[PvE] Sanyarin'Donnerblatt the Magicka NB by @Nichts [v2.7]

  1. Member Avatar
    Nichts

    Journeyman

    Total Posts: 93

    Dunmer Nightblade

    Blond said on April 25, 2017 :

    With upcoming changed to resources, is funnel health going to be a sure spot over force pulse?

    Well it sure needs less ressources than force pulse.

    So far I have not tested if it is still possible to maintain a rotation with the NB. Or if ZOS patched the resource management too extreme. I have heard both so far. 

    There is still a month time where they can change a lot. Noone can tell which parts of the current pts version will go live with Morrowind. Therefore, Force Pulse might still be an option. 

     

    As soon as they move the live chars to pts, I will try some options, I have thought of. The reason I like the NB is/was the interesting rotation. Hence, I really hate  heavy-attack builds.

     

    Btw. I got a Maelstrom fire staff in precise and MD shock sharpened last week. Currently I am doing some tests.

    • This reply was modified 3 months ago by Profile photo of Nichts Nichts.

    ID: @Nichts EU West – EP

    Sanyarin’Donnerblatt (Magicka NB PVE), Sanyarin’Donneraether (Magicka NB PVP), Sanyarina’Donnerwasser (Heal-Tank Templar PVP, Healer PVE), Sanyarin’Donnerstahl (NB Heal-Tank PVE)

     

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    BigBadVolk

    Novice

    Total Posts: 11

    Dunmer Nightblade

    Also I’m kinda intrested in your opinion about Master Architect, is it gonna worth it for us Magblades thanks to our insane ulti generation?

    PC EU Masterrace – Nightblade for Life

    Chars: Tcherno Volk – Magblade// Darasea Telvanni – Magblade// White Volk – Magblade // The Last Nightblade – Stamblade

    Achievments: 581k vMA Score – vAA HM – vSO HM – vHRC – vMoL (HM missing) – Shadows of the Hist Conqueror – Imperial City Dungeons Conqueror

  3. Member Avatar
    Nichts

    Journeyman

    Total Posts: 93

    Dunmer Nightblade

    BigBadVolk said on April 26, 2017 :

    Also I’m kinda intrested in your opinion about Master Architect, is it gonna worth it for us Magblades thanks to our insane ulti generation?

    There are probably several people out there who can give you the proper formula,

    but I will try to do an estimate based on some of my damage parses.

     

    • On the NB you have approximately 4 utli / 1 sec regeneration -> 70 ultipoints take roughly 18 seconds.
    • The destro-ulit deals ~11% of your damage.
    • Using Soul Harvest instead of this ultimate will result in a damage loss of ~8%¹.
    • The set gives you an increased damage of 15% for 10 seconds for you + 2 nearest targets.

    ¹I tried this a few times on rakkhat, but this is only a guess.

     

    For 1 player we get:

    92 * (1.15*10 + 1.0*8)/18 = 92 * 1.083 = 99.6%

    In a group of three DD we estimate:

    (100 + 100 + 92)/3 * (1.15*10 + 1.0*8)/18 = (97.33) * 1.083 = 105.4%

    So if there is one NB using this set we have an increased damage of 5.4%.

    If we have have two NB using this set we might have a 100% uptime, resulting in:

    (100 + 92 + 92)/3 *1.15 = 108.8%

    Which equals an increased damage of 8.8%

     

    Sounds great, but there is a point not mentioned in this rough calculation:

    You have to wear it.

     

    Since it grants Minor Slayer, you can’t use it with Moondancer or Aether.

    But there are still some choices you can make.

    • Use swords ⇒ (5/2/ 3+[1,2]) :  Welcome to early 2016. I don’t like the idea, but why not. Everything is better than a heavy attack build :D
    • Use only one monster set item ⇒ (5/1/4+[1,1]): Another damage loss.
    • Use only 4 pieces of the other 5 boni set ⇒ (4/2/ 4+[1,1]) : Also a damage loss.

