SOUL SALT; or For When A Glass Cannon Just Isn't Dumb enough…

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    TheM0rganism

    Novice

    Total Posts: 23

    Imperial Templar

    SOUL SALT 
    or “For When A Glass Cannon Just Isn’t Dumb enough…”

    This is without question, a worthless-gimmick. You will not win a lot of duels. Barley any, really. You will not live very long. Anywhere. You will not be able to sustain damage beyond a few seconds. Ever. You more than likely will not be able to parse into a vet trials guild. But…

    YOU. WILL. MELT. S**T.

    It’s a Pelinal build…buckle the f**k up.

    UESP Link

    The Entire idea of this is based around the idea of using Maelstrom Daggers to proc Magicka single-target dots. With that said, there’s a lot of interesting things with this build idea that I feel can be applied to all four classes and all three armor weights. Think of this guide as a proof of concept and nothing more. 

    Race:
    1) Argonian (just about every racial passive here synergizes amazingly with the build. Except swimming…so dumb)
    2) Altmer (more Dmg/Magika is always a good choice)
    3) Imperial or Breton (Imperial evens out the build in PvP if using Medium armor; Breton adds desperately needed sustain)

    Mundus:
    I’ve had a few people run parses and there’s yet to be a consensus. So far, the order appears to be…
    1) Thief
    2) Mage
    3) Warrior

    Attributes:
    64 Magicka

    CP:
    Elemental Defender 75
    Hardy 75
    Thick Skinned 75
    Quick Recovery 30
    Blessed
    1
    Elemental Expert 92

    Spell Erosion 10
    Elfborn 22
    Thaumaturge 75
    Magician 95
    Arcanist 75
    Tumbling 30

    ~Stage 4 Vampire~

    FoodWitchmother’s Potent Brew (Health + Magicka + Magicka Recovery)

    Potion: Alliance Stamina Draught (Stamina + Major Brut; plus Argonian gives back all resources!)

     

    Gear & Skills:
    Molag Kena Helm (H, Infused)
    Molag Kena Shoulder (L, Divines)
    Pelinal Chest (M, Infused)
    Pelinal Belt (M, Divines)
    Pelinal Gloves (M, Divines)
    Pelinal Pants (M, Infused)
    Pelinal Feet (M, Divines)
    ~All Magicka Enchants~

    Arcane Agility Jewelry (Or Gold Moondancer Jewelry for PvE)
    ~All Weapon Dmg Enchants~

     

    Bar 1 = 2x Sharpened Maelstrom Daggers
    [Bloodthirst], [Radiant Oppression], [Vampire’s Bane], [Puncturing Sweep], [Inner Light]; [Soul Assault]

    Bar 2 = Sharpened Master’s Inferno Staff
    [Destructive Clench], [Structured Entropy], [Ritual of Retribution], [Channeled Focus], [Invigorating Drain]; [Barrier]

    In PvP, replace…
    Entropy > Toppling Charge
    Invigorating Drain > Breath of Life
    …in order to maintain Flurry procs and survive longer than 2 seconds. Heck, you might even last like 8 or 9 seconds if you’re lucky.

     

    The basic rotation is simple enough in PvE:

    Flurry-Entropy > Flurry-VampBane > DW HA > Flurry-Clench > Flurry-Drain > Staff LA [REPEAT]

    The only variations to this is if/when you drop Ritual/Focus for longer fights, reach execute phase (when you start adding Flurry-Radiant in as much as possible) and, of course, when you get Soul Assault, which is CRAZY fast b/c of Drain. Like…every two rotations fast. So always make sure you…

    1) Proc Flurry
    2) LA x2
    3) Soul Assault

    …then just watch the numbers fly.

    There is a lot to consider with this build. For starter’s, all three armor weights are viable at something.

    1) Light has better mag sustain and penetration, making it the best for PvE dps.
    2) Medium allows you to sneak/dodge roll with an efficiency that no other mag user will ever know, and allows for better Bloodthirst efficiency.
    3) Heavy provides some greatly needed defense and is an insanely potent heal/dmg/tank in vet dungeons by simply trading out the DW for a Willpower S&B w/ an increase weapon enchant. Replace the following skills…[Bloodthirst > Puncture]; [Inner Light > Defensive Posture]; [Destructive Clench > Shards]; [Entropy > Inner Fire]; [Soul Assault > Nova or Warhorn] and you’re good to go.

    Another thing is viability in PvP. Personally, I think Medium armor is the most fun, but Light armor will pull more dmg entirely from the extra penetration. But keep in mind, that since you’re still getting 100k+ Soul Assault tooltips in either Medium or Light, even with opponents mitigating 50% of incoming damage, your Flurry-proc’d Soul Assaults and Radiants are going to hit like a truck. Also, this build doesn’t really stack crit at all, making it’s effective weapon damage surprisingly useful in PvP.

    Moreover, the very nature of having to melee-proc an almost entirely ranged kit is counter-intuitive. As I mentioned earlier, I switch out Entropy w/ Toppling Charge and Invigorating drain with Breath of Life to help maintain that close-to-mid-range sweet spot.
    Finally, and most importantly, the potential of this build to 1-shot ANY full health enemy player is staggeringly situational, yet wholly fulfilling.

