Simple Questions – Simple Answers Thread VIII

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    mrowmrif2

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    Khajiit Nightblade

    Sir-Aidence said on April 15, 2017 :

    Ok. I plan to start doing PvP when battlegrounds come out so I have a couple questions regarding PvP.

    1) What are some good craftable PvP sets?

    2) Is heavy armor best for PvP? I remember hearing that somewhere.

    3) How much health is good for PvP?

    1) hundings rage, clever alchemist, etc.  the usual sets really, just depends on your build…  very subjective.

    2) right now it is the meta; harder to kill you, good sustain, combined with proc sets for burst to get kills… so yes but lots of people play medium or light builds too.

    3) if you have 25k health outside of pvp you will have 30k+ inside cyrodill due to the bonuses you get, and that is sufficient.  As long as stamina is greater than health you are set.

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    Sir Aidence

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    Imperial Templar

    How much would full heavy armor hamper my group for Stam DPS in PvE?

    For a new dawn under Covenant rule!

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    Ximineitor

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    Breton Templar

    Hi again, i have a question about two skills of the restoring light tree of the templar, if i combine the third skill morph that restores magicka when i damage enemyes and the fourth skill morph that clean debuffs and heal to u and allyes and do damage to nearby enemyes in 12 seconds, this second skill damage counts to the first skill mentioned as a magicka recovery??? If what i say works, isnt a little op???

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    Latin

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    Imperial

    Ximineitor said on April 16, 2017 :

    Hi again, i have a question about two skills of the restoring light tree of the templar, if i combine the third skill morph that restores magicka when i damage enemyes and the fourth skill morph that clean debuffs and heal to u and allyes and do damage to nearby enemyes in 12 seconds, this second skill damage counts to the first skill mentioned as a magicka recovery??? If what i say works, isnt a little op???

    Yes, they work together. Note that Ritual ticks only once every 2 seconds.

    e pluribus unum

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    Ximineitor

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    Breton Templar

    Latin said on April 17, 2017 :

    Ximineitor said on April 16, 2017 :

    Hi again, i have a question about two skills of the restoring light tree of the templar, if i combine the third skill morph that restores magicka when i damage enemyes and the fourth skill morph that clean debuffs and heal to u and allyes and do damage to nearby enemyes in 12 seconds, this second skill damage counts to the first skill mentioned as a magicka recovery??? If what i say works, isnt a little op???

    Yes, they work together. Note that Ritual ticks only once every 2 seconds.

    Ok thanks,now i have another question about orc racial skills and dual weild skills; is the bloodthrist and blood craze healing received from attacks stacked with the orc racial skill that the healing received is augmented by 1%????( first point skill )

     

     

     

    • This reply was modified 3 months ago by Profile photo of Ximineitor Ximineitor.
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    Latin

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    Ximineitor said on April 17, 2017 :

    Latin said on April 17, 2017 :

    Yes, they work together. Note that Ritual ticks only once every 2 seconds.

    Ok thanks,now i have another question about orc racial skills and dual weild skills; is the bloodthrist and blood craze healing received from attacks stacked with the orc racial skill that the healing received is augmented by 1%????( first point skill )

    Yes, Healing Received applies to the healing from the skills multiplicatively. Note that it stacks with other sources of Healing Received (e.g. Quick Recovery from The Lord) additively.

    e pluribus unum

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    Ximineitor

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    Breton Templar

    Latin said on April 17, 2017 :

    Ximineitor said on April 17, 2017 :

    Ok thanks,now i have another question about orc racial skills and dual weild skills; is the bloodthrist and blood craze healing received from attacks stacked with the orc racial skill that the healing received is augmented by 1%????( first point skill )

    Yes, Healing Received applies to the healing from the skills multiplicatively. Note that it stacks with other sources of Healing Received (e.g. Quick Recovery from The Lord) additively.

    Very good very good, thanks.

     

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    Sir Aidence

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    Imperial Templar

    Sir-Aidence said on April 15, 2017 :

    How much would full heavy armor hamper my group for Stam DPS in PvE?

    Can someone please answer this?

    For a new dawn under Covenant rule!

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    Latin

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    Sir-Aidence said on April 15, 2017 :

    How much would full heavy armor hamper my group for Stam DPS in PvE?

    I am sorry, I cannot give you anything concrete on this. But for now, have you seen the following? It was brought to my attention by another TF user.