    (5/2/3+[1,2]) =  5*Julianos/Scathing / 2*Monster / 3*Master Architect + [1,2]*Master Architect on weapons

     

    If we assume further damage loss of 5%, we get:

    1 user: (100 + 100 + 87)/3 * (1.15*10 + 1.0*8)/18 = 103.6%  || 2 user:   (100 +87 + 87)/3 *1.15 = 105.0%

    If we assume further damage loss of 10%, we get:

    1 user: (100 + 100 + 82)/3 * (1.15*10 + 1.0*8)/18 = 101.8%  || 2 user:  (100 +82 + 82)/3 *1.15 = 101.2%

    If we assume further damage loss of 15%, we get:

    1 user: (100 + 100 + 77)/3 * (1.15*10 + 1.0*8)/18 = 99.99%  || 2 user:  (100 +82 + 82)/3 *1.15 = 97.4%

    From this rough estimate, we see that the higher the assumed damage loss is, the worse the set gets.

    And if the damage loss get’s higher there is a break of slope, where 1 user get’s better than 2 users.

    I believe the damage loss of changing the set is somewhere between 5 and 10%, hence I would try 2/3 DDs wearing it.

    To use this set effectively, you have to build small groups of  2/3 + 2/3  + 1/2  DDs wearing this set.
    And the DDs in the 2/3 groups have to use there ultimate shifted.

     

     

    Even though, magicka NB sadly still sucks compared to the other classes ;)

    ———-

     

    If I have time on Sunday, I will post a plot of the function:  Total Damage  depending on uptime of the set and damage loss.

    This function is quite simple and will be correct, since it only uses relative values (uptime and damage loss), and not absolute values.

     

    (And it would also be interesting what happens if  the user of the set generally deals less damage than the other.)

    • This reply was modified 2 months, 4 weeks ago by Profile photo of Nichts Nichts.

    ID: @Nichts EU West – EP

    Sanyarin’Donnerblatt (Magicka NB PVE), Sanyarin’Donneraether (Magicka NB PVP), Sanyarina’Donnerwasser (Heal-Tank Templar PVP, Healer PVE), Sanyarin’Donnerstahl (NB Heal-Tank PVE)

     

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    BigBadVolk

    Novice

    Total Posts: 11

    Dunmer Nightblade

    Ye thanks for the reply :D

    I also had the same thought, and my only thought if we would wear it 5 piece with 3 willpower and monster set, but thats still a damage and maybe sustain loss.

    When I saw that set I realized that it would be awesome if staves (and 2hs) would give 2 set bonuses so it would be so much easier to wear :D

    PC EU Masterrace – Nightblade for Life

    Chars: Tcherno Volk – Magblade// Darasea Telvanni – Magblade// White Volk – Magblade // The Last Nightblade – Stamblade

    Achievments: 581k vMA Score – vAA HM – vSO HM – vHRC – vMoL (HM missing) – Shadows of the Hist Conqueror – Imperial City Dungeons Conqueror

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    Nosferatuzod

    Grandmaster

    Total Posts: 1770

    Khajiit Templar

    Nichts said on April 27, 2017 :

    BigBadVolk said on April 26, 2017 :

    Also I’m kinda intrested in your opinion about Master Architect, is it gonna worth it for us Magblades thanks to our insane ulti generation?

    There are probably several people out there who can give you the proper formula,

    but I will try to do an estimate based on some of my damage parses.

    • On the NB you have approximately 4 utli / 1 sec regeneration -> 70 ultipoints take roughly 18 seconds.
    • The destro-ulit deals ~11% of your damage.
    • Using Soul Harvest instead of this ultimate will result in a damage loss of ~8%¹.
    • The set gives you an increased damage of 15% for 10 seconds for you + 2 nearest targets.

    ¹I tried this a few times on rakkhat, but this is only a guess.

    For 1 player we get:

    92 * (1.15*10 + 1.0*8)/18 = 92* 1.083 = 99.6%

    In a group of three DD we estimate:

    (100 + 100 + 92)/3 * (1.15*10 + 1.0*8)/18 = (97.33) * 1.083 = 105.4%

    So if there is one NB using this set we have an increased damage of 5.4%.

    If we have have two NB using this set we might have a 100% uptime, resulting in:

    (100 + 92 + 92)/3 *1.15 = 108.8%

    Which equals an increased damage of 8.8%

    Sounds great, but there is a point not mentioned in this rough calculation:

    You have to wear it.

    Since it grants Minor Slayer, you can’t use it with Moondancer or Aether.

    But there are still some choices you can make.

