imperial Nightblade

    Do you think a similar build could be viable with more of a magica focus? Perhaps with a ranged option and more supportive skills on swap instead of the sword/board.

    edit: Also, what kind of spread between stamina and magica would you recommend? I assume you won’t be able to cap both with just gear alone.

    • This reply was modified 9 months ago by Profile photo of Teloran Teloran.
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    Ciridae

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    Imperial Dragonknight

    The Gaiscioch Family

    Well the medium passives with attack speed and crit chance are pretty appropriate here. I like the idea of this build, but I also see what your saying about a more magica focused build. Maybe a resto staff on the swap.  Do healing passives from that stack in this case? I’ve never used one in beta so I’m not very familiar with them.

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    Phyzzyx

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    Breton Nightblade

    Restoration Staff passives only work with Restoration Staff equipped, so for this build, it would be essentially useless. The only skill that may be worth it would be force siphon, and that relies on you not losing the debuff when you switch back to dual wielding.

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    Ciridae

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    The Gaiscioch Family

    Ahh, yes, that would be garbage then. Nevermind, nevermind.

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    Mithron

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    Breton Sorcerer

    @Atropos, thanks for sharing your expertise in this well thought out build. Just a few questions:

     

    1) How are you planning on levelling up with this build? Which weapon and what abilities will you be aiming for?

     

    2) Will you be changing anything while you level, solo, or run in endgame PVE groups/raids?

     

    3) Will you be utilizing an AoE swap if needed? If so, what will be your AoE loadout?

     

    4) What is your overall fight strategy, skill priority? Are you using mainly light attacks or heavy attacks between your abilities? I know in ESO it is very situational.

     

    5) What are your thoughts of putting Bound Armaments on both bars?  More survivability with the passive armor, more damage from heavy attacks (and therefore more healing) due to the morph, and the 20% increased health regen from the passive, Daedric Protection. Or is it just too much of an investment due to 2 slots? (Replace Elude on 1H&S, no idea what on the dual daggers since everything seems too good to replace.)

    • This reply was modified 9 months ago by Profile photo of Mithron Mithron.
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    Kynmarcher

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    Dunmer Templar

    @Atropos

    “49 Health / 0 Magicka / 0 Stamina – Itemize fully for Magicka/Stamina”

    Can you hit the soft cap for both magicka/stamina with gear and racials? If not, how do you envision the split between the 2?

    I DONT JUST WANT TO WEAR DAEDRIC ARMOR, I WANT TO BE a DAEDRA.

                                                                                                  http://www.youtube.com/watch?v=hLcBECiISzE

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    Phyzzyx

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    Breton Nightblade

    Kynmarcher said on February 22, 2014 :

    @Atropos

    “49 Health / 0 Magicka / 0 Stamina – Itemize fully for Magicka/Stamina”

    Can you hit the soft cap forboth magicka/stamina with gear and racials? If not, how do you envision the split between the 2?

    You can definitely hit one of the caps without any stats in that class. With racials and a mix of gear, you can probably get very very close to soft caps for magicka and stamina, if not hit them. That’s probably something we’ll have to play with. Nybling posted the video where he passed the softcap in magicka with 49 points in health as an Altmer sorcerer with 5 pieces of light armor. I would say with the passive for medium armor and two medium armor pieces, you’ll be as close as the build relatively needs to be.

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    Kynmarcher

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    Dunmer Templar

    Phyzzyx said on February 22, 2014 :

    Kynmarcher said on February 22, 2014 :

    @Atropos

    “49 Health / 0 Magicka / 0 Stamina – Itemize fully for Magicka/Stamina”

    Can you hit the soft cap forboth magicka/stamina with gear and racials? If not, how do you envision the split between the 2?

    You can definitely hit one of the caps without any stats in that class. Yep. With racials and a mix of gear, you can probably get very very close to soft caps for magicka and stamina, if not hit them. That’s what I’m asking. That’s probably something we’ll have to play with. That’s why I’m asking. Nybling posted the video where he passed the softcap in magicka with 49 points in health as an Altmer sorcerer with 5 pieces of light armor. IIRC, he had overcharged magicka, but pretty much base stamina. Doesn’t mean it isn’t possible, tho. I would say with the passive for medium armor and two medium armor pieces, you’ll be as close as the build relatively needs to be. Sorry, but that doesn’t answer my question at all.

     

    • This reply was modified 9 months ago by Profile photo of Kynmarcher Kynmarcher.

    I DONT JUST WANT TO WEAR DAEDRIC ARMOR, I WANT TO BE a DAEDRA.

                                                                                                  http://www.youtube.com/watch?v=hLcBECiISzE

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    Phyzzyx

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    Breton Nightblade

    Kynmarcher said on February 22, 2014 :

    You can definitely hit one of the caps without any stats in that class. Yep.With racials and a mix of gear, you can probably get very very close to soft caps for magicka and stamina, if not hit them. That’s what I’m asking.That’s probably something we’ll have to play with. That’s whyI’m asking.Nybling posted the video where he passed the softcap in magicka with 49 points in health as an Altmer sorcerer with 5 pieces of light armor. IIRC, he had overchargedmagicka, but pretty much base stamina. Doesn’t mean it isn’t possible, tho.I would say with the passive for medium armor and two medium armor pieces, you’ll be as close as the build relatively needs to be. Sorry, but that doesn’t answer my question at all.

