One approach to leveling a magicka-based sorcerer

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    FrancisCrawford

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    Breton Sorcerer

    I’ve written most of this in other posts, but it’s not all terribly well organized, so here we go again.

    This is a guide to solo leveling a magicka-based sorcerer in landscape PvE. Some of your goals for leveling may be to do dungeons, endgame PvE or PvP. Great. This guide mentions how to prepare for those, but it doesn’t actually cover what to do in those venues.

    Basic principles underlying this guide include:

    • Spell-casting is fun.
    • Therefore, we want to have lots of magicka available so we can have fun casting spells.
    • That entails squishiness, so a lot of the spell-casting involves staying alive.
    • Pets are useful in staying alive. So we use them.
    • As per my general tips thread, which may well also be of interest to you if you’re looking at this one, it is not necessary to be optimal.
    • In particular, how fast we kill isn’t terribly important. Lots of other things take up more time in the game than actual damage-dealing, which is only a few seconds per fight.
    • Not being in a hurry, we can save ultimate skills for tough fights, rather than using them as part of a regular rotation.
    • Everything in this guide has large margins for error. Success does not depend upon precise play.

    I further believe that there are three major categories of skill use when soloing:

    • Doing damage.
    • Avoiding death according to your regular fight plan.
    • “Re-setting” the fight when stuff goes seriously wrong.

    Altmer or Breton are the most optimal choices for this playstyle, with Altmer probably being slightly the better of the two. If you enjoy another race more — well, it’s not necessary to be optimal.

    As for weapons:

    • This guide uses staffs all the way, except when you want to level up skills for future use. (E.g., one-hand-plus-shield is a popular weapon choice in PvP, specifically for the skill Defensive Stance.)
    • Destruction staff is your main weapon all the way, except that if you briefly use something else at very low levels instead, that’s fine. (The first weapon you get coming out of character creation may be a bow. The first staff you get may be restoration.)
    • Your second weapon when you can use one (Level 15) should be either a restoration or second destruction staff.
    • When I first wrote this guide, fire/inferno was clearly the right element choice for your destruction staff. The elements are more balanced now, but fire is still what I and most other players that I know of prefer.

    Once you’ve made sufficient investment in the Light Armor skill line, you’ll want to wear lots of light armor, specifically at least 5 pieces.

    Your most important skill lines to level up are Daedric Summoning, Destruction Staff, Storm Calling, Dark Magic and Light Armor. The first 2 are slightly more urgent than the others.

    Mage’s Guild can be good to level too, but other than downloading the Lorebooks add-on to make sure you don’t miss any lorebooks, there’s little you can do to rush that one.

    Please note: Posts 1-57 were written before the announcement of Patch 2.1. Please see Post 58 for initial comment on the changes it will introduce. In general, while I’ve done a little editing over the months as details of the game change, various specifics in the earlier posts may have become a little obsolete.

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    FrancisCrawford

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    Breton Sorcerer

    Phase 1

    Your first wave of damage skills includes

    • Crystal Shard –> Crystal Fragments. Hits hard. Knocks down the opponent. Will be a staple of your build all through the game. This is the only morph that matters.
    • Mage’s Fury –> Endless Fury. Later on you may want to level up the other morph too, but early on the magicka return is key.
    • Heavy staff attack. Later on you won’t need this, but early on the magicka gain (and magicka non-use) is key.
    • Daedric Curse –> Velocious Curse. Useful early on. Not essential. The other morph probably isn’t useful unless you’re an elite player like Thelon, who uses it in his build. Daedric Curse itself is lame, and is a blight on your skill bar for the brief period you’re leveling it up to be morphable.

    Crystal Shard/Fragments is a good opener. Endless Fury is a good finisher. You rarely will need all 4 of these to kill a single enemy.

    And of course weave in basic attacks before most spells (obvious exceptions: the opening Crystal Fragments, and of course the skills you cast out of combat). Besides the damage benefit, mixing in the light attacks also increases your (re)generation of ultimate points. To weave, I just click my light-attacking mouse button between spells. One can weave more effectively than that, but what I just described is easy and sufficient.