    • Use swords ⇒(5/2/ 3+[1,2]) : Welcome to early 2016. I don’t like the idea, but why not. Everything is better than a heavy attack build
    • Use only one monster set item ⇒(5/1/4+[1,1]): Another damage loss.
    • Use only 4 pieces of the other 5 boni set ⇒(4/2/ 4+[1,1]) : Also a damage loss.

    (5/2/3+[1,2]) = 5*Julianos/Scathing /2*Monster /3*Master Architect + [1,2]*Master Architect on weapons

    If we assume further damage loss of 5%, we get:

    1 user: (100 + 100 + 87)/3 * (1.15*10 + 1.0*8)/18 = 103.6% || 2 user: (100 +87 + 87)/3 *1.15 = 105.0%

    If we assume further damage loss of 10%, we get:

    1 user: (100 + 100 + 82)/3 * (1.15*10 + 1.0*8)/18 = 101.8% || 2 user: (100 +82 + 82)/3 *1.15 = 101.2%

    If we assume further damage loss of 15%, we get:

    1 user: (100 + 100 + 77)/3 * (1.15*10 + 1.0*8)/18 = 99.99% ||2 user: (100 +82 + 82)/3 *1.15 = 97.4%

    From this rough estimate, we see that the higher the assumed damage loss is, the worse the set gets.

    And if the damage loss get’s higher there is a break of slope, where 1 user get’s better than 2 users.

    I believe the damage loss of changing the set is somewhere between 5 and 10%, hence Iwould try 2/3 DDs wearing it.

    To use this set effectively, you have to build small groups of 2/3 + 2/3 + 1/2 DDs wearing this set.
    And the DDs in the 2/3 groups have to use there ultimate shifted.

    Even though, magicka NB sadly still sucks compared to the other classes

    ———-

    If I have time on Sunday, I will post a plot of the function: Total Damage depending on uptime of the set and damage loss.

    This function is quite simple and will be correct, since it only uses relative values (uptime and damage loss), and not absolute values.

    (And it would also be interesting what happens if the user of the set generally deals less damage than the other.)

    View post on imgur.com

  6. Member Avatar
    Oakmontowls

    Novice

    Total Posts: 18

    Dunmer Nightblade

    Do you think that the new war maiden set is going to be decent for magika night blade? Or do you think it’s going to be completely out classed by what is bis or even by julianos.

  7. Member Avatar
    Nichts

    Journeyman

    Total Posts: 93

    Dunmer Nightblade

    Oakmontowls said on May 10, 2017 :

    Do you think that the new war maiden set is going to be decent for magika night blade? Or do you think it’s going to be completely out classed by what is bis or even by julianos.

    My first thought was “hmm interesting” as well. Thank you for that question, let’s do some rough estimates.

    War Maiden: 

    • 2/3/4: Increase Crit, Magicka, SD
    • 5: 400SD for Magick Damage Abilities.

    Julianos

    • 2/3/4: Increase Crit, Magicka, Crit
    • 4: Increase SD by 299.

     

    Basic Rules:

    • War Maiden increases Magic Damage – not elemental damage. This includes elemental procc sets, such as Grothdarr.
    • War Maiden does NOT increase the damage of Light/Medium/Heavy-Attacks (of Staffs).  Here it is said, that it will, but that is not true.¹ (Just tested it with 5 pieces War Maiden vs 4 pieces War Maiden + 1 piece Mothers Sorrow on a completely reset (new) char on the pts.)

    ¹ Sorry, I misunderstood his first comment. He says, that HA of magic weapons get buffed, i.e. the restoration staff.

     

    Assumption 1: You can play in Morrowind the same rotation as on live. Last week we went in the new Trial, and I could sustain my current rotation with only one or two HA from time to time. (I switched Molag Kena :(  with Grothdarr, and used Funnel Health instead of Force Pulse. Kudos to our Healer.)  Hence we can just use some of my screenshots from the guide: vMoL Boss 2 / 48k (40k ST = 83%) and vMoL Boss 3 / 41k (37k ST = 89%). Both have good ST damage, but they are slightly different.

