Twilight Force – An All Class Magicka Ranged vMA/DD Build (Upd 13)

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    Masel92

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    Altmer Dragonknight

    Hello, it’s Masel again with another vMA/DD Build. The Classes of Choice are Templar and Nightblade this time, and we’re doing some outside the Box Setup with this, as always.

    Templar was the last class to Master vMA with for me, and with this build, it worked out pretty awesome, and I got the Flawless Conqueror within a few runs. First of all, it’s a ranged Magplar Build. Why? Because it facilitates a lot of things in vMA when you don’t have to run to every enemy to Jab them. This Build gets you a safe weekly and hopefully a lot of fun in Solo play and Group Content, as it’s basically a great contributor to Group DPS through the minor vulnerability and off-balance synergy.

    In Addition, I thought that this setup should work on every class, and it in fact does work on all classes, which is why I added variants of this for all four classes. In fact, you can farm vMA within ~50 Minutes on all classes after you get used to it. If you want easier clears, go Magblade or Magosorc, if you want to be a special Snowflake Flawless Conqueror, go… Templar or DK. For the Sorc and the DK I have more effevtive Builds out there, but if you want relatively easy DPS, you can try this out :)

    Race:

    Altmer or Dunmer, everything else loses a great Margin of DPS. I need Altmer for the additional Regen/Sustain, as Sustain was the Major Issue for me on the Templar. On the Magbalde you can get away with Dunmer due to siphoning strikes.

    Stats(without Major Sorcery and with Mages Guild Rank 5 on Templar):

    Gear with a charged infallible aether inferno and a vMA lightning staff:

    Spoiler:


    Gear without a charged infallible aether inferno and a vMA lightning staff:

    Spoiler:


    And the no-Grind Gear:

    Spoiler:


    In both cases, you can put a regen/cost reduction glyph on jewelry if you run into sustain issues.

    First of all to rule out people who say charged wtf, you’re an idiot for not using sharpened, here are unbuffed DPS-Parses, only had a tank buff me with molten armaments if needed (no drain):

    Spoiler:

    On the Sorc, DK and Templar I’m still working on the best rotations, so stay tuned!

     

    Why Illambris?

    We’re using Vampire’s Bane (on Templar) and Lightning Blockade and Force Pulse, so we have easy Access to both Shock and Fire Damage. Illambris works at Range, does great damage and increases our chance to proc status effects.

    Why Spinner’s Garments?

    We don’t use sharpened weapons, so the Spinner Set works as a great Substitute for the lacking spell penetration. With it and a few points in spell erosion, we get above 10k spell pen, which is similar to sharpened and light armor passive. Trash mobs and many bosses in vMA have around 9k or 12k resistance, so anything else would be over penetrating. For the bosses with higher resistance, we’re going to use ele drain anyway, plus the 10% that force pulse and elemental blockade ignore.

    What in hell is up with the charged staff of the Infallible Aether?

    Charged is an awesome trait on solo play now when you use Force Pulse, Blockade of Storms and a shock enchant.
    To understand that, we need to go through the chances to apply status effects in the first place:
    Glyphs: 20%
    Direct Damage: 10 %

    This gets increased by 100% due to the Destruction Staff Passive Elemental Force, and by another 220% from the charged trait.

    So Force Pulse has a 42% to apply each of the three status effects, and the shock glyph has an 84% chance to apply concussion (and minor vulnerability) each time it hits. So you basically keep the three effects up a lot, especially concussion and burning are up nearly 100%.

    If we then factor in that Elemental Blockade sets concussed enemies off-balance on every tick and that the exploiter passive grants us 10% additional damage on off-balance enemies, we get an up to 18% damage increase not factoring in the additional burning uptime and chilled effects.
    So if Minor Vulnerability + Exploiter give us 7% increased damage alone when we’re using sharpened (which would need an uptime of at least 40% on both), the results are pretty much evened out! Remember to medium weave with this build, as off-balance enemies take 40% more damage from all heavy attacks!