    Your first wave of staying-alive skills includes:

    • Unstable Familiar –> Unstable Clannfear. The dude is a great tank, rather reliably preventing one enemy from hitting you. He even tanks bosses, while other “Don’t hurt me” approaches like CC (Crowd Control) often fail on them.
    • Destructive Touch –> Destructive Clench (Fire Clench). Gets enemies away from you and keeps them from hurting you.
    • Regeneration (either morph, but I prefer Mutagen). If you happen to be using a restoration staff, this is a good pre-cast. Usually you won’t use one much until Level 15, so arguably this belongs in Phase 2.
    • Lightning Form –> Boundless Storm. Whether or not you use this in fights, it’s a great speed skill for running around on foot in general. (But tick the “Don’t attack innocents” box in your settings or bad things will happen when you use it in town.) Also, it does a bit of AoE damage.

    Of course, the first 2 of those do damage as well, as does Boundless Storm. Also, Crystal Fragments’ knockdown helps with not-dying. But there is one limitation on these defenses: Enemies who have been CCed (e.g. knocked down or stunned) are immune to other CC for a few seconds.

    Early skills I don’t bother with include Wall of Elements and Encase.

    Greater Storm Atronach is an awesome ultimate skill. I prefer Power Overload for reasons I’ll explain later on, but the Atronach is likely to become available to you a little sooner.

    A good skill bar around Level 10 would be:

    • Crystal Fragments
    • Velocious Curse
    • Endless Fury
    • Fire Clench
    • Unstable Clannfear
    • Greater Storm Atronach

    (continued in the next post)

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    FrancisCrawford

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    Breton Sorcerer

    Normal fight tactics

    There are two natural ways to start a fight with this kind of build:

    • Attack from range with a powerful, long cast-time skill. That would be Crystal Fragments.
    • Send the pet(s) in first and then attack from range. Starting with Crystal Fragments makes sense in that case too, because the knockdown slows an enemy’s response.

    (In this phase you have only one pet to send in, but the same comments can apply later on.)

    For example, you could:

    • Cast Crystal Fragments at an archer.
    • Assume the archer will engage with your pet and vice versa. If necessary, step to the side so that the archer won’t hit you with a conal AoE while attacking your pet. (Similarly for a fire mage enemy who attacks on a line, etc.)
    • Cast Crystal Fragments again at a meleer running up to you. In most fights, you can do that before they get to you and interrupt somehow.
    • Hit the meleer with Velocious Curse.
    • Hit the meleer with a heavy attack, while running away (slowly).
    • Turn your attention to attacking the other enemy, because the meleer is about to go BOOM.
    • If you’re wrong, and the meleer survives Velocious Curse, hit her with Endless Fury. That should finish her.
    • Return your attention to the ranged enemy, if it’s still alive.

    Boss fight strategies

    Suppose you’re fighting a single, durable, hard-hitting boss. Then I recommend:

    • More careful fight tactics in general, plus …
    • … a similar skill bar to what you use in general, except …
    • … you might want to exchange Fire Clench for Mutagen, which of course means …
    • … you would use a restoration staff rather than a destruction one.

    In particular, you probably want to use in this case:

    • Unstable Clannfear. After the first few seconds, he should hold aggro. If he dies, recast him immediately, while running away from the boss as fast as you can (which won’t be very fast — spell-casting slows you). Keep running until your pet reestablishes aggro.
    • Your ultimate skill. That’s what you’re saving it for. Or see how the fight goes and cast the ultimate if you’re going to need it.
    • Your most magicka-efficient attack skills — check the arithmetic.
    • Ideally a restoration staff over your destruction staff. The restoration staff lets you precast a heal (e.g., Mutagen), which helps if the pet isn’t perfectly reliable about holding aggro.
    • Magicka-regaining heavy attacks as needed.
    • Your running shoes as needed. :)
    • Dodge rolls as needed. Against ordinary mobs it’s often OK to try to walk out of the red circles/red rectangles/whatever. If you don’t make it, you will probably survive anyway. Against bosses however, there is no try — just do.

    In general, the details of your choices might depend on factors such as:

    • Whether you think you can beat the boss using your ordinary build and tactics. :)
    • Whether the boss is alone or has helpers.
    • Whether the boss is melee or ranged.
    • Whether the boss has any special mechanics.
    • Whether the boss is vulnerable to knockdown, knockback and stun.
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    FrancisCrawford

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    Breton Sorcerer

    Phase 2

    Several things happen around the same time:

    • You reach Level 15 and can use 2 weapons and their associated skill bars.
    • Enemies start hanging out in groups of 3 rather than 2.
    • You unlock the 3rd skill in various skill lines.

