The Culmination: Summoner Damage Dealer for Homestead

  1. Member Avatar
    Erraln

    Novice

    Total Posts: 15

    Aldmeri Sorcerer

    The Culmination

    Overview

    The Homestead update grants new power and durability to the Daedric familiars, improving their usefulness to raid-worthy damage skills. Daedric Prey can newly buff the Familiar Damage Pulse active ability, and the Storm Atronach has been granted a flat 25% damage increase as well. This build’s focus is to live up to the Sorcerer class’s archetype; to wield Daedric power and Lightning against the strongest foes Tamriel has to offer. High AoE damage and plentiful opportunities to proc Concussed/Minor Vulnerability for your allies are features.

    Race

    Altmer is the correct choice for Magicka-stacking Shock damage spec, though Dunmer or Breton will suffice.

    Attributes

    The goal is to reach a sustainable HP value for 4 and 12-man content. I am personally comfortable at 18k, and Capped CP, Undaunted Mettle, Expert Summoner, and Blue-quality Health/Magicka food will easily meet this with all AP into Magicka. Lower CP players may wish to place a few points into Health.

    Mundus Stone

    The Thief should be taken for players maximizing their DPS. The Atronach is a good option for situations with less stat support.

    Character Stats
    Build Stats

    Stats pictured with Necropotence, Bound Aegis, and food active.

    Champion Points

    Mage Tree:

    • 99 Elemental Expert
    • 75 Thaumaturge (Exploiter Activated)
    • 26 Elfborn (remainder)

    With heavy focus on DoT abilities and Concussed availability, it makes sense to be able to buff yourself with the status effect. Works well currently, but I’ll be testing it further in the future. Please critique.

    Thief Tree:

    • 100 Magician
    • 100 Arcanist

    If anyone knows of a reason to do anything else here, I’m all ears :)

    Warrior Tree:

    Adapt to the challenge. Know what you’ll be facing, and if you can’t predict it, spread points between Hardy, Elemental Defender, and Thickskinned 2:2:1 until you do know your opponent.

    Gear

    As this build is first and foremost a Magicka-stacking setup, 5 Light /1 Medium /1 Heavy with Undaunted Mettle is key.

    Current Culmination Gearing:
    Ideal Gear set

    As a large portion of our outgoing damage scales off total Magicka pool, Infused becomes comparable to Divines. Infallible Aether vs Moondancer is a question of your personal drops, wear what you have received, and substitute Willpower if you haven’t. I personally own a Moondancer Lightning staff (Thanks Ana!), so that is what I use. Ilambris works moderately well with this gearing, but I’m considering other options. The Fire proc uptime is less than desired.
    100% Crafted/Dropped Gearing:
    Alternate Gear set

    Going Crafted allows you to wear the Heavy slot on your Chest for added armor, if desired. Remember to stay 5/1/1!

    Your outgoing damage is 50% AoE or more even with a single-target ultimate cast, so at this time I’m recommending Lightning/Lightning. I have not yet managed to outparse it with an Inferno staff in either position.

     Skill Bars

    Here’s where things begin to differ from a standard Sorcerer setup:

    Front Bar

    • Force Pulse/ Crushing Shock
    • Crystal Fragments
    • Daedric Prey
    • Volatile Familiar
    • Bound Aegis
    • Ultimate: Shooting Star

    Back Bar

    • Liquid Lightning
    • Blockade of Storms
    • Flex Slot
    • Volatile Familiar
    • Bound Aegis
    • Ultimate: Flex Slot

    Potion Slot: Essence of Spell Power. We need this both to grant Spell Critical and Spell Power buffs, as we’ve selected Aegis for our toggle. It grants 2% SP and 1% more magic than Inner Light would, at the cost of necessitating potion chugging.

    Flex abilities include Elemental Drain, Surge, Boundless Storm, Harness Magicka, Hardened/Empowered Ward, Mage’s Wrath, etc etc as you desire. I’m personally a fan of casting Empowered Ward, it grants a Minor buff, lasts longer, and what other build is going to be running enough Magicka to make that shield worth casting?

