Nos's "Poison Knight" StamDK Build (Homestead DLC Ready)

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    EDITS:

    02/10/2017 – Updated for Homestead DLC

     

    Race:

    1). Redguard

    2). Khajit

    Both options are viable. While the highest damage output race for this build is a Khajit, the sustain that Redguard offers actually wins out because you do not waste time being out of resources or eating shards.

    Attributes:

    All in Stamina

    Food:

    Health and Stamina

    Mundus:

    Thief

    or

    Thief and Shadow (TBS)

    Champion Point Distribution:

    Blue tree:

    Mighty – 96; Precise Strikes – 29; Thaumaturge – 75.

    Red tree:

    Points evenly across Hardy, Thick Skinned and Elemental Defender

    Green tree:

    100 into reduced cost, the rest into regen.

    Gear Choice

    7/7 Medium Divines

    5 Twice Fang Serpent/Twice Born Star

    3 Vicious Ophidian

    2 Velidreth/ 2 Kragh

    2 Sharpened (or Precise with Full Penetration) Maelstrom Dagger

    1 Sharpened (or Precise with Full Penetration) Maelstrom Bow

    All Armor with Stamina Enchants. All Jewelry Robust with Weapon damage enchants.

    Bar Setup

    Main Bar (Dual Wield): Evil hunter (or Vigor), Steel Tornado, Rending Slashes, Rapid Strikes, Venomous Claw. Ultimate – Flawless Dawnbreaker

    Offbar (Bow): Rearming Trap, Caltrops, Noxious Breath, Endless Hail, Poison Injection. Ultimate – Standard of Might

    Rotation:

    Potion (refresh on cooldown)

    Step 1: Rearming Trap>Endless Hail>Poison Injection>Noxious Breath>Caltrops>Bar Swap (animation cancel)

    Step 2: Rapid Strikes>LA>Venomous Claw>LA>Rapid Strikes>LA>Rending Slashes>LA>Rapid Strikes>LA>Bar Swap

    Restart Rotation at Step 1, but apply Caltrops every 3rd bar swap. Drop banner after 1 full rotation.

    Questions:

    1. Why Velidreth?

    Highest DPS gain for a stam user that is possible on a two piece set. It cant crit anymore, but the damage is still nice. Use this 2 piece if you have full target penetration.

    2. Why Kragh? 

    Kragh offers the highest damage gain in groups where full target penetration is not achieved. The 1 piece on it is the strongest 1 piece for a stam user to have and offers a whopping 3.8% DPS increase on a non fully penetrated target. In addition its damage is quiet good as well.

    3. Twice Fanged Serpent or TBS?

    Twice Fanged Serpent is the highest DPS gain of all three sets, provided you benefit from the full extent of its penetration. If full penetration is achieved, TBS is better.

    4. Why are we still using TBS after Major Force nerf?

    Because we still you vMA weapons. vMA weapons are the main reason why TBS is so good. TBS increase damage by a set %, versus sets like Hundings that give weapon damage which is a set value.

    5. Why reapply trap before it runs out?

    Because the minor force plus the increased damage from its buffed DoT is a huge DPS loss if we lose seconds on them both.

    6. Which gear should I wear?

    When figuring out the best gear to wear, look at the total penetration in the raid. Boss and add resistance is around 18200. The possible debuffs you can have in raid are as follows:

    Base – 100

    Major Fracture – 5280

    Minor Fracture – 1320

    Infused Crusher – 1944

    Kragh – 1900

    Sunderflame – 3440

    Nightmother’s gaze – 2580

    Alkosh – 3010

    Sharpened – 5160 or 2580 per weapon

    Twice Fang Serpent – 5000

    Total Penetration – nearly 30k

    This means that depending on what the raid is running you should be able to compensate.

    7.  Do you have any proof of concept?

    Old Parses:

    http://imgur.com/a/n7CqQ

    http://imgur.com/a/N40qm

    http://imgur.com/a/SChxg

    http://imgur.com/sb0iMat

    http://imgur.com/JHs19s0

    http://imgur.com/a/ro8Yq – Rezzed 2 people

    http://imgur.com/a/PbTxy – Had to switch to focused Aim for the tornado phase (Ping too high)

    http://imgur.com/a/AuNLl

    http://imgur.com/a/6vyTN + http://imgur.com/a/Xpy5e

    http://imgur.com/a/hoRvK

    Thank you to all of the tanks (especially @rokrdt05 or @fire0) for putting up with me trying different things. Thanks to my guild “From the Dust”, for moral support and encouragement.

    Please let me know if you have any questions.

    • This topic was modified 2 weeks, 1 day ago by Profile photo of Nosferatuzod Nosferatuzod.
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    Tehblender

    Scamp

    Total Posts: 9

    Your damage parse mod…. what is it?

