Heya, I leveled a Warden DD Stamina and tried some sets, like Spriggan/Hunding, Twice-Fanged/Hunding, Vicious O./NightMother, adjusted my CPs by myself, I tried to follow a build too, but at the end it’s still the same, I can’t go higher than 18k DPS.
So, I decided to ask for some help and advices, maybe about the way I’m playin it or about the gear, the rotation, CP’s… Thanks in advance!
I’ll start by the “C” menu, general stats etc. :
Buffed + Damage potion active
Here are the Champion Points:
5 Vicious Ophidian • Divine, Max Stamina. (Jewelry: Weapon Damage)
5 Nightmother’s Gaze • Divine, Max Stamina.
2 Velidreth • Divine, Max Stamina.
1 Dagger (Nightmother) • Infused, Physical and Spell Damage. (left hand)
1 Axe (Nightmother) • Sharpened, Poison enchantment. (right hand)
1 Bow (Nightmother) • Sharpened, Poison enchantment.
I think that’s pretty much it! I tried some other skills for the rotation, like, Rearmament, Flurry, Shrouded Dagger, Bird of Prey… And in the video it’s the most effective I found and it’s still low on dps, In vet dungeon I can’t pass 17k dps on bosses, and sometimes it’s lower than that. Thanks for any help that will come!
- This topic was modified 2 months, 1 week ago by DucLIX.
Total Posts: 223
A couple of things i see on first glance:
Swarm (fetcher infection) is a magicka skill. It will only scale in damage with your maximum magicka and spell damage, so on this stamina based character, it will hit like a wet noodle. Use rearming trap instead.
Swap your main hand enchants. The poison damage enchant is the best one to have on your main hand!
Your stamina recovery is very high and your weapon damage is very low in a buffed scenario. So try to get more weapond damage and use mroe heavy atatcks in your rotation.
Here’s what i get by myself on a 3m dummy with the following setup:
5 Red Mountain
5 Night Mother’s Gaze
On a 6m fummy, the dps drops to about 36k, as you need more heavy attacks to sustain.
The rotation obviously is key.
drop the cliffracer, subterranean assault all the way. cast subterranean assault 2 times per rotation.
Sustainable rotation is:
Before fight cast Netch, Green Lotus (if you use crappy potions), subterranean, trap, swap to back bar.
Hail, Caltrops, Injection, netch if needed, bar swap.
Then Heavy Attack weave assault, rending slashes, trap, blade cloak, assault again, bar swap, risne and repeat.
Yep you’re right for the Stam recovery, I wrote that I had the weapon damage glyphs on jewelry but I’m still in stam recovery.
What about the trap in a boss fight? It’s useless no? Or it’s still considered as active even if the boss is not trapped in?
So the rotation would be:
Buffs (Netch, Lotus, Blade Cloak) – Subterranean Aslt. – Trap – Hail – Caltrops – Poison Injection __swap__ Heavy Attack – Rending Slashes – Cliffracer – Heavy Attack & repeat?
- This reply was modified 2 months, 1 week ago by DucLIX.
Total Posts: 73
The trap will still do damage even if it’s not trapping someone, but the main reason for using trap is it gives you minor force which increases your crit damage.
Total Posts: 48
I’m running 5-3-3/2-1 viciousophidian hundings/Agility sellistrix helm. Infused/precise daggers poison and precise bow poison with flawless dawnbreaker on bow bar. My weapon damage is 3598 on my DW bar and 3180 on bow bar self buffed with 63.4 percent crit rate warrior mundus. Rend ultimate on my DW bar. Max stamina 38646 recovery 878 native with the bull netch active recovery is a lot more. Health 17790. I’m a woodelf tried redguard prefer woodelf. My advice you need more weapon damage. My numbers are buffed with blue dual stat food and the bull netch major brutality and the crit rate with green lotus. It’s a fun stamina class to play. If you don’t have VMA weapons I prefer arrow barrage to endless hail. Caltrops Vigor of course there a must have for stam dps. Your spell and physical resistance could be better to I’d try to get both to 12kmin. Is the monster set worth it for me there not and the numbers back it up.
- This reply was modified 3 weeks, 6 days ago by LegendarySkillz.
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