    Flex Ultimates include Negate if required, Elemental Fury if desired, Shooting Star if practical, and Greater Storm Atronach for single target. Yes, really! With good Prey uptime and the ability to be Combat Prayered/ Synergized, that big hunk of fulgurite actually puts out some decent damage. Just make sure your pets aren’t set to Stand Down when he’s cast, or else he may not attack.

    Rotation

    We have four DoT skills slotted here, all with differing timers. A rotation with this setup which will give positive results is:

    Liquid Lightning -> Scamp Pulse -> Blockade of Storms(barswap) -> Daedric Prey -> 5 Force Pulse/ Frags -> Prey(swap) -> LL -> Scamp -> BoS(swap) -> FP/Frag*2 -> DP -> FP/Frag*3(swap) -> Restart. 19 moves, light attack weave with each attack. For bonus points/Prey uptime, start at the 2nd Prey cast instead of the first one.

    This could be notated as | A a B P _ _ _ _ _ P A a B _ _ P _ _ _ |

    While it’s easier to execute the above rotation comparatively, as you have three of the DoTs bound together, you end up with an unfortunate amount of Familiar Pulse/BoS downtime. That’s not what we’re after, here! And so, the motivated may attempt this rotation instead:

    BoS(swap) -> Prey(swap) -> LL -> Scamp(swap) -> Fill*2(swap) -> BoS(swap) -> Prey -> Fill*3(swap) LL -> Scamp -> BoS(swap) ->Prey ->Fill x4 -> Restart. 19 moves again.

    That’s a tongue twister though, right? Why would anyone prefer it that way? Well, instead of simply accepting that the Familiar and Blockade are going to lose ticks like the first rotation, we’ve tied the similar abilities to each other. 10 and 9s, 8 and 6s. If you call those A, a, B, and b, then the rotation could be notated

    | B b A a _ _ B b _ _ _ A a B b _ _ _ _ |

    Which makes a good deal of sense, as the B phase is shorter. You’ve decoupled it from A, allowing both sides to have better uptime, nearly ideal Scamp/Prey uptime, as a result.

    Of course, the TRULY motivated could accept that the Familiar, which exists on a bar with Crystal Frags, should only be cast from that front bar in order to receive procs. Do not blame me for what may happen to your fingers if this is attempted. It could be ugly. It could also look like this:

    Self buffed
    Three pet parse
    Party buffed

     

    I should mention that the Matriarch does similar Single Target damage to the DPS contribution of Bound Aegis, but I wouldn’t recommend fielding her unless you specifically want to be able to throw an emergency heal. You would lose resources and AoE DPS as a result of making the switch. And while on offense, she’ll be attacking things on her own, possibly drawing aggro / getting herself killed while you’re not looking. Best to leave that to the healers.

    The AoE rotation for this build is much simpler, being only Liquid Lightning -> Familiar Pulse -> Blockade of Storms(swap) -> 2-3 Lightning Heavy attacks into the center of the Blockade, repeat. 50-80k sustained AoE DPS dependent on clump quality, or your money back!

     

    With proper care, your friends the Daedra will enable you to have entertaining fights and high damage. There are, however, a few drawbacks.

    • Daedra do not target enemies intelligently; the Scamp must be managed with Command Pet to be kept where he can AoE the clump, and the Storm Atro can’t be aimed at all. Use him only when Single-Target is assured, and preferably when you have melee buddies to synergize him.
    • Some Dungeon and Trial mechanics will reliably one-shot or disable your Daedra. Zhaj’hassa’s pillar execute does, and Vashai’s Negate slows them sufficiently to make it likely. The Serpent’s Worldshaper likewise executes them with prejudice. Consider having an alternate spec and add-ons ready to switch between them quickly if required.
    • Daedra, as of Live 2.7.5, remain able to absorb Spellpower Cure buffs and group Synergies like Bone Shield. Take thought before bringing this spec to a leaderboard score attempt. This PTS Topic discusses the issue.