    It was published a few months ago for 2.7, entailing an enlightening comparison of the armour weights for PvP and PvE. I am not sure if it contained any useful information for your original enquiry and/or decision making process.

     

    e pluribus unum

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    DominionDog95

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    Khajiit Nightblade

    Im a new player in ESO and I’ve never played an MMO before.  I played Skyrim and I understand the concept of leveling and perks and abilities.  I’ve been playing a couple of days and I keep getting wrecked in PvE interactions and quests.  I’m a lvl 11 Nightblade, my Bow is my main and it is lvl 20.  I sometimes dual weild lvl 10. I have a really hard time finishing PvE quests and I feel like I’m missing something. Can anyone think of a reason for this?

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    Didz

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    I’ve been playing ESO for almost a year and I’ve been doing ok but I want to start planning my builds with a bit more care.  What I’m looking for is some very basic guidance on what to aim for in terms of stats and stat-ratios for various class/roles.

    So, for example what ratio should I be looking to achieve between Magicka, Health and Stamina in my final build, and how would that target vary for say a Sorcerer/Healer as opposed to a Nightblade/DPS.  I’m just looking for the basic principles and goals that I should be using when planning a build.

    I’ve come across snippets of information when I’ve been looking at other peoples builds, but nothing that pulls it altogether in a single reference.  Any guidance would be much appreciated.

    • This reply was modified 2 months, 3 weeks ago by Profile photo of Didz Didz.
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    Latin

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    DominionDog95 said on April 25, 2017 :

    Im a new player in ESO and I’ve never played an MMO before. I played Skyrim and I understand the concept of leveling and perks and abilities. I’ve been playing a couple of days and I keep getting wrecked in PvE interactions and quests. I’m a lvl 11 Nightblade, my Bow is my main and it is lvl 20. I sometimes dual weild lvl 10. I have a really hard time finishing PvE quests and I feel like I’m missing something. Can anyone think of a reason for this?

    Most of the combat mechanics in Skyrim differ from that in ESO, so other than the common theme, this should be treated as a separate game.

    Which aspects are you struggling with and what have you been doing to address them? In the absence of this kind of information, it is difficult for users to help. But I will give you some general advice that will hopefully be somewhat helpful.

    Dual wield and bow make a good combination for direct damage and damage-over-time skills, so you should definitely persist with it. If you are assigning attributes, focus all into stamina points and make sure you are only using stamina skills if possible (your combat effectiveness decreases with magicka skills when using dual wield/bow and stamina). You can also buy food that buff your stamina/health stats from guild vendors or NPC (Chef vendors), these help increase your base stats immensely, allowing you to do more and survive for longer.

    As an aside, if you find yourself running low on resources (i.e. stamina), doing a fully charged heavy attack (holding left click until the attack fires) will restore an amount (of the resource that governs the skills of that weapon) that is scaled to your level.

     

     

    Didz said on April 25, 2017 :

    I’ve been playing ESO for almost a year and I’ve been doing ok but I want to start planning my builds with a bit more care. What I’m looking for is some very basic guidance on what to aim for in terms of stats and stat-ratios for various class/roles.

    So, for example what ratio should I be looking to achieve between Magicka, Health and Stamina in my final build, and how would that target vary for say a Sorcerer/Healer as opposed to a Nightblade/DPS. I’m just looking for the basic principles and goals that I should be using when planning a build.

    I’ve come across snippets of information when I’ve been looking at other peoples builds, but nothing that pulls it altogether in a single reference. Any guidance would be much appreciated.

    The first thing to decide on is what you want to do with the character, what content to clear. Then decide on whether you want to use magicka or stamina as the primary resource. This will determine what stats you should be going for, what weapon and armour to use, what skill to slot for your respective role and what your limitations are (pending on class and the particular build). Too often, players want to do everything and spread their stats out, reducing their effectiveness to do anything beyond solo quests – you would want to avoid that – thus the specialised builds on this forum and many others.

    I don’t know what level/CP you are and what experience you have with ESO, but let me try and elaborate on what I meant.

    If you decide to work on your Sorc/healer, then you are going with magicka (i.e. only assign points to magicka). The stats you want to look for are everything to do with magicka and spell damage/critical; this narrows the pool of sets you will look at, aiding your decision making. You will also want to look for restoration and destruction staff; many of the skills work well with the demands of a healer/support in group content, you have your class skills as well to supplement with damage and healing (Twilight matriach). If you find yourself having less than 17k health with food buff, you can adjust some of the armour enchantments to help you reach it.