     

    Grothdarr?  Well as War Maiden does not buff elemental procc-sets the following estimate will be in favour of War Maiden ;)

     

    Heavy Attack Build?  The more HA you have to make, the worse War Maiden will be. (Julianos buffs HA, War Maiden does not)

     

    Assumption 2:  The difference in the bonuses 2/3/4 are small.

     

    How much increased damage is 400SD? 

    Crystal Fragments¹ without 386 SD²: 2368

    Crystal Fragments² with 386 SD: 2786

    ⇒ 117.6% damage.

    ⇔ 386 SD ~ 17.6

    ⇔ 1SD ~ 0.456

    ⇒ 299SD ~ 13.63 and 400SD ~18.24

    So we get a %-factor of 13.63 for 300SD of Julianos and a %-factor of 18.24 for 400SD of War Maiden.

     

    • In the following estimate  we see the damage of the screenshots as some fixed values. So the result will either be something larger or smaller, depending if War Maiden is better, or worse than pure Julianos.
    • If you use War Maiden, you will get a loss of -13.68 and a gain of 18.24 (on magick damage).

    In other words:

    • Damage that is buffed by War Maiden will get a factor of:  dmg*(1 – 0.1369 + 0.1824)  = dmg*1.0455
    • And damage that is not buffed by War Maiden will get a factor of:  dmg*(1-0.1368) = dmg*0.8632

     

     

    ¹ clicked the wrong class :D

    ² purple gear

     

     

    1) vMoL Boss 2 / 48k (40k ST = 83%)

     

    Damage NOT buffed by War Maiden:

    • 18.3% Blockade of Fire
    • 18.0% Fiery Rage
    • 11.3% LA
    • 1.1 + 0.9% MA + HA
    • Σ = 49.6%

    Damage buffed by War Maiden:

    • 9.8% Twisting Path
    • 9.4% + 1.4% Crippling Grasp¹
    • 7% Impale
    • 5.8% Sap Essence
    • 2.7% Assassins Will
    • 0.4% Soul Harvest
    • Σ = 36.5%

     

    Damage that will or will not be buffed:

    • 9,7%  Force Pulse (not buffed) or Funnel Health (buffed) ²

     

    ¹ 1.4% are from the initial hit

    ² Deals roughly the same damage

     

    Calculation

    Pure Julianos:

    • 49.6% + 36.5% + 9.7% = 95,8%¹

    War Maiden with Force Pulse:

    • 0.8632*49.6% + 1.0455*36.5% + 0.8632*9.7% = 42.815 + 38.161 + 8.373 = 89.35%   (-6,45)

    War Maiden with Funnel Health:

    • 0.8632*49.6% + 1.0455*36.5% + 1.0455*9.7% = 42.815 + 38.161 + 10.141 = 91.12%   (-4,68)

    ¹ The missing percentages are from synergies, glyph etc.

     

     

     

    2) vMoL Boss 3 / 41k (37k ST = 89%)

     

    Damage NOT buffed by War Maiden:

    • 19.1% Blockade of Fire
    • 11.1% Fiery Rage
    • 13.7% LA
    • 0.6% HA
    • Σ = 44.5%

    Damage buffed by War Maiden:

    • 8.5% Twisting Path
    • 10.4% + 1.7% Crippling Grasp
    • 11.1% Impale
    • 8% Assassins Will¹
    • 0.4% Soul Harvest
    • Σ = 40.1%

     

    Damage that will or will not be buffed:

    • 11.0%  Force Pulse (not buffed) or Funnel Health (buffed) ²

     

    ¹ Note that AW is not worth firing on cooldown, i.e. after 4 attacks.

     

    Calculation

    Pure Julianos:

    • 44.5% + 40.1% + 11.0% = 95,6%¹

    War Maiden with Force Pulse:

    • 0.8632*44.5% + 1.0455*40.1% + 0.8632*11.0% = 38.412 + 41.925 + 9.495 = 89.83%   (-5,77)

    War Maiden with Funnel Health:

    • 0.8632*44.5% + 1.0455*40.1% + 1.0455*11.0% = 38.412 + 41.925 +11.501 = 91.84%   (-3,76)

    ¹ The missing percentages are from synergies, glyph etc.

     

     

     

     

    TL:DR

    No it is not better than Julianos, judged by this estimation.

     

    If there are any mistakes, please tell me :)

    • This reply was modified 2 months, 2 weeks ago by Profile photo of Nichts Nichts.