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    Tehblender said on June 20, 2016 :

    Your damage parse mod…. what is it?

    Combat Metrics

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    Artem

    Adept

    Total Posts: 112

    Breton Nightblade

    Haven’t read the whole thing yet, but already got a quick question.

    Why not imperial? isn’t 10% stam > 4% weapon dmg that orcs have? Except for sustain they are like redguards and is sustain such a big issue at CP501? I haven’t played stamina in endgame, so bear with me :)

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    Artem said on June 21, 2016 :

    Haven’t read the whole thing yet, but already got a quick question.

    Why not imperial? isn’t 10% stam > 4% weapon dmg that orcs have? Except for sustain they are like redguards and is sustain such a big issue atCP501? I haven’t played stamina in endgame, so bear with me

    Hey, Imperial would work but it wouldn’t out do Orc. Majority of your damage as a DK is melee, so Orc would work better. Also it doesn’t add 4% weapon damage, it adds 4% melee damage. I added it to my guide though:)

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    TarmoRhox

    Journeyman

    Total Posts: 58

    Altmer Sorcerer

    How about Vicious Orphidian set? With it it is possible to replace agility and mephala and get really nice bonuses to damage and sustain.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    TarmoRhox said on June 21, 2016 :

    How about Vicious Orphidian set? With it it is possible to replace agility and mephala and get really nice bonuses to damage and sustain.

    Personally I am a redguard, but my stamplar is khajit. I never experience sustain issues on either of them. As for 5 piece ophidian, it is inferior to Agility and Mephala. Agility by itself gives a 5.5% dps increase, and mephala when combined with toxic defiance is around 7% single target and can go up to 11%+ in AoE.

    • This reply was modified 8 months, 1 week ago by Profile photo of Nosferatuzod Nosferatuzod.
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    Artem

    Adept

    Total Posts: 112

    Breton Nightblade

    Nosferatuzod said on June 21, 2016 :

    Artem said on June 21, 2016 :

    Haven’t read the whole thing yet, but already got a quick question.

    Why not imperial? isn’t 10% stam > 4% weapon dmg that orcs have? Except for sustain they are like redguards and is sustain such a big issue atCP501? I haven’t played stamina in endgame, so bear with me

    Hey, Imperial would work but it wouldn’t out do Orc. Majority of your damage as a DK is melee, so Orc would work better. Also it doesn’t add 4% weapon damage, it adds 4% melee damage. I added it to my guide though:)

    Thanks for reply. What I meant is that Imperials and Redguards have the same damage bonus (10% stamina) and the only difference is sustain vs surviveability. So if Redguard outdo orcs then Imperials should too, unless sustain is a huge issue.  Oh and my bad, I did mean to write 4% melee damage but it was already late haha.

    Which reminds me.. Should my resources be okay with 501 cp even if I play an imperial? And also, is 6%+4%melee dmg is that better than 10% stam (which gives some damage + your bow damage ). Aren’t they comparable or orc (and khajit?) is way better than redguard/imperial? I kinda feel it should make so much difference, but not sure.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    Artem said on June 21, 2016 :

    Nosferatuzod said on June 21, 2016 :

    Hey, Imperial would work but it wouldn’t out do Orc. Majority of your damage as a DK is melee, so Orc would work better. Also it doesn’t add 4% weapon damage, it adds 4% melee damage. I added it to my guide though:)

    Thanks for reply. What I meant is that Imperials and Redguards have the same damage bonus (10% stamina) and the only difference is sustain vs surviveability. So if Redguard outdo orcs then Imperials should too, unless sustain is a huge issue. Oh and my bad, I did mean to write 4% melee damage but it was already late haha.

    Which reminds me.. Should my resources be okay with 501 cp even if I play an imperial? And also, is 6%+4%melee dmg is that better than 10% stam (which gives some damage + your bow damage ). Aren’t they comparable or orc (and khajit?) is way better than redguard/imperial? I kinda feel it should make so much difference, but not sure.

    A redguard is best because of sustain. On a Stamplar it is much easier to get away with being a Khajit for example, since you have cheaper costing abilities, or channels that add time to your regen. On a DK, your rotation invloves using a ton of skills, and sustain could be an issue. I do not know because I only have a Redguard as a DK.

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    Artem

    Adept

    Total Posts: 112

    Breton Nightblade

    I’m assuming then that probably everyone but redguard and maybe bosmer would have the same sustain issues?