    Once you have a basic setup, you should take it into actual groups and do some basic dungeons with it. So you can find out what works and what doesn’t, and improve on it by changing skills, gear, redistributing stats or attributes. This also allows you to work on your positioning, awareness and understanding of mechanics. Your build and gear can only do so much, you have to know what to do with them; learn through practice and improvisation.

    Even though many builds posted here and elsewhere are end-game oriented, there are still things you can learn from them to further your own build objective. The skills they use, the sets they use (thus stat distribution and focus), their skill rotation or improvisation and how they synergise with the rest of the group. But of course, this comes after you have a baseline understanding of your character, its role/strengths, its limitations and how it plays in practice.

     

    If your Nightblade/DPS is a stam based character, then you will want to go with stamina; look for everything to do with stamina and weapon damage/critical. They have different sets of food buff, weapons, skills and general playing style (for example, you won’t be block-casting or ranged). You can utilise the same framework I used in my Sorc/healer example to your own objective.

    e pluribus unum

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    Didz

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    Latin said on April 25, 2017 :

    The first thing to decide on is what you want to do with the character, what content to clear. Then decide on whether you want to use magicka or stamina as the primary resource. This will determine what stats you should be going for, what weapon and armour to use, what skill to slot for your respective role and what your limitations are (pending on class and the particular build). Too often, players want to do everything and spread their stats out, reducing their effectiveness to do anything beyond solo quests – you would want to avoid that – thus the specialised builds on this forum and many others.

    That’s an interesting observation, as I’m sure I’ve heard elsewhere that players should try to spread their stats evenly rather than focussing them on a single attribute.  I think it was Deltia who said in one of his video’s that regardless of the allocation of attribute points to Magicka/Health and Stamina the eventual aim should be to have all three approximately equal in your final build.

    That seems contrary to your comment above, and I’ve read elsewhere that because weapon/spell damage is directly linked to Magicka or Stamina the aim ought to be to maximise either Magicka or Stamina depending on to power used by your attacks.  So, two completely contrary pieces of advice which is one of the things I need resolved before starting to plan my builds.  Wouldn’t the later produce a sort of ‘Glass Cannon’ character that produces amazing damage, but dies if it gets tickled by a feather?

    As far as the ‘What I want to do with my characters?’ question.  I have eight characters, and each of them has a different backstory and motive for existence, so there are eight different answers to this question.  I could list all eight and detail what I hope each to become, but that would get complicated really fast, and at this stage I was hoping to just understand the basic build theories that should govern my decisions.

    Latin said on April 25, 2017 :

    I don’t know what level/CP you are and what experience you have with ESO, but let me try and elaborate on what I meant.

    I have Zero CP.  None of my characters have achieved Level 50 yet, in fact this question is part of my preparation for that goal.  I’ve been playing ESO for a year and my main is currently a Sorc/Healer Level 40.  I’ve done the usual delves, dolmens and world boss fights and run around like an idiot with the Cyrodiil Zerg for few several hours.  But to date my main activity has been crafting and trading.  My main is currently a Master Alchemist, with 60/60/60 Riding Skill, and has cleared all the quests and challenges in Auridon.  She is also a Green Warden in Grahtwood.

    Latin said on April 25, 2017 :

    If you decide to work on your Sorc/healer, then you are going with magicka (i.e. only assign points to magicka). The stats you want to look for are everything to do with magicka and spell damage/critical; this narrows the pool of sets you will look at, aiding your decision making. You will also want to look for restoration and destruction staff; many of the skills work well with the demands of a healer/support in group content, you have your class skills as well to supplement with damage and healing (Twilight matriach). If you find yourself having less than 17k health with food buff, you can adjust some of the armour enchantments to help you reach it.

    At the moment I am pumping all my Attribute Points into Health, as that was the advice I was given by one of Deltia’s build video’s.  The logic being that points put into Health deliver 50% more bang for the buck than those spent on Magic or Stamina, and the other attributes can best be improved via gear and enchantments.

    Gear wise I’m currently running with 5 x Seducer (Light Armour) 3 x Magnus Gift (Weapons and Light Armour) plus 3 x Elegance Jewelry.  Maximum Magicka Enchantments on all Armour to boost my Magic points and Absorb Magic/Absorb Life on my Weapons Resto/Destro respectively.

    Main healing is done with Healing Springs, supported by Mutagen.

    However, this is all detail really, the basic questions remain unanswered in terms of what Magicka/Health/Stamina should I be looking to achieve.