    ID: @Nichts EU West – EP

    Sanyarin’Donnerblatt (Magicka NB PVE), Sanyarin’Donneraether (Magicka NB PVP), Sanyarina’Donnerwasser (Heal-Tank Templar PVP, Healer PVE), Sanyarin’Donnerstahl (NB Heal-Tank PVE)

     

  8. Member Avatar
    Oakmontowls

    Novice

    Total Posts: 18

    Dunmer Nightblade

    Oh well I guess its just another worthless set. I guess scathing will be the new (old?) bis for night blades assuming they don’t fix twisting path that is.

  9. Member Avatar
    Nichts

    Journeyman

    Total Posts: 93

    Dunmer Nightblade

    Oakmontowls said on May 10, 2017 :

    Oh well I guess its just another worthless set. I guess scathing will be the new (old?) bis for night blades assuming they don’t fix twisting path that is.

     

    Might or might not be. That depends if you can still get the uptime.
    I doubt that, if using a HA-Build.

    On a normal build it depends how long you can keep your rotation.

    (Scathing > Julianos if uptime >~60%)

    ID: @Nichts EU West – EP

    Sanyarin’Donnerblatt (Magicka NB PVE), Sanyarin’Donneraether (Magicka NB PVP), Sanyarina’Donnerwasser (Heal-Tank Templar PVP, Healer PVE), Sanyarin’Donnerstahl (NB Heal-Tank PVE)

     

  10. Member Avatar
    Oakmontowls

    Novice

    Total Posts: 18

    Dunmer Nightblade

    Nichts said on May 10, 2017 :

    Oakmontowls said on May 10, 2017 :

    Oh well I guess its just another worthless set. I guess scathing will be the new (old?) bis for night blades assuming they don’t fix twisting path that is.

    Might or might not be. That depends if you can still get the uptime.
    I doubt that, if using a HA-Build.

    On a normal build it depends how long you can keep your rotation.

    (Scathing > Julianos if uptime >~60%)

    So i just did the math based on the post here by our math lord and savior Asayre and with using twisting path alone at 68% crit (my current crit chance with Grothdar julianos and willpower) we will have an uptime of 54% of scathing mage. So we would need 1.3 attacks per second in order to have an uptime of around 60% which seems very feasible assuming we aren’t using a lightning staff heavy attack build.

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    DonkeyJote

    Apprentice

    Total Posts: 34

    I’ve seen some really high uptimes from testers.  Alcast posted a shot of 76% on his Magblade.

    • This reply was modified 2 months, 1 week ago by Profile photo of DonkeyJote DonkeyJote.
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    C4Vice

    Journeyman

    Total Posts: 72

    I used scathing for a while now and it is really easy to get 70%+ uptime

    • This reply was modified 2 months, 1 week ago by Profile photo of C4Vice C4Vice.
  13. Member Avatar
    Oakmontowls

    Novice

    Total Posts: 18

    Dunmer Nightblade

    I’m not looking forward to farming scathing mage…. so far I only have the legs in divines.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1770

    Khajiit Templar

    Oakmontowls said on May 17, 2017 :

    Nichts said on May 10, 2017 :

    Might or might not be. That depends if you can still get the uptime.
    I doubt that, if using a HA-Build.

    On a normal build it depends how long you can keep your rotation.

    (Scathing > Julianos if uptime >~60%)

    So i just did the math based on the post hereby our math lord and saviorAsayre and with using twisting path alone at 68% crit (my current crit chance with Grothdar julianos and willpower) we will have an uptime of 54% of scathing mage. So we would need 1.3 attacks per second in order to have an uptime of around 60% which seems very feasible assuming we aren’t using a lightning staff heavy attack build.

    You will never have below 65% uptime on a magblade if your gtoup positions things well. O average 75% with heavy AoE fights such as AA or Rakkat HM 80%+

  15. Member Avatar
    Nichts

    Journeyman

    Total Posts: 93

    Dunmer Nightblade

    Hello everyone,

     

    in the last weeks I didn’t have that much time, due to my job and a wedding last weekend. (As best man I had to organize a lot.)