    Of course all this changes in group content, but I’ve been having pretty good results for a ranged Magplar with this build, and completed vMoL as the first trial I did with this toon. Thanks to the Plunder Hunters to let me try out weird stuff in raids :D

    What’s with the Nirnhoned Lightning Staff on the back bar?

    It’s basically what I have. I have two sharpened staffs as well, but with spinner’s we’d be over penetrating with that and they are on my sorc and on my dk. I deconned a charged vMA lightning a while back, and now I regret it. As soon as there are at least two enemies, we use elemental blockade/blazing spear and heavy attacks only. So, Nirnhoned is best when using the lightning staff and spinner’s garments, as the additional weapon damage from Nirnhoned uses a 40.5 conversion ratio for heavy attacks and thus makes them quite a bit stronger.

    Bar Setup (Templar):

    The Bar setup for this Build requires the Alphagear add-on (or anything similar) so you can switch bars fast between Bosses and Trash rounds.

    Spoiler:

    Trash Round Setup

    Boss Round Setup:

    Main Bar (Inferno Staff):
    Dampen Magic/Harness Magicka, Force Pulse, Ritual of Retribution, Vampire’s Bane/Reflective Light, Inner Light, Empowering Sweep (not using that, for crit damage bonus only)
    Back Bar (Lightning Staff):
    Blazing Spear/Radiant Glory (execute with strong selfheal, swap out for oppression in group content), Chanelled Focus, Blockade of Storms, Degeneration (for additional healing through weaving and heavy attacks, heals for up to 15k per proc), Inner Light, Thunderous Rage (the melt Ultimate that concusses enemies 100%)

    Bar Setup (Nightblade):

    Spoiler:

    Main Bar (Inferno Staff):
    Dampen Magic, Force Pulse, Swallow Soul, Impale, Inner Light, Soul Harvest
    Back Bar (Lightning Staff):
    Relentless Focus/Structred Enthropy, Refreshing Path, Blockade of Storms, Degeneration (for additional healing through weaving and heavy attacks, heals for up to 15k per proc), Inner Light, Thunderous Rage (the melt Ultimate that concusses enemies 100%)

    Bar Setup (Sorcerer):

    Spoiler:

    Main Bar (Inferno Staff):
    Hardened Ward, Force Pulse, Chrystal Fragments, Bound Aegis/Volatile Familiar, Inner Light, Shooting Star
    Back Bar (Lightning Staff):
    Power Surge/Velocious Curse, Liquid Lightning, Elemental Blockade, Bound Aegis/Volatile Familiar, Inner Light, Thunderous Rage

    Bar Setup (Dragonknight):

    Spoiler:

    Main Bar (Lightning Staff):
    Dampen Magic, Flame Lash, Destructive Clench, Engulfing Flames, Inner Light, Shooting Star
    Back Bar (Lightning Staff):
    Molten Armaments, Flames of Oblivion, Elemental Blockade, Eruption, Inner Light, Thunderous Rage

    CP Distribution:

    Green Tree:

    100 in mage
    100 in arcane

    Red Tree
    30 in bastion
    Rest evenly Spread out between thick skinned, hardy and elemental defender

    Blue Tree

    65 in elemental expert
    30 in elfborn
    10 in staff expert
    75 in thaumaturge
    20 in spell erosion

    Here’s a full vMA run with the Templar:

    And a full vMA run with the Magblade :

     And an example Rotation & DPS-Test on the Magblade (Not my best Parse):

    https://youtu.be/EKFd-DBqnHk

     

    Feel free to make any remarks on how to improve the Build Further, and try it out it’s awesome!

    • This topic was modified 8 months, 1 week ago by Profile photo of Masel92 Masel92.
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    rudach

    Novice

    Total Posts: 11

    You’re a crazy boy !

    I like that !

     

    Thanx and I go to try.

     

    To be continued… ^^

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    Arvebrink

    Scamp

    Total Posts: 9

    Very nice build, will try it out for sure!

