The Black Panther, PvP Group Build (Stamina NB Morrowind)

  1. Profile Photo
    Valwe

    Apprentice

    Total Posts: 48

    Imperial Dragonknight

    I have just started using this modified version of Miruku’s new small-scale build. My version uses 5 heavy/2 medium (rather than 5 medium/2 heavy), dual wield/2H (rather than 2H/bow), and a mix of skills suitable for large-group play.

    OBJECTIVE

    A well-balanced, group-oriented build for stamina Nightblade that prioritizes stamina recovery, group utility, and survivability.

    RACE

    Khajiit (perfect for my ganking build due to extra stealth damage, stealth detection radius, and weapon critical bonus). However, Redguard would be better for group play due to the stamina return passive (Adreneline Rush). Wood elf, Orc, and Imperial would all have their advantages. I like khajiit because they’re cool, and for the high crit.

    MUNDUS STONE

    The Thief – Increased critical strike rating. The current consensus is that this is the best mundus stone for stamina dps (unless you already have very high crit, in which case you would take the Shadow). If you want even more stamina regen, go with the Serpent.

    ATTRIBUTE POINTS

    Magicka – 0

    Health – 5

    Stamina – 59

    ATTRIBUTES (IN CYRODIIL, NO BONUSES, WITH DUBIOUS CAMORAN THRONE DRINK)

    Maximum Magicka – 12189 (739 Recovery)

    Maximum Health – 22696 (478 Recovery)

    Maximum Stamina – 35756 (2005 Recovery)

    GEAR

    ARMOR

    Shacklebreaker (4 heavy – chest, legs, boots, shoulder / impenetrable) – This set provides weapon and spell damage, stamina and magicka recovery, 2000 Stamina and 2000 Magicka. Stamina enchantments on all.

    Bone Pirate’s Tatters (2 medium – belt, hands / impenetrable) – This set provides two lines of stamina, stamina recovery, 2000 stamina and 150 stamina recovery (with a drink buff active). Stamina enchantments.

    Bloodspawn (1 heavy – head / impenetrable) – One piece provides stamina recovery. Stamina enchantment.

    WEAPONS

    1st bar (dual wield) – Shacklebreaker daggers, sharpened. One has a Crusher Enchantment, the other has a Weapon Damage Enchantment, although I usually use poisons. Each dagger increases your weapon critical rating (Twin Blade and Blunt passive).

    2nd bar (2H buff bar) – Shacklebreaker greatsword, defending (increases physical and spell resistances by 5160) with Hardening Enchantment.

    JEWELLERY

    Bone Pirate Tatters. Weapon damage enchantments on all three.

    SKILLS

    Bar 1 – Dual Wield

    Ability 1 – Surprise Attack

    Ability 2 – Steel Tornado

    Ability 3 – Deadly Cloak

    Ability 4 – Ambush

    Ability 5 – Vigor

    Ultimate – Dawnbreaker of Smiting (or Thrive in Chaos)

    Bar 2 – 2H

    Ability 1 – Mass Hysteria

    Ability 2 – Razor Caltrops

    Ability 3 – Retreating Maneuvers

    Ability 4 – Forward Momentum

    Ability 5 – Relentless Focus

    Ultimate – Werewolf (for stamina recovery only)

    NOTES

    This setup provides very high sustain and very high stamina and magicka pools. Although the weapon damage might seem a bit low, the large stamina pool makes up for it. My Surprise Attack tooltip is 8,500 unbuffed and over 10K buffed. What’s more, the large magicka pool allows me to use Mass Hysteria multiple times in the middle of a fight. My health pool is a little bit low for my taste, but I am finding that Deadly Cloak and high physical and spell resistances (heavy armor, defending trait on back bar) provide a lot of survivability.