    On the plus side, the build does great in AoE, once you’ve mastered your minions, which makes up a large portion of the content in this game. There is very little that your average pack of 10-foot-tall mooks can do to touch them, as they’re immune to most ground damage. And, anything which doesn’t kill them in one shot probably won’t kill them at all, as they can be healed by any ground heals, and warded to boot.

    Any feedback / constructive criticism is welcome. Try it out on PTS/ on Monday, and tell me how it works for you.

    -Erim

     

  2. Member Avatar
    Alanarre

    Adept

    Total Posts: 124

    Love the build! Couple of questions from a first pass.

    1. How big is the difference between Infused and Divines on the big enchants? I could see it being possible for Infused to outperform with all of the % Magicka increases, but crit chance is hard to beat. How does warhorn uptime skew the results?
    2. With the low uptime on the Ilambris fire proc, could 1x Iceheart, 1x Kena work better?
    3. How about 5x Necropotence, 3x Willpower, 3x Moondancer?

    Great work and thanks for posting! I’ll be using this on my magsorc next patch for sure.

  3. Profile Photo
    sAnn

    Journeyman

    Total Posts: 97

    Redguard Nightblade

    Daggerfall Covenant

    Hey, very nice guide, thanks for sharing.

    Question, i noticed that with double lightings your ilambris fire procs are quite low, considering your only fire dmge is force pulse and the eventual star. Could 5x moondancer on ilambris place, or ideally, 5x, with staff and 1p ilambris yield better results. Thanks.

  4. Member Avatar
    Erraln

    Novice

    Total Posts: 15

    Aldmeri Sorcerer

    Alanarre said on February 4, 2017 :

    Love the build! Couple of questions from a first pass.

    1. How big is the difference between Infused and Divines on the big enchants? I could see it being possible for Infused to outperform with all of the % Magicka increases, but crit chance is hard to beat. How does warhorn uptime skew the results?
    2. With the low uptime on the Ilambris fire proc, could 1x Iceheart, 1x Kena work better?
    3. How about 5x Necropotence, 3x Willpower, 3x Moondancer?

    Great work and thanks for posting! I’ll be using this on my magsorc next patch for sure.

    As near as I can tell on PTS, while selfbuffed Infused and Divines are pure sidegrades on large slots for DPS purposes. Any minor gains from average crit damage increase are offset by loss of damage on the Familiar Pulse. In a practical situation, it would be very hard to distinguish the difference vs crit RNG/ rotation variation. Aside from that, I’d be inclined to keep Infused simply for the higher casting pool/ward empowerment.

    Those sound like good gear alternatives to test, I’ll definitely give it a few parses.

    sAnn said on February 4, 2017 :

    Hey, very nice guide, thanks for sharing.

    Question, i noticed that with double lightings your ilambris fire procs are quite low, considering your only fire dmge is force pulse and the eventual star. Could 5x moondancer on ilambris place, or ideally, 5x, with staff and 1p ilambris yield better results. Thanks.

    Thanks! 5 Moondancer is an interesting idea, and worth testing. I’ll give it a few runs once Homestead drops on Live, as it can be difficult to motivate people to log PTS merely to throw me shards/orbs/etc for extended periods :)

  5. Profile Photo
    mrowmrif2

    Moderator

    Total Posts: 4608

    Khajiit Nightblade

    Just a caution: until this is live the possible changes are subject to… well, change.  So while really neat possibilities, until you can actually parse live dps tests, etc. with the final changes I think we are a tad premature.

    definitely keep it up to date after the patch is live please!

  6. Member Avatar
    Erraln

    Novice

    Total Posts: 15

    Aldmeri Sorcerer

    mrowmrif2 said on February 4, 2017 :

    Just a caution: until this is live the possible changes are subject to… well, change. So while really neat possibilities, until you can actually parse live dps tests, etc. with the final changes I think we are a tad premature.

    definitely keep it up to date after the patch is live please!

    Noted, and willing to update accordingly.

  7. Member Avatar
    RedVyperOfDorne

    Novice

    Total Posts: 16

    Hey man great post. Been looking forward to Xbox Launch so I can do some testing in conjunction with my Velocious Vyper setup.