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    Masel92

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    Total Posts: 223

    Altmer Dragonknight

    rudach said on February 25, 2017 :

    You’re a crazy boy !

    I like that !

    Thanx and I go to try.

    To be continued… ^^

    Haha yeah I just like to try new things, and sometimes they happen to be good :D I’m running out of classes to build things, let’s see what the warden has to offer in June!

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    Masel92

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    Altmer Dragonknight

    Updated with a full Magicka Nightblade run.

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    Masel92

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    Total Posts: 223

    Altmer Dragonknight

    Updated with a new DPS-Dummy Parse.

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    Masel92

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    Altmer Dragonknight

    Updated with new parse with Undaunted Mettle II.

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    BuRn0uT

    Scamp

    Total Posts: 6

    heys,

    i don’t have a 5 piece IA yet, would 4 moondancer + ilambris work on the nightblade?

    thanks

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    Masel92

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    Altmer Dragonknight

    BuRn0uT said on March 8, 2017 :

    heys,

    i don’t have a 5 piece IA yet, would 4 moondancer + ilambris work on the nightblade?

    thanks

    Of course! Just go 2 illambris, 5 Spinner with charged staves and 4 aether/moondancer. I’ll add sorc and dk builds tonight and add another few variants that work too!

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    BuRn0uT

    Scamp

    Total Posts: 6

    ops, forgot i don’t have spinner rings and neck, and i only have one moondancer ring.

    i’m guessing willpower and some random armor piece? (i have the spinners staffs charged)

    thanks

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    Masel92

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    Altmer Dragonknight

    Updated with new parses adn DK & Sorc versions.

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    Zach2322

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    Total Posts: 3

    Question on the Nightblade portion. I’m running almost the exact same gear setup as the one with the Vma lightning staff. Instead of a charged moondancer staff and Nirnhoned Vma lightning I’m running a Spinner Charged inferno and Vma Charged Lightning. Both are gold and I swapped out Soul Swallow for Crippling Grasp for the test dummy. At the moment I seem to only be hitting around 23-24k DPS with it so I’m looking for some advice on to improve it with this guide. 1: In trials scenarios, is it worth using Crippling Grasp over Soul Swallow to add more damage or am I loosing DPS trying to juggle more DoTs? 2: Is it worth casting the proc of Merciless Resolve for the quick burst or do I just activate it and let it run / swap to a different ability? 3: In groups and trials, are you doing the full heavy attack in between your spammable or are you doing a medium / light weave? 4: Should keep all DoTs and weave during execute phase on dungeon and trial bosses or just spam Impale until it dies?

    My stats are very close to what you have on the Nightblade screenshot BTW. I’m going to continue testing tomorrow to see if I can get the DPS number higher than 23-24k. I was noticing that my character was pausing or not even casting an ability longer than normal when I bar swapped, so that could have been playing a role in it.

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    Masel92

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    Altmer Dragonknight

    Zach2322 said on March 8, 2017 :

    Question on the Nightblade portion. I’m running almost the exact same gear setup as the one with the Vma lightning staff. Instead of a charged moondancer staff and Nirnhoned Vma lightning I’m running a Spinner Charged inferno and Vma Charged Lightning. Both are gold and I swapped out Soul Swallow for Crippling Grasp for the test dummy. At the moment I seem to only be hitting around 23-24k DPS with it so I’m looking for some advice on to improve it with this guide. 1: In trials scenarios, is it worth using Crippling Grasp over Soul Swallow to add more damage or am I loosing DPS trying to juggle more DoTs? 2: Is it worth casting the proc of Merciless Resolve for the quick burst or do I just activate it and let it run / swap to a different ability? 3: In groups and trials, are you doing the full heavy attack in between your spammable or are you doing a medium / light weave? 4: Should keep all DoTs and weave during execute phase on dungeon and trial bosses or just spam Impale until it dies?