    Key 3rd-in-the-line skills can include:

    • Winged Twilight (either morph). You can use her in a 2-pet build, or you can replace the Clannfear for lesser but still decent tanking (plus more damage). You should definitely level the Restoring Twilight morph, as that’s one you might be allowed to use in a dungeon group. Whether you use the other morph is a matter of personal taste.
    • Force Shock. This is your key single-target attack skill from now on. Crushing Shock is the better morph for many purposes, but Thelon has made a case for the Force Pulse morph as well. Really, you should at some point level up both morphs.
    • Lightning Splash –> Liquid Lightning. I’ve never used it, but it’s been buffed since the last time I leveled a sorcerer. So it’s not part of my guide, but you might want to work it in.
    • Rune Prison –> Rune Cage. This is a powerful skill but unfortunately is hard to use with pets, because they tend to attack your targets and hence break the “mez” (i.e. the disoriented). It’s particularly powerful to take healers out of combat. Ditto high-damage archers. I played some levels petless, and would often start combat with this skill rather than Crystal Fragments.

    I’d definitely keep Crystal Fragments from your Phase 1 damage rotation. Which others you keep, if any, is personal taste. I’ve played large parts of the game with my only 2 single-target attack spells being Crystal Fragments and Crushing Shock/Force Pulse.

    Continuing to use Fire Clench has 2 advantages. First, it’s a good skill unless you’re actively trying for AoE attacks, which shouldn’t be the case until you get Impulse. Second, it helps you level Destruction Staff faster, for example to get access to Impulse. :)

    You might also want to practice up Magelight until you get the Inner Light morph, which gives a little damage buff. That said, it’s not nearly important as it used to be before the Patch 1.6 changes, and I’ve rarely equipped it since that change.

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    FrancisCrawford

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    Breton Sorcerer

    Phase 3

    When you unlock the 4th skill in various lines, they shouldn’t radically change how you play, but some of them do belong in your build.

    • Dark Exchange –> Dark Conversion is an excellent “reset” skill. If you run too low on magicka or health, you can stop what you’re doing and channel it. In most fights, even if you get hit while you’re using it, you wind up with a large profit. Edit: After various nerfs, this is not as true as it was.
    • Surge –> Critical Surge used to be the overpowered core of sorcerer builds, especially for AoE. It was drastically nerfed, however, most notably in that it only procs on one enemy, rather than on all your AoE targets. Also, it’s now the wrong morph for magicka builds.
    • Surge –> Power Surge now gives a nice buff.
    • Entropy (either morph) has similar benefits to Power Surge.
    • Weakness to Elements –> Elemental Drain is hugely synergistic with Force Shock (either morph), because each hit procs it three times, for massive magicka return. (Or four times if an elemental-damage glyph fires too.) But few landscape fights last long enough for that to matter, and I’ve taken it off my skill bars; in the fairly rare cases I run low on magicka, I use Dark Conversion instead. All that said, Elemental Drain is a must-have for many dungeon groups, so you should practice it up at least far enough to get the morph.
    • Bound Armor –> Bound Aegis gives a minor buff, not worth using except in specialty builds — unless, of course, you really like how the armor looks. :)
    • Fire Rune –> Volcanic Rune used to be a fun and useful precast. I don’t know whether it’s still good.

     

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    FrancisCrawford

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    Breton Sorcerer

    Power Overload and the third skill bar

    Overload –> Power Overload does strong, optionally AoE damage, without costing you magicka. That alone makes it a good ultimate skill. Further, it lets you “bank” ultimate points up to the cap, which turns out to be 1000. So if you save it for tough fights and emergencies, it’s very strong — 1000 points of Power Overload is surely much stronger than a single Greater Storm Atronach.

    But what makes Overload (either morph) almost unique in the game is that it gives you a third skill bar — toggle it, and you have access to up to 5 more active skills. Or, if you’re running with 2 toggle skills (two pets, or 1 pet and Inner Light, for example), it takes your count of other skills up from 6 to 9.

    I favor using the Overload bar as a place to stash emergency skills, such as Dark Conversion.

    Edit: I’ve switched to Energy Overload, since I use Overload only for single-target damage.

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    FrancisCrawford

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    Breton Sorcerer

    Phase 4

    Several of our 5th-in-the-line skills are game changers.

