Simple Questions – Simple Answers Thread VIII

  1. Member Avatar
    Arbitraether

    Scamp

    Total Posts: 1

    So I have a nirnhoned maelstrom flame staff and a charged maelstrom lightning staff. I want to use lightning staff on my front bar and flame on my back on both a mag dk and sorc. Is it better to use non-set sharpened staves or does the extra spell damage from the maelstrom weapons trump the sharpened bonus?

  2. Member Avatar
    Cambo

    Scamp

    Total Posts: 5

    Altmer Templar

    Is Puncturing Sweeps a direct damage attack? Since the champion point changes, I was thinking about adding points to increase direct damage but people are telling me different things.

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    mrowmrif2

    Moderator

    Total Posts: 4608

    Khajiit Nightblade

    Abattage said on May 30, 2017 :

    I’m trying to get some numbers down, what would be decent penetration values for both spell and physical penetration?

    Normal world mobs: ~9000 armor

    Vet dungeon mobs (includes bosses): ~18,000 armor

    maelsteom it varies floor to floor and mob to mob, but averages around 12,000 armor

     

    ~660 resistance =1n% damage, i believe (33k/50%)… for both characters and monsters.  So balance penetration with your other bonuses.

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    mrowmrif2

    Moderator

    Total Posts: 4608

    Khajiit Nightblade

    Honogurai said on June 8, 2017 :

    Why does one prefer, in a Stam Warden PVP build, to use a 2 Handed weapon above dual wield ?

    Prob the same reason every build does :)

     

    rally, stampede, execute

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    Jonnymagpie

    Scamp

    Total Posts: 1

    My death recap often says in “hints”
    You must be dual wielding to use steel tornado etc . I am certain I am dual wielding and the skills all seem to be working. Am I missing something? Does anyone else get this ? Or is it bugged ? Thanks guys

  6. Member Avatar
    Daywedie2

    Scamp

    Total Posts: 1

    Hello! This is my first post in this forum. I hope I’m doing it in the right thread.

    I’m a DPS Stamina Templar, and I’m trying to come up with a build for PVP.

    I’m thinking about using 5 pieces of Automaton’s and 5 pieces of Spriggan’s. Is this combination valid for PVP? What skills and rotation would be optimal if so?

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    OrcInSorc

    Novice

    Total Posts: 17

    Question,

    Do armour sets affect DoT damage? Specifically here, I’m talking about Swamp Raider (I know it’s usually cast aside as a junk set, but I don’t really like the mainstream cookiecutter stuff).

     

    Thanks!

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    Didz

    Apprentice

    Total Posts: 32

    I’m having an issue with the Two-Handed Weapon Skill Critical Charge IV.  For some reason everytime I use it my character charges forward crashes into the target and then sheath’s his sword and stands there like a dork.  It only wastes a fraction of a second as a Left-Click causes him to unsheathe it again, but its really annoying.

    I’ve watched videos of people using this skill and they don’t seem to be having the same problem.  In the videos the attacker seems to charge forward smash into the target and remain poised for a follow up strike.  I’m wondering if I have a weird setting, or an Add-On issue somewhere.

    ++++

    NVM: I worked out what was wrong myself.

    The cause was an AddOn I use called ‘Helmet Toggle’  (http://www.esoui.com/downloads/info950-HelmetToggle.html)

    It’s a brilliant little AddOn that just toggles ‘Hide Helmet’ on and off dependant upon your characters combat stance.

    Unfortunately, the ‘Hide Helmet’ setting itself has a built in feature that causes your PC to reset when you use it.  So, toggling Hide Helmet on or off causes your PC to sheath their weapon.  No idea why it does that, but it’s probably a bit of left over code from other functions such as Use Item (E) which also causes PC’s to sheath any weapon in hand.

    Anyway, whatever the reason, the net result is that using a command like Critical Charge, results in a change in combat stance to ‘In Combat’ and that triggers the Helmet Toggle AddOn which toggles Hide Helmet to OFF, which in turn causes your PC to stand to attention and sheath its weapon.

    I can’t see anyway around this issue other than not using the AddOn in Auto-Mode, which is a shame as it’s really useful for giving a visual indication as to whether your character is still in combat when you’re being pursued in stealth mode.

     

     

    • This reply was modified 2 months ago by Profile photo of Didz Didz.
  9. Member Avatar
    CalmFury

    Novice

    Total Posts: 18

    What is the current Morrowind uptime of Concussion and Off-Balance on trial runs with Sorc DPSs?