    My stats are very close to what you have on the Nightblade screenshot BTW. I’m going to continue testing tomorrow to see if I can get the DPS number higher than 23-24k. I was noticing that my character was pausing or not even casting an ability longer than normal when I bar swapped, so that could have been playing a role in it.

    i do exactly the same, crippling grasp for swallow soul. What I also do is put merciless resolve on the front bar to be able to weave that in in the execute phase. I don’t have a fixed rotation. What makes a huge difference is the medium weaving. I just press the mouse button long enough so that it counts as a heavy attack to get the 40% bonus to it, and immediately throw force pulse after letting go. If you don’t have someone buff you with major sorcery, that makes a huge difference too. Ad especially the medium weaves become extremely powerful with it.
    I only cast the assassins will once per 20 seconds. It’s too clunky to recast and this is the optimal solution dps wise. I still hope that they make it recast on proc, but we’ll see.

     

    In the execute phase, I just keep up the lightning blockade, bar swap and medium weave impale until assassins will procs, then medium weave that, bar swap of blockade runs out, reapply blockade and repeat. I need to wrote down all the rotations for the build bit I’m still working on them, so I won’t post them until I get them down perfectly.

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    DSGNjunkie

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    Total Posts: 79

    Altmer Templar

    Hey Masel!

    In your post you mention going through vMoL with a magplar. Very curious to find out more on the rotation and variation from the vMA setup listed here.

    What did your bars look like? And is there somewhat of a loose rotation I could start testing around with? :)

    As always, awesome meta-busting build man!

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    Masel92

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    Altmer Dragonknight

    DSGNjunkie said on March 15, 2017 :

    Hey Masel!

    In your post you mention going through vMoL with a magplar. Very curious to find out more on the rotation and variation from the vMA setup listed here.

    What did your bars look like? And is there somewhat of a loose rotation I could start testing around with?

    As always, awesome meta-busting build man!

    I don’t have an exact rotation on this build on any class, but that shows the potential that it has when you really want to get the maximum out of it. I mostly use it on my magblade, as I prefer the playstyle (speed, group support through refreshing path etc.) of magblades. If you want to get the maximum out of it, go for a setup like above, with radiant oppression on the main bar, harness magicka on back bar. I usually cast spear > la > Blockade > la > channeled focus > bar swap > medium weave vampires bane > medium weave force pulse x3 > bar swap > start at beginning. In execute phase I light attack weave radiant to keep concussion up for the group. If you don’t want to use potions, use entropy on front bar and weave it in after force pulse. With potions or a dk with molten armaments/igneous weapons, you can go for stalwart guard to get minor force for you and another dd and drop enthropy and channeled focus in group content.

     

     

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    DSGNjunkie

    Journeyman

    Total Posts: 79

    Altmer Templar

    Masel92 said on March 19, 2017 :

    I don’t have an exact rotation on this build on any class, but that shows the potential that it has when you really want to get the maximum out of it. I mostly use it on my magblade, as I prefer the playstyle (speed, group support through refreshing path etc.) of magblades. If you want to get the maximum out of it, go for a setup like above, with radiant oppression on the main bar, harness magicka on back bar. I usually cast spear > la > Blockade > la > channeled focus > bar swap > medium weave vampires bane > medium weave force pulse x3 > bar swap > start at beginning. In execute phase I light attack weave radiant to keep concussion up for the group. If you don’t want to use potions, use entropy on front bar and weave it in after force pulse. With potions or a dk with molten armaments/igneous weapons, you can go for stalwart guard to get minor force for you and another dd and drop enthropy and channeled focus in group content.

    Cheers man, this is a great start to my exploration.

    I’ve been working on trying to resurrect the full-ranged capabilities of a magplar. My aim is to create a hard-hitting ranged dps that’s build focuses on group support just as much as it’s own damage output, and I love what this build contributes by increasing the debuff uptime for the group.