    • Impulse is our great AoE skill. Neither morph — Pulsar or Elemental Ring — adds that much, so the choice of morph matters little.
    • Conjured Ward –> Hardened Ward is our central defensive skill. In most fights my health doesn’t drop below 100%. The Empowered Ward morph adds a bit to total damage done if you have pets out, but Hardened Ward is the clear choice in PvP or in dungeons where you don’t bring a pet, and hence is essential to level up.
    • Bolt Escape –> Ball Lightning or Streak is another essential PvP skill. I’m sure it can be very powerful in landscape PvE as well, but I never use it. Streak used to be the preferred morph, but since the latest changes BoL is the choice.
    • However, Daedric Mines (either morph) is weak except in specialized situations, and I couldn’t tell you what those specialized situations are.

    Something very close to the actual build of my VR sorcerer is:

    Bar 1 (fire staff)

    • Ultimate: Power Overload
    • Unstable Clannfear
    • Winged Twilight (either morph)
    • Crushing Shock
    • Crystal Fragments
    • Structured Entropy

    Bar 2 (lightning or fire staff)

    • Ultimate: Power Overload
    • Unstable Clannfear
    • Winged Twilight (either morph)
    • Impulse (either morph)
    • Boundless Storm
    • Hardened Ward

    Bar 3 (Overload)

    • Ultimate: Power Overload
    • Unstable Clannfear
    • Winged Twilight (either morph)
    • Dark Conversion
    • Rune Cage or Ball of Lightning
    • Hardened Ward

    (continued in next post)

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    FrancisCrawford

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    Breton Sorcerer

    Against two or more enemies, my sub-optimal but fun generic fight tactics are:

    • Cast Hardened Ward and Boundless Storm.
    • Run into, through and around the enemies, madly spamming my Impulse morph (currently Elemental Ring).
    • Recast Hardened Ward whenever it seems to be running low, and certainly if my health ever gets below 100%.
    • If one enemy is left alive, and not close to dying, switch to my other skill bar.
    • If magicka runs out, switch to the Overload bar and cast Dark Conversion, running away from enemies while it channels.
    • If a pet dies, especially the Clannfear, resummon immediately and then recast Hardened Ward.

    That works in fights up to and including dolmen solos, group-challenge public dungeon solos, and so on.

    Against a world boss, my tactics are more likely to be:

    • Precast Hardened Ward.
    • Send in the pets (or just skip this step).
    • Light attack immediately followed by my Entropy morph.
    • Crystal Fragments without an intervening light attack (see passive skill discussion below for why).
    • Weave light attacks and my Force Shock morph.
    • Use Crystal Fragments when it procs.
    • If my Clannfear dies, recast immediately, fleeing madly while I do.
    • Recast Hardened Ward as needed.
    • If I run low on magicka, use Dark Conversion as described above.

    I don’t bother with heavy staff attacks or Elemental Drain, but either could be a good alternate approach to magicka management.

    Against world bosses in some kind of a group, I hybridize the two approaches as makes sense.

    The Achilles heel of this build, sometimes seen at dolmens or from world bosses, is a purple half-dome that seems to negate magic, perhaps stripping wards and even unsummoning pets. If I see that I run away, resummon pet if needed, recast Hardened Ward, do Dark Conversion if needed, and resume fighting.

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    FrancisCrawford

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    Breton Sorcerer

    Passive skills

    Passive skills are important, powerful, and the place where you’ll put the majority of your skill points. That said, a lot of my opinions are subjective, unsupported by careful theorycrafting.

    All the light armor passive skills are very powerful in this build, since you wear a lot of light armor.

    All your racial skills are good, at least if you’re an Altmer or Breton, but usually lower priority than light armor skills (do the arithmetic).

    In the Destruction Staff line:

    • Tri Focus is lousy.
    • Penetrating Magic seems pretty decent (it’s a little unclear how penetration works against mobs).
    • Elemental Force is good.
    • Ancient Knowledge is lousy.
    • Destruction Expert is powerful — rather literally :) — when you’re spamming Impulse. It’s a reason to level Destruction Staff to 50 as fast as you can.

    In the Daedric Summoning line:

    • Rebate has been nerfed but is OK.
    • Power Stone is good.
    • Daedric Protection is OK.
    • Expert Summoner is OK.

    In the Dark Magic line:

    • Unholy Knowledge is quite good.
    • Blood Magic is OK.
    • Persistence is kind of OK.
    • Exploitation is nice to have in fights where you use Crystal Fragments.

    In the Storm Calling line:

    • Capacitor is good to have.
    • Energized is minor in the landscape. It’s better in dungeons, where Endless Fury/Mage’s Wrath matter more.
    • Disintegrate is minor. The tooltip description exaggerates its strength.
    • Expert Mage is OK.