     

    Since we cleared vMoL hm some weeks ago, there is not much to do. I don’t know how the top players still stay with ESO.
    The only reason I kept playing are the players in the game.
    I don’t like the mechanics in the new trial – because there are no mechanics except mass AoE damage and ressource drain.
    And there are several things that still get not fixed / changed, e.g. the RNG system.

    Hence, I am not really in the mood to spend a lot of time (and some money as well) doing something that I don’t like to do.

    Here are some build ideas, that have not been tested so far.
    For now I will not change post #1 due to lack of tests.

    Keep in mind that these are just ideas. I have not tested how good these ideas really are.

    Most stuff from posting #1 is still true with this pre-morrowind live version.
    For example, you still have to place your skills on the first and second bar, such that all passives of the NB and destro staff are up.

    I personally don’t like heavy attack builds, and I still don’t like hard rotation like: start over.
    Therefore my rotation will / would be: Play the same way as pre-morrowind, but occasionally place a HA, if you have the time ( i.e. instead of a Force Pulse).

     

    GEAR:

    First of all: Kena is now useless :(
    The only monster set that is fun to play and not proc-based got fixed, so that it is not worth playing any more.

    So my current build choice is:

    • Armor + jewellry: 5* Scathing Mage / 4* Moondancer / 1* Kena (Max Magicka or max SD enchantment)
    • Bar 1: Maelstrom Inferno Staff – precise
    • Bar 2 : Moondancer Lightning Staff – sharpened

    This setup is what I can play because of RNG. Obviously both staffs in the same trait would be better.
    Playing with Moondancer: If manareg, do your rotation. If spelldamage, you might need HAs.

     

    Probably a better setup is the following:

    • Armor + Jewellry: 4* Scathing Mage / 4* Moondancer / 2* Grothdarr or Ilambris
    • Bar 1: Scathing Mage Inferno
    • Bar 2: Moondancer Lightning

    Here the Idea is, that both sets give you buffs, that keep active while bar swapping. Hence Scathing Mage that can be active on both bars, but only activated on one bar, might be better than Julianos which is active on one bar, but not on the other.

    And the second piece of Grorthdarr / Ilambris should/could be better than the Maelstrom Staff on one bar.

     

     

    The bars would look like:

    • Bar 1:  crippling grasp¹, funnel health, merciless resolve³, WoE², Inner Light,  Soul Harvest³
    • Bar 2: Harness Magicka, Impale³, Twisting Path, Siphoning Attacks¹, Inner Light, Thunderous Rage²

    ¹ Siphoning Passive

    ² Destro Passive

    ³ Assassination Passive

     

     

    Master Architect: As roughly estimated in a comment above, this set is worth playing. But it comes with the cost of not being able to use moondancer.

    Because of RNG I have not spend many thoughts about how to use it.

     

    Siphoning Attacks: I still feel like that is a wasted slot, since HAs regenerate a lot of magicka and deal damage.

     

    —–

     

    I hope that these ideas will bring up some thoughts as well :)

    And maybe I will enjoy playing again.

    • This reply was modified 2 months ago by Profile photo of Nichts Nichts.

    ID: @Nichts EU West – EP

    Sanyarin’Donnerblatt (Magicka NB PVE), Sanyarin’Donneraether (Magicka NB PVP), Sanyarina’Donnerwasser (Heal-Tank Templar PVP, Healer PVE), Sanyarin’Donnerstahl (NB Heal-Tank PVE)

     

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    BigBadVolk

    Novice

    Total Posts: 11

    Dunmer Nightblade

    Nichts said on May 23, 2017 :

    Hello everyone,

    in the last weeks I didn’t have that much time, due to my job and a wedding last weekend. (As best man I had to organize a lot.)

    Since we cleared vMoL hm some weeks ago, there is not much to do. I don’t know how the top players still stay with ESO.
    The only reason I kept playing are the players in the game.
    I don’t like the mechanics in the new trial – because there are no mechanics except mass AoE damage and ressource drain.
    And there are several things that still get not fixed / changed, e.g. the RNG system.

    Hence, I am not really in the mood to spend a lot of time (and some money as well) doing something that I don’t like to do.

    Here are some build ideas, that have not been tested so far.
    For now I will not change post #1 due to lack of tests.

    Keep in mind that these are just ideas. I have not tested how good these ideas really are.