    I’ll have a play around and let you know how I go. Great write up !

  8. Profile Photo
    sAnn

    Journeyman

    Total Posts: 97

    Redguard Nightblade

    Daggerfall Covenant

     

     

    Erraln said on February 4, 2017 :

    sAnn said on February 4, 2017 :

    Hey, very nice guide, thanks for sharing.

    Question, i noticed that with double lightings your ilambris fire procs are quite low, considering your only fire dmge is force pulse and the eventual star. Could 5x moondancer on ilambris place, or ideally, 5x, with staff and 1p ilambris yield better results. Thanks.

    Thanks! 5 Moondancer is an interesting idea, and worth testing. I’ll give it a few runs once Homestead drops on Live, as it can be difficult to motivate people to log PTS merely to throw me shards/orbs/etc for extended periods

    Realize that probably won’t work because we are missing 5/1/1

  9. Member Avatar
    Smajestic

    Journeyman

    Total Posts: 86

    Two question and two bad suggestions:

    1) question: why having a lightning staff on back bar and not a fire staff ?

    I  see 3 advantages with a fire staff: 1) blockade of fire is maybe more powerfull  than blockade of storm and 2) it will proc ilambris fire a little more. 3) for the execute phase, you will be with a fire staff for mage’s wrath.

    2) you have 100 en elemental expert, 75 in thaumaturge, 22 elfborn, and 3 in staff,

    Maybe 99  in elemental expert, 75 in thaumaturge, 26 in elfborn and 0  in staff would be a little bether ?

     

    Two (bad) suggestions

    1) rotation will be much harder, but maybe… on main bar having inner light to have  7 % more magicka and on back bar not having the execute, but deadric prey.

    The  rotation will be to much complicated probably.

    2) Another idea but again with probably with the same “bad” result: choosing the  2 morph of blockade an liquid  lightning who have the same timer as daedric prey (6 sec).

    The main problem will be the necessity of switching (and loosing dps) every 6 seconds.

     

    @edit: inner light and not  reflectiv  light

    • This reply was modified 5 months, 2 weeks ago by Profile photo of Smajestic Smajestic.
  10. Member Avatar
    FrancisCrawford

    Hero

    Total Posts: 2963

    Breton Sorcerer

    Smajestic said on February 6, 2017 :

    One question and two bad suggestions:

    1) question: why having a lightning staff on back bar and not a fire staff ?

    I see 3 advantages with a fire staff: 1) blockade of fire is maybe more powerfull than blockade of storm and 2) it will proc ilambris fire a little more. 3) for the execute phase, you will be with a fire staff for mage’s wrath.

    Two (bad) suggestions

    1) rotation will be much harder, but maybe… on main bar having reflectiv light to have 7 % more magicka and on back bar not having the execute, but deadric prey.

    The rotation will be to muchcomplicated probably.

    2)Another idea but again with probably with the same “bad” result: choosing the 2 morph of blockade an liquid lightning who have the same timer as daedric prey (6 sec).

    The main problem will be the necessity of switching (and loosing dps) every 6 seconds.

    What is “reflective light” a typo for?

  11. Profile Photo
    tkviking2

    Adept

    Total Posts: 209

    Dunmer Dragonknight

    How about getting rid of frags+Force pulse and put the Twilight on both bars instead (moving Wall to front bar)?

    Instead of weaving pulse+frags – use heavy attacks and use IA instead of moondancer.

  12. Member Avatar
    theamazingx

    Scamp

    Total Posts: 1

    I managed to get this build together on live today, but one bit has me confused. In practice, it seems to be incredibly magicka hungry. What changed from your first screenshot to your other two that more than doubled the magicka drain / second? 1600/s is just insane.

  13. Member Avatar
    NVNiko

    Scamp

    Total Posts: 7

    Altmer Sorcerer

    Are you being fully buffed or are you doing these dps parses solo?