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    Artem said on June 21, 2016 :

    I’m assuming thenthat probably everyone but redguard and maybe bosmer would have the same sustain issues?

    ya

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    Tehblender

    Scamp

    Total Posts: 9

    @nosferatuzod

    i run a stam DK Khajjit, at the moment i dont have a lot for this build but i run 4 NMG, 5 hunding, with a very similar CP allocation and setup.  Skill bars appear to be pretty standard for DB and i havent used FOO since they have yet to fix the crit bug with potions vs crit abilities (to my knowledge)

    With that being said, i dont have any stamina issues so long as i use my first pot around 85% stam… I am also running 7 medium (not 5-1-1) so i only have about 35k stam atm.  This is also taking into account that i am horrible at using shards… additionally because i dont use FOO i use ign weps every 20 seconds for the minor brut buff (molten in this build obviously) and during AOE i usually use it twice with animation cancels to keep my stam up.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    Tehblender said on June 22, 2016 :

    @nosferatuzod

    i run a stam DK Khajjit, at the moment i dont have a lot for this build but i run 4 NMG, 5 hunding, with a very similar CP allocation and setup. Skill bars appear to be pretty standard for DB and i havent used FOO since they have yet to fix the crit bug with potions vs crit abilities (to my knowledge)

    With that being said, i dont have any stamina issues so long as i use my first pot around 85% stam… I am also running 7 medium (not 5-1-1) so i only have about 35k stam atm. This is also taking into account that i am horrible at using shards… additionally because i dont use FOO i use ign weps every 20 seconds for the minor brut buff (molten in this build obviously) and during AOE i usually use it twice with animation cancels to keep my stam up.

    Hey, FOO is only required on your bar if you are running Toxic Defiance, so you don’t need it for your build. It is great that you are full on stam, that means that my race breakdown is accurate, with khajit being the top dog:)

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    Moushen

    Scamp

    Total Posts: 6

    I am only missing the gloves defiance gloves to complete this build and have not yet completed vMA.  Which do you think would be best: 5 Toxic Def (1 shoulder or helm) & 3/4 Nightmothers ( bow/dw) or 5 huntings 2 Mephala & 2 Leki weapons.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    Moushen said on June 22, 2016 :

    I am only missing the gloves defiance gloves to complete this build and have not yet completed vMA. Which do you think would be best: 5 Toxic Def (1 shoulder or helm) & 3/4 Nightmothers ( bow/dw) or 5 huntings 2 Mephala & 2 Leki weapons.

    Toxic Defiance without Maelstrom weapons gives you the biggest boost to your dps out of any sets available at the moment. You should definitely grind out for your last piece of Toxic and rock 2 Mephala with it, but for now Nightmothers will do just fine.

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    Gorza10

    Scamp

    Total Posts: 1

    What would you say is the best setup for a non-Khajiit without toxic defiance? Should I still use mephala if I don’t have toxic defiance?

    • This reply was modified 8 months, 1 week ago by Profile photo of Gorza10 Gorza10.
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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    Gorza10 said on June 22, 2016 :

    What would you say is the best setup for a non-Khajiit without toxic defiance? Should I still use mephala if I don’t have toxic defiance?

    Yes, the screenshot in my build is with 2 mephala 3 agility 5 nightmothers and 2 maelstrom weapons. you can ahve fantastic dps without toxic defiance.

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    fujin

    Novice

    Total Posts: 22

    @Nosferatuzod dont have full set toxic defiance yet, if i use night mother instead of toxic defiance what should i replace FOO with? Since im not using toxic defiance i should use steel tornado for aoe fight right ? Where should i put it? Replace trap on front bar?

    • This reply was modified 8 months, 1 week ago by Profile photo of fujin fujin.
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    fujin

    Novice

    Total Posts: 22

    What is the reason to use evil hunter is it because of the Slayer passive and major weapon crit buff? What kinda potion crit bug do we have currently? Can you explaina little bit about the bug.  And  we should always use standard ultimate once it is available correct? Its not mentioned in the rotation.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1422

    Khajiit Templar

    fujin said on June 23, 2016 :

    @Nosferatuzoddont have full set toxic defiance yet,if i use night mother instead of toxic defiance what should i replace FOO with? Since im not using toxic defiance i should use steel tornado for aoe fight right ? Where should i put it? Replace trap on front bar?

    If not using toxic, I would drop FOO and have a flex skill there. As for Tornado vs Acid Spray, although Tornado’s damage can more than double in execute phase, Acid Spray from a distance still does considerable damage, especially when weaving LA’s between sprays. I guess since you dont have FOO on yourr back bar you can take off evil hunter off front bar and slot tornado and put breath on the back bar for extra AoE, but I prefer to not be melee in AoE as a stam if I can help it, because you have to block cast a lot and your stam disappears so quickly. Acid spray allows you to be out of harms way and still does amazing damage.

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