Simple Questions – Simple Answers Thread VIII

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    Total Posts: 1

    So I have a nirnhoned maelstrom flame staff and a charged maelstrom lightning staff. I want to use lightning staff on my front bar and flame on my back on both a mag dk and sorc. Is it better to use non-set sharpened staves or does the extra spell damage from the maelstrom weapons trump the sharpened bonus?

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    Altmer Templar

    Is Puncturing Sweeps a direct damage attack? Since the champion point changes, I was thinking about adding points to increase direct damage but people are telling me different things.

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    Khajiit Nightblade

    Abattage said on May 30, 2017 :

    I’m trying to get some numbers down, what would be decent penetration values for both spell and physical penetration?

    Normal world mobs: ~9000 armor

    Vet dungeon mobs (includes bosses): ~18,000 armor

    maelsteom it varies floor to floor and mob to mob, but averages around 12,000 armor


    ~660 resistance =1n% damage, i believe (33k/50%)… for both characters and monsters.  So balance penetration with your other bonuses.

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    Khajiit Nightblade

    Honogurai said on June 8, 2017 :

    Why does one prefer, in a Stam Warden PVP build, to use a 2 Handed weapon above dual wield ?

    Prob the same reason every build does :)


    rally, stampede, execute

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    Total Posts: 1

    My death recap often says in “hints”
    You must be dual wielding to use steel tornado etc . I am certain I am dual wielding and the skills all seem to be working. Am I missing something? Does anyone else get this ? Or is it bugged ? Thanks guys

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    Hello! This is my first post in this forum. I hope I’m doing it in the right thread.

    I’m a DPS Stamina Templar, and I’m trying to come up with a build for PVP.

    I’m thinking about using 5 pieces of Automaton’s and 5 pieces of Spriggan’s. Is this combination valid for PVP? What skills and rotation would be optimal if so?

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    Total Posts: 17


    Do armour sets affect DoT damage? Specifically here, I’m talking about Swamp Raider (I know it’s usually cast aside as a junk set, but I don’t really like the mainstream cookiecutter stuff).



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    Total Posts: 30

    I’m having an issue with the Two-Handed Weapon Skill Critical Charge IV.  For some reason everytime I use it my character charges forward crashes into the target and then sheath’s his sword and stands there like a dork.  It only wastes a fraction of a second as a Left-Click causes him to unsheathe it again, but its really annoying.

    I’ve watched videos of people using this skill and they don’t seem to be having the same problem.  In the videos the attacker seems to charge forward smash into the target and remain poised for a follow up strike.  I’m wondering if I have a weird setting, or an Add-On issue somewhere.


    NVM: I worked out what was wrong myself.

    The cause was an AddOn I use called ‘Helmet Toggle’  (

    It’s a brilliant little AddOn that just toggles ‘Hide Helmet’ on and off dependant upon your characters combat stance.

    Unfortunately, the ‘Hide Helmet’ setting itself has a built in feature that causes your PC to reset when you use it.  So, toggling Hide Helmet on or off causes your PC to sheath their weapon.  No idea why it does that, but it’s probably a bit of left over code from other functions such as Use Item (E) which also causes PC’s to sheath any weapon in hand.

    Anyway, whatever the reason, the net result is that using a command like Critical Charge, results in a change in combat stance to ‘In Combat’ and that triggers the Helmet Toggle AddOn which toggles Hide Helmet to OFF, which in turn causes your PC to stand to attention and sheath its weapon.

    I can’t see anyway around this issue other than not using the AddOn in Auto-Mode, which is a shame as it’s really useful for giving a visual indication as to whether your character is still in combat when you’re being pursued in stealth mode.



    • This reply was modified 1 week ago by Profile photo of Didz Didz.
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    Total Posts: 16

    What is the current Morrowind uptime of Concussion and Off-Balance on trial runs with Sorc DPSs?

    I ask because there is a very heated debate now on my console guild about Healers x Lightning Blockade x Charged Trait x Heavy Attacks x Off-Balance uptime x DPSs speccing into Thaumathurge…

    From what I understand, Charged is not very needed for a trials healer running Lightning Blockade because Concussion will be up basically all the time as long as you have a couple of Sorcs doing Liquid Lightning, DPSs running Force Pulse and so on. Since Charged would only increase the Concussion uptime from healer’s Blockade and Shock glyph while on front bar, it wouldn’t apply that much since healers are mostly on resto bar.

    Unfortunately there is no way to test this reliably on console.

    Alcast said on a stream that Off-Balance uptime now is pretty low, but I think this is because of the heavy attacks removing Off-Balance, but not Concussion.

    Can someone enlighten me?

    EDIT: Now that I think about it this is probably not a simple question in the end…

    • This reply was modified 2 days, 12 hours ago by Profile photo of hugocbp hugocbp.

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