Simple Questions – Simple Answers Thread VIII

  1. Member Avatar
    Lokithecat

    Scamp

    Total Posts: 1

    So, I’ve been picking up tanking and trying to figure out some of the ‘end game’ mechanics for soaking Damage.

    My Guilds tank insists that all resists are capped at 50% total mitigation, and that effects that ‘Reduce damage’ (such as CP, Minor Protection etc…) are included in that 50%.  My testing, and all the builds I see online seem to treat these two sides as Separate; i.e. max Armor at 32.5k Armor, and still put points in CP into reducing Damage.

    Anyone have any input on how damage soak / mitigation actually works?  My suspicion is that Damage Reduced, and Physical / Spell Resists are two separate effects, not one combined for a max 50%, but I can’t find an article on that here.

     

    • This reply was modified 2 weeks ago by Profile photo of Latin Latin. Reason: merged with Simple Question thread
  2. Profile Photo
    Chiefpoppasquat

    Journeyman

    Total Posts: 57

    Redguard Dragonknight

    I’ve been looking and can’t find didn’t want to open a thread without asking here first but does any one have magic nightblade pvp build or ideas. I have spc master resto sharpened vma resto powered also have aether. Trying to find magic night blade pvp build not focused on bombing if any has had successes with a build message me pleqse

    PS4 na chiefpoppasquat

    psn chiefpoppasquatt

  3. Member Avatar
    Droban

    Scamp

    Total Posts: 1

    charged weapon enchantment details

    Ok so if I have 1000 frost damage on a weapon will It increase damage on frost damage spells?

    • This reply was modified 2 weeks, 6 days ago by Profile photo of Latin Latin. Reason: merged with Simple Question thread
  4. Member Avatar
    Latin

    Moderator

    Total Posts: 1035

    Imperial

    I will try and rephrase my response. For further details, feel free to refer back to my previous reply.

    timothy626 said on July 5, 2017 :

    Do you mean that with the patch, ZOS scaled the costs up to CP160, regardless of character level? Which I guess is the case. (Pretty stupid IMO.)

    Which basically means, “No costs don’t scale with the character anymore.” And instead they are “flat”, always the same, regardless of level, gear, etc?

    Because that’s what I’m seeing. Two characters, very different stats, a level 13 and level 25, the cost a skill they both use is the same, doesn’t change.

    That is correct, because of content and character scaling (the One Tamriel (2.6) update, if you wish to look into it).

    They are ‘flat’ because of the scaling mechanics I mentioned.

    Your level still determine what level of gear you can use, which will change the amount of ‘scaling’ that you get. So even though level 13 and 25 have the same skill cost, the power (i.e. the damage or healing values) of the skills will be different.

     

    timothy626 said on July 5, 2017 :

    And that means the slider in the UESP skill browser, really doesn’t do anything anymore.

    Yes, that is correct.

    e pluribus unum

  5. Member Avatar
    timothy626

    Scamp

    Total Posts: 3

    Latin said on July 5, 2017 :

    I will try and rephrasemy response. For further details, feel free to refer back to my previous reply.

    timothy626 said on July 5, 2017 :

    Do you mean that with the patch, ZOS scaled the costs up to CP160, regardless of character level? Which I guess is the case. (Pretty stupid IMO.)

    Which basically means, “No costs don’t scale with the character anymore.” And instead they are “flat”, always the same, regardless of level, gear, etc?

    Because that’s what I’m seeing. Two characters, very different stats, a level 13 and level 25, the cost a skill they both use is the same, doesn’t change.

    That is correct, because of content and character scaling (the One Tamriel (2.6) update, if you wish to look into it).

    They are ‘flat’ because of thescaling mechanics I mentioned.

    Your level still determine what level of gear you can use, which will change the amount of ‘scaling’ that you get. So even though level 13 and 25 have the same skill cost, the power (i.e. the damage or healing values) of the skillswill be different.

    timothy626 said on July 5, 2017 :

    And that means the slider in the UESP skill browser, really doesn’t do anything anymore.

    Yes, that is correct.