    In the Fighter’s Guild line, I like Slayer and of course Intimidating Presence. The others don’t do much for me.

    And then there are the Mage’s Guild passives. Persuasive Will is of course good. Getting the rest is a big investment of skill points if your only Mage’s Guild active skill is an Entropy morph. Still, if you can spare the points, why not? And if you have Might of the Guild, especially at Rank 2, then when you cast Entropy you’ll want to cast a big skill — i.e. Crystal Fragments — immediately afterwards.

     

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    FrancisCrawford

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    Breton Sorcerer

    Miscellaneous

    I’ve discussed versions of this build at length in the thread http://tamrielfoundry.com/topic/glass-cannon-dual-pet-in-the-landscape/ .

    I put a number of general leveling tips into the thread http://tamrielfoundry.com/topic/general-tips-for-new-or-returning-players/ .

    I’m a bit confused about elements for the destruction staff:

    • Fire is clearly best as long as you want to run Fire Clench.
    • The difference in elements otherwise is mainly elemental procs — fire causes Burning, ice causes a slow, lightning causes Concussion, which reduces the damage enemies put out.
    • When I check the numbers, Burning seems to add a few percent to damage.
    • There are bosses too tough for the ice slow or for Concussion. But almost everything can burn.
    • Lightning can also proc the Disintegrate passive.
    • In AoE situations your pets absorb a lower fraction of incoming damage than in fights against fewer enemies. So that’s when you might most value Concussion. This is why I’ve tried lightning on my AoE bar.
    • Enemy AI was recently changed to run away more quickly from AoE. That might be a reason to try ice, something I’ve generally pooh-poohed.
    • I use elemental enchantments in the hopes of more procs, but a different element than the main element for the staff — shock glyphs on my fire staffs, but a fire glyph on my lightning staff.

    Against Harvesters, AoE is really helpful (because you need to kill the slow-moving orbs around them). If I fought a Harvester before having Impulse but while already having Lightning Flood, I might try that to see how it worked. I’d certainly be inclined to equip Boundless Storm, which has an AoE itself.

    I actually leveled, many game changes ago, for quite a while with just a Twilight Matriarch. She tended to tank one enemy, and die around the time I killed the first enemy I engaged. It worked pretty well.

    Now, if I leave my Clannfear and Twilight to fight a single enemy, they usually win, even if I don’t spam Ward for them. This can be helpful when gathering materials, picking up interactable quest items, etc.

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    FrancisCrawford

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    Breton Sorcerer

    As for Champion points:

    • The big one in Warrior is Bastion. It strengthens your Wards.
    • In Thief the ones I’m using are Magician, Arcanist and Healthy.
    • In Mage a lot look appealing, so I’ve put a point here and a point there before diminishing returns kick in. Beyond that, I’m focusing on Elemental Expert.
    • Once you hit 30 points in Mage, you get Spell Precision.

    I’m figuring that once I reach 90 champion points, I can tolerate the 3000 gold respec fee, so I haven’t worried hard about what I’m building toward in the interim. But it so happens that Elemental Expert, Spell Erosion and even Blessed all build toward Spell Precision.

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    Drgneb

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    Redguard Templar

    Awesome job mate! great info for those just  started and those of us still levelling.

    Thanks!!!  ;)

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    FrancisCrawford

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    Breton Sorcerer

    Drgneb said on April 25, 2015 :

    Awesome job mate! great info for those just started and those of us still levelling.

    Thanks!!!

    Thanks for the kind words. Most welcome!!

     

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    Nevyn

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    Dunmer Dragonknight

    Wow, was this useful or what?

    I’m sorting addicted to trying different builds and I’ve made dozens of different characters over the last 8 months – usually only to the 30-40 level range (I play mostly PVP, on the non-veteran campaign). In all this time I’ve never tried a sorc, and I decided last night to rectify this. Since I knew practically nothing about the class in terms of available skills, I decided to come here for some research. This post just made my day :) Fanatstic primer for a wanna-be-sorc-but-know-nothing-about-it type like myself!

    • This reply was modified 2 years, 3 months ago by Profile photo of Nevyn Nevyn. Reason: Clarity
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    Drgneb

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    Redguard Templar

    Nevyn said on April 28, 2015 :

    Wow, was this useful or what?