    I ask because there is a very heated debate now on my console guild about Healers x Lightning Blockade x Charged Trait x Heavy Attacks x Off-Balance uptime x DPSs speccing into Thaumathurge…

    From what I understand, Charged is not very needed for a trials healer running Lightning Blockade because Concussion will be up basically all the time as long as you have a couple of Sorcs doing Liquid Lightning, DPSs running Force Pulse and so on. Since Charged would only increase the Concussion uptime from healer’s Blockade and Shock glyph while on front bar, it wouldn’t apply that much since healers are mostly on resto bar.

    Unfortunately there is no way to test this reliably on console.

    Alcast said on a stream that Off-Balance uptime now is pretty low, but I think this is because of the heavy attacks removing Off-Balance, but not Concussion.

    Can someone enlighten me?

    EDIT: Now that I think about it this is probably not a simple question in the end…

    • This reply was modified 2 months ago by Profile photo of CalmFury CalmFury.
  10. Member Avatar
    shredguitargod

    Apprentice

    Total Posts: 33

    Would a set that increases magic damage (such as War Maiden) increase the magic damage of the 5th trait proc of Bahraha’s Curse set?

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    Didz

    Apprentice

    Total Posts: 32

    shredguitargod said on June 26, 2017 :

    Would a set that increases magic damage (such as War Maiden) increase the magic damage ofthe 5th trait proc of Bahraha’s Curse set?

    From what I’ve witnessed it won’t.  (But hopefully someone more knowledgeable will confirm)

    My understanding is that all bonuses to magic damage contribute to your character’s basic spell damage output.  So, magic damage boosts from a worn item will be included in that total output.

    However, specific procs and bonuses linked to special effects and enchantments are added directly to the final damage dealt.  So, in the case of your Bahraha’s Curse proc which gives a 25% chance to create desecrated ground for 5 seconds, reducing Movement Speed of enemies within by 70%, and damages them for XXXX Magic Damage every 1 second and heals you for 100% of the damage done.  I would expect to see that damage added directly to the total delivered after all other calculations have been completed, thus excluding any bonuses that your basic damage gained from other sources, including critical hits.

    I think thats right, but if iots not then we both might learn something.

    This is a combat metric summary of an attack by a two handed axe enchanted with an oblivion damage glyph.

    View post on imgur.com

    as you can see the oblivion damage is quoted as though it were a separate attack completely outside the Light and Heavy attacks delivered by the weapon, and i suspect that the magic damage delivered by your curse proc will be calculated in the same way/

    • This reply was modified 1 month, 3 weeks ago by Profile photo of Didz Didz.
  12. Member Avatar
    billy1234

    Scamp

    Total Posts: 1

    QUESTION. I HAVE 300 CP ON MY MAGSORC, IS IT NORMAL TO HAVE ONLY 10K DPS? I SEE BUILDS FOR 40K DPS BUT THERE ALL MAX CP. WHAT SHOULD MY DPS BE AT 300CP.

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    Latin

    Moderator

    Total Posts: 1068

    Imperial

    billy1234 said on June 30, 2017 :

    QUESTION. I HAVE 300 CP ON MY MAGSORC, IS IT NORMAL TO HAVE ONLY 10K DPS? I SEE BUILDS FOR 40K DPS BUT THERE ALL MAX CP. WHAT SHOULD MY DPS BE AT 300CP.

    Hard to say for certain, it depends on your typical rotation, gear, target, among other things. Could you elaborate on what your typical rotation is like or link a video, so that we may be able to point out what aspects (if any) could you work on?

    e pluribus unum

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    Asayre

    Master

    Total Posts: 630

    Breton Sorcerer

    billy1234 said on June 30, 2017 :

    QUESTION. I HAVE 300 CP ON MY MAGSORC, IS IT NORMAL TO HAVE ONLY 10K DPS? I SEE BUILDS FOR 40K DPS BUT THERE ALL MAX CP. WHAT SHOULD MY DPS BE AT 300CP.

    Previously I concluded that each Mage CP increases DPS by about 0.2%. Going of just CP, you should do roughly 20% less DPS that is ~35k. I would suggest you review what @Latin has mentioned.

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    Anodin

    Grandmaster

    Total Posts: 1123

    Daggerfall Templar

    billy1234 said on June 30, 2017 :

    QUESTION. I HAVE 300 CP ON MY MAGSORC, IS IT NORMAL TO HAVE ONLY 10K DPS? I SEE BUILDS FOR 40K DPS BUT THERE ALL MAX CP. WHAT SHOULD MY DPS BE AT 300CP.

    @billy1234

    The difference between the next 300+ CP will not make up the bulk of the DPS difference you are noting.  It would mostly be gearing, skills used, rotation and how smoothly you deliver it.

    There are several good builds in the sorc section of this forum and https://alcasthq.com/ has good information on Sorc builds, especially CP allocation at CP300.