  14. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1769

    Khajiit Templar

    Erraln said on February 4, 2017 :

    Overview

    The Homestead update grants new power and durability to the Daedric familiars, improving their usefulness to raid-worthy damage skills. Daedric Prey can newly buff the Familiar Damage Pulse active ability, and the Storm Atronach has been granted a flat 25% damage increase as well. This build’s focus is to live up to the Sorcerer class’s archetype; to wield Daedric power and Lightning against the strongest foes Tamriel has to offer. High AoE damage and plentiful opportunities to proc Concussed/Minor Vulnerability for your allies are features.

    Race

    Altmer is the correct choice for Magicka-stacking Shock damage spec, though Dunmer or Breton will suffice.

    Attributes

    The goal is to reach a sustainable HP value for 4 and 12-man content. I am personally comfortable at 18k, and Capped CP, Undaunted Mettle, Expert Summoner, and Blue-quality Health/Magicka food will easily meet this with all AP into Magicka. Lower CP players may wish to place a few points into Health.

    Mundus Stone

    The Thief should be taken for players maximizing their DPS. The Atronach is a good option for situations with less stat support.

    Character Stats

    Stats pictured with Necropotence, Bound Aegis, and food active.

    Champion Points

    Mage Tree:

    • 100 Elemental Expert
    • 75 Thaumaturge (Exploiter Activated)
    • 22 Elfborn (next valid jump, 26, remaining points 3)
    • 3 Staff Expert (remainder)

    With heavy focus on DoT abilities and Concussed availability, it makes sense to be able to buff yourself with the status effect. Works well currently, but I’ll be testing it further in the future. Please critique.

    Thief Tree:

    • 100 Magician
    • 100 Arcanist

    If anyone knows of a reason to do anything else here, I’m all ears

    Warrior Tree:

    Adapt to the challenge. Know what you’ll be facing, and if you can’t predict it, spread points between Hardy, Elemental Defender, and Thickskinned 2:2:1 until you do know your opponent.

    Gear

    As this build is first and foremost a Magicka-stacking setup, 5 Light /1 Medium /1 Heavy with Undaunted Mettle is key.

    Current Culmination Gearing:

    As a large portion of our outgoing damage scales off total Magicka pool, Infused becomes comparable to Divines. Infallible Aether vs Moondancer is a question of your personal drops, wear what you have received, and substitute Willpower if you haven’t. I personally own a Moondancer Lightning staff (Thanks Ana!), so that is what I use. Ilambris works moderately well with this gearing, but I’m considering other options. The Fire proc uptime is less than desired.
    100% Crafted/Dropped Gearing:

    Going Crafted allows you to wear the Heavy slot on your Chest for added armor, if desired. Remember to stay 5/1/1!

    Your outgoing damage is 50% AoE or more even with a single-target ultimate cast, so at this time I’m recommending Lightning/Lightning. I have not yet managed to outparse it with an Inferno staff in either position.

    Skill Bars

    Here’s where things begin to differ from a standard Sorcerer setup:

    Front Bar

    • Force Pulse/ Crushing Shock
    • Crystal Fragments
    • Daedric Prey
    • Volatile Familiar
    • Bound Aegis
    • Ultimate: Shooting Star

    Back Bar

    • Liquid Lightning
    • Blockade of Storms
    • Flex Slot
    • Volatile Familiar
    • Bound Aegis
    • Ultimate: Flex Slot

    Potion Slot: Essence of Spell Power. We need this both to grant Spell Critical and Spell Power buffs, as we’ve selected Aegis for our toggle. It grants 2% SP and 1% more magic than Inner Light would, at the cost of necessitating potion chugging.

    Flex abilities include Elemental Drain, Surge, Boundless Storm, Harness Magicka, Hardened/Empowered Ward, Mage’s Wrath, etc etc as you desire. I’m personally a fan of casting Empowered Ward, it grants a Minor buff, lasts longer, and what other build is going to be running enough Magicka to make that shield worth casting?