    I’m sorting addicted to trying different builds and I’ve made dozens of different characters over the last 8 months – usually only to the 30-40 level range (I play mostly PVP, on the non-veteran campaign). In all this time I’ve never tried a sorc, and I decided last night to rectify this. Since I knew practically nothing about the class in terms of available skills, I decided to come here for some research. This post just made my day Fanatstic primer for a wanna-be-sorc-but-know-nothing-about-it type like myself!
    <ul id=”bbp-reply-revision-log-581426″ class=”bbp-reply-revision-log icons-ul double-border top”>
    <li id=”bbp-reply-revision-log-581426-item-581428″ class=”bbp-reply-revision-log-item”><i class=”fa fa-edit”></i>
    This reply was modified 1 hour, 21 minutes ago by Nevyn. Reason: Clarity

    YUP!!  Francis always has awesome input to the builds posted on these forums and this post was a great source for future and us current Sorcs! hats to him and I hope many others keep it up as well. There are some great posts for us Sorcs here and the guys have done their homework for us! Thank you to the lot of you!  ;)

     

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    FrancisCrawford

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    Breton Sorcerer

    Nevyn said on April 28, 2015 :

    Wow, was this useful or what?

    I’m sorting addicted to trying different builds and I’ve made dozens of different characters over the last 8 months – usually only to the 30-40 level range (I play mostly PVP, on the non-veteran campaign). In all this time I’ve never tried a sorc, and I decided last night to rectify this. Since I knew practically nothing about the class in terms of available skills, I decided to come here for some research. This post just made my day Fanatstic primer for a wanna-be-sorc-but-know-nothing-about-it type like myself!

    Glad to help!

    I don’t do PvP myself, so my comments as to which skills to level for PvP for whatever are based simply on what I’ve read.

     

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    xenochaos1

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    Hello,

     

    I was wondering do you level up with putting point in stamina-magicka-health?! which ratio? which order?

    also do you have any tips to give me on what set to use while leveling?! or when should i get a set item?! or is 5light piece enought!??!

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    FrancisCrawford

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    Breton Sorcerer

    xenochaos1 said on April 30, 2015 :

    Hello,

    I was wondering do you level up with putting point in stamina-magicka-health?! which ratio? which order?

    also do you have any tips to give me on what set to use while leveling?! or when should i get a set item?! or is 5light piece enought!??!

    I’m in high VR now. I have all my points in magicka and almost never put on any set armor. I do however have a full set of Warlock jewelry, with the enchants changed to spell cost reduction. Warlock jewelry has become super-expensive since I got it, so Soulshine might be an alternative (but I think it starts at VR6), if you want some kind of jewelry set bonuses. I think Magicka Furnace might be another more practical alternative. (The problem is finding jewelry sets that exist in both rings and necklace, so that you can get the 2- and 3- piece bonuses whether or not you wear any of the associated armor.)

    In general, I see no need for optimal armor, set or otherwise, except perhaps in your toughest fights. I saved up a couple of sets from drops in the 40s leading up to the Molag Bal fight (end of the main story); it wasn’t really necessary. Those were Elegance and something else, but it doesn’t matter what they were, as all the stats on the sets have been reworked since then. At the moment, coincidentally, I have 3 pieces of Elegance I’m saving to wear all at once some time. At VR2 you might get a few pieces of Of The Sun armor to wear at once. Etc.

    One of the best choices of crafted set, easy to get, is Seducer.

    When leveling — many game changes ago — I used attribute points on magicka/health in a 1:1 or 2:1 ratio. Today I’d get magicka first. If you’re dying too much before hitting level 10, you can always use health food instead of magicka food. Once you hit level 10, you should get health/magicka food, and things should be great.

     

     

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    oldweasel

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    Holy crap! As someone relatively new to the game starting my 1st sorc this post is WONDERFUL!! Question- what mods do you recommend for a leveling sorc?

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    Valrien

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    Dunmer Sorcerer

    Shivering Exiles

    oldweasel said on May 3, 2015 :

    Holy crap! As someone relatively new to the game starting my 1st sorc this post is WONDERFUL!! Question- what mods do you recommend for a leveling sorc?

    Foundry Tactical Combat helps, and SorcererHelper also helps though that one is a bit outdated I think.

    Rule #1 of ESO: Never use a Deltia build.

    Guild: Shivering Exiles (Guildmaster); Up-and-Coming PvE Guild!
    Characters: Valrien Dravic (v16 Dunmer Mag Sorcerer)Maros Dravic (sub-50 Dunmer Mag DK)
    Scores: vMA (499,956)

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