    When our group is about to enter combat, I buff up with Forward Momentum and Relentless Focus, and then throw Caltrops and/or hit Retreating Maneuvers (depending on the situation). Then I pop an Essence of Weapon Crit (increases critical rating, returns stamina and health). Fully buffed, I sit at 2832 Weapon Damage (more with Continuous Attack and Wrath passives) and 2277 Stamina Recovery (very good). Entering combat, I use Ambush, an empowered Dawnbreaker of Smiting, Deadly Cloak, and Steel Tornado. Bar swap to hit Mass Hysteria in the middle of a group, then back to Ambush, Surprise Attack, Steel Tornado. With this build’s high sustain and large resources pools, I’m finding that I can pump out steadier damage for a longer period of time, with lots of fears, than I could previously. I think having a lot CP into Master-at-Arms is also key.

    The increased duration of the Shadow Barrier Passive (granting Major Resolve/Major Ward) this patch is very beneficial for this build. Add that to Blade Cloak, which now grants a 25% reduction to AoE damage, and you can stand in the middle of chaos for quite a while.

    Speaking of chaos, I still think Thrive in Chaos is a great ultimate, which you could use instead of DBoS. It places a strong AoE dot (around 22K over 8 seconds) and heals you for 50% of the damage done. Each enemy hit increases the damage by 5% for the duration, up to 30% additional damage. This works very well with Steel Tornado (which also benefits from the 30% additional damage). Although it can be purged or cleansed, that doesn’t usually happen in my experience. Enemy groups forget to use purge or hit their synergies during the heat of battle, and the dot just ticks away.

    CHAMPION POINTS (CAP)

    The Thief / The Tower

    Warlord 37 (reduced break free cost)

    Siphoner 7 (reduce enemy recovery)

    The Thief /The Lover

    Mooncalf 75 (stamina recovery)

    Tenacity 15 (stamina return on light and heavy attacks)

    The Thief / The Shadow

    Tumbling 61 (reduced roll dodge cost)

    Shade 14 (reduced stamina cost of movement in stealth)

    Befoul 1

    The Mage / The Atronoch

    Master-at-Arms 72 (increase damage of direct damage attacks)

    Physical Weapon Expert 8 (increase damage of light/heavy attacks)

    Shattering Blows 7 (pierce shields)

    The Mage / The Ritual

    Mighty 64 (increase physical damage)

    Precise 37 (critical damage)

    Piercing 22 (armor penetration)

    The Steed / The Lady

    Ironclad 51 (reduce damage of direct attacks)

    Resistant 25 (crit resistance)

    The Warrior / The Lady

    Hardy 56 (reduce poison, disease, physical damage)

    Thick Skinned 11 (reduce damage over time)

    Elemental Defender 56 (reduce magic damage)

    THE WARRIOR / THE LORD

    Quick Recovery 11 (increase healing received)

    FOOD AND POTS

    Food – Dubious Camoran Throne

    Potions – Weapon Crit  (with stamina and health return/recovery)

    • This topic was modified 3 months, 2 weeks ago by Profile photo of Valwe Valwe.
  2. Profile Photo
    Valwe

    Apprentice

    Total Posts: 48

    Imperial Dragonknight

    I just modified this build. I’d really appreciate any feedback you might have.

  3. Profile Photo
    crusnik91

    Journeyman

    Total Posts: 77

    I would say instead of shacklebreaker how about you give powerful assault a try on dual wield bar. Could buff the whole team easily with vigor/rapids/caltrops not to mention u receive the buff as well

  4. Profile Photo
    Valwe

    Apprentice

    Total Posts: 48

    Imperial Dragonknight

    Not a bad thought, but Powerful Assault is a medium armor set, so if I wanted to wear five heavy I couldn’t run it with Bone Pirate’s Tatters. Also, when I’m not soloing I tend to run in groups of 16+, and the weapon damage bonus goes to four random players, who likely as not are magicka users. So.

  5. Profile Photo
    Valwe

    Apprentice

    Total Posts: 48

    Imperial Dragonknight

    I know, I know. Didn’t this guy just post a build?