    Flex Ultimates include Negate if required, Elemental Fury if desired, Shooting Star if practical, and Greater Storm Atronach for single target. Yes, really! With good Prey uptime and the ability to be Combat Prayered/ Synergized, that big hunk of fulgurite actually puts out some decent damage. Just make sure your pets aren’t set to Stand Down when he’s cast, or else he may not attack.

    Rotation

    We have four DoT skills slotted here, all with differing timers. A rotation with this setup which will give positive results is:

    Liquid Lightning -> Scamp Pulse -> Blockade of Storms(barswap) -> Daedric Prey -> 5 Force Pulse/ Frags -> Prey(swap) -> LL -> Scamp -> BoS(swap) -> FP/Frag*2 -> DP -> FP/Frag*3(swap) -> Restart. 19 moves, light attack weave with each attack. For bonus points/Prey uptime, start at the 2nd Prey cast instead of the first one.

    This could be notated as | A a B P _ _ _ _ _ P A a B _ _ P _ _ _ |

    While it’s easier to execute the above rotation comparatively, as you have three of the DoTs bound together, you end up with an unfortunate amount of Familiar Pulse/BoS downtime. That’s not what we’re after, here! And so, the motivated may attempt this rotation instead:

    BoS(swap) -> Prey(swap) -> LL -> Scamp(swap) -> Fill*2(swap) -> BoS(swap) -> Prey -> Fill*3(swap) LL -> Scamp -> BoS(swap) ->Prey ->Fill x4 -> Restart. 19 moves again.

    That’s a tongue twister though, right? Why would anyone prefer it that way? Well, instead of simply accepting that the Familiar and Blockade are going to lose ticks like the first rotation, we’ve tied the similar abilities to each other. 10 and 9s, 8 and 6s. If you call those A, a, B, and b, then the rotation could be notated

    | B b A a _ _ B b _ _ _ A a B b _ _ _ _ |

    Which makes a good deal of sense, as the B phase is shorter. You’ve decoupled it from A, allowing both sides to have better uptime, nearly ideal Scamp/Prey uptime, as a result.

    Of course, the TRULY motivated could accept that the Familiar, which exists on a bar with Crystal Frags, should only be cast from that front bar in order to receive procs. Do not blame me for what may happen to your fingers if this is attempted. It could be ugly. It could also look like this:

    I should mention that the Matriarch does similar Single Target damage to the DPS contribution of Bound Aegis, but I wouldn’t recommend fielding her unless you specifically want to be able to throw an emergency heal. You would lose resources and AoE DPS as a result of making the switch. And while on offense, she’ll be attacking things on her own, possibly drawing aggro / getting herself killed while you’re not looking. Best to leave that to the healers.

    The AoE rotation for this build is much simpler, being only Liquid Lightning -> Familiar Pulse -> Blockade of Storms(swap) -> 2-3 Lightning Heavy attacks into the center of the Blockade, repeat. 50-80k sustained AoE DPS dependent on clump quality, or your money back!

    With proper care, your friends the Daedra will enable you to have entertaining fights and high damage. There are, however, a few drawbacks.

    • Daedra do not target enemies intelligently; the Scamp must be managed with Command Pet to be kept where he can AoE the clump, and the Storm Atro can’t be aimed at all. Use him only when Single-Target is assured, and preferably when you have melee buddies to synergize him.
    • Some Dungeon and Trial mechanics will reliably one-shot or disable your Daedra. Zhaj’hassa’s pillar execute does, and Vashai’s Negate slows them sufficiently to make it likely. The Serpent’s Worldshaper likewise executes them with prejudice. Consider having an alternate spec and add-ons ready to switch between them quickly if required.
    • Daedra, as of PTS 2.7.4, remain able to absorb Spellpower Cure buffs and group Synergies like Bone Shield. Take thought before bringing this spec to a leaderboard score attempt. This PTS Topic discusses the issue.

    On the plus side, the build does great in AoE, once you’ve mastered your minions, which makes up a large portion of the content in this game. There is very little that your average pack of 10-foot-tall mooks can do to touch them, as they’re immune to most ground damage. And, anything which doesn’t kill them in one shot probably won’t kill them at all, as they can be healed by any ground heals, and warded to boot.