    Latin said on April 25, 2017 :

    Once you have a basic setup, you should take it into actual groups and do some basic dungeons with it. So you can find out what works and what doesn’t, and improve on it by changing skills, gear, redistributing stats or attributes. This also allows you to work on your positioning, awareness and understanding of mechanics. Your build and gear can only do so much, you have to know what to do with them; learn through practice and improvisation.

    I’m sort of doing this already and have been since day 1.  I started by hanging around Dolmen’s and practicing my healing skills on random pug groups just to get used to monitoring other characters health bars and the effective placement of my Healing Springs.  The object being to keep everyone alive regardless of how out of their depth they were and how poor their own gear was.  I then progressed to basic group delves (the undaunted ones) and did the same in keeping my party live, and of course the biggest challenge being to keep everyone alive whilst taking down World Bosses.  Finally I began trawling around with the PvP Zerg keeping faction members alive during siege assaults and the like.

    So, I’m reasonably confident in the use of my skills, but I’m still looking for guidance on what to aim in terms of my a final build specs.

    Latin said on April 25, 2017 :

    If your Nightblade/DPS is a stam based character, then you will want to go with stamina; look for everything to do with stamina and weapon damage/critical. They have different sets of food buff, weapons, skills and general playing style (for example, you won’t be block-casting or ranged). You can utilise the same framework I used in my Sorc/healer example to your own objective.

    My Nightblade is currently Magicka based, at least in terms of his weapons.  I keep reading about Stamina/Nightblades being better, but haven’t really worked out why.  My Nightblades eventual ambition is to be an Assassin type character, but whether that depends on stamina based attacks or not remains a mystery to me at the moment and I not really sure why everyone is excited about stamina NB builds and I was hoping to find some clues to this in stat discussions.  e.g. does Stamina generate more damage per point than Magicka?

     

    • This reply was modified 2 months, 3 weeks ago by Profile photo of Didz Didz.
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    Ghnami

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    The last time I knew anything, and believe me, this was a long time ago, stamina nightblades do slightly more damage, but magika nightblades are better/more popular/more versatile because they’re more consistent with damage.

    Always down to chat in-game. IGN: Ghnami

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    Latin

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    Didz said on April 26, 2017 :

    I think it was Deltia who said in one of his video’s that regardless of the allocation of attribute points to Magicka/Health and Stamina the eventual aim should be to have all three approximately equal in your final build.

    Other than certain niche objectives, this is exactly what you don’t want to do for PvE.

    If you don’t believe me, I would highly recommend that you read through some of the build threads here on Tamriel Foundry, so you gain some baseline understanding of what players tend to do for their characters.

    Didz said on April 26, 2017 :

    Wouldn’t the later produce a sort of ‘Glass Cannon’ character that produces amazing damage, but dies if it gets tickled by a feather?

    That is why there are healers in group situations. If you need personal defensive utilities, you can slot damage shield – sorc have this, or if you prefer, pets.

    Health attribute gives 122 per point before modifier, stam/mag gives 111. It is nowhere near 50%. Think of it another way, more health doesn’t improve the effectiveness of your skills. But higher stam/mag will improve it, as they directly affect the damage/healing that the skills do. Many damage sources are avoidable or can be mitigated, by staying out of red circles, blocking appropriately or moving in anticipation of mechanics.

    Once you are familiar and confident with healing, you can start practice fulfilling the other half of a healer’s role – i.e. to provide buff and apply debuff. Combat Prayer, Elemental Drain, orbs, Minor Vulnerability debuff, Warhorn and etc.

     

    On stam or mag NB, I won’t worry too much about which one is ‘better’ for now; just try them both and decide on which playstyle you would prefer.

    The actual character development and challenging content don’t appear until you get into the champion system (level 50) – it is there where you will begin to observe limitations to your character if it wasn’t set up correctly. But you will always have the opportunity to correct them later on.

    e pluribus unum

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    FrancisCrawford

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    Nitpick: Bow heavy attacks aren’t like the others; you have to release the mouse button to fire them.

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    FrancisCrawford

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    Didz said on April 26, 2017 :

    That’s an interesting observation, as I’m sure I’ve heard elsewhere that players should try to spread their stats evenly rather than focussing them on a single attribute. I think it was Deltia who said in one of his video’s that regardless of the allocation of attribute points to Magicka/Health and Stamina the eventual aim should be to have all three approximately equal in your final build.