    Most stuff from posting #1 is still true with this pre-morrowind live version.
    For example, you still have to place your skills on the first and second bar, such that all passives of the NB and destro staff are up.

    I personally don’t like heavy attack builds, and I still don’t like hard rotation like: start over.
    Therefore my rotation will / would be: Play the same way as pre-morrowind, but occasionally place a HA, if you have the time ( i.e. instead of a Force Pulse).

    GEAR:

    First of all: Kena is now useless
    The only monster set that is fun to play and not proc-based got fixed, so that it is not worth playing any more.

    So my current build choice is:

    • Armor + jewellry: 5* Scathing Mage / 4* Moondancer / 1* Kena (Max Magicka or max SD enchantment)
    • Bar 1: Maelstrom Inferno Staff – precise
    • Bar 2 : Moondancer Lightning Staff – sharpened

    This setup is what I can play because of RNG. Obviously both staffs in the same trait would be better.
    Playing with Moondancer: If manareg, do your rotation. If spelldamage, you might need HAs.

    Probably a better setup is the following:

    • Armor + Jewellry: 4* Scathing Mage / 4* Moondancer / 2* Grothdarr or Ilambris
    • Bar 1: Scathing Mage Inferno
    • Bar 2: Moondancer Lightning

    Here the Idea is, that both sets give you buffs, that keep active while bar swapping. Hence Scathing Mage that can be active on both bars, but only activated on one bar, might be better than Julianos which is active on one bar, but not on the other.

    And the second piece of Grorthdarr / Ilambris should/could be better than the Maelstrom Staff on one bar.

    The bars would look like:

    • Bar 1: crippling grasp¹, funnel health, merciless resolve³, WoE², Inner Light, Soul Harvest³
    • Bar 2: Harness Magicka, Impale³, Twisting Path, Siphoning Attacks¹, Inner Light, Thunderous Rage²

    ¹ Siphoning Passive

    ² Destro Passive

    ³ Assassination Passive

    Master Architect: As roughly estimated in a comment above, this set is worth playing. But it comes with the cost of not being able to use moondancer.

    Because of RNG I have not spend many thoughts about how to use it.

    Siphoning Attacks: I still feel like that is a wasted slot, since HAs regenerate a lot of magicka and deal damage.

    —–

    I hope that these ideas will bring up some thoughts as well

    And maybe I will enjoy playing again.

    Its sad to hear, but well sometimes everyone need to take a break.

     

    Also gonna test some of these when I will have time too :D

     

    PC EU Masterrace – Nightblade for Life

    Chars: Tcherno Volk – Magblade// Darasea Telvanni – Magblade// White Volk – Magblade // The Last Nightblade – Stamblade

    Achievments: 581k vMA Score – vAA HM – vSO HM – vHRC – vMoL (HM missing) – Shadows of the Hist Conqueror – Imperial City Dungeons Conqueror

  17. Member Avatar
    C4Vice

    Journeyman

    Total Posts: 72

    I seem to have better dps and sustain with willpower (dont know why). Also 1 rotation i use my spammable and my 2nd rotation i do 3 heavy attacks. Sustain seems fine like this. I dont even use a mag recovery glyph.

    Will do some more testing next couple of weeks

  18. Member Avatar
    Nichts

    Journeyman

    Total Posts: 93

    Dunmer Nightblade

    Shortly after I posted this setup, I tested it on the small dummy.

    I messed up the rotation, since the bars are completely different, and I used synergy twice on the wrong bar. Still I got ~30k, therefore this setup might be a good idea.

    With good rotation and better placement of CPs 34k should be doable. Also it needs proper CP distribution.

     

    About resource management:

    I had elemental drain and (heal-) bubbles and was around 60% magicka at the end.

     

     

     

    C4Vice said on May 23, 2017 :

    I seem to have better dps and sustain with willpower (dont know why). Also 1 rotation i use my spammable and my 2nd rotation i do 3 heavy attacks. Sustain seems fine like this. I dont even use a mag recovery glyph.

    Will do some more testing next couple of weeks

    The problem I have with WP is, that it is a 3 item set.

    So you are stuck with  5/3/2/1, e.g.  5*Julianos + 3*WP + 2*Grothdarr + (1+1)*Maelstrom,  or  5/3/3, e.g. 5*Julianos + 3*WP + 3*Moondancer.