    I’m still trying to figure out what’s the best set to pair with Bone Pirate’s Tatters. Shacklebreaker provides a relatively large magicka pool for a stamina build, especially if you’re a skirmisher who likes to use cloak a lot. However, I don’t think I need all of that magicka in a large group. Yesterday I broke out my Ravager and Spriggan’s Thorns sets. I found that Ravager (which procs quite often with Surprise Attack) provides similar damage and sustain as Shacklebreaker with more health, a bit more crit, and the added benefit of being able to use 2 Bloodspawn again. Not surprisingly, a full-medium build with Spriggan’s provides better DPS with lower survivability. That might be a good option, but I’d have to play more defensively (maybe add Mirage, Thrive in Chaos).

    So I’m going to keep playing with different setups for a while, but as of now I think Bone Pirate and Ravager is a solid setup for 5 heavy/2 medium.

    As always, I’d appreciate any feedback.

    Revised…

    ATTRIBUTE POINTS

    Magicka – 0

    Health – 5

    Stamina – 59

    ATTRIBUTES (IN CYRODIIL, NO BONUSES, WITH DUBIOUS CAMORAN THRONE DRINK)

    Maximum Magicka – 9741 (591 Recovery)

    Maximum Health – 24164 (478 Recovery)

    Maximum Stamina – 33308 (2000 Recovery)

    GEAR

    ARMOR

    Ravager (3 heavy – chest, legs, boots, / impenetrable) – This set provides weapon critical, health, weapon damage, and when you deal melee damage an 8% chance to increase weapon damage by 645 for 10 seconds. Stamina enchantments on all.

    Bone Pirate’s Tatters (2 medium – belt, hands / impenetrable) – This set provides two lines of stamina, stamina recovery, 2000 stamina and 150 stamina recovery (with a drink buff active). Stamina enchantments.

    Bloodspawn (2 heavy – head / impenetrable) – Stamina recover, 6% chance to increase armor and spell resistance and restore 15 ultimate. Stamina enchantment.

    WEAPONS

    1st bar (dual wield) – Ravager daggers, sharpened. One has a Crusher Enchantment, the other has a Weapon Damage Enchantment, although I usually use poisons. Each dagger increases your weapon critical rating (Twin Blade and Blunt passive).

    2nd bar (2H buff bar) – Ravager greatsword, defending (increases physical and spell resistances by 5160) with Hardening Enchantment.

    JEWELLERY

    Bone Pirate Tatters. Weapon damage enchantments on all three.

    SKILLS

    Bar 1 – Dual Wield

    Ability 1 – Surprise Attack

    Ability 2 – Steel Tornado

    Ability 3 – Deadly Cloak

    Ability 4 – Ambush

    Ability 5 – Vigor

    Ultimate – Dawnbreaker of Smiting (or Thrive in Chaos)

    Bar 2 – 2H

    Ability 1 – Mass Hysteria

    Ability 2 – Razor Caltrops

    Ability 3 – Retreating Maneuvers

    Ability 4 – Forward Momentum

    Ability 5 – Relentless Focus

    Ultimate – Werewolf (for stamina recovery only)

    • This reply was modified 3 months, 2 weeks ago by Profile photo of Valwe Valwe.
  6. Member Avatar
    Trash-s1

    Novice

    Total Posts: 16

    im using the same setup just without 1 monster helmet and with vma nirnhoned greatsword and infused back bar bow

    it have high stats and does just well

  7. Member Avatar
    ToxicEnigma

    Novice

    Total Posts: 10

    Ebonheart

    So, this is still a pretty viable build then? I am just starting getting back into ESO and have been looking around at builds for NB (stam) builds.

  8. Profile Photo
    Valwe

    Apprentice

    Total Posts: 48

    Imperial Dragonknight

    Hey, guys. Certainly still viable. However, I am currently running 5 Willows Path, 5 Spriggans Thorns, 2 Troll King; 5 heavy, 1 medium, 1 light; with Orzagas Smoked Bear Haunch food. Great balance between damage, sustain, and survivability. I’ll post details soon.

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