    Sorry, I may have worded that less than helpful. What I meant to imply was there was change Nybling’s build, and there was more than enough room to add stamina if he wanted. Remember he was using white pants and such, and capped still with 5L/2H. A Redguard with it’s innate stamina bonuses, using 4 or 5 medium enchanted with magicka, and 2 or 3 light armor enchanted with stamina, or an Altmer using 4 or 5 light armor, and 2 or 3 medium armor enchanted respectively to counteract their shortcomings should get a huge headstart.

     

    This probably still doesn’t completely answer your question, since we really don’t know yet, but I would put down money that there is a way. Possibly if you optimized your gear and then completely balanced the two just by adding the armor that I mentioned, you could hit both stat caps eventually with no stat points in them.

    • This reply was modified 9 months ago by Profile photo of Phyzzyx Phyzzyx.
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    Kynmarcher

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    Dunmer Templar

    Phyzzyx said on February 22, 2014 :

    Sorry, I may have worded that less than helpful. What I meant to imply was there was change Nybling’s build, and there was more than enough room to add stamina if he wanted. Remember he was using white pants and such, and capped still with 5L/2H. A Redguard with it’s innate stamina bonuses, using 4 or 5 medium enchanted with magicka, and 2 or 3 light armor enchanted with stamina, or an Altmer using 4 or 5 light armor, and 2 or 3 medium armor enchanted respectively to counteract their shortcomings should get a huge headstart.

    This probably still doesn’t completely answer your question, since we really don’t know yet, but I would put down money that there is a way. Possibly if you optimized your gear and then completely balanced the two just by adding the armor that I mentioned, you could hit both stat caps eventually with no stat points in them.

    I’m not doubting the validity of the claim, I just would like to see a definitive answer. It’s a unique approach if you can do it. I’ve never played a RPG that basically rendered all their attributes pointless by letting everyone max every single stat. *shrug* You already get 300 skill points. You can prolly have all the attributes, too.

     

    • This reply was modified 9 months ago by Profile photo of Kynmarcher Kynmarcher.

    I DONT JUST WANT TO WEAR DAEDRIC ARMOR, I WANT TO BE a DAEDRA.

                                                                                                  http://www.youtube.com/watch?v=hLcBECiISzE

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    schnoffle

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    @atropos so I have to assume then that there is no soft cap for things like critical strike chance/rating?  I never got a chance to check it out so wasn’t sure.  If not that opens up a lot of possibilities :)

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    milehighblazer

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    @Atropos

     

    Can you explain the “proc” with Crystal Fragments. I assume this means the 35% chance at insta-cast and 50% magic cost reduction can be triggered without using the skill, if so is there an indicator on the hotbar to signal you that the skill can be used in this manner as opposed to the normal cast?

     

    Also, how does Boundless Storm tie in to Crystal Fragments? I’m assuming the more hits you land on an enemy, the more chances Crystal Shards has of “proccing”, is that correct?

     

    Is Rapid Strikes worth the 6 seconds of attack speed increase, weighing it against the stamina cost? If so, how often do you try to use this skill, as often as possible to keep the attack speed buff up?

     

    What are your thoughts on using Bow/AoE spec for the secondary skill bar?

     

    Lastly, what are your thoughts on replacing Energy Overload with Flawless Dawnbreaker, primarily for the 10% damage increase passive?

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    Jevanko

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    Doesn’t the khajit racial only apply to physical dmg?

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    schnoffle

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    Breton Sorcerer

    Cross

    @milehighblazer crystal fragments can proc when any magicka ability is used.  Your hands glow purple when it procs

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    Atropos

    Administrator

    Total Posts: 2996

    Imperial Sorcerer

    Entropy Rising

    You’ll definitely either need to be paying close attention to the default UI in order to be on top of the Crystal Fragments procs, OR (a better suggestion) use an addon which tracks active buff effects. Each individual tick of Lightning Form is not a separate proc chance, but you are casting spells every few seconds (Lightning Form being one of the main ones) that you’ll get quite a few proc opportunities naturally just by re-applying it.

    Jevanko said on February 23, 2014 :

    Doesn’t the khajit racial only apply to physical dmg?

    Based on some rough testing, it seems like the crit chance component of the Khajiit racial applies to physical only, but the critical damage multiplier seems to work for spells as well. I need to do more thorough testing of this sometime before launch to be certain.

    schnoffle said on February 23, 2014 :

    so I have to assume then that there is no soft cap for things like critical strike chance/rating?

    There likely IS some sort of diminishing returns on critical chance. I haven’t been able to deduce that threshold yet, but several guild members have successfully reported fairly ludicrous crit. percentages that they have achieved. My numerical example above was mostly spit-balling for the time being, but it demonstrates that the marginal returns to critical percentage are convex (increasing at an increasing rate).

    I’m going to update the OP later today with some strategy/playstyle/leveling-tips. Be forewarned, it’s going to get wall-of-text heavy.

    Founder, creator, and developer of Tamriel Foundry.

    Guildmaster of Entropy Rising.

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    milehighblazer

    Apprentice

    Total Posts: 37

    Khajiit Sorcerer

    schnoffle said on February 23, 2014 :

    @milehighblazer crystal fragments can proc when any magicka ability is used. Your hands glow purple when it procs

    Awesome, thanks for clarifying.

     

    Any thoughts on replacing Energy Overload with Flawless Dawnbreaker?

     

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