    That may have been good advice in 2014. It’s terrible advice in the current state of the game, except perhaps for certain approaches to tanking.

    I’d be astonished if you got that from a RECENT Deltia video, unless it was focused on tanking or on some very niche build.

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    Didz

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    FrancisCrawford said on April 26, 2017 :

    I’d be astonished if you got that from a RECENT Deltia video, unless it was focused on tanking or on some very niche build.

    Well this is part of the problem of course.  Unless one understands the theoretical optimums for the final stats produced by a build, your always at the mercy of picking up out of date or inaccurate advice from random build video’s and sites.  It was why I started looking for an article on the theoretical stat-level targets rather than just trawling through other peoples builds until i found one i liked.

    Unfortunately, its proving harder to find the information than i thought.

     

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    mrowmrif2

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    Khajiit Nightblade

    FrancisCrawford said on April 26, 2017 :

    Didz said on April 26, 2017 :

    That’s an interesting observation, as I’m sure I’ve heard elsewhere that players should try to spread their stats evenly rather than focussing them on a single attribute. I think it was Deltia who said in one of his video’s that regardless of the allocation of attribute points to Magicka/Health and Stamina the eventual aim should be to have all three approximately equal in your final build.

    That may have been good advice in 2014. It’s terrible advice in the current state of the game, except perhaps for certain approaches to tanking.

    I’d be astonished if you got that from a RECENT Deltia video, unless it was focused on tanking or on some very niche build.

    @didz yup, back when the game was released in 2014 until the patch 1.6 in march 2015 there was no stat scaling of damage and healing… you could build however you want and be a “hybrid” – but that is long gone.  In fact, im curious to see deltia having such an old video even out there when it has such outdated and toxic information in it… when did you see that, and do you have a link?  I can poke him to take it down or replace it so as to eliminate misinformation…

    any skill you use is based on the atteibue that powers it and the stats associated with that attribute.  Stamina is for weapon crit, weapon damage… magicka for spell power and spell crit.  Those attributes also affect the damage dealt with basic attacks of those related weapons (sword attacks will hit slightly harder he more stamina you stack)… etc.

    there is a target health of ~18k for damage dealers and healers in group content… 28-30k for tanks.  Stamina/magicka for damage dealers/healers you want as close to or as far over 40k as you can get…  for tanks it is pretty much dependent on your build and playstyle… but typically stamina-heavy at endgame closing in on 30k stam for blocking.

    the other stats vary by build and role.

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    Didz

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    mrowmrif2 said on April 26, 2017 :

    @didz yup, back when the game was released in 2014 until the patch 1.6 in march 2015 there was no stat scaling of damage and healing… you could build however you want and be a “hybrid” – but that is long gone.  In fact, im curious to see deltia having such an old video even out there when it has such outdated and toxic information in it… when did you see that, and do you have a link?  I can poke him to take it down or replace it so as to eliminate misinformation…

    I may have been slandering Deltia in attributing that quote to him, although I’m pretty sure that when i started out I was using his advice and guidance on how to build my characters.

    My current Sorc/Healer build is definitely based upon ‘The Preserver’ build, which I thought I’d come across on a Deltia video.  But I’ve just checked his site and it’s not listed there now so i may have been mistaken.

    However, i did find it….and oddly enough its actually on this forum.

    http://tamrielfoundry.com/topic/the-preserver-pvp-sorc-healing-guide/

    And the relevant passage in that build is:

    If you have been keeping up with @Nyblings VIDEOS, currently 1 attribute will get +10 Magicka, +10 Stamina or +15 Health; my recommendation is to put all 49 attribute points into health. Hands down the only way to allocate your attribute points. The reasoning for this is that the same level enchants on gear will give you the exact same amount of magicka, stamina and health. For example, I want to enchant my chest with health which will give me 80 additional health. If I wanted to enchant it with magicka it would also give 80 magicka. Thus allocation points for health gives you the most bang for your buck.

    Now you are quite right in saying that, that advice, and presumably that build, is probably out of date.  But nevertheless its still out there and Google still picks it up if you search for guidance on building a PvP Sorc/Healer, which is what i was attempting to do at the time.

    It’s just one of the many pitfalls if you’re just looking for some quick build advice, and its why I’m a bit wary of just choosing a build and copying it.  I’d rather try and understand the stats and make my own decisions on how best to achieve them.  However, thats proving to be hard than I expected.

    • This reply was modified 2 months, 3 weeks ago by Profile photo of Didz Didz. Reason: formatting improvements

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