    Soul Assault tooltip with self-buffs: 115,874
    Soul Assault tooltip w/ DK proc’ing Warhorn + SPC + Minor Brut & a Sorc w/ Storm Atro Synergy, a Combat Prayer & Minor Prophecy: 167,599

    Sustainable, practical, or even possible on a consistent basis? No. Not even close.
    Hilarious? Every. Damn. Time.

    As I mentioned earlier, this is a jumping off guide. I play on console, so I can’t give you the metrics you’d like. I’ve reached out to a few people in the past, and they all seem to think that it does do a decent amount of damage, but it’s got too many sustainability issues for Veteran Trial-Boss fights. But I’m sure by now you’re already thinking of all those delicious single-target MagNB dots. I’ve tried it. It’s fun.

    Keep having fun.

    Please let me know what you think or if you have any questions about this stupid, stupid build.

    • This topic was modified 5 months, 1 week ago by Profile photo of TheM0rganism TheM0rganism.

    Master Stamplar

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    CasNation

    Master

    Total Posts: 975

    Dunmer Sorcerer

    I love every bit of this. Well played.

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    TheM0rganism

    Novice

    Total Posts: 23

    Imperial Templar

    CasNation said on March 15, 2017 :

    I love every bit of this. Well played.

    Thanks m8

    Master Stamplar

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Question, why do you do Inner Light before Soul Assault?

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    TheM0rganism

    Novice

    Total Posts: 23

    Imperial Templar

    Nosferatuzod said on March 15, 2017 :

    Question, why do you do Inner Light before Soul Assault?

    Thought it would Empower it more. Does that not work on DoTs?

    EDIT: Oh, wow. It doesn’t work on channels. Bummer. Thanks for mentioning that, I’ll edit it.

    • This reply was modified 5 months, 1 week ago by Profile photo of TheM0rganism TheM0rganism.

    Master Stamplar

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    TheM0rganism said on March 15, 2017 :

    Nosferatuzod said on March 15, 2017 :

    Question, why do you do Inner Light before Soul Assault?

    Thought it would Empower it more. Does that not work on DoTs?

    It doesnt empower DoTs, it may work on the first tick but definitely not the entire channel.

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    usmcjdking

    Novice

    Total Posts: 23

    The only stam skill you are using is Bloodthirst which leads to believe why bother with Pelinal’s?  Your jabs will undoubtedbly hit harder (and heal you for more) and do significantly more DPS since your weapon crit and max stam is tremendously low – and the cruel flurry simply won’t make up for that difference.

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    TheM0rganism

    Novice

    Total Posts: 23

    Imperial Templar

    usmcjdking said on March 16, 2017 :

    The only stam skill you are using is Bloodthirst which leads to believe why bother with Pelinal’s? Your jabs will undoubtedbly hit harder (and heal you for more) and do significantly more DPS since your weapon crit and max stam is tremendously low – and the cruel flurry simply won’t make up for that difference.

    *Whooshing sound over usmcjdking’s head*

    Um…d-did…you read the guide? Like…at all?

    • This reply was modified 5 months, 1 week ago by Profile photo of TheM0rganism TheM0rganism.

    Master Stamplar

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    usmcjdking

    Novice

    Total Posts: 23

    TheM0rganism said on March 16, 2017 :

    usmcjdking said on March 16, 2017 :

    The only stam skill you are using is Bloodthirst which leads to believe why bother with Pelinal’s? Your jabs will undoubtedbly hit harder (and heal you for more) and do significantly more DPS since your weapon crit and max stam is tremendously low – and the cruel flurry simply won’t make up for that difference.

    *Whooshing sound over usmcjdking’s head*

    Um…d-did…you read the guide? Like…at all?

    I did, but the question still remains why bother with Pelinal’s?  Did you compare to Med Julianos, or even Clever Alch?  Pelinal’s is essentially only giving you three things here; 12% additional Spell Damage, 12% additional weapon damage added to the Soul Assault values, and more damage on Bloodthirst (650ish Weapon Damage jewelry enchants otherwise being sp dmg w/ buff modifiers on bloodthirst).

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    TheM0rganism

    Novice

    Total Posts: 23

    Imperial Templar

    usmcjdking said on March 16, 2017 :

    I did, but the question still remains why bother with Pelinal’s? Did you compare to Med Julianos, or even Clever Alch? Pelinal’s is essentially only giving you three things here; 12% additional Spell Damage, 12% additional weapon damage added to the Soul Assault values, and more damage on Bloodthirst (650ish Weapon Damage jewelry enchants otherwise being sp dmg w/ buff modifiers on bloodthirst).

    Yes, I’ve tried Light Armor Clever Alchemist (switching out Agility for Willpower, and making the CA chest Medium), and it has much better damage (just like Light armor Pelinals, as I mentioned) than the Medium Pelinals since you have 5k more penetration and not even that much less SD.

    I simply enjoy the Medium Armor passives more so I can sneak better, or get in (on average) two or so more dodge rolls, or benefit from that slightly better overall regen. Not to mention, it pushes the base cost of Flurry into a much more manageable place than if you’re running light armor. You can easily pull of an entire rotation or more in MA than you can in LA.

    Again, though, this is just an attempt at something different. You’re 100% correct in your suggestions; there could be more damage. But there have already been dozens of Clever Alch builds.

    Master Stamplar

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