    Further, and very important, do not expect to adopt someone’s build and immediately start pulling numbers seen in their parses.  It takes plenty of practice.  The top DPS are parsing that 40k.  Most are not so set goals for yourself like maybe breaching 20k first and working from there.

    Good luck and enjoy.

    PS Asayre’s numbers are probably correct.  He is the math master.  But the CP would need to be allocated rather decently.

     

     

     

     

     

    • This reply was modified 1 month, 3 weeks ago by Profile photo of Anodin Anodin.

    Pancakes are a lie. There are only Waffles. 

  16. Member Avatar
    Asayre

    Master

    Total Posts: 630

    Breton Sorcerer

    The difference between optimal CP allocation and an even CP distribution (which you should at least have if you knew nothing about CP allocation) is around 5%. In most cases, your DPS differences is rotation related that is to say related to not LA weaving every second, not maintaining 100% uptime on DoTs with minimal overlap.

  17. Member Avatar
    Latin

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    Total Posts: 1068

    Imperial

    shredguitargod said on June 26, 2017 :

    Would a set that increases magic damage (such as War Maiden) increase the magic damage ofthe 5th trait proc of Bahraha’s Curse set?

    No, War Maiden doesn’t.

    e pluribus unum

  18. Member Avatar
    timothy626

    Scamp

    Total Posts: 3

    This should be a simple enough question, but wouldn’t you know it, I can’t find an answer anywhere.

    I’m pretty new, but I understand ESO has been around awhile. Been looking at build guides and checking out various helper tools. There seems to be quite a difference between the old information and new.

    One thing that maybe has changed is the cost of a skill being relative to character level. In older guides and in some tools, like the skill browser on EUSP (esolog.uesp.net/viewSkills.php) seem to indicate that the cost of skills “ought” to be relative to the charter level.

    But for me, in game, I only see the max cost for a skill on the tool tip, no matter my character level.

    For instance, in game, at character level 13, Volley shows a cost of 4051 stamina. The skill browser above shows that it should cost about 1000 stam. Other older guides that show a low level character also show lower costs for skills in general. But all the new build guides showcase characters at level 50, and show the full cost.

    Should skill costs vary in relation to “character” level, or are they a flat cost now?

    Thanks!

     

     

     

  19. Member Avatar
    Latin

    Moderator

    Total Posts: 1068

    Imperial

    timothy626 said on July 4, 2017 :

    One thing that maybe has changed is the cost of a skill being relative to character level. In older guides and in some tools, like the skill browser on EUSP (esolog.uesp.net/viewSkills.php) seem to indicate that the cost of skills “ought” to be relative to the charter level.

    But for me, in game, I only see the max cost for a skill on the tool tip, no matter my character level.

    For instance, in game, at character level 13, Volley shows a cost of 4051 stamina. The skill browser above shows that it should cost about 1000 stam. Other older guides that show a low level character also show lower costs for skills in general. But all the new build guides showcase characters at level 50, and show the full cost.

    Should skill costs vary in relation to “character” level, or are they a flat cost now?

    That used to be the case, but now (actually, since update 2.6), as you can see in-game, your character stats get scaled up to c160. Correspondingly, the cost of skills also gets scaled up. The skill cost relation remains the same as before (thus the slider in the skill browser), but it is just not applicable for the most cases due to the aforementioned scaling.

    Note that the amount of scaling you get as you level from 1 to c160, depends on the quality and tier of your gear as well as other factors like set bonus, attribute allocation and any potential champion points assigned. So if you don’t improve the tier of your gear between say, level 13 and level 43, you will find that your stat/resource is lower at level 43 than 13 – this is because the game assumed that you are using “level-appropriate gear”, so the amount of scaling decreases as your level. The ramification is that even though the skills cost the same (due to being scaled to c160 either way), you will do less damage/healing if you continue with the same gear.

    But of course, it doesn’t matter for the majority of the content that you can do at level 43. Just a peculiarity.

    e pluribus unum

  20. Member Avatar
    timothy626

    Scamp

    Total Posts: 3

    Hi Latin. I appreciate the response. I’m still confused.

    Do you mean that with the patch, ZOS scaled the costs up to CP160, regardless of character level? Which I guess is the case. (Pretty stupid IMO.)

    Which basically means, “No costs don’t scale with the character anymore.” And instead they are “flat”, always the same, regardless of level, gear, etc?

    Because that’s what I’m seeing. Two characters, very different stats, a level 13 and level 25, the cost a skill they both use is the same, doesn’t change.

    And that means the slider in the UESP skill browser, really doesn’t do anything anymore.

    That or my game is screwed up.

     

     

     

     

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