    Excellent — well sort of LOL — but much obliged =)

  6. Member Avatar
    FrancisCrawford

    Hero

    Total Posts: 2963

    Breton Sorcerer

    Droban said on July 5, 2017 :

    charged weapon enchantment details

    Ok so if I have 1000 frost damage on a weapon will It increase damage on frost damage spells?

    No.
    Charged increases the likelihood of the Chilled status effect (when you deal frost damage), the Burning status effect (when you deal fire damage), and so on.

  7. Member Avatar
    JCola

    Scamp

    Total Posts: 1

    Can somebody please share their expertise, and tell me what I am looking at lol? Obviously the blue lit face/eyes = maw, but what armor is this and MORE IMPORTANTLY what is the mask over the mouth this player is using. I apologize for the lack of quality, I messaged the gamer to ask what he was using and I got a big “**** you”. I’m new to the game, and this really stood out to me. Is it a costume? armor set? motif style? PLEASE HELP
    • This reply was modified 2 weeks, 1 day ago by Profile photo of Latin Latin. Reason: merged with Simple Question thread
  8. Member Avatar
    Clouded

    Scamp

    Total Posts: 3

    Best Race for PVP DK

    Hey ya’ll been playing Sorc since Beta. Wanting to start a new toon, was wondering what would be the best race. I was thinking Imperial but I never see any imperial builds for pvp DK’s lemme know. :)

    • This reply was modified 2 weeks, 1 day ago by Profile photo of Latin Latin. Reason: merged with Simple Question thread
  9. Member Avatar
    Latin

    Moderator

    Total Posts: 1035

    Imperial

    @JCola

    You might need to check the link of the image again. It is not displaying properly.

    @Clouded

    Is this for stamina or magicka?

    e pluribus unum

  10. Member Avatar
    Clouded

    Scamp

    Total Posts: 3

    Stamina DK (:

  11. Member Avatar
    Latin

    Moderator

    Total Posts: 1035

    Imperial

    Clouded said on July 10, 2017 :

    Stamina DK (:

    In this case, I’d opt for Redguard due to the sustain its racial passives provide. Orsimer and Bosmer are also decent option. In general, you will not find any Imperial- or race-specific builds of any kind. Racial bonuses do matter, but not to the extent of making or breaking a build. The max stat/regen bonuses from racial merely encourage you to adjust your stats and gears to compensate for the other things that you miss out on, by using a different race. So you could just refer to any stamina DK PvP builds for ideas, and make any necessary adjustments as you go along.

    e pluribus unum

  12. Member Avatar
    Latin

    Moderator

    Total Posts: 1035

    Imperial

    Lokithecat said on July 5, 2017 :

    So, I’ve been picking up tanking and trying to figure out some of the ‘end game’ mechanics for soaking Damage.

    My Guilds tank insists that all resists are capped at 50% total mitigation, and that effects that ‘Reduce damage’ (such as CP, Minor Protection etc…) are included in that 50%. My testing, and all the builds I see online seem to treat these two sides as Separate; i.e. max Armor at 32.5k Armor, and still put points in CP into reducing Damage.

    Anyone have any input on how damage soak / mitigation actually works? My suspicion is that Damage Reduced, and Physical / Spell Resists are two separate effects, not one combined for a max 50%, but I can’t find an article on that here.

     

    Yes, damage reduced and resistance are separate. 50% cap is for resistance through armour value.

    This armour value is checked against the target/attacker’s penetration value.

    (Resistance – Penetration) / Level * 1000 = Armour Mitigation, where Level is 66 for c160.

    You will find that 50% mitigation through armour is reached when your spell and/or physical resistance (whichever applicable against the incoming damage category) are at 33000, assuming no debuff or target penetration, i.e. in PvE.

    Other buffs like Minor Protection, Minor Aegis and champion points damage reduction stars, are multiplicative with your mitigated damage taken.

    The combination of factors work against the incoming damage multiplicatively as well. If you can work out what the unmitigated damage of the incoming attack is, then you can use your known stats to determine how much damage you will take with your mitigation buffs, from which determine what your overall effective mitigation is.

    e pluribus unum

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