    The first build needs hard to get Maelstrom Staffs, and both don’t have sustain. That is why I chose 5*MD on one bar.

    You could tweak both setups using either glyphs on the weapons or jewellery, or using poison on the weapons.

     

    I think that both are not optimal.

    ID: @Nichts EU West – EP

    Sanyarin’Donnerblatt (Magicka NB PVE), Sanyarin’Donneraether (Magicka NB PVP), Sanyarina’Donnerwasser (Heal-Tank Templar PVP, Healer PVE), Sanyarin’Donnerstahl (NB Heal-Tank PVE)

     

  19. Profile Photo
    Arun

    Scamp

    Total Posts: 4

    Hello!

    Thanks for the guide, its really useful for me. I tested all classes with diffrent types of builds, magica or stamina. But ended up on Magblade, its my first character then I actually enjoyed to a point, where I done main quest, and get to champion system( Im currently c116 ), characters before nightblade. didn’t`t even survive past 38 lvl. So I feel, like this class is best. So much flexibility! :)

     

    I just have a little problem. I cant follow your guide in terms of " gear ", since I dont have any DLC. So it`s kinda problematic for me to choose, a setup, that will work in VET dungeons. Second problem that I give priority to visual side, that forces me to use only crafting set. ( I love light mercenary motif )

    Can you please suggest what setup would work for me best?

    I was thinking about 5 Julianos and 4 Aether, as monster set actually no idea what to use, like what type of staffs( Fire or lightning ). I would appriciete some thoughts, insights, advices.

    I have no idea what those numbers, uptimes and etc mean. I`m total newbie, actually started to play this game like 2 weeks ago.

  20. Member Avatar
    Nichts

    Journeyman

    Total Posts: 93

    Dunmer Nightblade

    Arun said on July 5, 2017 :

    Hello!

    Thanks for the guide, its really useful for me. I tested all classes with diffrent types of builds, magica or stamina. But ended up on Magblade, its my first character then I actually enjoyed to a point, where I done main quest, and get to champion system( Im currently c116 ), characters before nightblade. didn’t`t even survive past 38 lvl. So I feel, like this class is best. So much flexibility!

    I just have a little problem. I can<code>t follow your guide in terms of ” gear “, since I don</code>t have any DLC. So it`s kinda problematic for me to choose, a setup, that will work in VET dungeons. Second problem that I give priority to visual side, that forces me to use only crafting set. ( I love light mercenary motif )

    Can you please suggest what setup would work for me best?

    I was thinking about 5 Julianos and 4 Aether, as monster set actually no idea what to use, like what type of staffs( Fire or lightning ). I would appriciete some thoughts, insights, advices.

    I have no idea what those numbers, uptimes and etc mean. I`m total newbie, actually started to play this game like 2 weeks ago.

     

    Sorry for the late answer. I just found a notification in my mailbox.

     

    I stopped playing ESO with Morrowind, because of mainly two reasons:

    1) The Morrowind content is boring. ESO is still a MMO, but they keep bringing so much Solo content. The DLCs brought so far only two trials and four dungeons. Everything else was solocontent (thiefsguild, wrothgar, dark brotherhood and especially morrowind).
    What makes the Morrowind content boring are the simple mechanics, which is basically only a lot of AoE damage and ressource-drain.  IMO skinrai/vashai and rakkhat have the most interesting mechanics ingame. HoF is just another Fungal Grotto compared to MoL.  And even the mechanics in MoL are not great if you compare them to other games.

     

    2) There are so many things that they haven’t fixed yet. The most annoying thing about those is the RNG Loot. It isn’t even possible to try out some possible gear combinations, because they won’t drop for you at all …

     

    You should check out mashinates up2date guide here.

    (The topic states v2.0 but that actually should be v3.0)

    • This reply was modified 1 week, 3 days ago by Profile photo of Nichts Nichts.

    ID: @Nichts EU West – EP

    Sanyarin’Donnerblatt (Magicka NB PVE), Sanyarin’Donneraether (Magicka NB PVP), Sanyarina’Donnerwasser (Heal-Tank Templar PVP, Healer PVE), Sanyarin’Donnerstahl (NB Heal-Tank PVE)

     

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