    I used to play a very successful variant of this build: http://tamrielfoundry.com/topic/tondodinos-all-time-super-great-templariffic-reflectorino-build/ because to be honest, I’ve always hated the animation/weaving technique that goes along with sweeps(as powerful as the skill is, I’d like to push the boundaries of the meta sweeps spam). I’ve got a lot of gear setups to keep in mind on the table, but the aspect of running spinners with charged staffs is very appealing to me thus far.

    I guess I’m just curious as to if you have any more thoughts to contribute on the aspect of a fully ranged magplar in a trial setting, and if you’ve tested anything beyond the above configuration.
    (Variations Im preparing to test are setups like: 5spin/5md/1kena, 5spin/4aether/2valkyn, 5spin/5bsw/1monster-alt, etc.)

    Anyways, feel free to opt-out of contributing at all haha. I just figured this is a good spot to start posting ideas on this variation for now… Will probably aim to get a more thought-out version of the build onto the templar threads once I have a clearer vision. We’ll see how many conclusions I can come to just being on XB1, haha. Cheers man!

    EDIT: Also just for curiosity in my posting this, figured I’d tag in @nosferatuzod / @latter to see if they have any thoughts on the matter :P

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    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    DSGNjunkie said on March 20, 2017 :

    Masel92 said on March 19, 2017 :

    I don’t have an exact rotation on this build on any class, but that shows the potential that it has when you really want to get the maximum out of it. I mostly use it on my magblade, as I prefer the playstyle (speed, group support through refreshing path etc.) of magblades. If you want to get the maximum out of it, go for a setup like above, with radiant oppression on the main bar, harness magicka on back bar. I usually cast spear > la > Blockade > la > channeled focus > bar swap > medium weave vampires bane > medium weave force pulse x3 > bar swap > start at beginning. In execute phase I light attack weave radiant to keep concussion up for the group. If you don’t want to use potions, use entropy on front bar and weave it in after force pulse. With potions or a dk with molten armaments/igneous weapons, you can go for stalwart guard to get minor force for you and another dd and drop enthropy and channeled focus in group content.

    Cheers man, this is a great start to my exploration.

    I’ve been working on trying to resurrect the full-rangedcapabilities of a magplar. My aim is to create a hard-hitting ranged dps that’s build focuses on group support just as much as it’s own damage output,and I love what this build contributes by increasing the debuff uptime for the group.

    I used to play a very successful variant of this build:http://tamrielfoundry.com/topic/tondodinos-all-time-super-great-templariffic-reflectorino-build/ because to be honest, I’ve always hated the animation/weaving technique that goes along with sweeps(as powerful as the skill is, I’d like to push the boundaries of the meta sweeps spam). I’ve got a lot of gear setups to keep in mind on the table, but the aspect of running spinners with charged staffs is very appealing to me thus far.

    I guess I’m just curious as to if you have any more thoughts to contribute on the aspect of a fully ranged magplar in a trial setting, and if you’ve tested anything beyond the above configuration.
    (Variations Im preparing to test are setups like: 5spin/5md/1kena, 5spin/4aether/2valkyn, 5spin/5bsw/1monster-alt, etc.)

    Anyways, feel free to opt-out of contributing at all haha. I just figured this is a good spot to start posting ideas on this variation for now… Will probably aim to get a more thought-out version of the build onto the templar threads once I have a clearer vision. We’ll see how many conclusions I can come to just being on XB1, haha. Cheers man!

    EDIT: Also just for curiosity in my posting this, figured I’d tag in@nosferatuzod / @latterto see if they have any thoughts on the matter

    If i was to mess with a Range build on a Templar Id play with Invigorating Drain. Damage is slightly less than Force pulse, but the Ulti gen is insane. You can get 3-4 meteors on a 3 million dummy, would be interesting especially since you are focusing on utility versus damage.

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    Masel92

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    Total Posts: 223

    Altmer Dragonknight

    Nosferatuzod said on March 20, 2017 :

    DSGNjunkie said on March 20, 2017 :

    Cheers man, this is a great start to my exploration.