    Any feedback / constructive criticism is welcome. Try it out on PTS/ on Monday, and tell me how it works for you.

    -Erim

    When we tested Pets on PTS our jaws dropped form the high damage. When we tested them in trials however the constant deaths actually lowered the dps to horrible numbers. Were you able to get any good parses in trials with them? Just trying to figure out if we wrote them off too soon…

  15. Member Avatar
    katorga

    Adept

    Total Posts: 141

    I played with this some last night. First the bugs…when I respecd my morphs Bound Armaments went back to level 1, and I had to relevel it to be morphable again. Once I morphed it to Bound Aegis, it when straight to level 4. Go figure.

    I’m on the fence about Deadric Prey since it commits me to a pet build. The scamp crits for 15K+, but he is very squishy. To compensate I went Infernal Guardian so I could cast ward every 6 seconds and at least keep some dps outbound while keeping the pet alive. Scamp seems to die more than before.

    The new pet is a beast for soloing vets or pugs.

     

     

  16. Member Avatar
    prodith

    Novice

    Total Posts: 15

    What does the tool tip read for your pet’s damage and it’s pulse?

  17. Member Avatar
    Erraln

    Novice

    Total Posts: 15

    Aldmeri Sorcerer

    So, the build made it to Live intact. Here’s a Robust target parse with Ele Drain provided. I’ve been testing some gear alternatives to Ilambris today, and while some of them (like 1 Kena 1 Ilam) come close to replacing it for Single-Target purposes, I’m not sure it’s wise to give the AoE proc up. Stormfist would keep with the Ranged Daedric theme, but it does less damage with my CP/setup than the Lightning Ilambris aspect alone. Grothdar sacrifices the Ranged role. I personally don’t like the Infernal Guardian targetting, but I could see it working decently in some fights.

    I found 5 Moondancer/ 5 Necro / 1 Kena to be something like a 15% DPS loss without its synergy effect. Lucky majority rolls on the set’s Spellpower bonus would likely allow an improvement, but I’m not terribly comfortable with the resulting dependence on buggy synergies.

    Smajestic said on February 6, 2017 :

    Two question and two bad suggestions:

    1) question: why having a lightning staff on back bar and not a fire staff ?

    I see 3 advantages with a fire staff: 1) blockade of fire is maybe more powerfull than blockade of storm and 2) it will proc ilambris fire a little more. 3) for the execute phase, you will be with a fire staff for mage’s wrath.

    2) you have 100 en elemental expert, 75 in thaumaturge, 22 elfborn, and 3 in staff,

    Maybe 99 in elemental expert, 75 in thaumaturge, 26 in elfborn and 0 in staff would be a little bether ?

    Two (bad) suggestions

    1) rotation will be much harder, but maybe… on main bar having inner light to have 7 % more magicka and on back bar not having the execute, but deadric prey.

    The rotation will be to muchcomplicated probably.

    2)Another idea but again with probably with the same “bad” result: choosing the 2 morph of blockade an liquid lightning who have the same timer as daedric prey (6 sec).

    The main problem will be the necessity of switching (and loosing dps) every 6 seconds.

    @edit: inner light and not reflectiv light

    1) One of the build’s features is providing Exploiter CP Passive and Minor Vulnerability uptime to your allies, and Blockade of Storms is central to that function. It checks for Concussed enemies and Sets them Off Balance, and as most of the outgoing damage is Shock, there are ample opportunities for that to happen.

    2) Yep, maybe. I’ll do some math, the difference will likely be slight.

    1a) Can’t do it, it would drop the Spellcrit bonus from potions with every bar swap. If you want to run Inner Light, swap Bound Armor entirely for it.

    2a) The morphs of Wall and Lightning Flood which have shortened timers would be more convenient to rotate with, but they also have lower DPS/Cast rates. What would end up happening is you’d lose time to cast your spammables, with no benefit.

    tkviking2 said on February 6, 2017 :

    How about getting rid of frags+Force pulse and put the Twilight on both bars instead (moving Wall to front bar)?