    I’ve been working on trying to resurrect the full-rangedcapabilities of a magplar. My aim is to create a hard-hitting ranged dps that’s build focuses on group support just as much as it’s own damage output,and I love what this build contributes by increasing the debuff uptime for the group.

    I used to play a very successful variant of this build:http://tamrielfoundry.com/topic/tondodinos-all-time-super-great-templariffic-reflectorino-build/ because to be honest, I’ve always hated the animation/weaving technique that goes along with sweeps(as powerful as the skill is, I’d like to push the boundaries of the meta sweeps spam). I’ve got a lot of gear setups to keep in mind on the table, but the aspect of running spinners with charged staffs is very appealing to me thus far.

    I guess I’m just curious as to if you have any more thoughts to contribute on the aspect of a fully ranged magplar in a trial setting, and if you’ve tested anything beyond the above configuration.
    (Variations Im preparing to test are setups like: 5spin/5md/1kena, 5spin/4aether/2valkyn, 5spin/5bsw/1monster-alt, etc.)

    Anyways, feel free to opt-out of contributing at all haha. I just figured this is a good spot to start posting ideas on this variation for now… Will probably aim to get a more thought-out version of the build onto the templar threads once I have a clearer vision. We’ll see how many conclusions I can come to just being on XB1, haha. Cheers man!

    EDIT: Also just for curiosity in my posting this, figured I’d tag in@nosferatuzod / @latterto see if they have any thoughts on the matter

    If i was to mess with a Range build on a Templar Id play with Invigorating Drain. Damage is slightly less than Force pulse, but the Ulti gen is insane. You can get 3-4 meteors on a 3 million dummy, would be interesting especially since you are focusing on utility versus damage.

    that sounds like a fun idea, I’ll grab a bite later and check that out. 3 seconds is long though and the range is not that high so including that I. The rotation could be messy. But for vMA that could be worth trying as additional self-healing. With ritual, drain and radiant glory you should get a lot of incoming healing and the ultimate gain should be crazy, especially especially with the fighters guild passive. Maybe worth trying on a magblade as ultibot too.

     

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    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Masel92 said on March 20, 2017 :

    Nosferatuzod said on March 20, 2017 :

    If i was to mess with a Range build on a Templar Id play with Invigorating Drain. Damage is slightly less than Force pulse, but the Ulti gen is insane. You can get 3-4 meteors on a 3 million dummy, would be interesting especially since you are focusing on utility versus damage.

    that sounds like a fun idea, I’ll grab a bite later and check that out. 3 seconds is long though and the range is not that high so including that I. The rotation could be messy. But for vMA that could be worth trying as additional self-healing. With ritual, drain and radiant glory you should get a lot of incoming healing and the ultimate gain should be crazy, especially especiallywith the fighters guild passive. Maybe worth trying on a magblade as ultibot too.

    Yeah on magblade i got 4 ultis off on a dummy, but damage was low because of missing weaves. With templar I think ot would work best because you are essentially replacing 3 jabs with 2 drains but keepi g the burning light procs from your spear. I might mess with it later tonight.

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    DSGNjunkie

    Journeyman

    Total Posts: 79

    Altmer Templar

    Nosferatuzod said on March 20, 2017 :

    If i was to mess with a Range build on a Templar Id play with Invigorating Drain. Damage is slightly less than Force pulse, but the Ulti gen is insane. You can get 3-4 meteors on a 3 million dummy, would be interesting especially since you are focusing on utility versus damage.

    Interesting idea… However if its a 3 second DoT, would you just be sure to do really long medium weaves between them? Or maybe Reflective Light > MW > Drain > MW > Pulse MW 2x before repeating the rest of the rotation?.. hmmm

    The other obvious drawback to taking force pulse completely out of the equation would be the underutilization of the charged staff bonuses, made so much stronger by force pulse… but I’m super interested in a meteor-spamming rangeplar, really cool idea man. Have you any further information on best practices for weaving/spamming drain?

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