    Instead of weaving pulse+frags – use heavy attacks and use IA instead of moondancer.

    One of the changes made with Homestead is that many sets which previously procced each tick of Lightning/Resto heavy attacks now only fire their effect at the end of the channel. Infallible Aether’s Heavy attack damage effect was one of those, and so wearing it for that purpose is unlikely to be beneficial.

     

    theamazingx said on February 6, 2017 :

    I managed to get this build together on live today, but one bit has me confused. In practice, it seems to be incredibly magicka hungry. What changed from your first screenshot to your other two that more than doubled the magicka drain / second? 1600/s is just insane.

    Not sure what happened with that first parse, but as you can see on the one included with this post, the build’s thirst is very much in force :) . I drink potions and heavy attack when required. Heavy attacking an off-balance target in a Maelstrom WoE does 11k critical ticks, so it’s not much of a DPS loss with the right timing and the correct staff.

    NVNiko said on February 7, 2017 :

    Are you being fully buffed or are you doing these dps parses solo?

    Main post parses 1 and 2 were solo, parse 3 with 50k was running several raid buffs. Warhorn, Guard, Ele Drain, Combat Prayer, and the Atronach was synergized.

     

    Nosferatuzod said on February 7, 2017 :

    When we tested Pets on PTS our jaws dropped form the high damage. When we tested them in trials however the constant deaths actually lowered the dps to horrible numbers. Were you able to get any good parses in trials with them? Just trying to figure out if we wrote them off too soon…

    If your Daedra were dying, they were not minded or the fight you brought them to was not designed with them in mind. Could you be more specific? I named a few situations it would be unwise to summon in on the main post, if you have other examples I could add them. I’m unsure as to what is *supposed* to be able to kill a familiar, as they normally don’t take more than 45% HP from any strike. Without clarification from Zenimax, it’s hard to separate intended killshots from un-updated mechanics.

    One Trial’s bosses I’ve seen no issue with is Hel Ra Citadel. Ra Kotu’s Spin, The Warrior’s Shield throw, Gargoyle pounds, the Scamp cheerily stands and delivers through it all.

  18. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1769

    Khajiit Templar

    Im only talking about vMoL since id hate to have a different build for different trials…in vMol they die in prayer phase on twins and in shatter on first boss

  19. Member Avatar
    Erraln

    Novice

    Total Posts: 15

    Aldmeri Sorcerer

    Nosferatuzod said on February 8, 2017 :

    Im only talking about vMoL since id hate to have a different build for different trials…in vMol they die in prayer phase on twins and in shatter on first boss

    Correct, thanks for clarifying. With good DPS Zhaj’hassa’s Shatter should only go off twice or thrice, so it’s not a big deal. For the Twins I would swap specs with addons while running to the boss’s chambers. If a person wanted to run the build on that boss, I’d say it would be best to start the fight at Skinrai if choice is allowed. Vashai’s Negate fields and the reality that the Scamp will end up Stunning the Mage adds make for unfriendly mechanics to summoners.

    I’ve noticed no problems fighting trash pulls / fighting Rakkhat with a Scamp out, save the buff issues noted in the first post. Sometimes the Scamp will trail behind him, standing with the main Tank, but that can be corrected with Command Pet use. The Scamp will not be granted Breath of Lorkhaj / will not take the pad’s protection buff.

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    tkviking2

    Adept

    Total Posts: 209

    Dunmer Dragonknight

    Erraln said on February 8, 2017 :

    tkviking2 said on February 6, 2017 :

    How about getting rid of frags+Force pulse and put the Twilight on both bars instead (moving Wall to front bar)?

    Instead of weaving pulse+frags – use heavy attacks and use IA instead of moondancer.

    One of the changes made with Homestead is that many sets which previously procced each tick of Lightning/Resto heavy attacks now only fire their effect at the end of the channel. Infallible Aether’s Heavy attack damage effect was one of those, and so wearing it for that purpose is unlikely to be beneficial.

    But UI still works – so you could do that instead (with Liquid Lightning on the back bar along with dual wield UI)

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